Dr Davaulus

Flinkae's page

94 posts. Organized Play character for utopia27.


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Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"What? What? Some things I don't remember well. Particularly things we can't change, but don't do anyone any good. Nope - can't remember those things."

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

I think the 'random crit toasts a character' happens a bunch for L1 PFS. I lost one of my favorites (ported into PFS from 3.5) to a crit from a lizardman in a bar - wasn't supposed to be a real threat, but a weird fluke had him toast my poor Aesantiel.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

...and the point at which I'd deliver that bottle of nasty disease/poison stuff back to the home pyramid. <shudder>

Thanks all for a great table!

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Applause for Tarondor - remember that we were table C - he was running at least 4 tables of this at once. Hurrah the GM!

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

<Triumphal Squawk!>

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

I could have taken a melee touch attack as a free action along with the spell, but I held it, hoping for a 'sure attack' next round. It's still pending, since I did miss that 'sure attack'.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Round 8
Status: HP 5/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
standard: touch attack: 1d20 + 2 ⇒ (4) + 2 = 6, corrosive touch damage: 1d4 ⇒ 1
"How did the chicken miss the villian? With the melee touch attack!" <forced laughter>

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

@Tarondor - spell combat is 1st level. Second level is spellstrike, which allows delivery of touch spells with a melee weapon - if I had that, I would have rolled damage for the corrosive touch as part of the kama attack.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Round 7
Status: HP 5/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
Swift: arcane pool - enhance kama to +1
Full: kama attack: 1d20 + 2 + 1 - 2 ⇒ (19) + 2 + 1 - 2 = 20, damage: 1d6 + 1 ⇒ (5) + 1 = 6
casting 'corrosive touch' (not defensive - provokes AOO)

...and yes, y'all are absolutely correct that Flinkae was trying to flip over a railing that was, in fact, a wall; and that rather than attempting to hurl himself out of the tower...

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Round 6
Status: HP 5/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
Move: SE, E, E(ish) (over stair rails) acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18
Standard: kama attack: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22, damage: 1d6 ⇒ 1
((including flanking from Slachagok))

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae waves his kama about in some frustration, having all of his targets dispatched by Etrigan. But instead he takes a deep breath, and advances directly in pursuit of Nessian.

Round 5
Status: HP 5/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
Move: NE, N, NE, N (up stairs), NW, ending (hopefully) in the tower
Standard: cast 'acid splash' at Nessian, if visible. Otherwise, cast 'corrosive touch' and prepare to swoop next round!
((acid splash ranged touch: 1d20 + 2 ⇒ (3) + 2 = 5, damage: 1d3 + 1 ⇒ (1) + 1 = 2))

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

@slachagok - I was attempting to get to 'the other thug' from Etrigan - both D and E are standing there. Etrigan was taking E, so I directed to D.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

sorry - I flaked for a while, just as you were pushing to finish. I got distracted by being furloughed. Sorta pushed me out of my routine for a day or two.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"Into the breach!"

Round 4
Status: HP 5/7,- AC 14-2/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
Full: Charge 5N, ending immediately South of 'D'
kama Chop!: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19, damage: 1d6 ⇒ 3

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae moves towards the War Hounder in the east. As he comes abreast Guido and Etrigan, he casts a spell rapidly, and lets fly at the War Hounder.

Round 2
Status: HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
Move: 5E, settle into cover from the tower
Standard: cast 'acid splash'; ranged touch: 1d20 + 2 ⇒ (13) + 2 = 15, damage: 1d3 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

no buffs or healing for me... moving forward.

Flinkae advances through the rubble, saying briefly, "I will scorch the dog at range. I'd rather not be shot."

Round 1
Status: HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
Move 1&2: (half speed), 6E, settle into cover from the tower

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae thinks he's got it now, and swings in with gusto.

Round 9
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: acrobatics(2 white keys): 1d20 + 3 ⇒ (2) + 3 = 5, one black key (Str): 1d20 + 0 ⇒ (4) + 0 = 4; perform(keyboard), untrained, 3 keys: 1d20 + 1 + 6 ⇒ (18) + 1 + 6 = 25

With gusto and enthusiasm comes a neglect of tecnique, and Flinkae stumbles badly on this verse.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Round 8
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: acrobatics(2 white keys): 1d20 + 3 ⇒ (17) + 3 = 20, one black key (Str): 1d20 + 0 ⇒ (7) + 0 = 7; perform(keyboard), untrained, 3 keys: 1d20 + 1 + 6 ⇒ (8) + 1 + 6 = 15
The tone-deaf badgers should be duly entertained.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

With a dearth of distractions, and a dearth of shuriken, Flinkae concentrates on executing the hymn he had originally identified. He ignores the direction from the woman onthe floor for the moment, feeling no confidence that she shares their desired outcome.

Round 7
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: acrobatics(2 white keys): 1d20 + 3 ⇒ (18) + 3 = 21, one black key (Str): 1d20 + 0 ⇒ (2) + 0 = 2; perform(keyboard), untrained, 3 keys: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15

Not so much with the black key.. hazards of being thin as a bird..

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

what, no suriken damage on A? I think they're getting used to the pin-pricks. The pin-pr!@%$

Flinkae continues to maintain the hymn, still mindful of the remaining marauding undead. Flinkae appears to be working hard to keep up with Slachagok's madcap attack in the high registers.

Round 6
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: acrobatics(2 white keys): 1d20 + 3 ⇒ (1) + 3 = 4, one black key (Str): 1d20 + 0 ⇒ (15) + 0 = 15; aid another - perform(keyboard), untrained, 3 keys: 1d20 + 1 + 6 ⇒ (12) + 1 + 6 = 19
Standard: shuriken at A: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6, damage: 1d2 ⇒ 2

'I may need more shuriken soon. could be difficult. Must save one as an example, perhaps commission copies.'

Distracted by considerations of ammunition depletion rates, and stunned by Slachagok's virtuoso performance, Flinkae misses the beat of the bass.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"Ambitious descant. I'll provide the base."

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae continues to peck out the tune to hymn #492. He barely hangs on as he slides in a minor progression with a half-tone (black key), but the end result meshes to continue the ominous hymn.

Round 5
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: acrobatics(2 white keys): 1d20 + 3 ⇒ (2) + 3 = 5, one black key (Str): 1d20 + 0 ⇒ (13) + 0 = 13; perform(keyboard), untrained, 3 keys: 1d20 + 1 + 6 ⇒ (7) + 1 + 6 = 14
Standard: shuriken at A: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22, damage: 1d2 ⇒ 2

Note: I'm considering that the embarrassing acrobatics check is a success, because Flinkae is on one key, and moving to a second, and just barely hit the DC5 from the earlier post.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Do we have any way to determine whether this young lady belongs here? I'm not inclined to let anyone else twiddle these ivories until I can determine that they're a genuine pries of the faith, willing to really finish things up right.

Flinkae wrote:


"And the piano, it sounds like a carnival!"
knowledge(religion): 1d20 + 5 ⇒ (13) + 5 = 18
"Hymnals to #492 - together on three."

@Tarondor - did you notice that I made a good religion check a couple rounds ago? BTW, the link leads to, "Only a Step to the Grave", which seemed an appropriate hymn. :)

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Tarondor - you and me both - band dad on Saturday, birthday celebration, landscaping, and home repairs today. But at least I learned a batch about trailers and hitches this weekend. :)

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

OK, having now blown my untrained 'play the piano' roll, next round, when it might count, I'm going to blow the DC5 acrobatics roll, and fall on my pointy avian head. Just watch...

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

OK, now that's just uncool. I climb up here from the nice safe ground. I remember church hymnals. I respond to 'Dance little birdy, dance!', and the pipes of the organ are choked out by undead? defs uncool.

Round 4
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: acrobatics(2 white keys): 1d20 + 3 ⇒ (20) + 3 = 23; perform(keyboard), untrained, 2 keys: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Standard: shuriken at A: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18, damage: 1d2 ⇒ 2

'Let it never be said I can't be persistant...'

@Slachagok - if you maintain, then attack, doesn't that allow you to enjoy the to-hit bonus?

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

@slachagok - if you want to play, and have an interest in the scenario, you can take a pre-built. you can apply the credit to either a 1st level (with lots of limits), or hang onto it to apply once a character reaches the same level as the pre-built.

Personally, I've taken a liking to the pre-gen rogue (Merisiel). :)

@Iason - thanks for the positive reviews on Flikae, this is his premier. And backatcha - I'm enjoying Iason and Etrigan more than I have any previous summoner. Good gift for verse you've got <envy>

In fact, I'm enjoying this group as a collection of personalities quite a bit. Thanks much all!

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

so - Smooth Stone Chest. Aside from responding well to avian incubation, what was the trick on that one? Was it a matter of passing a will save when opening the lid, to avoid the persistent illusion that it remained closed? I still think it's a cool (if bulky - probably stays back at the nest) souvenir magic item, well worth 50 g.p. :)

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"All together - #437!"

Round 3
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: acrobatics(2 white keys): 1d20 + 3 ⇒ (6) + 3 = 9; perform(keyboard), untrained, 2 keys: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
Standard: shuriken at A: 1d20 + 2 ⇒ (9) + 2 = 11, damage: 1d2 ⇒ 1
Note: move should end 2E, current row, two columns E of A, adjacent W to Guido.

BA.. BAHM!!

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"Three!"

Round 2
Status: HP 7/7, AC 12 (no dex)/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0

argh!:

OK, none of this actually counts, because climb is 1/4 speed, rather than 1/2 (as I had misremembered...). And despite having initially rolled a '20' for the climb check, I would not have attempted an 'accelerated climb', given that I have no training and precious little bonus...

Move: climb: 1d20 + 1 ⇒ (20) + 1 = 21
Play: acrobatics(2 white keys): 1d20 + 3 ⇒ (13) + 3 = 16 ; perform(keyboard), untrained, 2 keys: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12



So instead...
Move1: climb: 1d20 + 1 ⇒ (12) + 1 = 13
Move2: climb: 1d20 + 1 ⇒ (15) + 1 = 16

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

worth asking the question. busted up movable stairs is an extremely plausible explanation. :)

"Stay safe. Run if you must."

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae moves past the crumpled woman, and sets to climbing the organ. As he moves past her he says, "We mean to help. Are stairs?"

Round 2
Status: HP 7/7, AC 14/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Move: 6xN
Move2: climb: 1d20 + 1 ⇒ (6) + 1 = 7

@Tarondor - apologies, I wasn't aware the standard run disallowed turns. Difficult terrain, no. dex bonus to AC, no. Acrobatics, no. Now I'll add Turns, no. :)

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

What, no Billy Joel fans? Not even a groan?

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"And the piano, it sounds like a carnival!"
knowledge(religion): 1d20 + 5 ⇒ (13) + 5 = 18
"Hymnals to #492 - together on three."

Flinkae breaks left, charging pel mel down the side gallery of the cathedral, coat flapping and snapping angrily.

Round 1
Status: HP 7/7, AC 12 (no dex)/T: 12/FF: 12 Perception +2 F: +1/ R: +2/ W: +2 CMB: +0
Run!: 4xW, NW, 13xN (full run, 4x base move, no dex)

"One." Flinkae caromes around the back pews, powering towards the organ.

"Two." He flies down the length of the Cathedral, fetching up at the edge of the massive brass and wood tangle of music.

OK, here goes the 'flying into the face of danger' thing again..

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae looks at Slachagok, "Play me a song. You're the piano man. Play me a song tonight. We're all in the mood for a melody."

...I knew it was coming. Just couldn't resist.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"So not siege towers. Save the piano man! Fly, fly!" Flinkae's voice verges to a croak as he changes direction and trots off toward the Cathedral.

piano man? organlegger?

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"Is Smooth Stone egg available? I have... bonded. I like that box better than this gold." Fingering the cheap jewelry on his cloak and hat, "I could even trade bangles. If I must - yes, even that."

To the team, "Yes, siege towers. Tasty eyes that need pecking out. Or at least lanterns."

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"I can keepz shell?"

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

For my money... leavin' it there. If I had open/close I'd think about it, but it's not even in my book..

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"Sound soothing as they spin. Small pebbles cascading down a slope."

"Leaving one for the future. One hatched as a new beginning. There is balance. Let us move on."

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Slachagok "Opener of Chests" - honorific or threat?
Slachagok "Unbinder of Fastenings" - is that a pick up line?
Slachagok "Revealer of Treasures" - fortunately, no trenchcoats involved.

oh, and not to forget Etrigan "Whose wraith opens ways".

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

It hatched! Flinkae's proud papa of a batch of spell components!
Well done Slachagok!

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Intrigued at Guido's apparent progress, Flinkae approaches, cocking his head in fascination at the ever-so-faint clack of the tumblers. Flinkae uses 'prestidigitation' to amplify the sound of the tumblers, and cause them to 'fall' more firmly.

No idea, but it might provide some bonus to a 'disable device' check

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

@Tarondor - do you mind a pre-gen on one of your tables? I'd like to have a throw at a level 7 scenario. I hope I can meet expectations on Beggar's Pearl.

ALLCON - Note that I'm also running 2 games
01-37 Beggar's Pearl - levels 1-5, 3 seats left
01-47 Darkest Vengeance - levels 1-5, 0 seats left (1-2 waitlist is good)
I'd be glad to see any of y'all at the table.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae takes a moment to settle on top of the Smooth Stone Chest, seeking to find a posture, a position, to incubate it as an egg. Flinkae doesn't actually think it will work, but it's something to do with the large gray object, to get familiar with it while his mind works for alternatives.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
Tarondor wrote:
As soon as Etrigan says the word "dove", the Riddle Vault opens to reveal a collection of over 40 rare incenses along with a book of instruction.

"Good job. Well dove. Spiced poached dove for dinner? Is that a recipe?

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"Illusion and abjuration, you say, Slachagok? Deceptive, possibly. Intriguing."

Flinkae sets out a number of alternative ways of exercising different ways of perceiving the Smooth Stone Chest, looking for inconsistencies in the modess of perception. Flinkae closes his eyes, performing these explorations blind. He hums through his beak, laying it on the chest to cause the chest to vibrate, then follows the vibrations through the chest with his hands.

Flinkae spins the chest at different angles. He makes predictions, and pours water on one side of the chest, determining where the water will run on the chest, and perceiving it by touch (as well as hot/cold - the water should be cool).

I'm hoping it's necessary, so here's a (possibly gratuitous) Will save: 1d20 + 2 ⇒ (17) + 2 = 19 for disbelief.
<sigh> I was hoping the UMD might have been enough - or maybe feeding the chest a cantrip. </sigh>

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Watching Guido leave the Smooth Stone Chest, Flinkae is somewhat taken aback.
'Of all of them, that one looked most soothing.'
Trading places with Guido, Flinkae perches in front of the Smooth Stone Chest. He takes in every aspect of it. Each detail, angle, bump, fleck, and color variation. Flikae listens to the Chest, tastes it, taps it gently with his beak.
perception: 1d20 + 2 ⇒ (18) + 2 = 20
Finding no external hints as to its function or release mechanism, Flinkae pokes and prods it with his magical senses, attempting to find a mechanim, a lock, some way to 'convince' the chest to disengage. Flinkae also casts 'prestidigitation' to temporarily sketch perceived channels of magical conduction on the surface of the chest.
UMD: 1d20 + 5 ⇒ (17) + 5 = 22

well... that was a surprisingly well-favored effort. Thank you, electronic dice!

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Flinkae, feeling like a stork trying to drink from a shallow bowl (or a fox from a fluted vase...), looks closely at the script on the Holed Chest, with some hope that his collection of esoteric languages might find some use.

"Challenge very like Osirian temples. I always preferred chopping walking dead."

Flinkae speaks: Celestial, Common, Infernal, Osiriani, Tengu, Vudrani. I don't think it will actually do any good, but it's worth putting out there.
Iason - looks like your UMD may seriously come into play here - Flinkae's as a 'second chance'.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

"We will gladly accept six thousand gold crowns to help ensure your ongoing business. Not necessary though. Good for you - we're already working the case. Just the information will suffice. Absalom not burned to the ground good for your business. Small token of our work already." And Flinkae unfolds the sash with the Black Echelon unit token.

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