His Mighty Girthness Chief Rendwattle Gutwad

Flik's page

66 posts. Alias of Eben al'Jol.


Classes/Levels

Record: 1 win, 0 personal kills

About Flik

CURRENT STATUS:
HP 23/26
AC 25 Touch 19 FF 17
CMD 19 FF 11
.
Fort +7 Reflex +8 Will +4
.
Conditions/Effects: See Invisibility (40 min), Mutagen (10 min), Bloodhound (4 hrs), Mage Armor (2 hrs), Elixir of Hiding (1 hr), Elixir of Tumbling (1 hr), Elixir of Vision (1 hr), Ant Haul (dur. 4 hrs)

TRACKING:
Class Resources
Judgement 0/1 remaining
Mutagen 0/1 remaining
Agile Feet 5/5 remaining
.
Spells
Level 1: 2/3 remaining
.
Ammo
Darts x2
arrows 20
blunt arrows 20

Flik the scout, flag-runner, and all-around nuisance.
Male Goblin Fighter (Mutation Warrior) 1/Inquisitor (Spellbreaker) 2
CN Small humanoid (goblinoid)
Init +8; Senses darkvision 60 ft.; Perception +8
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DEFENSE
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AC 21, touch 17, flat-footed 15 (+4 armor, +6 Dex, +1 size)
hp 26 (1d10+2d8+6)
Fort +7, Ref +6, Will +5
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OFFENSE
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Speed 40 ft.
Melee +3 (+9 finesse)
. . masterwork scimitar +10 (1d4+6/18-20)
. . cold iron spiked gauntlet +9 (1d3)
. . net +9 (entangle)
. . backup scimitar +9 (1d4+6/18-20)
Ranged +9
. . dart +9 (1d3)
. . shortbow +9 (1d4/×3)
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SPELLS & SPELL-LIKE ABILITIES
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Spell-Like Abilities (CL 3rd; concentration +1)
. . At will—detect alignment
Inquisitor (Spellbreaker) Spells Known (CL 2nd; concentration +4):
. . 1st (3/day)—expeditious retreat, litany of sloth, shield of faith
. . 0 (at will)—acid splash, detect magic, light, read magic, sift
. . Domain Travel
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SPECIAL ABILITIES
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Inquisitor (Spellbreaker) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Mutagen (DC 11) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Strong-Willed (Ex) The spellbreaker rolls twice and takes the best result when making a Will saving throw against a mind-affecting effect.
Track +1 Add the listed bonus to survival checks made to track.
Trap Finder Use Disable Device to disarm magic traps, like a rogue.
Xenophobic -2 diplomacy and sense motive vs. those of a different race or culture

SQ agile feet (5/day), cunning initiative, judgement 1/day, mutagen, stern gaze, strong-willed, track +1, xenophobic

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STATISTICS
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Str 10, Dex 22, Con 14, Int 13, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 17

Feats Dervish Dance, Roll With It, Weapon Finesse
Traits reckless, trap finder, vagabond child (Escape Artist)

Skills (19 total ranks = 12 inquisitor, 2 fighter, 3 Int, 2 favored class)
Acrobatics +11 (1 rks, 3 class, 6 dex, 1 trait)
---> currently +21
Climb +4 (1 rks, 3 class, 0 str)
Diplomacy -2 (0 rks, -2 cha)
—> -4 vs. creatures of a different race or culture (Xenophobic)
Disable Device +15 (3 rks, 3 class, 6 dex, 1 trait, 2 circumstance)
Escape Artist +11 (1 rks, 3 class, 6 dex, 1 trait)
Intimidate -1
Knowledge (arcana) +5 (1 rks, 3 class, 1 int)
Perception +8 (3 rks, 3 class, 2 wis)
---> currently +18
Perform (dance) +0 (2 rks, -2 cha)
Ride +10 (0 rks, 6 dex, 4 racial)
Sense Motive +7 (1 rks, 3 class, 2 wis, 1 stern gaze)
—> +5 vs. creatures of a different race or culture (Xenophobic)
Spellcraft +5 (1 rks, 3 class, 1 int)
Stealth +20 (3 rks, 3 class, 6 dex, 4 size, 4 racial)
---> currently +30
Survival +6 (1 rks, 3 class, 2 wis)
—> +7 to follow tracks (Tracking)
Swim +4 (1 rks, 3 class, 0 str)

Racial Skill Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin

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GEAR/POSSESSIONS
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Carrying Capacity Light:  28.5 lbs. Medium: 57 lbs. Heavy: 86.25 lbs.
—> w/ Ant Haul Ligt: 88.5 lbs. Medium: 171 lbs. Heavy: 258.75 lbs.

Money: 20g, 1s, 8c

Worn
Masterwork scimitar
scimitar
cold iron spiked gauntlet
2 nets
2 darts
shortbow
20 arrows
20 blunt arrows
grappling arrow
peasant’s outfit
Mwk Backpack
— Alchemical Grease
— 50 ft silk rope (pre-knotted for climbing) -- currently used to tie up the rat-man.
— Wand of Cure Light Wounds (10 charges; CL 1)
— 4 empty sacks
Bandolier
— Acid flask
— Acid flask
— Alchemist’s Fire
— Alchemist’s Fire
— tanglefoot bag
— tanglefoot bag
empty
— Potion of Blur
Spring-loaded wrist sheath
— Scroll of Silence (CL 4th)
Spring-loaded wrist sheath
Scroll of See Invisibility (CL 4)
scrollcase
— Scroll of Resist Energy (CL 1)
— Scroll of Resist Energy (CL 1)
scrollcase
— Scroll of Comprehend Languages
empty
beltpouch
— masterwork thieve’s tools
— chalk x10
— whetstone
— monies

Total Weight: 39.625 lbs. (light)

Advancement Choices:

1st: Fighter (Mutation Fighter); Weapon Finesse, Roll With It
2nd: Inquisitor (Spellbreaker)
3rd: Inquisitor (Spellbreaker); Dervish Dancer

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Background:

Personality:

Cold;

Description
Ht: ' "
Wt:  lbs
Age:
Hair:
Eyes:
Skin:

Reference Image (if possible)

Description here....

“marching orders”:
At game open: Flik will begin the game with the following up: Alchemical Grease (4 hr), Potion of Ant Haul (4 hrs), Scroll of Bloodhound (3 hrs), Potion of Mage Armor (2 hrs), Elixir of Hiding (1 hr), Elixir of Vision (1 hr), and Elixir of Tumbling (1 hr)

During exploration: Flik will take the lead, insisting the party remain a room’s-length behind him. Once he’s searched a room, cleared any traps, and checked all exits of the room, he’ll call them forward with a pre-specified sound (three chirped whistle or something). He’ll move stealthily at full speed while maintaining Detect Magic as he navigates the dungeon systematically, taking 10’s on both Stealth and Perception as he checks for traps or threats.
Taking 10 on full-speed Stealth (assuming Elixir but no Mutagen) = 30
Taking 10 on Perception (assuming Elixir but no Mutagen) = 28