| Foggye |
| 1 person marked this as FAQ candidate. |
Dimensional Steps
I'm curious if the the statement about 5ft increments refers to the means of which the ability is measured, or is it in fact quite literal. If the latter is true, does that mean one can't "step" through a wall greater then 5', "step" through a river of lava without getting burned, or use the ability to go through a cloudkill or an aura without making saving throws? Would you be limited to being on the ground?
Shift (APG Teleportation School ability)
By the rules, after you use the shift ability your turn is pretty much over. Since it functions as a dimension door, which states that after using the spell you can't take any actions till your next turn (not to mention no immediate abilities/spells during your opponents turn). Which is a HUGE drawback to an ability that is a swift action (similar to abundant step as a move action). I'm sure they would expect people to read the spell before using the ability, but there's probably quite a few that might miss/forget this sort of thing. Perhaps the ability itself should be errata'd to mention this fact, or disprove it as an exception under intended use. Granted, even with the huge drawback it's still useful: running in to cast a spell, then shift out of a line of sight, or to automatically escape a grapple as a fallback (though at 5 per 2 levels, you aren't gonna escape every far.) Though, again I'll state that since it's a supernatural swift action it may be rather important to highlight that using the ability renders you virtually dazed till your next turn after using it.
While on the topic should the dimension door spell/ability make you unable to take an attack of opportunity? By the rules, yes. You only threaten an area if you can make a melee attack, even if it isn't your turn. If you can't make an action, well you don't threaten, you don't get an attack of opportunity. Should this be?
What about a readied action?
Does dimension door while tugging others also rip them of their actions till their next turn (meaning no AoO, immediate abilities, readied actions, and just plain screwed if they delayed till your initiative)?
Could you start casting a summoning spell (one full round casting time), then use the ability to shift. Would this interrupt the summoning spell? Would it interrupt spells that require concentration like minor image?
Is the lose of action just a direct result of actually casting the spell? Should it really apply to supernatural abilities that an emulate the spell in a far quicker fashion. I imagine the sentence is in there for balancing reasons, but I wish it would elaborate more on the implications of using the spell (or least why it happens) without having to do a lot of cross referencing (in regards to reactive elements like immediate actions and AoO). It would of been easier to say that the caster is considered dazed after using it, but understandable why they wouldn't (in case of a condition/racial ability make you immune to such.)
Just curious what the community thinks about it.