Khonnir

Flying Eagle's page

531 posts. Alias of ZenFox42.


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Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle inspects the cattles' mouths :

Notice & Wild: 1d6 ⇒ 41d6 ⇒ 6
ACE!: 1d6 ⇒ 1 = 7, Success


Human Indian : Parry 7 (with shield), Toughness 6(1)

Not sure what to post, since I assume Luke will be giving us orders about checking the cattle...???


Human Indian : Parry 7 (with shield), Toughness 6(1)

I would assume on a cattle drive of this size there'd be a chuck wagon (and an NPC cook?), and so maybe some general supplies. Altho I will admit castor oil would a strange one to carry on a cattle drive...unless these ticks are well-known, and so people know to carry castor oil just in case? Not trying to argue for, just rambling...Keeper can decide.


Human Indian : Parry 7 (with shield), Toughness 6(1)

"We urgently need to need to feed the infected cows some castor oil, to make the ticks leave them. Do we have any on hand?"

Keeper, I'll let you decide that.... Or are the ticks no longer a problem - like, having fed, they've left, or something?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Athletics & Wild: 1d6 ⇒ 11d6 ⇒ 5

Flying Eagle finally makes his way free from the herd.


Human Indian : Parry 7 (with shield), Toughness 6(1)

No problem, take your time to get better.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Athletics & Wild: 1d6 ⇒ 31d6 ⇒ 1 = Failure
If Rufus fails his action this "round"...
Damage: 2d6 ⇒ (3, 2) = 5 = no damage anyway

Athletics & Wild: 1d6 ⇒ 61d6 ⇒ 6
ACES!: 1d6 ⇒ 31d6 ⇒ 1 = 9, Raise

Athletics & Wild,+2 from previous Raise: 1d6 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (2) + 2 = 4 = Success


Human Indian : Parry 7 (with shield), Toughness 6(1)

P.S. - and a Raise counts as two Successes... ;)


Human Indian : Parry 7 (with shield), Toughness 6(1)

Do you mean we get three rolls, and must succeed *each* time to not get trampled? How about 2 out of 3? :)


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle decides to try to save any still-living infected cows, and shouts to the cook and the medic (if we have one) "Do you have any castor oil on hand???"


Human Indian : Parry 7 (with shield), Toughness 6(1)

"I've seen this before with cattle that my tribe herded. These cows have cattle ticks, as we called them. They eat their prey from the inside out, and only leave once they've drunk all the host's blood. Depending on when they went in, some of them could be coming out soon."

Does he happen to know how to deal with these pests? If not, can others make Common Knowledge rolls?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle thinks back to when he was living with his tribe, to see if he can recall anything like this :

Common Knowledge & Wild: 1d4 ⇒ 41d6 ⇒ 4
ACE!: 1d4 ⇒ 1 = 5

What does he recall?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle is alerted by Winona's shot and comes over to investigate.

Notice & Wild: 1d6 ⇒ 41d6 ⇒ 2

Does Flying Eagle recognize what's wrong with the cow?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Rufus - just to be clear, are you accepting Sutter's offer, or offering to cut Chin in on our deal, or both?

"I will gladly continue to work with you, Sutter."

Anybody know what kind of stuff you can buy in the Deadlands setting besides guns and horse riding equipment? :)


Human Indian : Parry 7 (with shield), Toughness 6(1)

I hate to be nit-picky, but Sutter said "I am willing to cut you three in for a tenth of the original, divided among yourselves". So 1300 cattle divided by 10 is the 130 he mentioned, but is that then divided amongst the three of us, for about 43 cattle each, or around $1700 each, not the $4000 he mentioned?


Human Indian : Parry 7 (with shield), Toughness 6(1)

"I'm only asking because the number will have a lot to do with my choice...about how much are we talking for each of us?"


Human Indian : Parry 7 (with shield), Toughness 6(1)

I'm assuming we've arrived in time to hear at least the end of the conversation...

"What is it, boss?"


Human Indian : Parry 7 (with shield), Toughness 6(1)

Yeah, I made the same mistake with my initial build - no Ride, didn't boost Stealth. Heck, I STILL don't have any points put into Ride!

But, you usually only have to make a Ride roll if you're doing something *other* than just trying to stay on your un-spooked horse at a normal pace...


Human Indian : Parry 7 (with shield), Toughness 6(1)

I supposed Flying Eagle could have maybe run into the Chi Master, perhaps before he became Harrowed? We both have mystical abilities, we might have bonded over those and then went our separate ways. Just curious, why are you looking for a connection?

Considering that a Harrowed is *obviously* undead, how harsh would you be about regular townsfolk reacting to the presence of a Harrowed in our group?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Rufus - hope you feel better soon!

Keeper - I have only taken 3 Advances, so I have two coming, both Seasoned. They are :

Dodge (-2 to being shot at without Cover)
Marksman (+1 to Shooting/ignore -2 penalties, if don't move in same Turn)


Human Indian : Parry 7 (with shield), Toughness 6(1)

"I'm up for a few drinks, and some *very* good food - we deserve a reward for stopping that evil."

Flying Eagle will ask around for what establishment (saloon, hotel, etc.) has the best high-end food.


Human Indian : Parry 7 (with shield), Toughness 6(1)

"Where can we pick up some cowhands? And how can we tell if they're trustworthy? I suppose once we've met a few, before we hire them we could ask around town about their reputation."

Keeper - your posting time is not a problem. Any PbP that doesn't completely die is a good PbP...


Human Indian : Parry 7 (with shield), Toughness 6(1)

"Does your organization recognize the existence of the supernatural? If not, I suggest you just don't file a report on this incident."

It's been so long, I've forgotten - were we heading somewhere when we ran into the acting troupe?


Human Indian : Parry 7 (with shield), Toughness 6(1)

That's how I was looking at it, given the dream/vision that you gave me. I (and Flying Eagle) knew we were dealing with a powerful, vicious evil.


Human Indian : Parry 7 (with shield), Toughness 6(1)

"I say we get out of here right now, since people are starting to wake up. We've committed a crime here, and I for one don't want to be identified."

Flying Eagle pulls his now-dry bandana that was protecting him from the sleepy fumes up over his face to hide his features, and goes over to his horse, gets on, and says "Let's make tracks!"


Human Indian : Parry 7 (with shield), Toughness 6(1)

"We did good here today. You all felt the presence of the souls trapped in the barrels, they've been set free to go on to whatever afterlife awaits them. But I fear this area might be forever marked by their previous suffering."


Human Indian : Parry 7 (with shield), Toughness 6(1)

Spirit & Wild: 1d8 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (5) - 2 = 3
ACE!: 1d8 ⇒ 5 = 11, Raise

Flying Eagle must have been subconsciously prepared for such a result, given everything he experienced in the dream.

"Ok, let's get out of here before anyone wakes up!"


Human Indian : Parry 7 (with shield), Toughness 6(1)

"Anybody want to suggest something else? I suggest we high-tail it out of here as soon as the wagons have been destroyed, we'd be wanted by the police for destruction of property, and they'd never believe my story. It'd be best if we can't be identified by anyone in the troupe as the ones who did this."


Human Indian : Parry 7 (with shield), Toughness 6(1)

Sorry for the long MIA, I got wrapped-up in a personal project...

If Flying Eagle can see Winona trying to open one of the jars before she actually succeeds, he will shout "No! Don't open the jars! From my dream, I believe they contain the life-force of countless souls. They may be angry from their containment, and attack us. I am truly afraid of what we are dealing with here. I say we just move the people a save distance away, put the two wagons side-by-side, and use all our dynamite to blow them both to bits."

Regarding Rufus' comment, he says "Well, she was an animal when she went into the brush, and you found her as a woman, so she's obviously a shape-shifter. I suspect she's the ancient evil that has been sucking people's life force. It's a good thing I killed her with one shot, or she might have gotten away to do more harm."


Human Indian : Parry 7 (with shield), Toughness 6(1)

Arrgh! Why'd you have to say it "out loud"??? ;)


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle also does the bandana-and-water thing, but waits a minute or three to allow the mist to dissipate more. He also starts looking in the wagons for the jars in his dream. Whenever he comes across a rifle or gun, he picks it up and throws it as far away as he can, into the brush near the rock outcropping.

I'm confused about the "animals" (plural) and the "Mademoiselle" - I thought there was just one animal that I shot at? Why did the Mademoiselle need to make an Incapacitation roll - was it for the gas, or something else? Of course, you don't need to tell me anything that Flying Eagle wouldn't know...


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle's shot hits the creature, doing :

Damage: 2d8 ⇒ (5, 6) = 11

Not sure what I'm up against here, so I'm spending a Benny to re-roll the damage...

Damage: 2d8 ⇒ (8, 7) = 15
ACE!: 1d8 ⇒ 8
ACE! ACE!: 1d8 ⇒ 1 = 24


Human Indian : Parry 7 (with shield), Toughness 6(1)

Just to clarify - I got a 5 on my Notice, so I saw it, yes? So no -8 to my Shooting roll?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Notice & Wild: 1d6 ⇒ 51d6 ⇒ 4

Flying Eagle points in the direction of the creature and says "Something just ran into the brush! It could be the creature we're looking for! Shoot it!"

Does his pointing it out provide a bonus to the other's Notice rolls?

Shooting & Wild: 1d10 ⇒ 91d6 ⇒ 2

If that's not good enough to hit it, let me know and I'll spend a Bennie to re-roll...

P.S. - I'm assuming the Notice roll is a Free Action, since I'm just looking around, not actively physically searching thru something.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle does the same, covering the other end of the wagon. "Like the man said. Come out un-armed and we promise not to hurt you.".

DMSBM - is this another "round" now? Do the NPC's get another save?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Is there visible smoke? Can we tell how long it would take for it to clear away?


Human Indian : Parry 7 (with shield), Toughness 6(1)

FWIW, I have 3 Advancements recorded on my character sheet. That doesn't mean that's how many have been awarded...

<time passes...>

I found the following posts with a search :

You guys just recently got an advance, After the encounter with the shaman. Not sure if everyone took it or not however. If not everyone should bring themselves up to two advances.
Play-by-Post Discussion forum - 403 of 562 posts, Apr 30, 2023, 11:08 pm by Keeper of Forbidden Lore

At this point take another advance and reset bennies. I am gonna keep better track of those and reset them at lest once every few weeks. You will likely also have a few days down time in town as Bill will need to recruit.
Play-by-Post Discussion forum - 482 of 562 posts, Jan 8, 2024, 04:26 am by Keeper of Forbidden Lore

So it's been over a year since we got an Advancement.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Do we have to wait for the mist to clear, or would doing something like wearing a water-soaked bandana over our nose and mouth protect us?


Human Indian : Parry 7 (with shield), Toughness 6(1)

I hesitate to go first, someone might have a higher die in Persuasion, but this roll is pretty good...

Intimidation & Wild,+bonus: 1d4 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (3) + 2 = 5
ACE!: 1d4 ⇒ 2 = 8


Human Indian : Parry 7 (with shield), Toughness 6(1)

Following Rufus' lead, Flying Eagle shouts "Put down your guns, we've got you covered! Don't do anything foolish, and I promise we won't hurt you! Will you co-operate?"


Human Indian : Parry 7 (with shield), Toughness 6(1)

What about the two leading and two trailing "guards" on their horses? Were they within the blast radius? Can we see them? What are they doing? Thanks!


Human Indian : Parry 7 (with shield), Toughness 6(1)

With 10 bombs and 3 of us, whoever's in the middle should probably get 4 bombs...

Flying Eagle throws his bombs :

Athletics & Wild: 1d6 ⇒ 51d6 ⇒ 1

Athletics & Wild: 1d6 ⇒ 21d6 ⇒ 3

Athletics & Wild: 1d6 ⇒ 21d6 ⇒ 1

Spending a Benny...

Athletics & Wild: 1d6 ⇒ 41d6 ⇒ 3

Two of the boms land squarely in the front end of the caravan.


Human Indian : Parry 7 (with shield), Toughness 6(1)

I placed the trail close to the rocks, so we should be within 4" (which is 8 yards; ranges are in inches) of them, so no penalty?


Human Indian : Parry 7 (with shield), Toughness 6(1)

Before the caravan arrives, Flying Eagle says "I'll take the lead point. When you all see me throw my sleep bombs, you pop your heads up to assess the situation, and throw your bombs at the greatest concentrations of people. Sound good?"

Flying Eagle will let the lead spotters pass him by, then throw his bombs at the Showman wagon. Since the rock outcropping is about 8 yards long, the second cargo wagon should just about be at the end of the rocks at that time. We'll have to shoot it out with the four leading and trailing guards on horseback.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Since they would pass within throwing range on the trail during the day, but probably set up camp off the trail and away from the rocks at night so we'd have to sneak to get close, I vote for a daytime attack.
Rufus, Winona?


Human Indian : Parry 7 (with shield), Toughness 6(1)

To be clear, creating the rocks was riffing off of Rufus' suggestion of a daytime attack. But again, I didn't say so at the time.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Rufus suggested that we ambush them while they were traveling, just so we *wouldn't* have to do any sneaking. Altho I never explicitly said it was my intention to ambush them as they rode by us, so that's on me. But I put the wagon trail right beside the rocks for that very reason...


Human Indian : Parry 7 (with shield), Toughness 6(1)

I'm confused - we had them in sight at their last camp, Flying Eagle could *see* the rock formation from there, so it had to be maybe just a few miles away from their last camp. I was thinking they'd follow the trail and pass by the rock formation during the next day, but it sounds like they've now made *camp* beside it???


Human Indian : Parry 7 (with shield), Toughness 6(1)

"Since the caravan might be spread out, I'd suggest that two of us hide at either end of the rock formation, and the third hide in the middle. When the person at the far end hears the caravan's leading edge reach them, they throw their sleep bombs, which will signal the other two to do the same."

Flying Eagle will do the same as Rufus as far as camouflaging himself.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Benny spent.

Looking ahead along the well-worn wagon trail to the next town, Flying Eagle spots a 25' long cluster of many 5'-15' tall pointed rocks that look like they were just pushed up out of the ground by the gods (or tectonic activity), the closest of which are within 10' of the trail.

"What about there? It looks like those rocks provide multiple hiding places with total cover along their length."

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