As you leave the lodge, or on your way to the museum, you are contacted by your factions. Dark Archive:
Tender Supplicant, You must prove yourself worthy of bliss: something strange is afoot at the Blakros Museum. Evil spirits vex the place and foul mists run its corridors driving men mad. Driving men mad is a deep interest of mine, as you well know. Find the source of this infestation of power and bring me a sample of it, so I might study it. Do this and you shall know Hell’s most lustful delights. Deeply Yours, Paracountess Zarta Dralneen Silver Crusade & Liberty Edge:
Firebrand of Freedom, You light the way to a better age with your continued bravery. I can’t express enough how grateful our nation is for your peerless service. We once more have desperate need of your talents. An agent of ours is in peril. His name is Sheg Wraithbane, a half-orc adventurer of note who was keeping tabs on the Blakros Museum for us, posing as a nightwatchman. We fear for his safety. A strange curse has befallen the place and we’ve no word from him. Find him. If he lives, bring him safely from that accursed place. If he has perished, then you must bring his collection of keys to me immediately. He wears them on a ring on his belt. I would trust this task to no other. May your sword arm know no equal, may your wits prove thrice as fast as your foes. Sincerely Yours, Captain Colson Maldris The Exchange:
Golden Servant of the Exchange, We are, as ever, interested in the ebb and flow of great treasures. The Blakros Museum in Absalom houses some of the world’s most interesting oddities and trades them freely with the world at large. Our satrap would know where these treasures flow to and at what cost. As you pursue whatever dust devil of foolishness the Pathfinder Society would have you chase in Blakros, be sure to keep an eye out for the museum’s accounts and records of transactions. Retrieve them for me and your glory will know no bounds. A Fellow Servant of the Satrap, Pasha Muhlia Al-Jakri The Grand Lodge: Honored Pathfinder, This Blakros Museum is possessed of a number of interesting pieces. Weapons are fine, gold is always amusing, but me, I am more intrigued by masks—the more exotic the better. They can prove most useful, especially with so many fascinating balls and parties approaching. Collect for me at least four masks unlike any to be worn by other dilettantes of Oppara this season. Do this and you shall bask in the beneficent radiance of my gratitude. Honorably, Baron Jacquo Dalsine
I can't apply as a player, I'm too recent to these boards and still need a lot of writing experience. I like what you wrote though (both in your profile as here), it gives me plenty of information. Dreaming Warforged wrote:
Nice to see this list. I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required. Where there long breaks during these periods? (like someone going on a holiday for a long period or something?) Sorry to high-jack the thread for this question.
Male Dwarf Raging Invulnerable Rager 2 | HP: 27/27 | AC: 15 (10 Tch, 13 FF) | DR 1/— | CMD: 17 | F: +8*, R: +2*, W: +2* | Init: +2 | Perc: +5, SM: +0 | Raged: 4/10 |*Superstition
something came up and I will not be able to post for the next 24h's. I'll be back right after that. My apologies for the delay, if any
Male Dwarf Raging Invulnerable Rager 2 | HP: 27/27 | AC: 15 (10 Tch, 13 FF) | DR 1/— | CMD: 17 | F: +8*, R: +2*, W: +2* | Init: +2 | Perc: +5, SM: +0 | Raged: 4/10 |*Superstition
aiddiplo: 1d20 - 1 ⇒ (8) - 1 = 7 "We're here to talk, we can get you out of here, alive. There is no need for violence. We're stepping closer, so we can talk more easy. Don't do anything you'll regret later?" Ulfgar and Myrayah quietly approach the door while speaking further. "Is there anything you wish in order to release the hostages? Maybe we can come in and talk about it. You don't have to die today. Nobody needs to get hurt." Ulfgar shouts loud enough in order to mask any sounds from Buri and Kajar.
The "don't be a jerk" rule trumps in character "Religious Tenants". I completely agree with Ragoz, you can't dictate another player to play his character in a different way because your own player character would have a problem with it.
Also, I think the PFS in-game tenants should trump personal tenants as well: "Explore, Report, Cooperate!"
|