Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Wizzy moves up and casts grease on Vex, hoping to help him escape the grapple. His continues his inspire as a free action. "Not much to tell about them more than you have already figured out."
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Sorry folks, Holiday weekend had me slammed.. I should have posted to DMPC I apologize. Wizzy will use his loremaster ability to identify the two worms. Take 20 on Know Religion for a 38. Any other pertanent defensive or offensive abilities will be fine. Wizzy will continue his inspiration and cast a Glitterdust on the two worms, hoping to blind them.. DC 17 Will
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Since it seemed to work before Wizzy will try another Sound Burst(DC 17 Fort).. Sonic Dam: 1d8 ⇒ 4 plus stun if fail.. He continues his song as a free action..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Wizzy moves up a bit and drops a sound burst on top of the WTW careful to avoid Vex and Hikaru. He continues his performance as a free action. From the looks of it I can go north with the spell center and miss the two pathfinders, hitting the worm. SR if Needed: 1d20 + 8 ⇒ (16) + 8 = 24
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Wizzy starts his inspire courage as a move action and casts haste with his standard action. "When Death comes for yea, you gotta give it right back! FOR VICTORY! FOR THE SOCIETY!!" Active buffs from the Bard! Inspire Courage: +3 Circ hit/dam, +3 Morale to fear
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Although not my turn yet I would like to remind everyone that can see me gains the following all the time. Flagbearer: +2 Morale hit/dam/charm saves
You all also have +10 movement speed via Triple Time: +10' increase to movement
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
That was supposed to be the inflict light wounds wand I bought lol.. Edit: Looking back I bought a couple scrolls not a wand my bad.. Infernal Healing it is.
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Wizzy heals himself.. Cure Wand: 14d8 + 14 ⇒ (6, 7, 4, 8, 2, 8, 3, 3, 4, 2, 6, 2, 3, 7) + 14 = 79 "Well now that's taken care of we need to get back on track."
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Wizzy tosses the final holy water.. RTA: 1d20 + 13 ⇒ (3) + 13 = 16
Forgot that my banner would have been adding 2 damage to each of those although im not sure it would be holy damage..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
"Ouch! Perhaps we can try holy water." If it has no chance of killing us, can we not just be at 1hp till we deal with it? Wizzy pulls a flask of holy water and tosses it at the gravesight. Hit AC 5 square: 1d20 + 13 ⇒ (11) + 13 = 24
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Take 10 on Know Religion about Haunts and how to deal with them: 10 + 18 = 28 "I have seen Haunts before. The ones we interacted with were destroyed with positive energy. We should try to lay Joktan's spirit to rest with him being a Pathfinder."
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Site has been crashing for me all day.. Wizzy thanks the cleric for his help and moves with the group.. Not sure how long it's been since we entered Corpselight. If it has been more than an hour Wizzy would have re-upped the 10' movement bonus to the party.
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
"We were sent in as a second group to recover the Testament of Geb, which is an extremely powerful weapon of necromancy. Pathfinder Joktan Heth and his group came before us guised the same way we are in search of the book, but have not returned. We are tasked with finding him and the book. Have you heard of either the book or Joktan? He was convinced the Testament was located here in Corpselight."
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Sorry folks, my weekend posts are almost always low. Feel free to bot him in the future if I am holding things up.. As a note GM Wizzy would have refreshed his Heroism and Triple Time before moving into the town. Wizzy moves forwards and speaks as well.. Unfurling his Banner of Ancient Kings! This green banner with gold trim and a gold leafed Glyph of the Open Road stamped in the middle! "Tis true what my friends say! We are allies on an undercover mission from the Society! Stay your arms so that we may speak please!" Diplomacy: 1d20 + 21 ⇒ (4) + 21 = 25
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Pulling the party members to the side.. "Look, as much as I would like to help here this is not our mission.. Let's try to stay on task and if we can help these people before leaving we will. You are likely to draw to much attention and ruin the mission if you take this any further at the moment."
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Not sure I can garner much more info than is already known.. "Gather close, I will conceal us." Wizzy casts a spell and invisibility appears in a 10' radius. Stealth with Invis, not moving: 1d20 + 16 + 40 ⇒ (3) + 16 + 40 = 59
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Becoming a death gnome was not on his bucket list, but Wizzy tries to make the best of it.. "I hate swamps.. Being short is no good here, no good at all.." He casts extended heroism upon entrance to the swamp and uses a bardic point to cast triple time on the group. +10 enhancement to movement for 1 hour Wizzy will take one of the inflict crit potions and will spend 2pp for a scroll with 2 castings of inflict serious wounds on it.
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Oratory: 1d20 + 18 ⇒ (13) + 18 = 31 Updated the excel sheet with stuffs :).. Looking forward to this! Question GM, does this undead template that we are taking on make us immune to my morale effects from Flagbearer and Heroism spell etc? I think per RAW normal undead are. Just not sure we we fall on the spectrum.
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Undead! That doesn't sound good lol. I assume we need to wait till told to add the template in game? Or should we start with it applied already?
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
The small gnome is looking less and less excited by the moment.. "Perhaps some strong drinks to steer us away from forboding dread and potential deaths, Hmm?"
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Sense Motive: 1d20 + 18 ⇒ (14) + 18 = 32 Wizzy jumps again... Then realizes it was just a shadow.. "Hey umm.. What? Quit with those dang shadows, your freaking me out! And yes it is a grand flag indeed! Banner of Ancient Kings it's called.. Cost me a mountain of gold, but worth it.. Yall will see.. Yall will see.."
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Wizzy jumps back with a yelp! "Hey now don't be doing that! Bout gave my little heart an attack! Geez.." The little gnome with a overfull haversack, but otherwise normal looking adventure gear seems to compose himself and stand a little taller.. "Names Floggentop Wizzbottle III, happy to meet new friends! At least I hope we can be friends.. My friends call be Wizzy by the way, so you all may do the same since I consider us friends now.." He seems to be over excited about the proposition of a new adventure.. Also to note the small bard carries a stylized spear with a grand green flag showing the Glyph of the Open Road embroidered in gold leaf on it.. His eyes dart to it hopes that someone notices it grandness and makes a comment..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Eh.. He's just a good buffer and mini fixer of things gone bad.. Without the beef he is nothing. But thanks for the compliment! The team worked great together!
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
"Let's just be sure we missed nothing.. I'd hate to have to make this trip again." Wizzy does a through search of the entire complex before leaving.. Not taking 20 or nothing, just 10 for a 27 search as he goes around the complex..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
SC Boots: 1d20 + 16 ⇒ (7) + 16 = 23
"Got a vest of escape and a wand of greater invis with 5 charges.. I have no idea what the boots are.."
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
"Made it over here!" Cure Lt Wand: 4d8 + 4 ⇒ (7, 5, 6, 3) + 4 = 25 Wizzy uses a bp to re-up triple time on everyone for an hour.. +10' movement speed
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Wizzy takes a look at the technology in an attmept to see what it is.. He pulls out the Silver Thread, which he forgot he had till now, and consults it.. Take 10 for a 26 Know Engin Attempting to fill in portions of the map, and or figure out what the rooms do..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
With Garret making the save Wizzy will reactivate his song as a move action and attempt to blind the creature again.. Casting Glitterdust high again, DC 17..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Sorry, DC 17 is correct.. Wizzy will cast Saving Finale on Garret as an immediate action to give a reroll on that reflex save. Also +1 to the save via Haste His bardic inspiration persist via Lingering Performance as well.. Gonna wait to see results of Garret's reflex before acting..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Reflex: 1d20 + 13 ⇒ (18) + 13 = 31 half, take 23.. Wizzy continues his song and steps to gain line of sight on the robot.. He then casts glitterdust on it's head, hoping to blind it.. He places the spell as to not interfer with Burngar..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Haste would have hit everyone but Garret and Fandral I think.. Wizzy moves up after the party.. He casts Mirror Image on himself.. Images: 1d4 + 2 ⇒ (1) + 2 = 3 He contiues his song..
Usable: HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14 BP 25/25, Eternal Hope 1/1, Lore Master 1/1 Active Effects:
Add +5 hit/damage if you can see Wizzy, +3 if you cannot.. Wizzy moves from his safe location to get in range of everyone visible before casting Haste.. He continues his song as well.. Map updated with all buffs going..
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