Othlo

Floid's page

136 posts. Alias of Tenro.


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RETIRED Human Nomad 7; HP 42/55

posting to easily find the hide button


RETIRED Human Nomad 7; HP 42/55

init: 1d20 + 3 ⇒ (8) + 3 = 11


RETIRED Human Nomad 7; HP 42/55

Floid function-checks his crossbow.


RETIRED Human Nomad 7; HP 42/55

Havent tried 5e.

I gemerally only try a new version of dnd once there are more splatbooks out. I like tons of options.


RETIRED Human Nomad 7; HP 42/55

yeah in my latest time crunch i have found that the simplicity of 4e calls to me, much quicker than PF.


RETIRED Human Nomad 7; HP 42/55

I'm still here. Unexpected to see this pop up, but no effort on my part.

heads up, i'm quite busy in my own life. it takes very little effort for me to play in games, but i am currently in a back log of 4 characters that need leveled up, so expect me to be quite slow to level my character here.


RETIRED Human Nomad 7; HP 42/55

PEW PEW, herr dragon


RETIRED Human Nomad 7; HP 42/55

ref: 1d20 + 5 ⇒ (8) + 5 = 13

Floid doesn't manage to dodge out of the way of the acid breath, but his powers manage to dissipate a majority of the energy. resist acid 20, 13 dmg taken

After the acid settles, Floid takes a shot with his crossbow and reloads.

1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 3 + 1d6 ⇒ (8) + 3 + (6) = 17 (that 1d6 is cold dmg)


RETIRED Human Nomad 7; HP 42/55

yikes, take care of yourself


RETIRED Human Nomad 7; HP 42/55

PSHEW PSHEW


RETIRED Human Nomad 7; HP 42/55

Floid will manifest energy adaptation vs the dragon's breath type (acid I think)


RETIRED Human Nomad 7; HP 42/55

Floid will position himself accordingly and use psychokinetic charge to get chef where he wants to be.

"alley-oop!"

chef you wanna read that link, it can give you an attack if you want


RETIRED Human Nomad 7; HP 42/55

init: 1d20 + 7 ⇒ (12) + 7 = 19

kn arcana: 1d20 + 8 ⇒ (15) + 8 = 23 to see what its energy attack and defense is


RETIRED Human Nomad 7; HP 42/55

Floid places 5pp down.


RETIRED Human Nomad 7; HP 42/55

"let's do this"


RETIRED Human Nomad 7; HP 42/55

Haha


RETIRED Human Nomad 7; HP 42/55

"well, we oughtn't'ta brag too hard. I meam he has a castle and all."


RETIRED Human Nomad 7; HP 42/55

"Fascinating. Such power, hidden in the walls, deep within this ancient complex."

will level this weekend


RETIRED Human Nomad 7; HP 42/55

"s' pose so."


RETIRED Human Nomad 7; HP 42/55

"Aye, a dark place indeed. What business has a child?"


RETIRED Human Nomad 7; HP 42/55

also remember with an increase in land speed, there is an increase in acrobatics bonus. +4 per 10ft of speed over 30.


RETIRED Human Nomad 7; HP 42/55

"Well, time to slide, then. Off you go."

Floid will manifest Skate on each person and give 'em a good push to speed things along and make 'em a little more fun. "Who says you can't use sorceror assbutt's keep as a playground?"


RETIRED Human Nomad 7; HP 42/55

Floid tips his hat to the new stranger.


RETIRED Human Nomad 7; HP 42/55

stone shape or major image would be nice if i could get one or the other


RETIRED Human Nomad 7; HP 42/55

sweet ghost gold


RETIRED Human Nomad 7; HP 42/55

"Is that ghost blood?"


RETIRED Human Nomad 7; HP 42/55

"It is what it is, you see..."

1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9 dmg

Floid takes a shot and reloads


RETIRED Human Nomad 7; HP 42/55

maybe he's a nice guy...


RETIRED Human Nomad 7; HP 42/55

Hah I scoured my power list for a power that'd help us all but the best I could do is flight on myself and next round trying to catch people with telekinesis


RETIRED Human Nomad 7; HP 42/55

"Alriiiiight...." says Floid, incredulously.

Floid is being extra wary around this lift as it is likely a trap. he is readying an action to manifest flight on himself if the lift breaks away


RETIRED Human Nomad 7; HP 42/55

How big is the lift?


RETIRED Human Nomad 7; HP 42/55

Floid follows wordlessly.


RETIRED Human Nomad 7; HP 42/55

1d20 + 8 ⇒ (17) + 8 = 25
1d8 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10


RETIRED Human Nomad 7; HP 42/55

Floid takes a shot him, if anything is left.

1d20+8
1d8+3+1d6


RETIRED Human Nomad 7; HP 42/55

Floid takes a shot him, if anything is left.

1d20 + 8 ⇒ (7) + 8 = 15
1d8 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11


RETIRED Human Nomad 7; HP 42/55

1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10 dmg

Floid takes a shot and reloads


RETIRED Human Nomad 7; HP 42/55

Floid takes a shot, then reloads.

1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8 (1d6 is cold)


RETIRED Human Nomad 7; HP 42/55

perception: 1d20 + 12 ⇒ (7) + 12 = 19

Floid looks around, finger on the trigger.


RETIRED Human Nomad 7; HP 42/55

Pshew pshew


RETIRED Human Nomad 7; HP 42/55

"Convenient."


RETIRED Human Nomad 7; HP 42/55

"No problem on my account."


RETIRED Human Nomad 7; HP 42/55

Floid brings up the rear, crossbow in hand.


RETIRED Human Nomad 7; HP 42/55

could probably port out of it, but that wouldnt be fun now would it? haha


RETIRED Human Nomad 7; HP 42/55

perception: 1d20 + 12 ⇒ (10) + 12 = 22


RETIRED Human Nomad 7; HP 42/55

hahaha enjoy yourself!


RETIRED Human Nomad 7; HP 42/55

ah too heavy for me. ill just take my share of the sold loot


RETIRED Human Nomad 7; HP 42/55

what is four mirror armor? otherwise what i have is better than that stuff


RETIRED Human Nomad 7; HP 42/55

Floid steps forward, blinking through space up to 40ft to get within point blank range.

1d20 + 8 ⇒ (11) + 8 = 19
1d8 + 3 ⇒ (5) + 3 = 8


RETIRED Human Nomad 7; HP 42/55

doesn't bother me.


RETIRED Human Nomad 7; HP 42/55

perception: 1d20 + 12 ⇒ (2) + 12 = 14

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