Desna Effigy

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Thanks everyone, these are some great ideas and advice. Very, very helpful.


Hi, I'm a new DM and am running my first custom campaign. So far it's going ok though I'm running low on idea's for challenges... The monster/combat side I'm fine with. It's the Trap, puzzle and direction finding thing I'm having issues with.

The next part of the campaign will see them entering an abandoned town searching for an NPC who has a Goblin Skinned book they need. After a short look through the town they decide to set up camp. Eventually they realise they can't leave the town and it seems to be infested with various evil energies and creatures. Basically, what I'm asking is, how can I keep this interesting and entertaining and challenging without having to rely on monsters all the time? What can I do to let them find their way through the town and get lost and then find their way out again? I have an idea for an end boss, though I need things for between the start and finish...

Thanks,
Fox.


Kinda makes the RP aspect a bit of a nightmare doesn't it? How would you work around that with your DM?


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Or the Polearm master fight and work at getting a transformative polearm to take advantage of all the different bonuses each polearm gives you.


That sounds awesome.

I went the bodyguard route too. Daigon left his home after his unit was made to raid his home villages, this not to his liking he deserted them. He ended up in a small woodcutting town and works as a guard for a shop where his new friend Spiderz works (a maniac of a Tengu who has random loud outbursts and small fits of agressive anger. He dumped his waterskin full of water over this young girls head because she woke him by having loud nightmares. Was so funny.)

Anyway he's basically working with this Tengu Rogue and their idea's of justice and punishment ect don't really match, so I need to try to keep him in line, he eventually listens, or pretends to whilst Daigon is around, but it makes the RP pretty entertaining. Plus there is this elf wizard with a total of 6 hp who is always looking for protection from me who we squeeze gold from (and his shoes..) He's been KOed twice now for being in the wrong place at the wrong time, and for being broke with no shoes... lol.

By the way, I got my first kill last night and two hits. =D

I figure the fact that I'm not hitting very easily at this level will likely have a bit to do with my dice rolls, so as long as I roll ok it should be all good and I'll just get a belt of strength as soon as I can. I've started painting a tally on the inside of his shield too. lol.


Nice, you have a pretty well rounded character. Sounds like a lot of fun... I may "borrow" some aspects if you don't mind. =D


oneplus999 wrote:
I'd never do a game with rolling stats in order, since, as shown here, it really doesn't let you do the class you want to do. I gather that one idea behind such a stats rolling method is that you roll stats THEN pick class/race? So why would you go fighter??? Presumably you have +2 racial to str, which means you started with a 10? Really should have gone for something that played to your good stats, like maybe a finesse tripper or something.

Should of, but I had the idea for this character in my head already, it's not a hopeless situation, there are still things I can do to improve on it, it'll just take a few levels is all. No biggie...

And the good thing about rolling stats in order is it either forces you to play something new or gives you a challenge to overcome, not every game should be easy...

Cyberwolf, I'd love to see your character sheet if you'd like to post it. Always good to see how another person builds and learn from them.


Would dex even help though when I get plate armour?


If I did swap stats around would you suggest changing str with dex or con?


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Not 100% on this, but I think at 5th level (or there abouts) you can shorten your grip on your pole arm as a free action to attack people 5ft from you with a reach weapon? I think it's at a further -2 to hit though and that doesn't help my cause again. lol.

I think I'll wait out another level before I ask him about changing stats, see if I can work something out in the mean time. I kinda feel like I'd be cheating if I moved stats around... haha.


We had it that we rolled three sets and chose one, unfortunately the other two sets were worse... I have this problem where my dice hate me... And chances are if I re-rolled them my new set would be even worse than the current set... This was actually a decent roll for me... I've once rolled 7 out of 8, 1's on a D20, and the one that wasn't a 1 was a 5 or something. On a D100 in a different game system I'm the only person to throw my sword three times in a row, (you need to roll a 100 to do it.)

I get not using a tower shield, but are you saying that you can't threaten whilst using one or am I reading that wrong?

Lucerne Hammer sounds fun, and a transformative polearm at later levels.

And in the mean time chuck any stats I gain into strength and try to get a belt of strength asap?


I really like my character and have spent a lot of time on his back story and made a mini for him ect, so I don't want to scratch him, and will likely not be able to just re-roll or switch stats, even thought that would be great if I could. The hazards of rolling your stats I guess...

I actually never really thought of dropping my shield for a few levels, though it does make sense, could still have it on hand if needed but just not use it. And I agree with not get plate right away... Kinda would just make a bad situation worse...

Also if I'm going to upgrade my weapon, what weapon would you suggest? I was thinking of just going for a mix of a few but if I'm going to upgrade them I should stick to one right? I'm kinda impatial to a spear but open to suggestions.


Hi, I've recently started a Phalanx Fighter that on the roll for stats unfortunately had low strength (strength 12)

He's still only level 1, his stats are as follows:

Str 12
Dex 15
Con 15
Wis 12
Int 12
Cha 8

He's armed with a spear and longsword and armoured with a tower shield and chainmail.

He has the feat that can protect allies next to him with a +2 shield bonus, one that gives him a shield bonus and a teamwork feat that allows him to swap places with one of his allies who also has the feat (that one is more for the fluff aspect). Sorry I can't remember the names of the feats (might be others in there but not sure).

We're not far from 2nd level and am really looking to improve on him, his AC is awesome (23 AC), but he can "NEVER" hit. In fact I've only hit once and that was on a roll of a 20... And then when I am hitting I'm doing no damage at all.

I'm working towards getting him Plate Armour for even more defence and looking at Stalwart Defender later on in levels.

At level 3 he can use spears and pole arms one handed with a shield so will be looking at getting some reach weapons then.

The problem I'm having is that whilst he is pretty much unhittable, he is pretty much completely useless in combat, I still want to head along the defender line but want to do something, anything in close combat.

Are there some tricks I can do or some way to cause damage or even just a way to take some bad guys out of the fight with my low strength?


We have a childish guy similar to that at our table, only he's deliberately made a very under powered bard and constantly works against the party...

When ever it looks like someones sheet is out of line the DM will actually look at everyones sheet and fix them so they are within the rules, he'll often take them home and look at them or get a digital copy. It's a good way to fix the problem without getting up his nose because the DM is looking at everyones, not just his.

If he's playing childish in game too our DM just makes it that little bit easier for us to realise what he's doing in game.

There is also the option of just killing his character of constantly until he doesn't come back. The guy in our games gets over playing and doesn't return for a fair few months because our DM doesn't let him get away with his childish crap or doesn't bend the rules for him. Our DM at the moment is making sure his character doesn't die so he has to live with having a completely useless character that can do nothing in battles or in the RP side.

Ultimately, as a ton of people have already said it's up to the DM to solve the problem, it's his job to make sure that everyone is following the rules and that everyones character is legal. Kinda comes with the position.