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Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() I would assume on a cattle drive of this size there'd be a chuck wagon (and an NPC cook?), and so maybe some general supplies. Altho I will admit castor oil would a strange one to carry on a cattle drive...unless these ticks are well-known, and so people know to carry castor oil just in case? Not trying to argue for, just rambling...Keeper can decide. ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Athletics & Wild: 1d6 ⇒ 31d6 ⇒ 1 = Failure
Athletics & Wild: 1d6 ⇒ 61d6 ⇒ 6
Athletics & Wild,+2 from previous Raise: 1d6 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (2) + 2 = 4 = Success ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() "I've seen this before with cattle that my tribe herded. These cows have cattle ticks, as we called them. They eat their prey from the inside out, and only leave once they've drunk all the host's blood. Depending on when they went in, some of them could be coming out soon." Does he happen to know how to deal with these pests? If not, can others make Common Knowledge rolls? ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Rufus - just to be clear, are you accepting Sutter's offer, or offering to cut Chin in on our deal, or both? "I will gladly continue to work with you, Sutter." Anybody know what kind of stuff you can buy in the Deadlands setting besides guns and horse riding equipment? :) ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() I hate to be nit-picky, but Sutter said "I am willing to cut you three in for a tenth of the original, divided among yourselves". So 1300 cattle divided by 10 is the 130 he mentioned, but is that then divided amongst the three of us, for about 43 cattle each, or around $1700 each, not the $4000 he mentioned? ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Yeah, I made the same mistake with my initial build - no Ride, didn't boost Stealth. Heck, I STILL don't have any points put into Ride! But, you usually only have to make a Ride roll if you're doing something *other* than just trying to stay on your un-spooked horse at a normal pace... ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() I supposed Flying Eagle could have maybe run into the Chi Master, perhaps before he became Harrowed? We both have mystical abilities, we might have bonded over those and then went our separate ways. Just curious, why are you looking for a connection? Considering that a Harrowed is *obviously* undead, how harsh would you be about regular townsfolk reacting to the presence of a Harrowed in our group? ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() "Where can we pick up some cowhands? And how can we tell if they're trustworthy? I suppose once we've met a few, before we hire them we could ask around town about their reputation." Keeper - your posting time is not a problem. Any PbP that doesn't completely die is a good PbP... ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() "I say we get out of here right now, since people are starting to wake up. We've committed a crime here, and I for one don't want to be identified." Flying Eagle pulls his now-dry bandana that was protecting him from the sleepy fumes up over his face to hide his features, and goes over to his horse, gets on, and says "Let's make tracks!" ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Spirit & Wild: 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (5) - 2 = 3
Flying Eagle must have been subconsciously prepared for such a result, given everything he experienced in the dream. "Ok, let's get out of here before anyone wakes up!" ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() "Anybody want to suggest something else? I suggest we high-tail it out of here as soon as the wagons have been destroyed, we'd be wanted by the police for destruction of property, and they'd never believe my story. It'd be best if we can't be identified by anyone in the troupe as the ones who did this." ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Sorry for the long MIA, I got wrapped-up in a personal project... If Flying Eagle can see Winona trying to open one of the jars before she actually succeeds, he will shout "No! Don't open the jars! From my dream, I believe they contain the life-force of countless souls. They may be angry from their containment, and attack us. I am truly afraid of what we are dealing with here. I say we just move the people a save distance away, put the two wagons side-by-side, and use all our dynamite to blow them both to bits." Regarding Rufus' comment, he says "Well, she was an animal when she went into the brush, and you found her as a woman, so she's obviously a shape-shifter. I suspect she's the ancient evil that has been sucking people's life force. It's a good thing I killed her with one shot, or she might have gotten away to do more harm." ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Flying Eagle also does the bandana-and-water thing, but waits a minute or three to allow the mist to dissipate more. He also starts looking in the wagons for the jars in his dream. Whenever he comes across a rifle or gun, he picks it up and throws it as far away as he can, into the brush near the rock outcropping. I'm confused about the "animals" (plural) and the "Mademoiselle" - I thought there was just one animal that I shot at? Why did the Mademoiselle need to make an Incapacitation roll - was it for the gas, or something else? Of course, you don't need to tell me anything that Flying Eagle wouldn't know... ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Notice & Wild: 1d6 ⇒ 51d6 ⇒ 4 Flying Eagle points in the direction of the creature and says "Something just ran into the brush! It could be the creature we're looking for! Shoot it!" Does his pointing it out provide a bonus to the other's Notice rolls? Shooting & Wild: 1d10 ⇒ 91d6 ⇒ 2 If that's not good enough to hit it, let me know and I'll spend a Bennie to re-roll... P.S. - I'm assuming the Notice roll is a Free Action, since I'm just looking around, not actively physically searching thru something. ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() FWIW, I have 3 Advancements recorded on my character sheet. That doesn't mean that's how many have been awarded... <time passes...> I found the following posts with a search : You guys just recently got an advance, After the encounter with the shaman. Not sure if everyone took it or not however. If not everyone should bring themselves up to two advances.
At this point take another advance and reset bennies. I am gonna keep better track of those and reset them at lest once every few weeks. You will likely also have a few days down time in town as Bill will need to recruit.
So it's been over a year since we got an Advancement. ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() With 10 bombs and 3 of us, whoever's in the middle should probably get 4 bombs... Flying Eagle throws his bombs : Athletics & Wild: 1d6 ⇒ 51d6 ⇒ 1 Athletics & Wild: 1d6 ⇒ 21d6 ⇒ 3 Athletics & Wild: 1d6 ⇒ 21d6 ⇒ 1 Spending a Benny... Athletics & Wild: 1d6 ⇒ 41d6 ⇒ 3 Two of the boms land squarely in the front end of the caravan. ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Before the caravan arrives, Flying Eagle says "I'll take the lead point. When you all see me throw my sleep bombs, you pop your heads up to assess the situation, and throw your bombs at the greatest concentrations of people. Sound good?" Flying Eagle will let the lead spotters pass him by, then throw his bombs at the Showman wagon. Since the rock outcropping is about 8 yards long, the second cargo wagon should just about be at the end of the rocks at that time. We'll have to shoot it out with the four leading and trailing guards on horseback. ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Rufus suggested that we ambush them while they were traveling, just so we *wouldn't* have to do any sneaking. Altho I never explicitly said it was my intention to ambush them as they rode by us, so that's on me. But I put the wagon trail right beside the rocks for that very reason... ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() I'm confused - we had them in sight at their last camp, Flying Eagle could *see* the rock formation from there, so it had to be maybe just a few miles away from their last camp. I was thinking they'd follow the trail and pass by the rock formation during the next day, but it sounds like they've now made *camp* beside it??? ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() "Since the caravan might be spread out, I'd suggest that two of us hide at either end of the rock formation, and the third hide in the middle. When the person at the far end hears the caravan's leading edge reach them, they throw their sleep bombs, which will signal the other two to do the same." Flying Eagle will do the same as Rufus as far as camouflaging himself. ![]()
Human Indian : Parry 7 (with shield), Toughness 6(1)
![]() Benny spent. Looking ahead along the well-worn wagon trail to the next town, Flying Eagle spots a 25' long cluster of many 5'-15' tall pointed rocks that look like they were just pushed up out of the ground by the gods (or tectonic activity), the closest of which are within 10' of the trail. "What about there? It looks like those rocks provide multiple hiding places with total cover along their length."
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