A fighter advice!


Advice


'lo there, forum lurker here.

I'm not exactly good at this sort of thing, so I was wondering if I could get a bit of help. I'm trying to make a fighter based around the idea of abusing AoOs, reach, and tripping. Lots of tripping. Was wondering if I could get a bit of help with a build. Also, I don't especially like dumping stats.

All I have figured out (I think) is a half-elf fighter (Polearm Master) with Ancestral Arms (Fauchard). 25-point buy, 2 traits (as usual.)

Grand Lodge

Pathfinder Companion Subscriber

The Lore Master fighter archetype is what you are looking for.


Like I said. I suck. ^^; I forgot about the Lore Warden entirely.

Grand Lodge

Pathfinder Companion Subscriber

A Beastmaster half-orc lore warden with the Whip Mastery and Improved Whip Mastery feats may be what you are looking for. Depending on which version of the scorpion whip your DM uses, you can use it with all those feats.


I'm not sure that anyone should start their character conception off with the idea of abusing the rules... ;-)


Even more lost, I was. even worse considering how much I endorse the whip and yet forgot about it myself. I feel bad.

Grand Lodge

Pathfinder Companion Subscriber

Perhaps reliving 3.5 spiked chain glory days huh?


pfft. the people I game with have a tendency to overlook combat manuvers entirely. the entire purpose of this character is reminding them of the usefulness of trip. And also to be a decent party member without a focus on dealing damage. And when I say "abuse" I tend to mean "be good at"... noted, I forget often to speak plainly with people I don't know.

Grand Lodge

Pathfinder Companion Subscriber

I think that is awesome. Lore warden is the key. Start out with a masterwork whip(or scorpion whip) and the Heirloom Weapon trait for the CMB boost.


What about stats, by the way?

Grand Lodge

Pathfinder Companion Subscriber

Focus on dex, and be sure your con and wis are in the positive. Failed will saves are hell for fighters. Dump cha, and be sure your str is not in the negatives. You do not need agile maneuvers, as weapon finesse is good enough. Consider some masterwork tools(knowledge any) for later.


Thank you, kind sir.

Grand Lodge

Pathfinder Companion Subscriber

Check this out:
http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/whip- scorpion
This is what you will want.


I love that site, so much. However, looking for another trait. Any suggestions?

Grand Lodge

Pathfinder Companion Subscriber

Reactionary gives a +2 to initiative, and that is always good. Depending on what else you want your character to do, I may be able to give better trait advice.

Grand Lodge

Pathfinder Companion Subscriber

The adopted trait can get you the Chain Master trait, which will function better than the Heirloom weapon trait.


Can't seem to find Chain Master. What do?

Grand Lodge

Pathfinder Companion Subscriber

Sorry, the Chain Master trait is a Kyton-Spawn tiefling trait, from the Blood of Fiends Pathfinder Companion. If you do not have that book yet, here it is:

Chain Master:
Your fiendish ancestry has granted you
unnatural skill with the chain, and your enemies know
to stay away when you wield it as a weapon. You gain a
+2 trait bonus on combat maneuver checks made to trip
opponents with a spiked chain or whip.


Ooh.. Interesting backstory, ahoy.


On second thought, I think I'll just go with Heirloom Weapon. I have a better idea for backstory than anything involving Tieflings. Thanks for the help, though.

Grand Lodge

Pathfinder Companion Subscriber

Cheliax is full of tieflings. If that helps.


Argh.. I can't remember which nation it was that favored Zon-Kuthon. I think one would look there for Kyton-spawn, maybe.. A Kuthite(if I have that word correct) might be fun to play.. probably throw everybody else off, too. Which would be good, since that was the point of the character.

Grand Lodge

Pathfinder Companion Subscriber

http://www.pathfinderwiki.com/wiki/Nidal
That is the country you speak of, yes?


Yes. Thank you. Found a good trait as well, even if it does end up being mostly flavor- Uskwood Hunter. +1 stealth, always a class skill.

Grand Lodge

Pathfinder Companion Subscriber

Sweet.


With high dex, of course I want Stealth. ^^


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Be a Lore Warden Fighter. Be str-based, but also maintain good dex. Obviously for AoOs, but also for the Fury's Fall feat, which adds dex to str on trip attempts.

Consider dipping Inquisitor for 3 levels for Solo Tactics and Tandem Trip teamwork feat. It will let you roll 2d20 take the higher on any trip attempt where an ally is threatening the foe. Very good, problem is, on AoOs, the enemy probably is not being threatened by an ally. :)

At Fighter 11, you want Pin Down feat. There's lots of stuff you can't trip; that feat's your backup plan.

Get Dazing Assault immediately upon gaining BAB +12. Now all your AoOs have a fair chance of costing the victim his turn.


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Or the Polearm master fight and work at getting a transformative polearm to take advantage of all the different bonuses each polearm gives you.

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