GD VI: You Only Die Twice High Tier (Inactive)

Game Master Awenydd83

MAPS

Initiative:
[dice=Dr. Vitruvian]1d20+4[/dice]
[dice=Jaysin]1d20+8[/dice]
[dice=Hikaru]1d20+8[/dice]
[dice=Wizzy]1d20+7[/dice]
[dice=Caduceus]1d20[/dice]
[dice=Vex]1d20+9[/dice]


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Alright. No further words or explorations. On we go..

The temple of Urgathoa stands somberly atop the low hill, it’s dark, smooth stone seeming to suck the hollow light from the air into itself, giving off an aura of darkness. Large double doors stand ajar, providing a glimpse into the square sanctuary within. A black altar stands on a raised dais along the south wall, covered in cobwebs and dust. Small torches are set into pillars throughout the room cast an eerie, flickering glow on the entire chamber.

A vile mass of writhing worms in undulating humanoid form stands atop the altar. Surrounding him on the temple floor are undead minions, who watch his every move, swaying back and forth and chanting in a tongue at times guttural and at others sibilant. The robed figure of slithering worms jerks his head up at an unsettling angle as he senses your approach. “Welcome, Pathfinders. I’m glad you managed to find me, although truth be told, you’re rather late. Still, at least you’ll be able to witness my greatest triumph. I’d take the time to explain things to you, but well, I’d rather just kill you and get this over with.” With those words, The figure motions and his minions attack.

DC 20 K. Religion:
This is an augmented humanoid vermin commonly known as a worm-that-walks. Hybrid between vermin and undead, this.. thing.. is truly an evil abomination. One question more meeting, another for each 5 you exceed..

The undead minions are typical wights. I expect all of you to be seasoned enough adventurers to recognize and know these creatures.

Initiative:
Dr. Vitruvian: 1d20 + 4 ⇒ (3) + 4 = 7
Jaysin: 1d20 + 8 ⇒ (16) + 8 = 24
Hikaru: 1d20 + 8 ⇒ (11) + 8 = 19
Wizzy: 1d20 + 7 ⇒ (2) + 7 = 9
Caduceus: 1d20 ⇒ 9
Vex: 1d20 + 9 ⇒ (16) + 9 = 25
WTW: 1d20 + 3 ⇒ (3) + 3 = 6
Wights: 1d20 + 1 ⇒ (9) + 1 = 10

"Bold May Post"
Vex
Jaysin
Hikaru

Wights
~Red
~Orange
~Yellow
~Green
~Blue
~Pink
Wizzy
Caduceus
Dr. Vitruvian
WTW

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

know religion: 1d20 + 3 ⇒ (15) + 3 = 18

"WHat IS that ugly thing?" Hikaru asks as he enlarges (swift action, giving himself dr 2/- and 20% immunity to crits.)He steps forward into the room and to the side to allow others to enter as well, arming himself as he moves, mentally setting his blade to do lethal damage... He uses his cloak to cast shield on himself and stands ready to parry and riposte if necessary.

The Exchange

Small Adventurer 9 | AC: 27 (T:19/ FF: 20) | HP: 63/63 | CMD 23 | Fort +11*, Ref +18*, Will +10*; Initiative +9 | Perception +28 (+33/35 vs traps/magic traps) Trap Spotter(w/in 10' of trap),Scent,Dark vision 60'|Conditions: none | Effects:

know religion: 1d20 + 13 + 1d6 ⇒ (6) + 13 + (3) = 22 I think we can guess a few things, but I will ask for special defenses anyway.

Vex moves to distance himself from the group, blending with the shadows as he moves.

Stealth: 1d20 + 31 ⇒ (16) + 31 = 47

"Mother of Souls! That vile thing is a worm-that-walks!" He quickly whispers to the others what little he knows about a worm-that-walks via message and tells them where he will be moving.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Hikaru: What is your new AC with the large size and shield figured in?

Hikaru steps into the room, growing as he activates his sword and prepares for battle.

The "Ugly Thing" on the alter chuckles mirthlessly at Hikaru's rude greeting. "I am what you shall be.. Do you not even recognize me, brothers? I am what will happen to each of you! Our Society sends us out, but cares nothing for us.. only for the profits we return with!"

Vex, considers the beast for a moment, recognizing the danger they have stumbled across. He fades from sight, moving into the room.

Vex:
worm that walks traits (A worm that walks has no discernible anatomy, and is not subject to critical hits or flanking, immune to any physical spell or effect that targets a specific number of creatures); DR /--; Immune disease, paralysis, poison, sleep, mind-affecting effects

"Bold May Post"
Vex
Jaysin
Hikaru- dr 2/- and 20% immunity to crits
Wights
~Red
~Orange
~Yellow
~Green
~Blue
~Pink
Wizzy
Caduceus
Dr. Vitruvian
WTW

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Although not my turn yet I would like to remind everyone that can see me gains the following all the time.

Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting

You all also have +10 movement speed via Triple Time: +10' increase to movement

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Quick question. Are the yellow polka-dots on the map difficult terrain or just for show on the map?

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Here we go... Jaysin lines up one of the lead wights (red) and lets loose a volley of arrows!

Bow: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 for Manyshot: 2d8 + 30 ⇒ (8, 7) + 30 = 45
Bow: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 for Arrow: 1d8 + 15 ⇒ (7) + 15 = 22
Bow: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 for Arrow: 1d8 + 15 ⇒ (1) + 15 = 16

Confirm #3?: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 for Arrow: 2d8 + 30 ⇒ (2, 3) + 30 = 35

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

new ac is 26... original ac is in parens


|Ruins |WBGoblins|RotRL| Emerald Spire|

Wizzy: Thank you for that reminder!!
Caduceus: I forgot to mention that.. the question came up in the low tier table as well. Best as I can tell this map was reused from something else. The description of the room makes no mention of that, so I am going to ignore it as regular terrain.
Thanks, Hikaru

Jaysin steps forward and begins to send a hissing flight of second death down the length of the temple. The first two arrows sprout in the middle of the red cloaked wight, dropping it to the ground instantly. Shifting his target slightly to the side, he takes the orange clad wight to a fresh death as a second arrow sprouts from its eye socket and destroys the skull.

Two of their number down, the remaining wights spread out and move forward through the hall, arms stretching for the disguised pathfinders as they shamble forward to bar your passage!

"Bold May Post"
Vex
Jaysin
Hikaru- dr 2/- and 20% immunity to crits
Wights
~Yellow
~Green
~Blue
~Pink
Wizzy
Caduceus
Dr. Vitruvian

WTW

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy starts his inspire courage as a move action and casts haste with his standard action.

"When Death comes for yea, you gotta give it right back! FOR VICTORY! FOR THE SOCIETY!!"

Active buffs from the Bard!

Inspire Courage: +3 Circ hit/dam, +3 Morale to fear
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' increase to movement
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action!

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Dr. Vitruvian pulls out a small vial of lambent, nearly-vaporous blue liquid, and quaffs it (heroism).

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

The paladin steps forward, bearing his shield of Iomedae. "Time for your souls to find rest!" Tapping into the strength of his faith, the holy emanation bursting from the half-elf is akin to a beacon. is by far stronger than what the team felt when they met with the Pharismans.

Oracle selective channel (DC 18): 5d6 ⇒ (3, 5, 2, 6, 2) = 18
Finally, calling on the power of his sacred ring, Caduceus immediately sends forth a second burst of positive energy.
Oracle selective channel (DC 18): 5d6 ⇒ (4, 6, 5, 1, 3) = 19

Move: 20" east, Standard: Selective channel (35'), Swift: Selective channel (35'). Worm-that-walks is also in range (if that matters).

Weaponized Healing remaining (Range down to 30')
Paly Channel 7/9
Oracle Channel 5/7
Lay on Hands 12/12


|Ruins |WBGoblins|RotRL| Emerald Spire|

Wizzy starts a song, weaving the words of a spell into the music as he goes. The companions feel their hearts lighten, their arms strengthen, and their feet fly!

Meanwhile, Dr. Viturvian seeks more of an advantage and quickly drinks a smooth blue potion.

Tired of hiding behind disguises and deceit, the holy warrior of Iomedae steps forward, baring the device on his shield. With a quick prayer and a shouted challenge, he sends a burst of positive energy to flood over the undead before him. Not satisfied, he activates a ring and floods the room with light and power once more!

Will Saves:
Will 1 Yellow: 1d20 + 5 ⇒ (7) + 5 = 12
Will 2 Yellow: 1d20 + 5 ⇒ (6) + 5 = 11
Will 1 Green: 1d20 + 5 ⇒ (6) + 5 = 11
Will 2 Green: 1d20 + 5 ⇒ (18) + 5 = 23
Will 1 Blue: 1d20 + 5 ⇒ (11) + 5 = 16
Will 2 Blue: 1d20 + 5 ⇒ (15) + 5 = 20
Will 1 Pink: 1d20 + 5 ⇒ (18) + 5 = 23
Will 2 Pink: 1d20 + 5 ⇒ (11) + 5 = 16

The waves of energy overpower the wights.. they don't stand a chance against the flood of holy power washing over them!
Unfortunately, the holy power of Iomedae washes harmlessly over the Worm That Walks!
Despite the story, the WTW is not classified as Undead

"Your gods will not help you here, holy man. Have a taste of fire!!" the worm calls out to Caduceus, stretching out an arm dripping with worms to point at him. Suddenly, two rays of fire arc out at Caduceus, striking him square on the chest and leaving smoldering holes in his tunic.
Ranged Touch: 1d20 + 7 ⇒ (9) + 7 = 16
Ranged Touch: 1d20 + 7 ⇒ (11) + 7 = 18

Dmg: 4d6 ⇒ (4, 1, 4, 2) = 11
Dmg: 4d6 ⇒ (4, 3, 5, 3) = 15

"Bold May Post"
Vex
Jaysin
Hikaru- dr 2/- and 20% immunity to crits
Wizzy
Caduceus- 26 dmg
Dr. Vitruvian- Heroism

WTW

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 Circ hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Nice ring, Caduceus! My negative-channeling Cleric might have to look into one of those....

Dr. Vitruvian blinks at the sudden mass-destruction of the wights, then zips forward and lobs a small explosive at the vile conglomerate.

Bomb, flag, courage, haste, heroism: 1d20 + 18 ⇒ (15) + 18 = 33
fire damage: 3d4 + 12 ⇒ (2, 2, 4) + 12 = 20

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru moves forward, using the enhanced speed from Wizzy, and slashes at the WTW from 10' away.

to hit: 1d20 + 14 + 1 + 2 + 3 ⇒ (12) + 14 + 1 + 2 + 3 = 32
dmg if hits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (2) + 6 + 5 + 3 + 2 + 1 = 19

parry/riposte if nec:

parry: 1d20 + 14 + 1 + 2 + 3 ⇒ (10) + 14 + 1 + 2 + 3 = 30

riposte: 1d20 + 14 + 1 + 2 + 3 ⇒ (15) + 14 + 1 + 2 + 3 = 35
dmg if hits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (1) + 6 + 5 + 3 + 2 + 1 = 18

to confirm parry crit: 1d20 + 14 + 1 + 2 + 3 ⇒ (20) + 14 + 1 + 2 + 3 = 40
extra dmg if crits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (4) + 6 + 5 + 3 + 2 + 1 = 21


|Ruins |WBGoblins|RotRL| Emerald Spire|

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
Dr. Vitruvian dashes forward, tossing a small cask at the creature in the robes. It explodes right on top of the creature, not giving the WTW a chance to evade. With a curse and a cry, it straightens just in time for Hikaru to lumber forward slashing with his scimitar. The worms scream chokes off into a laugh though, as the metal passes right through his composite form.
"My former brothers would bring fire and sword as well. We shall see how those fare against me!!"

"Bold May Post"
Vex
Jaysin

Hikaru- dr 2/- and 20% immunity to crits
Wizzy
Caduceus- 26 dmg

Dr. Vitruvian- Heroism
WTW- 30 dmg

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 Circ hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

The Exchange

Small Adventurer 9 | AC: 27 (T:19/ FF: 20) | HP: 63/63 | CMD 23 | Fort +11*, Ref +18*, Will +10*; Initiative +9 | Perception +28 (+33/35 vs traps/magic traps) Trap Spotter(w/in 10' of trap),Scent,Dark vision 60'|Conditions: none | Effects:

Vex dashes in on the vile creature before them, sure that his weapons will be nothing more than a hopeful distraction, and defensively thrusts his blade in and out with magically enhanced speed. As soon as he attacks he breaks from his blending with the shadows.

With a strangely detached tone, Vex says, "The abomination you have become is not fit for this world. Allow us to deliver you to oblivion."

dagger: 1d20 + 15 - 2 + 2 + 3 + 1 - 4 ⇒ (15) + 15 - 2 + 2 + 3 + 1 - 4 = 30
From stealth(vs flat footed AC, target as if blind), piranha strike, w/buffs and fighting defensively

magic piercing damage: 1d3 + 11 + 2 + 3 ⇒ (2) + 11 + 2 + 3 = 18

AC till my next round is 33 (24T/21FF)(+1 more vs evil) and reflex save is 18

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy moves up a bit and drops a sound burst on top of the WTW careful to avoid Vex and Hikaru. He continues his performance as a free action.

From the looks of it I can go north with the spell center and miss the two pathfinders, hitting the worm.

SR if Needed: 1d20 + 8 ⇒ (16) + 8 = 24
Sonic Dam: 1d8 ⇒ 5 Plus a DC 17 Fort or be stunned for 1 round.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

You realize a direct hit from a Bomb doesn't allow a Reflex save, right? That's just for special effects and the splash damage.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

The paladin moves up to join the fray.

Longsword: 1d20 + 10 + 2 + 3 + 1 ⇒ (18) + 10 + 2 + 3 + 1 = 341d8 + 2 + 3 + 2 ⇒ (1) + 2 + 3 + 2 = 8

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin continues firing arrows, this time at the red enemy. Don't get in my way! Otherwise don't blame me if you die!

Bow: 1d20 + 19 ⇒ (12) + 19 = 31 for Arrows: 2d8 + 34 ⇒ (2, 2) + 34 = 38
Bow: 1d20 + 19 ⇒ (2) + 19 = 21 for Arrow: 1d8 + 17 ⇒ (2) + 17 = 19
Bow: 1d20 + 19 ⇒ (16) + 19 = 35 for Arrow: 1d8 + 17 ⇒ (7) + 17 = 24
Bow: 1d20 + 14 ⇒ (4) + 14 = 18 for Arrow: 1d8 + 17 ⇒ (5) + 17 = 22

I took no account for any cover in those rolls.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Sorry for the delay, I was having to clarify some rules and make sure I was interpreting things correctly. As it was.. I wasn't. However, I need something from yall please. There are a great many things that this thing is immune to or resistant to. Please note what is what when you post a long string of numbers so that I can remove what isn't effective.

Dr. V. Good catch, thanks! Just a few crossed wires there..

It takes a few moments for the effects to be seen, but it seems that Hikaru's strike did manage to smash a few of the worms.

Vex jumps out of the shadows, striking hard and deep.. but even his dagger is only able to kill a few more of the worms.

Wizzy casts a quick spell, causing a deafening clap of thunder to fill the temple. The worm drops his quarterstaff and covers his ears as the sound washes over him.
Fort: 1d20 + 8 ⇒ (2) + 8 = 10

Caduceus steps forward and slashes with his sword, but the sword passes harmlessly through the worms.

Jaysin floods the air with his arrows, but only two make it around Hikaru to strike at the creature.
What are your damage modifiers in addition to the +7 on your sheet?

The wounds on the creature seem to heal themselves as the team looks on in horror. However, the creature is still reeling from the clap of thunder.

"Bold May Post"
Vex
Jaysin
Hikaru- dr 2/- and 20% immunity to crits
Wizzy
Caduceus- 26 dmg
Dr. Vitruvian- Heroism

WTW- 27 dmg (+ arrow 1+3 pending mods)

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Two things before I take my turn....

@Cadeuceus: Could you please take a 5-foot step downward or right?

@DM: Would my Bombs still work against it if I used one of these?

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru strikes again, beady black eyes burning with desire to see this abomination struck down.

to hit: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (5) + 14 + 3 + 2 + 1 - 1 = 24
dmg if hits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (3) + 6 + 5 + 3 + 2 + 1 = 20

to hit, iterative: 1d20 + 9 + 3 + 2 + 1 - 1 ⇒ (16) + 9 + 3 + 2 + 1 - 1 = 30
dmg if hits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (2) + 6 + 5 + 3 + 2 + 1 = 19

to hit, haste: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (2) + 14 + 3 + 2 + 1 - 1 = 21
dmg if hits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (3) + 6 + 5 + 3 + 2 + 1 = 20

parry/riposte if nec:

to parry: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (20) + 14 + 3 + 2 + 1 - 1 = 39

to hit: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (10) + 14 + 3 + 2 + 1 - 1 = 29
dmg if hits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (3) + 6 + 5 + 3 + 2 + 1 = 20

to confirm iterative crit, if it is even subject to crits: 1d20 + 9 + 3 + 2 + 1 - 1 ⇒ (11) + 9 + 3 + 2 + 1 - 1 = 25
dmg if hits: 1d8 + 6 + 5 + 3 + 2 + 1 ⇒ (1) + 6 + 5 + 3 + 2 + 1 = 18

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Since it seemed to work before Wizzy will try another Sound Burst(DC 17 Fort)..

Sonic Dam: 1d8 ⇒ 4 plus stun if fail..

He continues his song as a free action..

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

The paladin invokes his goddess in his effort to lay this soul to rest.
"My Lady, infuse my blade with your Holiness so I may redeem this once goodly man!"

Smite Evil. AC now 29, attacks bypass DR

Longsword: 1d20 + 10 + 2 + 3 + 1 + 6 ⇒ (1) + 10 + 2 + 3 + 1 + 6 = 231d8 + 2 + 3 + 2 + 4 ⇒ (8) + 2 + 3 + 2 + 4 = 19
Longsword {Haste}: 1d20 + 10 + 2 + 3 + 1 + 6 ⇒ (3) + 10 + 2 + 3 + 1 + 6 = 251d8 + 2 + 3 + 2 + 4 ⇒ (5) + 2 + 3 + 2 + 4 = 16
Longsword: 1d20 + 5 + 2 + 3 + 1 + 6 ⇒ (9) + 5 + 2 + 3 + 1 + 6 = 261d8 + 2 + 3 + 2 + 4 ⇒ (4) + 2 + 3 + 2 + 4 = 15

After the attacks, Caduceus make a 5' adjustment to the right (east).


|Ruins |WBGoblins|RotRL| Emerald Spire|

Dr. V: You have seen that your bombs work well.. and would have no reason to believe that this admixture would change that.

When rolling damage, please let me know what the numbers are for.
Ex: dice=dmg 1d8+5+1+1+2/dice
Base, PBS, Haste, Flagbearer

Wizzy creates another cacophony of noise, trying to recreate his earlier performance! Unfortunately, it does not do as well this time around.
Fort: 1d20 + 8 ⇒ (14) + 8 = 22

"Bold May Post"
Vex
Jaysin
Hikaru- dr 2/- and 20% immunity to crits

Wizzy
Caduceus- 26 dmg
Dr. Vitruvian- Heroism

WTW- 27 dmg (+ arrow 1+3 pending mods)

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Dr. Vitruvian takes out and opens a small jar of red, nut-like capsules, which begin smoking languidly upon exposure to air, and prepares them for use with his explosives supply.

That's me using my targeted bomb admixture.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru is up again before it gets another action? are you sure? if so: here's his actions

Hikaru sidesteps to offer Caduceus a single step into flank if he wants to tank it, and if this thing even can be flanked.

to hit: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (14) + 14 + 3 + 2 + 1 - 1 = 33
dmg if hits: 1d8 + 6 + 3 + 2 ⇒ (6) + 6 + 3 + 2 = 17

iterative to hit: 1d20 + 9 + 3 + 2 + 1 - 1 ⇒ (3) + 9 + 3 + 2 + 1 - 1 = 17
dmg if hits: 1d8 + 6 + 5 + 3 + 2 ⇒ (1) + 6 + 5 + 3 + 2 = 17

haste to hit: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (19) + 14 + 3 + 2 + 1 - 1 = 38
dmg if hits: 1d8 + 6 + 3 + 2 ⇒ (1) + 6 + 3 + 2 = 12

parry/riposte if poss:

to parry: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (2) + 14 + 3 + 2 + 1 - 1 = 21

to riposte: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (10) + 14 + 3 + 2 + 1 - 1 = 29
dmg if hits: 1d8 + 6 + 3 + 2 ⇒ (3) + 6 + 3 + 2 = 14

to confirm crit: 1d20 + 14 + 3 + 2 + 1 - 1 ⇒ (9) + 14 + 3 + 2 + 1 - 1 = 28
if that confirms, no extra damage, using the gloves of marking instead so everyone adds +2 to hit and damage against the WTW for one minute

omg... 3 1's for damage??? sigh

damage bonuses: +1 weapon, +1 swashbuckler weapon training +4 dex (dervish dance)=+6, +3 inspire +2 flagbearer, somehow I got an extra 6 points in there earlier... not sure how I did that... may have added somethings twice? anyway - these bonuses should be correct.

The Exchange

Small Adventurer 9 | AC: 27 (T:19/ FF: 20) | HP: 63/63 | CMD 23 | Fort +11*, Ref +18*, Will +10*; Initiative +9 | Perception +28 (+33/35 vs traps/magic traps) Trap Spotter(w/in 10' of trap),Scent,Dark vision 60'|Conditions: none | Effects:

Sorry K'Kei, but the WtW is immune to crits.

Vex steps over, even knowing that a flank will offer no benefit.

Perhaps I can at least be considered another target in order to divide it's attention.

He strikes out with two rapid thrusts of his dagger hoping that whatever little damage he can manage helps bring the abomination down.

dagger: 1d20 + 15 - 2 + 2 + 3 + 1 ⇒ (19) + 15 - 2 + 2 + 3 + 1 = 38
dagger: 1d20 + 15 - 2 + 2 + 3 + 1 ⇒ (2) + 15 - 2 + 2 + 3 + 1 = 21
magic piercing damage: 1d3 + 11 + 2 + 3 ⇒ (3) + 11 + 2 + 3 = 19
magic piercing damage: 1d3 + 11 + 2 + 3 ⇒ (2) + 11 + 2 + 3 = 18

Attack & Dmg Mods:
Piranha Strike -2/+4
Flagbearer: +2 Morale hit/dam/charm saves
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action


|Ruins |WBGoblins|RotRL| Emerald Spire|

PLEASE SEE DISCUSSION THREAD

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

damage explanations:

K'Kei Hikaru wrote:

Hikaru strikes again, beady black eyes burning with desire to see this abomination struck down.

[dice=to hit]1d20+14+3+2+1-1
[dice=dmg if hits]1d8+6+5+3+2+1

[dice=to hit, iterative]1d20+9+3+2+1-1
[dice=dmg if hits]1d8+6+5+3+2+1

[dice=to hit, haste]1d20+14+3+2+1-1
[dice=dmg if hits]1d8+6+5+3+2+1

** spoiler omitted **

[dice=to confirm iterative crit, if it is even subject to crits]1d20+9+3+2+1-1
[dice=dmg if hits]1d8+6+5+3+2+1

SHOULD BE:

1d8 = base damage
+6 = +1 magic bonus on weapon, +4 dervish dance (adds dex to dmg), +1 swashbuckler weapon training
+5 = not sure where I got this, obviously a mistake, or a typo that got respawned when I copied his previous attack... please disregard it.
+3 = inspire courage
+2 = flagbearer
+1 =


|Ruins |WBGoblins|RotRL| Emerald Spire|

Thank you for your quick responses!! Just waiting on Jaysin to clear up last turn and to take this turn.

Hikaru strikes out at the robed figure, with mixed successes. His three swings all hit the foe, but none of them appear to do any damage to the masses of worms that make up the creatures body.

Caduceus declares the holy might of his goddess, stepping forward and smiting the holy crap out of the worm thing!!! Infernal shrieks fill the chamber as his holy vengeance falls.

Meanwhile, Dr. V pulls out a vial and mixes them with his bombs.

Vex steps in on the other side of the creature, and his dagger flashes out twice. It's not able to do much damage, but he does see a few more worms fall from beneath the black robes.

"Bold May Post"
Vex
Jaysin
Hikaru- dr 2/- and 20% immunity to crits
Wizzy
Caduceus- 26 dmg
Dr. Vitruvian- Heroism
WTW- 84 dmg (+ arrow 1+3 pending mods)

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action


|Ruins |WBGoblins|RotRL| Emerald Spire|

No longer laughing, the beast under the cowl snarls at the Pathfinders. "You shall all lie in the muddy murk as I did, dying with only hatred in your soul as you realize the fruitless futility of your searches!!!"
He steps forward towards Caduceus, and seems to engulf the paladin in a writhing mass of worms!
Grapple!: 1d20 + 18 ⇒ (3) + 18 = 21
Dmg: 2d6 + 3 ⇒ (3, 3) + 3 = 9
DC 18 fort save or be nauseated for one round. You are also

Distracted:
Swarms possess the distraction universal monster rule. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save

"Bold May Post"
Vex
Hikaru- dr 2/- and 20% immunity to crits
Wizzy
Caduceus- 35 dmg, grappled
Dr. Vitruvian- Heroism

WTW- 74 dmg

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Hey GM DevilDoc, with my smite evil and Haste going , my CMD is 26 against him {Base=19, +6 deflection + 1 Haste=26}, so I believe he missed the grapple and I take no damage and avoid the nausea.

"Thank you for your protection Iomedae! Now darkheart, find salvation."

Longsword: 1d20 + 10 + 6 + 2 + 3 + 1 ⇒ (3) + 10 + 6 + 2 + 3 + 1 = 251d8 + 2 + 3 + 2 + 4 ⇒ (8) + 2 + 3 + 2 + 4 = 19
Longsword {Haste}: 1d20 + 10 + 6 + 2 + 3 + 1 ⇒ (13) + 10 + 6 + 2 + 3 + 1 = 351d8 + 2 + 3 + 2 + 4 ⇒ (3) + 2 + 3 + 2 + 4 = 14
Longsword {Iterative}: 1d20 + 5 + 6 + 2 + 3 + 1 ⇒ (20) + 5 + 6 + 2 + 3 + 1 = 371d8 + 2 + 3 + 2 + 4 ⇒ (3) + 2 + 3 + 2 + 4 = 14

To Hit & Damage breakdown
Base: +10 to hit / +2 damage
Smite Evil: +6 to hit / +4 damage
Flagbearer: +2 to hit / +2 to damage
Inspire Courage: +3 to hit / +3 damage
Haste: +1 to hit


|Ruins |WBGoblins|RotRL| Emerald Spire|

It does, it does. I got the Haste bonus, but I forgot about the smite deflection bonus. Thank you!

Damn.. that smite certainly turned the tide in this fight! You took away his chance at arcane fighting by one shotting the wights, and then destroyed him with Smite!

With one last cry invoking holy Iomedae's power, Caduceus drives his sword through the mass of worms as it attempts to engulf him. With his first strike, the coalesced worms give a shiver. With the second strike, the entire mass recoils. Then, with one last mighty swing, the sword passes completely through the creature, blasting the worms in a gory and wet comets tail through the air. The entire being seems to almost explode, losing all cohesion and dropping to the floor in an almost liquid form. As the companions stand staring, the worms begin to spread out, disappearing between chunks of the flagstone or squirming off in all directions.

Suddenly, a deep rumbling courses through the chamber. The tremors grow both more violent and more rapid until suddenly the earth beneath the altar bulges up and explodes in a shower of dust and mud that pushes all of the pathfinders back and into each other. Stone and dust fly in all directions as two nightmarish creatures made of putrid flesh and noxious fluids rises up from a large hole. Vaguely wormlike, these huge creatures mouths are made of rows of teeth and retracting mandibles.

Initiative:
Dr. Vitruvian: 1d20 + 4 ⇒ (20) + 4 = 24
Hikaru: 1d20 + 8 ⇒ (12) + 8 = 20
Wizzy: 1d20 + 7 ⇒ (14) + 7 = 21
Caduceus: 1d20 ⇒ 5
Vex: 1d20 + 9 ⇒ (10) + 9 = 19
Worms: 1d20 + 5 ⇒ (17) + 5 = 22

"Bold May Post"
Dr. Vitruvian

Worms
~Red
~Blue
Wizzy
Hikaru
Vex
Caduceus- 35 dmg

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Knowledge (Dungeoneering): 1d20 + 13 ⇒ (3) + 13 = 16 additional +2 if it's actually a Knowledge (Religion) check.

This time, Dr. Vitruvian is ready. Barely missing a beat, he tosses another bomb, adulterated with one of the red capsules. The resulting explosion is much smaller, but also much brighter.

Bomb, flag, courage, haste, heroism, targeted bomb admixture vs red: 1d20 + 18 ⇒ (15) + 18 = 33
fire damage: 3d4 + 19 ⇒ (1, 2, 1) + 19 = 23


|Ruins |WBGoblins|RotRL| Emerald Spire|

I knew I was forgetting something..

DC 18 K. Religion:
These foul creatures are called Ghoul Worms. Undead behemoths, they are not seen outside of the Land of Geb. Hardy and dangerous, they are poisonous and can paralyze their prey.

Dr. V tosses one of his special bombs at the red tinged creature. The resulting explosion is far brighter than normal, but doesn't spread either. It rears its ugly many toothed maw towards the ceiling in what may be a silent scream.. before crashing down on Caduceus. The many rows of teeth rend the faithful mans armor, as thick coils of flesh begin to encircle him.

Bite: 1d20 + 15 ⇒ (20) + 15 = 35
Confirm: 1d20 + 15 ⇒ (13) + 15 = 28

Grab: 1d20 + 23 ⇒ (10) + 23 = 33

Dmg: 4d6 + 14 ⇒ (1, 2, 1, 6) + 14 = 24
DC 19 fort save vs disease please

The other one lashes out with its massive bulk, slamming into Vex and just barely catching him with one heavy, rock hard coil.

Slam: 1d20 + 15 ⇒ (17) + 15 = 32

Dmg: 1d8 + 7 ⇒ (8) + 7 = 15
DC 19 Fort save or be Paralyzed for: 1d6 ⇒ 4 rounds

"Bold May Post"
Dr. Vitruvian

Worms
~Red- 23 dmg
~Blue
Wizzy
Hikaru
Vex- 15 dmg, fort save or Paralyzed x4 rnds
Caduceus- 59 dmg, fort save, grappled

Active:
Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Dr. Vitruvian keeps up the fusillade....

Bomb, flag, courage, haste, heroism, targeted bomb admixture vs red: 1d20 + 18 ⇒ (11) + 18 = 29 -4 for firing into melee?
fire damage: 3d4 + 19 ⇒ (4, 1, 3) + 19 = 27

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Fort: 1d20 + 14 ⇒ (1) + 14 = 15
Fort GM REROLL: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27

Break Grapple: 1d20 + 16 + 2 + 3 + 1 ⇒ (18) + 16 + 2 + 3 + 1 = 40
Breakdown
CMB= +16
Flagbearer= +2
Inspire= +3
Haste=+1


|Ruins |WBGoblins|RotRL| Emerald Spire|

Dr. V tosses a well placed bomb at the tail of the worm battling with Caduceus, which allows the nimble warrior to escape the beasts clutches.

"Bold May Post"
Dr. Vitruvian
Worms
~Red- 50 dmg
~Blue
Wizzy
Hikaru
Vex- 15 dmg, fort save or Paralyzed x4 rnds

Caduceus- 59 dmg,

Active:
Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

know religion: 1d20 + 3 ⇒ (2) + 3 = 5

Hikaru can't seem to recall any lore about these monstrous worms...

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

He takes a step forward and slashes at blue, his scimitar flashing as he dances about while attacking.

to hit: 1d20 + 14 + 2 + 3 + 1 ⇒ (1) + 14 + 2 + 3 + 1 = 21
dmg if htis: 1d8 + 6 + 2 + 3 ⇒ (7) + 6 + 2 + 3 = 18

to hit, iterative: 1d20 + 9 + 2 + 3 + 1 ⇒ (9) + 9 + 2 + 3 + 1 = 24
dmg if htis: 1d8 + 6 + 2 + 3 ⇒ (7) + 6 + 2 + 3 = 18

to hit, haste: 1d20 + 14 + 2 + 3 + 1 ⇒ (13) + 14 + 2 + 3 + 1 = 33
dmg if htis: 1d8 + 6 + 2 + 3 ⇒ (4) + 6 + 2 + 3 = 15

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
Caduceus Via wrote:

[dice=Fort]1d20+14

[dice=Fort GM REROLL]1d20+14+1

Wait...WTF is a PALADIN doing stooping to a saving throw (let alone spending a DM reroll) against DISEASE??? Only Vex needs to save against paralysis.

The Exchange

Small Adventurer 9 | AC: 27 (T:19/ FF: 20) | HP: 63/63 | CMD 23 | Fort +11*, Ref +18*, Will +10*; Initiative +9 | Perception +28 (+33/35 vs traps/magic traps) Trap Spotter(w/in 10' of trap),Scent,Dark vision 60'|Conditions: none | Effects:

Fort Save: 1d20 + 7 ⇒ (15) + 7 = 22 Phew!

Know Religion: 1d20 + 13 + 1d6 ⇒ (11) + 13 + (3) = 27 special defenses?

Vex shoulders the blow from the creature with a roll. "Ghoul worms!" he cries out.

He thrust his dagger twice in rapid succession into the blue worm before him, trying to help Hikaru bring it down.

Stab!: 1d20 + 15 - 2 + 2 + 3 + 1 ⇒ (10) + 15 - 2 + 2 + 3 + 1 = 29
Haste Stab!: 1d20 + 15 - 2 + 2 + 3 + 1 ⇒ (20) + 15 - 2 + 2 + 3 + 1 = 39
magic piercing dmg: 1d3 + 11 + 2 + 3 ⇒ (1) + 11 + 2 + 3 = 17
magic piercing dmg: 1d3 + 11 + 2 + 3 ⇒ (2) + 11 + 2 + 3 = 18

Crit Confirm: 1d20 + 15 - 2 + 2 + 3 + 1 ⇒ (19) + 15 - 2 + 2 + 3 + 1 = 38
magic piercing dmg: 1d3 + 11 + 2 + 3 ⇒ (2) + 11 + 2 + 3 = 18

Attack/Damage Mods:
Piranha Strike -2/+4
Flagbearer: +2 Morale hit/dam/charm saves
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action


|Ruins |WBGoblins|RotRL| Emerald Spire|
Dr. Zephyrus Vitruvian wrote:
Caduceus Via wrote:

[dice=Fort]1d20+14

[dice=Fort GM REROLL]1d20+14+1
Wait...WTF is a PALADIN doing stooping to a saving throw (let alone spending a DM reroll) against DISEASE??? Only Vex needs to save against paralysis.

Ach.. I looked at his sheet and couldn't see anything noted about diseases but forgot to double check the PRD. Good catch. Caduceus: keep your reroll.. unless there is something retracting your immunity, you can't catch diseases.[ooc]

Although he can't seem to recall anything about these creatures, Hikaru steps in and begins attacking the worm in front of him. His first swing misses, but the next two connect hard!

[ooc]Vex: Channel resistance, undead traits.
Vex recognizes the creature, yelling out a warning of the creatures defenses. Then he flows inward, his little dagger laying long stripes of worm flesh bare and bleeding. The worm roars in anger an pain!

"Bold May Post"
Dr. Vitruvian
Worms
~Red- 50 dmg
~Blue- 86 dmg
Wizzy
Hikaru
Vex- 15 dmg, fort save or Paralyzed x4 rnds
Caduceus- 59 dmg,

Active:
Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Sorry folks, Holiday weekend had me slammed.. I should have posted to DMPC I apologize.

Wizzy will use his loremaster ability to identify the two worms. Take 20 on Know Religion for a 38. Any other pertanent defensive or offensive abilities will be fine.

Wizzy will continue his inspiration and cast a Glitterdust on the two worms, hoping to blind them.. DC 17 Will


|Ruins |WBGoblins|RotRL| Emerald Spire|

Wizzy:
disease, paralysis, swallow whole, slam, and bite as far as offensive. Channel resistance for defensive abilities, and darkvision and tremor sense for senses. Undead type, so all undead traits apply. There's really not anything special about these things other than their size..

Wizzy casts a hand out, tossing a handful of glittering golden dust at the worms.
Red: 1d20 + 5 ⇒ (19) + 5 = 24
Blue: 1d20 + 5 ⇒ (19) + 5 = 24

The worms easily shake off his spell!

Enraged by the explosion, the red tinged worm slides forward and lashes out at Dr. V! Multitudes of long teeth sink through tender elven skin and begin to saw through armor.
Bite: 1d20 + 14 ⇒ (7) + 14 = 21
Dmg: 2d6 + 7 ⇒ (6, 2) + 7 = 15

Grab: 1d20 + 22 ⇒ (16) + 22 = 38
Please make DC 18 fort save vs disease please.
Not sure what the star next to your AC is. Haste gives you a +1, but I'm not sure what all else you may have going. Pending any other modifiers, the worm just barely got you.

1d2 ⇒ 1
The other worm continues to attack Vex, this time with a bite! The teeth sink into the sneaky man, ripping and tearing!
Bite: 1d20 + 14 ⇒ (15) + 14 = 29
Dmg: 2d6 + 7 ⇒ (6, 1) + 7 = 14

Grab: 1d20 + 22 ⇒ (2) + 22 = 24
Please make DC 18 fort vs disease

"Bold May Post"
Dr. Vitruvian- 15 dmg, Grappled

Worms
~Red- 50 dmg
~Blue- 86 dmg
Wizzy
Hikaru
Vex- 29 dmg, Grappled
Caduceus- 59 dmg

Active:
Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Seeing Vex wrapped up by the monstrosity, the paladin tries to finish off the blue tinged worm.

Longsword BLUE: 1d20 + 10 + 2 + 3 + 1 ⇒ (20) + 10 + 2 + 3 + 1 = 361d8 + 2 + 2 + 3 ⇒ (3) + 2 + 2 + 3 = 10
Longsword BLUE, iterative: 1d20 + 5 + 2 + 3 + 1 ⇒ (13) + 5 + 2 + 3 + 1 = 241d8 + 2 + 2 + 3 ⇒ (5) + 2 + 2 + 3 = 12
Longsword confirm BLUE: 1d20 + 10 + 2 + 3 + 1 ⇒ (10) + 10 + 2 + 3 + 1 = 261d8 + 2 + 2 + 3 ⇒ (3) + 2 + 2 + 3 = 10

To Hit & Damage breakdown
Base: +10 to hit / +2 damage
Flagbearer: +2 to hit / +2 to damage
Inspire Courage: +3 to hit / +3 damage
Haste: +1 to hit


|Ruins |WBGoblins|RotRL| Emerald Spire|

Per discussion thread, shifting target to RED

Caduceus steps into his swing, delivering a massive hit to the worm before him. He resets his grip and hacks again, dealing another blow to the worm!
Crit confirmed

"Bold May Post"
Dr. Vitruvian- 15 dmg, Grappled

Worms
~Red- 82 dmg
~Blue- 86 dmg
Wizzy
Hikaru
Vex- 29 dmg, Grappled

Caduceus- 59 dmg

Active:
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' movement
Inspire Courage: +3 hit/dam, +3 Morale to fear
Haste: +1 hit, ac, reflex, and a bonus attack with full attack action

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