Black Dragon

Fjuri's page

Organized Play Member. 469 posts (806 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 2 aliases.



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The Chronicle sheets can be found here. Please check your for mistakes.

Teagan's chronicle and the online report will be finished once I get his PFS number. (If I missed it, someone else can point it out as well).

I would like to start The silent Tide on monday. Anyone in/out?


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Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Ow.

I know its a genuine link, but I feel rickrolled.


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As you leave the lodge, or on your way to the museum, you are contacted by your factions.

Dark Archive:

Tender Supplicant,
You must prove yourself worthy of bliss: something strange is afoot at the Blakros Museum. Evil spirits vex the place and foul
mists run its corridors driving men mad. Driving men mad is a deep interest of mine, as you well know. Find the source of this
infestation of power and bring me a sample of it, so I might study it. Do this and you shall know Hell’s most lustful delights.
Deeply Yours,
Paracountess Zarta Dralneen

Silver Crusade & Liberty Edge:

Firebrand of Freedom,
You light the way to a better age with your continued bravery. I can’t express enough how grateful our nation is for your
peerless service. We once more have desperate need of your talents. An agent of ours is in peril. His name is Sheg Wraithbane,
a half-orc adventurer of note who was keeping tabs on the Blakros Museum for us, posing as a nightwatchman. We fear for his
safety. A strange curse has befallen the place and we’ve no word from him.
Find him. If he lives, bring him safely from that accursed place. If he has perished, then you must bring his collection of keys
to me immediately. He wears them on a ring on his belt. I would trust this task to no other. May your sword arm know no equal,
may your wits prove thrice as fast as your foes.
Sincerely Yours,
Captain Colson Maldris

The Exchange:

Golden Servant of the Exchange,
We are, as ever, interested in the ebb and flow of great treasures. The Blakros Museum in Absalom houses some of the world’s
most interesting oddities and trades them freely with the world at large. Our satrap would know where these treasures flow to
and at what cost.
As you pursue whatever dust devil of foolishness the Pathfinder Society would have you chase in Blakros, be sure to keep an
eye out for the museum’s accounts and records of transactions. Retrieve them for me and your glory will know no bounds.
A Fellow Servant of the Satrap,
Pasha Muhlia Al-Jakri

The Grand Lodge:

Honored Pathfinder,
This Blakros Museum is possessed of a number of interesting pieces. Weapons are fine, gold is always amusing, but me, I am
more intrigued by masks—the more exotic the better. They can prove most useful, especially with so many fascinating balls
and parties approaching. Collect for me at least four masks unlike any to be worn by other dilettantes of Oppara this season. Do
this and you shall bask in the beneficent radiance of my gratitude.
Honorably,
Baron Jacquo Dalsine


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I can't apply as a player, I'm too recent to these boards and still need a lot of writing experience.

I like what you wrote though (both in your profile as here), it gives me plenty of information.

Dreaming Warforged wrote:

A quick tally of the games I GMed:

-Homebrew Eberron: I closed it because of personal conflict with another player; 585 posts; 3 months; felt like a failure to me.
-Carrion Hill Module: Completed; 1,789 posts; 1 year.
-Tomb of the Iron Medusa Module: Completed; 892 posts; 9 months.
(All three APs I stopped at the same time)
-Kingmaker AP: Stopped into book 4; 5,869 posts; 4 years; I had taken over from the GM early in the AP.
-Jade Regent AP: Stopped into book 3; 3,966 posts; 2 1/2 years.
-Wrath of the Righteous AP: Stopped into book 1; 616 posts; 5 months; felt bad about it, but I had decided to stop GMing at the time, and the AP felt too bland and linear to me at the time, I was highly unmotivated...

Nice to see this list. I was thinking about starting GMing an AP, these numbers give me a good estimate of the commitment required. Where there long breaks during these periods? (like someone going on a holiday for a long period or something?)

Sorry to high-jack the thread for this question.

Grand Lodge

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Male Dwarf Raging Invulnerable Rager 2 | HP: 27/27 | AC: 15 (10 Tch, 13 FF) | DR 1/— | CMD: 17 | F: +8*, R: +2*, W: +2* | Init: +2 | Perc: +5, SM: +0 | Raged: 4/10 |*Superstition

something came up and I will not be able to post for the next 24h's. I'll be back right after that. My apologies for the delay, if any

Grand Lodge

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Male Dwarf Raging Invulnerable Rager 2 | HP: 27/27 | AC: 15 (10 Tch, 13 FF) | DR 1/— | CMD: 17 | F: +8*, R: +2*, W: +2* | Init: +2 | Perc: +5, SM: +0 | Raged: 4/10 |*Superstition

aiddiplo: 1d20 - 1 ⇒ (8) - 1 = 7

"We're here to talk, we can get you out of here, alive. There is no need for violence. We're stepping closer, so we can talk more easy. Don't do anything you'll regret later?"

Ulfgar and Myrayah quietly approach the door while speaking further.

"Is there anything you wish in order to release the hostages? Maybe we can come in and talk about it. You don't have to die today. Nobody needs to get hurt."

Ulfgar shouts loud enough in order to mask any sounds from Buri and Kajar.

1/5

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The "don't be a jerk" rule trumps in character "Religious Tenants".

I completely agree with Ragoz, you can't dictate another player to play his character in a different way because your own player character would have a problem with it.
Demanding another player to actively change his play in favor of your own passively accepting it happening is very selfish. You can always find a reason as to why this specific case in an exception to the usual. Note, there is a distinction between the person requiring an active change and a passive "let it happen".

Also, I think the PFS in-game tenants should trump personal tenants as well: "Explore, Report, Cooperate!"
You should not play a character that wishes to have nothing to do with anything outside their room.
You should not play a character that does not report back to HQ.
You should not play a character that does not wish to cooperate with the team that has been selected by their superiors.
It is against the spirit of the pathfinder society.

1/5

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Congrats indeed!