Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Fraga yells trying to get attention
Attack:
attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 2d8 + 8 ⇒ (5, 8) + 8 = 21 if I kill one finishing cleave let's me hit the one adjacent to the one killed. if creature died: attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 2d8 + 8 ⇒ (1, 3) + 8 = 12
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
will save:
1d20 + 5 ⇒ (16) + 5 = 21 Fraga jumps into the middle of the group, waving the large mual over his head Spoiler: attack: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 2d8 + 9 ⇒ (6, 3) + 9 = 18
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Did that work? Fraga goes to slash the smaller things with his feet Flurry of blows: Trying Slashing damage instead of blunt with my unarmed strike
attack: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 1d6 + 5 ⇒ (3) + 5 = 8 attack: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 5 ⇒ (6) + 5 = 11
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
How does one fight a pile of moving jelly? Fraga will move to intercept it from someone else and try to smash it flat with the maul maul attack: attack: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 2d8 + 8 ⇒ (6, 3) + 8 = 17
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Fraga finishes up tying up what looks to be a spear wound. Starts to get up and says,
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
I am called Fraga, you seem to be good shot with that thing. Do you have other skills? Heal check: 1d20 + 2 ⇒ (14) + 2 = 16 I seem to be leaking some Give me a moment. He pulls a blanket from his bag and rips a piece off to tie off the wound.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
This thing does not look very dangerous. Fraga will ready an action to smash the lizard if it comes near him. ready action: 1d20 + 7 ⇒ (2) + 7 = 9 with power attack 2d8 + 11 ⇒ (5, 3) + 11 = 19
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Fraga will move to the next warrior and engage, keeping his eye on the bag and what might be in it. attack: 1d20 + 7 ⇒ (20) + 7 = 27 With power attack
Confirm 1d20 + 7 ⇒ (18) + 7 = 25 2d8 + 11 ⇒ (5, 7) + 11 = 23 critical 6d8 + 33 ⇒ (2, 7, 5, 1, 3, 4) + 33 = 55
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Let get to work. Fraga charges the closest one on his side and swings with his maul. Charge:
1d20 + 9 ⇒ (18) + 9 = 27 with Power Attack
2d8 + 11 ⇒ (7, 8) + 11 = 26 AC 17 after Charge
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Fraga not afraid of fight. Do you know how to use this thingamahjiggy?
You take care of the 2 on your side, I take care of these 2 on my side, then back to cave if we need to. Ya?
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
How many are Left and where are they? Fraga looks around and moves towards the closest one that is within 30ft. attack: 1d20 + 8 ⇒ (5) + 8 = 13 to hit
2d8 + 8 ⇒ (2, 3) + 8 = 13 Damage
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
may I Change my archtype? wild child makes a ton of sense for the background but if we are constantly changing worlds doesnt make much sense to me. and dont want to have 2 characters in combat really.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Fraga Steps over the weird ball thing and moves to the closet enemy putting himself between. Attack:
1d20 + 8 ⇒ (20) + 8 = 28 Confirm roll 1d20 + 8 ⇒ (11) + 8 = 19
Damage critical 4d8 + 16 ⇒ (4, 6, 1, 4) + 16 = 31 Don't lose hope we might survive this yet.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
AoO:
1d20 + 8 ⇒ (12) + 8 = 20
2d8 + 8 ⇒ (8, 6) + 8 = 22 With great anger Fraga swings Impetius at the first one within range. Screaming out his fury and rage. First round: Fraga steps up to the one if none are close and Swings away.
1d20 + 8 ⇒ (11) + 8 = 19 to hit 2d8 + 8 ⇒ (7, 6) + 8 = 21 damage
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
"We are surrounded, you lost consciousnesses after one of those creatures cast a spell. We need to prepare to fight. Get up." looking very weak with the wound still open Fraga readys his weapon to fight for his life.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Yes i agree if you have good descriptions you don't need a map. Maps do help with aoe spells and the like but depending on how clear you are that could be overlooked as well. You can "railroad" us from time to time to get the story moving as sandbox worlds can take us off track. It is ultimately up to you. After getting crit and being very much hurt Fraga has been hiding in cover the rest of the fight. I assume this would be away or to the side of the rest of the group. If we are to be captured thats fine too.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
Looks to see if the creature is still up or anymore are coming.
Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2
I didn't realize the one standing was the closest one to me. But yes I was hiding behind cover if any since one more hit would knock me out. I would be in the second range penalty somewhere 25-40 ft. And that works for Sleep not color spray Sundakan
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