His Mighty Girthness Chief Rendwattle Gutwad

Flik's page

66 posts. Alias of Eben al'Jol.


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Record: 1 win, 0 personal kills

Boom! Good game, fellas. Good teaming with you ... hope to team up with you again. If not ... um ... remember how helpful, useful and friendly your local neighborhood goblin trap-breaker was to you in round 1. :D


Record: 1 win, 0 personal kills

Flik scowls down at the offending trap, then backs up a few steps to get a running start ... leaping across to the other side. (Current speed and Acro bonus means a success even on a 1.) His momentum carries him easily across the pit trap, where he pinballs off the wall and door before stabilizing himself, then running his same routine on the door in front of him.

Just pressing on, I guess. :)
Same as always, taking 10 on Perception/Stealth, flicking Detect Magic on and keeping it running as best as he can to avoid magical nasties.


Record: 1 win, 0 personal kills

Absolutely amazing. It appears we used all the good rolls in combat.


Record: 1 win, 0 personal kills

Appraise: 1d20 + 1 ⇒ (2) + 1 = 3
Simply amazing rolls we have here.

"Flik is'ing to buy island." He otherwise searches the room for more treasure.

... after which I believe it's back to stealth-searching room-to-room for the flag.


Record: 1 win, 0 personal kills

Yep. Yep. :)


Record: 1 win, 0 personal kills
Jing Long wrote:
Flik its flatfooted we won init. No AoO unless it has combat reflexes, but hey better safe than sorry :)

I'm assuming this opponent is a few CR's above us, and I'm also assuming he might have been tinkered with to make him challenging. Given that, I wouldn't be too surprised if Combat Reflexes and reach showed up on this guy ... so yah, better safe than sorry. I don't want to get one-shot on the roaming monster.


Record: 1 win, 0 personal kills

Flik shrugs and follows the massive tiefling … albeit in a more circuitous route. On the way, he whispers a dark word, slowing the huge opponent’s reflexes as he closes. Then his tiny blade flashes out, seeking the creature’s soft, exposed joints.
____________________
Swift to cast Litany of Sloth on the crab (to avoid AoO’s when closing).
Move to J.-5
Standard to attack

scimitar: 1d20 + 12 ⇒ (19) + 12 = 31; CRIT?
damage: 1d4 + 8 ⇒ (1) + 8 = 9
crit confirm: 1d20 + 12 ⇒ (17) + 12 = 29
add’l damage: 1d4 + 8 ⇒ (4) + 8 = 12

Total crit: 21 damage

CURRENT STATUS:
HP 23/26
AC 25 Touch 19 FF 17
CMD 19 FF 11
.
Fort +7 Reflex +8 Will +4
.
Conditions/Effects: See Invisibility (40 min), Mutagen (10 min), Bloodhound (4 hrs), Mage Armor (2 hrs), Elixir of Hiding (1 hr), Elixir of Tumbling (1 hr), Elixir of Vision (1 hr), Ant Haul (dur. 4 hrs)


Record: 1 win, 0 personal kills

It looks like there is a door in the southwest corner of the current room. Flik goes and listens at, detraps/unlocks it, then quietly opens it. If that's not a door, he'll lead back to the first unexplored door they come to and do the same routine on it.


Record: 1 win, 0 personal kills

Hopefully the rat-man cast Vanish instead of Invisibility, but either way...

Flik nods and helps the massive long-legs locate and identify the different invisible appendages. As they work, the goblin looks up through red eyes ... first at Jing and then over at Isaac. "Flik is'ing glad to being on this team for first fight." The red eyes open even wider ... threatening to completely overwhelm his scarred face, "... not to wanting to have to been froze and smashed to bits like thosing long-legs over there."

Otherwise ... Flik waits for Jing's go-ahead before pressing on as I outlined above.


Record: 1 win, 0 personal kills

Ouch, Jing. Words hurt, man. ;P

Flik blinks as a bit of leftover sleepy magic washes over him. Then he gets to work pulling a length of silk rope from his pack ... which he tosses to the massive tiefling. "Tying mouse-man up. No reasons to be risking lies."

Then the goblin goes back to work, quickly checking this room for traps before looking at whatever doors this other crew didn't seem to go through.

Back to business as usual. Flik will be taking 10 on Perception and Stealth, activating Detect Magic as they move from room to room, looking for both the wandering monster and the flag.

I guess a map update would be nice, but at this point—since we're not racing the other party anymore—the path taken isn't as important so long as we're always exploring new areas. Let's just move forward with Flik on point, uber-percepting for traps, secret passages, and listening at doors for threats.

Also, altogether, how long have we been in the dungeon?


Record: 1 win, 0 personal kills

Ha! Sheesh. Well, roll twice and take the better when you roll Flik's save, Jelani. (Mind-effecting)


Record: 1 win, 0 personal kills

Um .. are you intending to target Flik as well? Cause he's adjacent. O.o


Record: 1 win, 0 personal kills

"Flik notting any good with'ing knocking folkses out." He shrugs, "Is'ing to be needing help."


Record: 1 win, 0 personal kills

Flik scurries after the fleeing, invisible opponent, drawing his wicked scimitar and watching for traps on the way. ”Notting to have much reason to keeping mouse-man conscious,” he says in a singsongy voice. ”Butting to have no reason to making mouse-man 'sloded, either.”

Flik stops by the rat-folk and points directly at him for his teammates’ sake. ”Knocking him out?”

___________________
Double move to -P.14, drawing his scimitar and keeping his eyes peeled for traps on the way. At this range—and given their positions against the wall—I’m hoping it’s obvious to my teammates which square he’s in. Obviously if he detects a trap on his intended course, I'd like to adjust his path/actions accordingly.

Perception (for traps in the room): 1d20 + 17 ⇒ (10) + 17 = 27


Record: 1 win, 0 personal kills

Since we just got the round 2 wrap up post from Jelani, I'm guessing he just had a busy day yesterday. Though I guess its possible that Jelani updated the other team's thread yesterday, has only just now updated ours, and we actually have been waiting on the rat. That just seems less likely.


Record: 1 win, 0 personal kills

Gotcha.


Record: 1 win, 0 personal kills

Flik's wearing a spiked gauntlet, so he should be threatening. Should he have gotten an AoO when the Tiefling cast his spell? It'd be nice to save the net and damage, if possible.

Flik giggles gleefully as a second long-legs crumples under the vicious whirling three-section staff. As the rat-thing vanishes, Flik ejects a scroll from his wrist sheath and activates it with a word.

Between his new invisibility-piercing sight and his arcanically-enhanced sniffer, he tries to locate the final opponent and point it out to his teammates.

______________
Swift to draw Scrolll of See Invisible from Spring-loaded wrist sheath, then standard to activate it.

Using See Invisibility and Bloodhound (Scent), Flik locates and moves next to the rat-folk (and behind him in relationship with Jing, if movement allows), calling out his position with a wicked, "He's here! He's here! SPLODE HIM!"


Record: 1 win, 0 personal kills

So we should still wait for their round 2 actions before posting ours, correct?


Record: 1 win, 0 personal kills

: slow clap :

I realize the fight isn't over, guys, but seriously ... well done on the antipally!


Record: 1 win, 0 personal kills

I think you're doing great. A dungeon-style, 3v3 pvp game is ambitious to say the least.


Record: 1 win, 0 personal kills

Okay, then I'll go ahead and finish my round. Trying to lock down the caster was the goal, anyway.

Flik switches direction and steps adjacent to the unaware mage, pulling out one of his nets on the way ... which he quickly hurls at the tiefling, uttering a dark prayer at the same time.

________
Finish move in -O.2, drawing a net on the way.
Swift to cast Litany of Sloth on the tiefling mage.
Standard to throw net at him, with a +2 (for invisibility) against his flat-footed touch AC.

net: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Success means he's Entangled, and Flik is holding the trailing end.


Record: 1 win, 0 personal kills

Correct. So I'm assuming I still can't see the third opponent?
Stealth: 1d20 + 47 ⇒ (11) + 47 = 58


Record: 1 win, 0 personal kills

Invisibly, Flik springs into action, tumbling between the warrior's legs and deeper into their room, trying to get eyes on all of the opponents.

_______________
MOVE: Acro to tumble through the opponent's (-P.-2) square, then full-speed stealth around to square -N.2 (taking 10 as usual)
Acro vs 5 + tiefling's CMD: 1d20 + 21 ⇒ (7) + 21 = 28

Then a conditional action:
If I can't see all three opponents, Flik will draw the Scroll of See Invisibility from his spring-loaded wrist sheath (SWIFT) and activate it with a whisper (STANDARD)). Then I'd love to have a description of the other two opponents (rough physical description as well as visible arms and armor, and specifically any arcane tools such as spell component pouches, foci, or scroll cases).

If I see all three opponents, I'd love that same description of the remaining two opponents before I choose my swift and standard actions.


Record: 1 win, 0 personal kills

Yep. Ya learn something new every day. Hopefully my oversight won't get Flik 'sploded.


Record: 1 win, 0 personal kills

Yah, as a spell trigger magic item, I didn't think activating a wand required speech (or anything other than the knowledge of the spell being triggered). Kind of makes the whole attempt that much less effective. :/
I guess all that's left is rocket tag. :(

Biting off curses at the sounds of his own loud teammates preparing in what—to him—is a near-deafening audible level, Javi checks the door for traps or locks, then opens it and rushes invisibly through.

___________
Quietly open door (using same old Perception/Disable Device if necessary)
Then stealth-rush into the room (I'll pick a destination once we get a map for the next room.

Stealth (including Invisibility mod): 1d20 + 47 ⇒ (19) + 47 = 66


Record: 1 win, 0 personal kills

Gotcha. And yes, me, too. I'll be bummed if I've misread the situation or something.


Record: 1 win, 0 personal kills

What other door? The one they're whispering about?


Record: 1 win, 0 personal kills
Jing Long wrote:
So I don't think you can ready outside of combat so we are just preparing an ambush to get a surprise round. I think thats the plan for when they open the door.

You can't, by the rules. It was me just using poor language. I was basically just trying to let you guys know that I was intentionally making sure you two were ready before Flik used the scroll. :)


Record: 1 win, 0 personal kills

updated that last post with additional (preparatory) blue-text for DM Jelani's benefit. :D


Record: 1 win, 0 personal kills

Cool. Then second round is…

Seeing his teammates similarly preparing, Flik draws a scroll and—in as quiet a voice as he can manage—activates it, immediately vanishing from view.

________
Draw (move) scroll and activate scroll of Invisibility (standard). My understanding is that he can do that in a whispered voice. Let me know if it’s otherwise, DM Jelani.

I'm hoping they remain unaware (though our activating the wands may change that), and I can open the door and get into the room before they can react.

If that happens, DM Jelani, I'd love to be able to see the map to make the best use of that move action. :)


Record: 1 win, 0 personal kills

Also guys, remember the rules of PvP damage targeting ... Focus fire. Focus fire. Focus fire.

I'll see if I can lock down whatever they have that looks like a mage, unless you have better ideas for me.


Record: 1 win, 0 personal kills

Yep, sorry. Edited that back into my previous post.


Record: 1 win, 0 personal kills

Few ... it payed off here (hopefully).

Flik grins wickedly back at his teammates and holds a finger up in front of his lips. Then he points through the door, holds up 3 fingers with one hand and makes his other hand do a mouth talking sign. (Like a duck's beak opening and closing.) Then he presses one hand emphatically on the door, then with the other one, indicates some distance on the far side of the door.

Then he draws out a vial from his bandolier and a scroll from one of his scroll cases. Then he mouths to the group. Prepare. Signal when ready. Then he drinks the vial and holds the scroll, waiting for the group's ready signal.

_________
Some pantomiming. (Standard action? maybe full round given the amount of it?)
Then move action to draw out Mutagen, standard to drink it.
Then a move action to draw out scroll of Invisibility, holding it ready in anticipation for teammates's ready signals.


Record: 1 win, 0 personal kills

Flik scurries back through the hallway, giving a negative head-shake to his teammates before quietly opening the northern door (unlocking it, if necessary). "Door at the other end is locked."
________

Disable Device rolls for unlocking/detrapping the northern door (if necessary):
DD: 1d20 + 15 ⇒ (17) + 15 = 32
DD: 1d20 + 15 ⇒ (16) + 15 = 31
DD: 1d20 + 15 ⇒ (3) + 15 = 18
DD: 1d20 + 15 ⇒ (3) + 15 = 18
DD: 1d20 + 15 ⇒ (17) + 15 = 32
DD: 1d20 + 15 ⇒ (3) + 15 = 18

_______
Once the door's open, he continues his routine unless there's obvious reason to stop.


Record: 1 win, 0 personal kills
Jing Long wrote:
No worries. If I was on the other team I would be breaking the doors down and setting off traps :)

Yah, I'm hoping they're taking the same approach, actually .. and that it'll give us a heads-up when we get near them. Being able to fight on our terms could be key to this whole thing.

And hopefully that approach (if they're taking it) is going to slow them down a bit. But let's be honest, if even one of them is built for mega-strength (which is likely a safe assumption), bursting through doors is likely as easy (or easier) than disarming them. I guess we'll see.


Record: 1 win, 0 personal kills

Doing my best to quickly get you guys to some fun. Bear with me; i'm moving as fast as I can without being reckless. :)


Record: 1 win, 0 personal kills

Oof. Good to know. It’s at least validating that I spent the gold on that Elixir. :)

Flik’s red eyes widen briefly at the nearly-missed trap, then he growls out a few choice goblin curses at the trap’s stubbornness. ”Notting to liking that one. Maybe other team is’ing to getting ‘sploded on their own, no?”

He steps through the door, noting the door to his immediate north, and quickly checking it for traps and locks before holding up a finger for patience to his team members. "Waiting right here. Flik is for checking other traps before group is moving through this door." Then he skulks around the hall’s bend, checking the full immediate area—including the door at the eastern end—for traps.

Unlike in previous areas, Flik intends to keep any traps in this hall (other than any found on this initial northern door) active. Us knowing about them but leaving them in play could become a boon if we need to fall back and get tricksy.

Also, it should be noted that these standard searches should include searches for secret doors or passages, as well.


Record: 1 win, 0 personal kills

"Yup," grunts the goblin, but he scans the room before moving to and checking the northern door. If it's clear (or he clears it) he quietly opens it.


Record: 1 win, 0 personal kills

Let's just press on in this direction since Flik is already in this area. I'm trying to make the most of every "turn", so let's continue on for now until we hit a dead-end. So Flik will be checking for traps/threats in this hallway and on the door next to him.


Record: 1 win, 0 personal kills

Same routine, really (and it's going to be the same every time we enter a new area).
Detect Magic running.
Full-speed stealth (taking 10): 35
Perception (taking 10) for traps/threats: 28


Record: 1 win, 0 personal kills

While there, Flik quietly peaks through the northern east-side door. As he looks, he whipsers back to the others, "Portcullis locked?"


Record: 1 win, 0 personal kills

Flik runs through the routine, checking the room for arcane auras before checking the room for traps in a clock-wise direction from his current position.

___________
Stealth (full speed/taking 10): 35
Perception for traps/threats (taking 10): 28

___________
If no traps are detected, Flik moves to the right-most door. "Flik checkings this one. Big long-legs is'ing to look beyond portcullis."


Record: 1 win, 0 personal kills

Flik doesn't look away from where he works at the traps, though his scratchy goblin voice is full of acid. "Feeling free to be walking straight through these trappings, dumb long-legs."


Record: 1 win, 0 personal kills

Flik grins back over his shoulder at the two humans, pointing out the different magical auras. "Traps." He looks up at the one above the door frame. "Giving Flik a boost."

He spends spends some time trying to disable each trap, making the teams retreat safe.

_______
Hell work until he's disabled the traps in this hallway or until he realizes he's not talented enough to disable them. I've given you a block of rolls with his modifer. If/when his search takes him out into the hallway, he'll continue his quiet search for traps or threats as he goes, taking 10 on Stealth and Perception and having Defect Magic up as he goes. Take Ten Stealth = 35; Take Ten Perception = 28.

Disable Device rolls:

DD: 1d20 + 15 ⇒ (16) + 15 = 31
DD: 1d20 + 15 ⇒ (5) + 15 = 20
DD: 1d20 + 15 ⇒ (17) + 15 = 32
DD: 1d20 + 15 ⇒ (16) + 15 = 31
DD: 1d20 + 15 ⇒ (14) + 15 = 29
DD: 1d20 + 15 ⇒ (17) + 15 = 32
DD: 1d20 + 15 ⇒ (11) + 15 = 26
DD: 1d20 + 15 ⇒ (9) + 15 = 24
DD: 1d20 + 15 ⇒ (19) + 15 = 34
DD: 1d20 + 15 ⇒ (1) + 15 = 16


Record: 1 win, 0 personal kills

Flik pauses to draw out two more vials and one more scroll, quickly using them all before he whispers a dark, goblinoid prayer. His enhanced eyes seek out any magical auras before he quietly opens the door.

Drink Elixir of Tumbling, Elixir of Hiding, and use Scroll of Bloodhound.
Then cast Detect Magic and quietly crack the door to look at what's beyond.
Stealth: 1d20 + 30 ⇒ (19) + 30 = 49
Perception (beyond the door): 1d20 + 18 ⇒ (10) + 18 = 28


Record: 1 win, 0 personal kills

What are the lighting conditions?

The goblin stands in the room, blinking off the teleportation disorientation, his comically-large red eyes drinking in any light of the room as they swiftly range the room and then the other two occupants. He's a hideous little bugger, even for one of his kind ... and small to boot. A smallness made distinct by the surprisingly heavy-looking adventuring pack on his back, a pair of blades, and the bow and quiver hanging from him.

He touches a tiny, spiked-gauntletted hand to his chest ... a quick, jerky movement. "Flik." Then he begins rummaging through his pack, drawing out three vials and drinking them in rapid succession.

His red eyes seems to dilate, his posture eases under his burdens, then the tell-tale inaudible hum of magic races over the little guy's unarmored gray skin.

Then he hikes his shoulders and looks at you both with barely veiled contempt. "Flik scout. Long-legs is'ing stay back until Flik is making this sound." He makes a distinct three tsk sound. "If'ing Flik making no sound, wait longer. If'ing Flik scream like human child, come to getting Flik." He bares a shark's maw of teeth in what must be a grin before continuing. "Flik is'ing to mark doors as'ing we pass. All close to floor in chalkings. One mark is'ing to mean Flik has gone through door. Not come back yet. Two mark is'ing for Flik has checked door and door notting to go nowhere useful. Dead end or something. Three markings is'ing to say DONT GO THIS WAY." He shrugs, "Trapping or some such."

He pauses and looks at you both, making sure you understood. "Flik is'ing to win this. Try notting to getting long-legs killed on the way." A second shark-grin.

Then he moves to the door, checks it for traps, and presses his ear against it.

____________
Draw and imbibe Potion of Ant Haul, Potion of Mage Armor, and Elixir of Vision. Then check door for traps. Perception: 1d20 + 18 ⇒ (11) + 18 = 29
And listen for anything beyond
Perception: 1d20 + 18 ⇒ (10) + 18 = 28


Record: 1 win, 0 personal kills

I'm not going to be able to get the build together tonight. So I'll stick with Flik.


Record: 1 win, 0 personal kills

Hey, team. I was thinking through Jelani's request for "marching orders" in case the scout or group inst' online to keep the action moving forward.

When playing an actual dungeon, I usually use a systematic approach ... either always taking left avenues to their completion before moving on to the right (or doing the same to the right). Given the competitive nature of this game, however, that might not ethe smartest way to try to find the flag.

I'd suggest we have a running directive of "always try to be moving towards what we think is the center of the dungeon" ... at least as far as we can tell is the center, then circle outwards from that location if the map isn't there. It's definitely not as clean of an approach, but we're in a race here.

Love to hear everyone's thoughts.


Record: 1 win, 0 personal kills
Jing Long wrote:
If gobo has a higher spot than me he can take the lead if not I will. Mine is a +10

Flik will have an Elixir of Vision running for the first hour of the dungeon, pushing his Percpetion up to +18. And he'll also have Bloodhound running, giving him Scent. I built him assuming he'd be taking point.


Record: 1 win, 0 personal kills

Alright. I toyed with going with another character, but heck ... let's have fun with it. :)
(This is Eben, btw)

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