GM Tarondor's PFS #1 - Silent Tide (TABLE C) (Inactive)

Game Master Tarondor

The PCs are dispatched by the Pathfinder Society to find Yargos Gill in hopes of securing an ancient tome he recently uncovered (the Silent Tide codebook).


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Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Shifting the grapple for more leverage, Guido begins to squeeze.

Non-Lethal Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8

"Where's the book Nessian?"


Flinkae, I thought magi could not cast a spell as part of combat until 2nd level. No?

Nessian's Improved Feint w/grapple: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Nessian's attack on Guido w/grapple: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9

Slachagok duels with the crimelord and leaps onto a nearby table, clearing room for those behind him. Etrigan bounds from wall to wall, kicking off and landing behind Nessian. Between them, Flinkae and Guido beat and stab the War Hounder chieftain, who does his best to fight back, but with little success as he is swarmed by Pathfinders.

GM:
Nessian takes 6 lethal and 5 nonlethal damage

MAP OF THE PYRAMID OF THE DOG

Anyone, go!

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

"Tell me where the book is!"

Guido squeezes harder, becoming frustrated that Nessian doesn't just give in. This guy must be crazy.

Non-Lethal Dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Intimidate: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Male Half-Orc Warpriest 2 - HP 9/17 - AC: 19 /T: 11 /FF: 18 - Perception +2 - F: +6 / R: +3 /W: +7 - CMB +5 - CMD +16 - Speed 20 - Init. +1

Hero make axe go bad guy.

3rd time's the charm. Same attack, unless Nessian responds to Guido's interrogation.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

Etrigan:
Etrigan, Outsider HP: 31/51, and 9 NL | AC:32/T:13/FF:29 | CMD: 25 | F+10/R+7(8)/W+8 - evasion | Per +9, Darkvision
Human Summoner 8 - HP: 21/53 | AC:19/T:12/FF:17 | CMD: 19 | F+3/R+3/W+7 (+2 currently)| Init +1 | Per +1[/s]

Iason looks coolly over the room, seeing the man grappled, and walks in. W, S, SE. Then he murmurs a cantrip to detect magic: perhaps the book they seek is present, whether or not Nessian will speak of it.

Etrigan just grins at Nessian from a few feet away. "'Sup?"

"We wish to question him," Iason says sharply. Etrigan scowls, sighs, and curls his hands into fists rather than claws.

Claw 1, Non-lethal: 1d20 + 2 ⇒ (20) + 2 = 22 Jesus my dice are hot tonight. O__O I just critted with a greatsword in another game...
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw 2, Non-lethal: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Confirm crit, Claw 1?: 1d20 + 2 ⇒ (14) + 2 = 16
If it hits, extra crit damage: 1d6 + 4 ⇒ (3) + 4 = 7

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

Round 8
Status: HP 5/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2
standard: touch attack: 1d20 + 2 ⇒ (4) + 2 = 6, corrosive touch damage: 1d4 ⇒ 1
"How did the chicken miss the villian? With the melee touch attack!" <forced laughter>


Heh...

Guido's grip is terrifying. He sees the fear in Nessian's eyes, the crime lord rapidly re-examining his position. And then he passes out from the squeezing. And then Etrigan pummels him to within an inch of his life.

It's clear that Nessian will not be waking up any time soon. Plenty of time to truss him up and hand him over to the authorities...or not.

A brief search of Nessian's war room reveals the big black tome of ancient Taldan codes.

CONGRATULATIONS!


Conclusion
Though few will be aware of your bravery, by stopping the Silent Tide, you have saved Absalom from a potentially devastating attack. Better still, you have have brought Nessian and his War Hounders to justice.

You have the thanks of Yargos and his friends, and they ensure that the Pathfinders' reputation within the Puddle District is deservedly enhanced. Yargos will prove to be a friend and ally that you can rely upon in the future. Finally, Grandmaster Torch may prove to be a valuable future business contact.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

<Triumphal Squawk!>

Liberty's Edge

Male Half-Orc Warpriest 2 - HP 9/17 - AC: 19 /T: 11 /FF: 18 - Perception +2 - F: +6 / R: +3 /W: +7 - CMB +5 - CMD +16 - Speed 20 - Init. +1

Yeah! Eat it, Black Echelon.

Well, I had a blast. Thanks Iason, Guido, and Flinkae for the funny moments and enjoyable roleplaying, and Tarondor for being crazy enough to make it all happen. I can only assume we put all the other tables to shame.

Oh yeah, and if Faction Missions were still at play, this would be the part where I'd actually remember mine and try to slip Yargos that line about the Eagle Knights.

Scarab Sages

Male Tengu Magus 1 - HP 7/7,- AC 14/T: 12/FF: 12 - Perception +2 - F: +1/ R: +2/ W: +2 - CMB: +0 - CMD: 12, Speed: 30, Init. +2

...and the point at which I'd deliver that bottle of nasty disease/poison stuff back to the home pyramid. <shudder>

Thanks all for a great table!

Dark Archive

Etrigan:
Etrigan, Outsider HP: 31/51, and 9 NL | AC:32/T:13/FF:29 | CMD: 25 | F+10/R+7(8)/W+8 - evasion | Per +9, Darkvision
Human Summoner 8 - HP: 21/53 | AC:19/T:12/FF:17 | CMD: 19 | F+3/R+3/W+7 (+2 currently)| Init +1 | Per +1[/s]

Iason shakes hands all around, giving a polite nod to his colleagues. Occasionally even devils fight on the side of the angels, so to speak.

As for Etrigan... in the aftermath, the outsider is nowhere to be seen. (Because he's outdoors, eating a dog.) He gives each Pathfinder a jaunty salute with his gore-spattered hands as they depart the building.

"Au revoir, colleagues and friends!
"Until we meet and fight again!"

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Good times. Thanks everybody for the great game.

RPG Superstar 2015 Top 16

Ten charges of Infernal Healing this game, I just went back through the game log and made sure I'd added 'em up right. Enjoy that devil's blood, everyone. ;)

And one whole charge used from the CLW, lol.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

I'm grabbing a wand of Mage Armor after this run. That was awfully handy.

Dark Archive

Etrigan:
Etrigan, Outsider HP: 31/51, and 9 NL | AC:32/T:13/FF:29 | CMD: 25 | F+10/R+7(8)/W+8 - evasion | Per +9, Darkvision
Human Summoner 8 - HP: 21/53 | AC:19/T:12/FF:17 | CMD: 19 | F+3/R+3/W+7 (+2 currently)| Init +1 | Per +1[/s]

For a monk, it's not a bad idea-- just hand it off to other party members to cast on you when feasible. Even scrolls aren't a bad thing to keep on hand if you don't want to drop the 750, or the prestige, right off. 25 GP for an hour of +4 AC? Sign me up! Heck, even potions of Mage Armor at 50 GP aren't bad, since you can drink them yourself and don't need another PC to cast them on you.

Unrelatedly, this got Iason and Etrigan up to level 3. Woot. Power attack for extra claw fun!


I play a wizard in a non-PFS Pathfinder game. Past level 5, there isn't much point to improving a wizard's AC. But I hit the party monk with extended mage armor every day.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Potions are a good idea. I think I'll grab a few for those adventures without an arcanist.

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