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About Ulfgar DankillStat-lines:
Invulnerable Rager 2 | HP: 23/23 | AC: 17 (12 Tch, 15 FF) | DR 1/— | CMD: 17 | F: +6*, R: +2*, W: +0* | Init: +2 | Perc: +5, SM: +0 | Raged: 0/10 |*Superstition Raging Invulnerable Rager 2 | HP: 27/27 | AC: 15 (10 Tch, 13 FF) | DR 1/— | CMD: 17 | F: +8*, R: +2*, W: +2* | Init: +2 | Perc: +5, SM: +0 | Raged: 0/10 |*Superstition
Class Abilities:
Fast movement: 30 feet (that's fast for a dwarf) Rage: 2 + CON(mod) + 2/lvl +1 FcB = 10 Superstition: Ulfgar gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels he has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies. Invulnerability (Ex): Ulfgar gains DR 1/—. This damage reduction is doubled against nonlethal damage. Character Sheet:
DEFENSE AC 17 (+5 armor, +2 dex), touch 12, flat-footed 15, when raging 15 CMD 15 (when raging 17) HP 23 (1d10 + 3 Con: 16) Fort +6 (+2 class +3 Con) +9 vs poison, spells, SPA Ref +2 (+0 class +2 Dex) +5 vs poison, spells, SPA Will +0 (+0 class +0 Wis) +3 vs poison, spells, SPA Damage Reduction: 1/- OFFENSE
Melee
Ranged
FEATS & TRAITS
SKILLS (11: 2x(4 +1 (Int) +1/2 (FcB))
COINS
EQUIPMENT
Background:
Childhood
Born in Larrad, a prominent city in the Five Kings Mountains, last of the Dankill line who can trace their ancestry back to Ulgor Dankill the mighty dwarven warrior who slew the arch-demon Ewaemal in the battle for Tar Taargadth. The repercussions of this battle is still tainting the Dankill blood even though diminishes with each generation. The family fortune grew thinner over the generations until in this era, Ulfgar’s parents remained nothing more than lowly merchants. Occasionaly Ulfgar joined his parents and other families of the merchants guild in small expeditions to different cities to acquire new merchandize to sell at home. On the expedition around his sixth (still a dwarven toddler) birthday, disaster struck. They were raided by orcs, and although the orcs were driven off, they scored some casualties amongst the dwarves. Ulfgar was one of them. Ulfgar’s parents spent the last of their heritage in order to resurrect Ulfgar. He was back, but on his chest a birthmark became more profound, it had the shape of a lizard, very similar to the symbol of Kols, the oathkeeper. Adolescence
Chronicles so far: (spoilers) #6-97:Siege of Serpents::
It was supposed to be a celebration. Me and several other recruits, fresh from the Pathfinder Academy were visiting the fair as the Aspis Consortium choose to strike the lodge.
We quickly dispatched their summoned creatures outside and we went inside to check if there had been an break in. After dealing with a hostage situation, we pressed on and drove them from the library and every other room we found them. We noticed they had made a path for themselves up to the sky chambers. In time, we removed the Aspis treat and recovered the sky key. Master of the Fallen Fortress:
to be filled in #5-08:The Confirmation::
to be filled in PFS Data:
# 146483-5 XP 3 / PP 3 / FP 5 - 2: CLW wand [][][][][][] Adventure in a nation other than Absalom. You may only receive credit for visiting a particular nation once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.
EXPLORER (2+ goals): Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check.
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