Baron Galdur Vendikon

Frerezar's page

Organized Play Member. 756 posts. 1 review. No lists. 1 wishlist. 3 Organized Play characters.


RSS

1 to 50 of 756 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sczarni

The archetypes and styyle feats have to be the best part, specially the Myrmidon -what a simple elegant solution-. Thou now I yearn for Initiating archetypes for Brawlers, Slayers, Bloodragers, and Swashucklers.

Sczarni

1 person marked this as a favorite.

I'm still eagerly waiting for a guide to Swashbuckler Deeds similr to the Grit and Gunslingers book you made a while ago. So thorough.

Sczarni

1 person marked this as a favorite.

I might have missed it, but does this address werecreatures and the disguise skill? Technically having a different subtype should ruire a disguise check for werefolk to pass as humans, yet to have a werewolf unseen among us is a well known trope.

Also, sucks to hear that a new discipline will not be a staple of this series, as I always felt that if there was one thing that disciplines were missing was a solid thematic background, issue that was tackled perfectly in both LotN and here. Would it be too much to ask for a tradition also, a pack themed one would be amazing.

Sczarni

2 people marked this as a favorite.

The real selling point of PoW is not how big the numbers can get -thou they can get collosal- but how the maneuvers and subsystems allow for otherwise non functional concepts to be used easily and without hoop jumping. Singletons, throwers, sword and board, wierd weapons, finesse wariors, TWFers, etc all can now be competitive through stances and intuitive feats. Furthermore, it finally offers a good aggro class in the warder, so whats not to love.

Sczarni

Recntly we just used the enormous flexibility of the spheres of powers system to run a star wars themed game. The lack of inherent flavor baggage allowed for such a simple theme to be used, as well as picking and choosing what powers were available and which ones were not. Turning Lightsaber Combat into a Sphere, whose basic ability was to consruct an artifact like saber, one with talents that would immdiately and intuitively allow for any lightsaber stunt imaginable. The game ran perfectly in tune with the theme expected, something that would have been impossible with any other "magic" system around.

Sczarni

Just popping in to say that I would love to see more advanced options like the one you did for Slayers and their lethalities. One for Swashbucklers and/or brawlers would be more than welcomed.

Sczarni

Please just stop this nonsense and show how a 20th lvl brawler takes down a whale with a single charge (aka 6 seconds)

Sczarni

Could I get some insight into what happened to the gunsmoke mystic? Has it been fully scrapped or will it show up later on the series?

Sczarni

Can't wait for the links o be available.

Sczarni

Personally I always wanted the Fighter to be the bagageless combatnt, yet sadly it cannot really fulfill that role effectively. Since we started using, however, the Myrmidon -a Path of War 2 fighter archetype- it has been as if the class had been reborn.

Sczarni

Another question. I already pledged at the Legendary Hero level, but I was wondering whether by adding the Interplanetary Graffiti and lights, camera, action add ons I could use the former to name a random planet and the later to sponsor the appearance of a creature related to said planet. I want to do it as a gift for the GM who will run the adventure for us. thanks.

Sczarni

Might be too late now, but would it be possible to add more options for the Myrmidon's grit _either through feats or as automatic ones-? Adding grit has made fighter playable again,, so I was curious whether adding more options could be viable.

Sczarni

3 people marked this as a favorite.

This discussion makes me want to design a heroic skill unlock system in which having certain ranks in one or two (or even three) skills allows the character to use an Ex verson of a spell.

Freedom of Movement
Prerequisite: Scape Artist 11 ranks, Sleight of Hand 11 ranks
Benefit: You may permanently act as if under the effect of the Freedom of Movement spell. This effect is an extraordinary ability and as such is immune to dispell effects.

This, added to Path of War will truly allow for fantastic "mundanes".

Sczarni

Earthquake please for barbarians and the like. Locate Object/creature and scry effects for high sense motive/track heroes.

Sczarni

Backed and eagerly waiting for the final push. Question thou, will I be able to have the hardcover shipped somewhere in the states even thou my billing address is abroad?

Sczarni

If Vengeful Oath is going to happen during the opponent's turn, calling it a free action murks things up a bit. I see why making it an immeiate action would be terrible however. How about making it count as an attack of op?

Sczarni

Does Pikeman's Training apply to tower shields?

Sczarni

1 person marked this as a favorite.

Regarding the trait issue, as far as I can see the problem is that although a certain trait would fit perfectly into the Combat category, the designing team does not want to restrict the use of other Combat traits in tandem. So why not go the "adopted" route. Adopted is a trait that serves as a proxy to circunvent some existing trait limitations. Make a regional trait that focuses on being from a land eternally or constantly in strife/war, and have said trait give you acces to an extra combat one. That way you can not only have your cake and eat it to, but also enhance the game as a whole (more than once I have found myself wanting to take more than one combat trait in general).

Regarding the just posted trait, recovering it as a move action facilitates spamming he maneuver every round, when, for a trait, using a maneuver once per combat seems more than enough.

Sczarni

I cannot seem to find the links to the documents containing Mithral Current and Elemental Flux. Would anyone care to poit me in the right direction?

Sczarni

I quite like the new extra recovery method (love that it gives the PP pool another use), and Unorthodox Tactics even moreso. Thou I am curious, under which circumstances do you see people recovering one maneuver as a standart action rather than using tha same standart action to recover maneuvers AND activate their zeal?

Sczarni

How about an ETA. I erred of overexcitement and told my players about it maybe a bit too soon XD

Sczarni

Aid another as a whole, as usefull as it might be, is a boring flat mechanical option. You could keep the intent and flavor of aiding another and still make the recovery mechanic more exciting.

Sczarni

Any chance of the Zealot gettign a new recovery mechanic? Compared to all the other initiators it seems and plays tremendously boring.

Sczarni

Flowing Monk can be a party shield in an adventure in which humanoids are prevalent. Antagonize might put a bit of an strain on an alreay MAD class, si our player (also in a western style game actually) focuses mostly on positioning himself just right. Pick up deflect arrows and a pair of Sandals of Interception and you can fulfill your role even better.

Sczarni

Since tempo is not a limited resource in the same way that rouds of performance is, the cost for the huge boost provided by harmonize seems low. If it were limited to skill checks with maneuvers, to AC against attacks of op from moving as part of a maneuver, and on saves against maneuvers, it would still be huge, flavorfull, and quite more reazonable.

Sczarni

I have written several emails to no avail. The system seems to be rejecting my payment method and will not let me enter my full credit card info to fix the issue. I had the same problem in September.

Sczarni

Gave a slow (bard spells speed) maneuver progresion to the brawler and swashbuckler in our recent Iron Gods game and we could not be any more glad. Characters feel more fun and can do more than just move and smack. We also have a ranged psychic warrior in the party (flavor of being infected by nanites). So far neither have given me any issues and I am glad such flavorful unique characters are being played insteda of more disruptive full on optimized barbarians or wizards.

Sczarni

2 people marked this as a favorite.
Ssalarn wrote:
Orthos wrote:
The Daevic, I believe, will be your full-BAB combatant with a limited array of Veil tricks.

The Daevic is our full BAB veilweaver, and she's a little bit barbarian, a little bit paladin, and a lot of charm. She's got somewhat weaker veilweaving than the other classes but makes up for it by being a bit of a beast on the battlefield.

The Guru is our 3/4 BAB class and I like to think of him as... Have you ever read The Highwayman by R.A. Salvatore? He's like what the Stork becomes after getting his hands on the sacred gemstones and combining their use with his mother's Jhesta Tu training.

Now I MUST check out this system. Love the Highwayman and have wanted to play a character like the stork for the longest time.

Sczarni

Stronger than fighter, monk, and rogue? Definetly Yes
Stronger than Paladin, Ranger, or Slayer? No
More funa dn versatyle than most other martials? Yes, leading me to make up a small bard style maneuver progression to give all non optimized martial builts. The result is quite interesting as all the martials do feel as if they were functioning properly for the first time.

Sczarni

1 person marked this as a favorite.

Onizuka pulls crazy stunts all the time, doing things that he never manages to do again for some reason. He is a brawler through and through.

Sczarni

I remember seeing something about magic items and even weapon abilities. Are those part of the first PoW release or will thos ebe somewhere else?

Sczarni

1 person marked this as a favorite.

More flavorfull archetypes. Mechanically the SK is extremely solid, but sometimes it feels a little bland on the flavor deparment. Go deeper into concepts such as a SK who gets his weapon from a deity, a SK who gathers shadows to make devastating weapons, a SK whose strikes disrupt technology/magic, etc. With slight mechanical changes to reflect such styles of course. Also, some SK specific combat style chains.

Sczarni

I'm somehow relieved that I'm no running a game right now, as seeing all the mythic monster books come out and not buying them because I got into the Mythic Media Kickstarter is hard enough as it is.

Sczarni

So do you guys have an ETA on the compiled PDF for PoW 1?

Sczarni

Heavily. Players need to be engaged a a personal level, and as well crafted as most of the APs are, there is no way the developers can ta into a player's interest as well as the GM can (or should be able to).

Sczarni

3 people marked this as a favorite.
Googleshng wrote:
Marcus Robert Hosler wrote:

Obviously the poor fort is there to preserve the fighter's niche :P

Good fort and ref would just make him another "fighter but better" class for combat, which the game does not need IMHO.

A good fort save is not the fighter's niche. Retaining their mobility, and not being married to a particular weapon group or fighting style are where the fighter excels, and they have nothing to worry about on either front from a swashbuckler.

If you want to argue based on theme, there are only three existing classes with poor fort saves who don't also have 1/2 BAB progression and d6 HD. Rogue, oracle, summoner. The class which, in theory, is specialized in avoiding combat and dealing with all the other problems a party will face, the class which is explicitly frail or crippled due to their curses, and the wizard variant which only has 3/4 BAB and d8 HD as an odd quirk of design symmetry thanks to their odd spell list.

Arguing that a good fort save "doesn't make sense" for a swashbuckler is arguing that people specifically trained as experts in a style of swordplay should be less capable of shrugging off injury than clergy, entertainers, scientists, ranged combat specialists, wizards who also know how to use a sword on the side, and magic users who use summoned monsters to fight their battles for them.

...

This right here is the best point I have seen raised regarding the SB and its lack of good fort save.

Sczarni

I think there is a difference between making a fort save and having a good fort progression. Thematicaly, for some people at least, giving the SB a good fort save just does not seem right, so finding a way to permanently boost their fort or will save through either luck, self confidense, nacicism, obliviousnes, etc without giing hem a different fort or will progression would make everyone happy.

Sczarni

Is it just me or does DSP support PrC more than Paizo does? This is not a complain by the way, just an observation.

Sczarni

2 people marked this as a favorite.

Psionics have rarely been an issue when playing APs. Mostly they allow for some more exotic concepts, something rather fitting for Iron Gods. So yes my group will most likely see one or more psionic characters in play.

Sczarni

Reign of Winter (GM) - Finished
Wrath of the Righteous (GM) - Finished

Rise of the Runelords (Player) - Eternally trapped in Sandpoint (never finished)

Jade Regent (Player) - GM quit after finishing the hungry storm

Skull and Shackles - Finished book 2 before GM laziness got the best of him.

Mummy's Mask (Player) - About to finish book 1 and going strong.

Sczarni

Quick question, do the mythic martial arts make use of the mythic adventures rules? (I know it seems as thou the answer were obvious, but you never know)

Sczarni

Sounds perfect. Thanks very much

Sczarni

One question, I have a player who is making a sci-fyish knight protector using the Aegis as a basis, and I would like to know (loosely) what specific class abilities the Bulwark Sovereign archetype possesses that would allow the character to better protect it's allies.

Sczarni

2 people marked this as a favorite.

The Honey Badgers

Enough said

Sczarni

It is not that big a deal, one of my players in WoTR (time thief) uses the feat with kukris and TWF to set up huge Mythic Death From Above charges for the Mighty Godling. Looking at the bigger picture, a character dealing only menial damage so another one can increase his or hers considerably not only balances itself out but is also fun teamwork. The coolest part is that I had completely forgotten that Butterfly Sting was a Desna related feat. A deity coincidentally and strongly connected to the character and his kukris (legendary items forged from the severed wings of one of her followers). Fun all around.

Sczarni

Owen K. C. Stephens wrote:
Chris Zank wrote:
Here is my 2 cents. I love Owen's Time Thief, Time Warden, Masters of Time, Mythic Menagerie:Ravagers of Time, and 7 time warden & time thief feats. I own them all on pdf.

I never get tired of hearing things like this. :)

Chris Zank wrote:
IF Owen ever decided to make a compilation of all of these pdfs into 1 big compilation book, and sold it as a pdf and a print on demand option, I would PURCHASE it in a second. I would throw my debit card at the computer screen. I love the price cost of pdfs, but to have this all compiled in a beautiful, all organized softcover or hardcover book would be AMAZING!!!

That's actually The Plan. I just need to finish the last book in the series, The Genius Guide to Time Magic, and then we can work on the compilation.

Chris Zank wrote:
Maybe Owen will read this. Fingers crossed.
Ah... yes?

Any chance on an ETA for the guide to Time Magic? Will start Mummy´s Mask soon and I would love to have some exotic sands of time feel for my character.



Human GM

This is the discussion thread. Feel free to post ooc stuff here


Human GM

Hi everyone! Please say something like "dot" when you are ready, then the game shall begin!


I am thinking of running a heist campaign in 5e. I am just checking how many people would be interested. If you are, I just need you to answer the following question:

Would you rather play in a "normal" fantasy world (like the Forgotten Realms), or one based on the age of the musket in Europe (where basic firearms are available)?

I'll turn this into a recruitment if people are interested.


Human GM

Post Here.Say something like "Hi". I will link the discussion thread shortly


I'm looking for one, or possible two characters for my Out of The Abyss campaign!

Requirements:
-They must be built with 1347 xp (3rd level)
-There is no character role REQUIREMENT. However, we would like a martial character, or sneaky character to fill in a gap.
-Currently, we have a rouge/paladin, cleric, and a wizard
-We have a few npcs with the party. If you would like to build a character "as them" per say, which would make it much easier to join the party.
-You must be okay with a posting rate that can sometimes slow down, due to RL
-Make a backstory that says how you got into the underdark, which is what the entire campaign is about. If you are "playing as an npc", than the backstory is not required, as it is provided in the campaign
-Here is the gameplay thread:http://paizo.com/campaigns/OutOfTheAbyss/gameplay&page=last
-Feel free to look at it, if you wish.


I found this on a Reddit thread, which can be found here:https://www.reddit.com/r/DnD/comments/57y0yb/what_are_the_weirdest_dec isions_yout_pcs_make_and/
In case anyone was wondering, it wasn't me who made that thread

Just decided to ask because, why not? So, um.....what was the weirdest decision your pc's ever made? And what happened as a result?


Human GM

Hey everyone. Please post your characters here. Thanks.


Pretty much what the title says. Recruiting to replace one, or possibly two, players. Guidelines:

Character Creation:

Use the standard ability score when generating your character (15, 14, 13, 12, 10, 8)
Your character must be 2nd level, with about 350 xp
If you would like to use homebrew or unearthed arcana, please send me the material:
I have already cleared the Mystic, and That Old Black Magic for use
No evil Alignments

Here is a link to the gameplay, in case you want to look at it.
We try and post as often as we can, preferably once per day, though rl (and at least, on my end, bad internet) can slow stuff down


One of my players would like to play a devil. His backstory is that his character was a arch devil in the 9 hells, but was kicked out. I've decided to help him create the race, and these are the racial traits I have so far:
Infernal Resistance:Gain Resistance to fire damage
The Sword of the Archdevil: You can automatically light any single weapon you are proficient with on fire. This fire damage does 1d4 damage. If you hit someone, they are lit on fire, and must make a DC 10 dex save to get it off. Need to set a limit on this
Infernal Weakness: You are vulnerable to radiant damage and and possibly cold damage
Shape Change: What I'm having trouble with. The player wants to be able to disguise his character into human form, and gain the devils stats when he changes back. How do I do that?

Thanks! :)


Human GM

This is the discussion thread for my campaign! Feel free to chat, and do whatever you wish :)


Human GM

This is the game play thread for my Out of the Abyss campaign. After everyone reports in, I shall post the intro


I am looking for a group and gm for Dark Heresy(1st edition). I currently have a character in the making, and would love to use him. In case there in no one willing to be GM, I do not mind taking on the role. Thanks!


Hello everyone!

I have recently acquired a copy of the Out of the Abyss, and I would like to run it as a PBP campaign.

If you would like to play, here are the guidelines:

Character Creation:

Use the standard ability score when generating your character (15, 14, 13, 12, 10, 8)
Your character must be first level
If you would like to use homebrew or unearthed arcana, please send me the material:
I have already cleared the Mystic, and That Old Black Magic for use
No evil (except Lawful Evil) Alignments

Other Stuff:

Please post at least once per day
No house rules (so far)


I LOVE this show, so, as soon as I found the TV category, I thought, why not make a thread about it. So, does anyone else watch it?


R.A Salvatore has mentioned many times in his books that Drizzt is a ranger. In all the books I have read, he never used any spells associated with the ranger class. Why? This question has been nagging me for months.


Human GM

This is the discussion thread for my campaign, where you can post house rules, suggestions, and criticism. You can also just chat. :)


Human GM

This is the game play thread for my campaign. For your first post, please introduce your characters. Thanks!


1 person marked this as a favorite.

Is anyone GMing a Star Wars Saga Edition RPG adventure. If so, is it possible I can join? I made a Duros Scout who is at level 1. Thanks!


Hello everyone!
This is an adventure I created called The Mountains of Vlandoridge, and I would like to run it as a PBP campaign!

The Intro:
In the mountains of Vlandoridge, there are remains of several dwarven citadels, only mentioned in hushed tones around the hearth, with names long lost to history. Many a treasure hunter has tried to find and claim he many riches of the citadels. All have died trying. Until, one day, three legendary heroes set out to claim the riches the ruins are ruined to possess. The adventure was only supposed to take 10 months. Instead, the heroes were not heard of for years, maybe even decades. Bards began telling tales of three heroes setting out on a noble quest to reclaim the lost homes of the dwarves, and perishing after a valiant fight against the forces of evil. The Bards were wrong. At last, the heroes have returned. But not in a glorious way. No. Instead, a ranger, named Aragorn, came across two of the heroes. One was delirious, mumbling indecipherable words, while dragging her comatose companion behind her. The tales of the three brave heroes questing to reclaim the lost home of the dwarves have ended, and instead, the Bards sing about the tale that is yet to come, about three more heroes.

I would like to recruit 3, maybe even 4, players for this campaign. I will recruit based on how interesting the characters are.
If you would like to join, here is some info.

Legal Races:
You may only play the core races. The only third party race that is allowed is the Half-Ogre by Adamant Entertainment

Legal Classes:
The Core, Base, Alternate(Except Antipaladin), Hybrid, Occult, and all Third Party classes are allowed. No psionic classes please.All (even third party) presteige classes are allowed.

Ability Scores: Use 15 point buy
House Rules:
Fortune Favors the Bold.


I am creating a character for an adventure. So far, my character is Encinall, a half-elf that is a first level skald. I'm thinking of multi classing into the Noble Scion prestige class when I meet all of the requirements. Is this a good idea? Is there any other charisma based prestige classes out there?
Thanks in advance!


For the Cavalier Beast Rider archetype, the rules state that I can choose a horse or a camel at level one. It also stated that additional mounts can be allowed, if the GM lets you. I would like to play an Axe-Beak, but know it may unbalance the game. I need help in lowering its stats, and need a reason for the stats to be that low. Maybe my mount was crippled once?
Please help me. I would greatly appreciate it.
Thanks in advance!


Hello fellow Pathfinder fans! I am a beginner Game Master, and have been creating an adventure for my friends set in a world of my creation that is based upon 18th century Europe.
The characters are:
1st level Cavalier
1st level Psychic Warrior
1st level Bloodrager

Here is the intro to my adventure:
In the great world of Torinzia, there are several great and powerful countries and kingdoms. The most powerful of them all are the kingdoms of The United Empire, The Kingdom of France, High Scotland, The New Mughal Empire, Mongolia, Austria-Russia, and the Order of The Holy Empire of Rome. Recently, there was a great war between the kingdoms of Torinzia, called the War of Scottish Succession, ending with the treaty of Europe. After the war, Poland, which held a lot of power before the conflict, was devastated. The Scottish lowlands were given to the Mughal Empire, which renamed itself the New Mughal Empire. The highlands of Scotland formed an empire and renamed itself High Scotland. After the war, a secret political coup happened in the countries that won the war. This coup was led by The Serpents Order which now controls the winning countries You three adventurers are only living people who know about this. All others are dead. They are ruthless. Stop Them.

Please give some advice. Criticism is always welcome!