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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Taking the Doctors advice, Fixit gives the ship a good lookover to make sure there are no surprises. Computers (Take 10): 10 + 16 = 26
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Moving his small frame out from behind his much larger colleagues, Fixit sheathes his rifle, pulls out his datapad showing the Doctor all of the information they've gathered so far... Life Science: 1d20 + 12 ⇒ (16) + 12 = 28 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit will also take a 10 minute rest / Spend 1 RP to regain SP The dragon and his partner attacked us! It seems to me they must have something to hide! ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit continues his assault... Azimuth Laser Rifle: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Still glaring somewhat disbelievingly at the dead dragon who took a powerful hit from his rifle and didn't even notice it, Fixit turns his attention to the remaining enemy. Azimuth Laser Rifle vs EAC: 1d20 + 7 ⇒ (6) + 7 = 13
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Reversing direction, Fixit just manages to the round the corner and take aim at the dragon. Azimuth Laser Rifle vs EAC: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit yelps out loud when the giant dragon creature lands next to him. He immediately flees - fighting in a melee is not what he's built for. Double Move.... presumably provoking an AoO ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Moving a little closer, Fixit unloads and fires his rifle at the nearest enemy (yellow) Azimuth Laser vs EAC: 1d20 + 7 ⇒ (11) + 7 = 18
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit looks a bit like he's been caught redhanded stealing something and his face melts into a confused look as the guard doesn't just arrest them immediately. ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit hovers around the outside of the conversation listening in but trying to take in everything he can see. Looks like the team has all the spoilers / info covered already ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit continues his assault... Fire! (GE, CT, CS): 1d20 + 7 + 1 + 1 + 1 ⇒ (8) + 7 + 1 + 1 + 1 = 18
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit looks slightly worried at this beloved rifle is not having much of an effect. Never the less, he continues his assault as directed by his comrades. Fire! (GE, CT, CS): 1d20 + 7 + 1 + 1 + 1 ⇒ (18) + 7 + 1 + 1 + 1 = 28
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit taps a button on the side of his head and a small visor with targeting sights slots over one eye. With his fingers playing over his rifle, tugging on wires and pushing customised buttons, Fixit brings his rifle up to his shoulder and lets fly. Fire!: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit moves for a better angle before swinging his rifle up to his shoulder and letting fly at the one Morvius is gesturing wildly at.
Fire!: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit races off towards the izalguun pulling his weapon as he goes, making sure to show his attention and weapon is focused on the other creatures. Life Science (to identify): 1d20 + 12 ⇒ (16) + 12 = 28 Double Move and draw weapon. Does the vegetation provide cover and/or concealment? ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() "Aye! I like the way you think. It's time to make nice with the locals and then perhaps we can come around back, after dark perhaps, and check out the tower." ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit continues to keep his eyes peeled. He's lets the others carry on talking. They do seem to be doing a good job of it. Engineering: 1d20 + 15 ⇒ (19) + 15 = 34
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit follows along with the group - keeping his mouth shut but his eyes wide open. Medicine (Greenhouses): 1d20 + 12 ⇒ (4) + 12 = 16 Medicine (Laboratories): 1d20 + 12 ⇒ (2) + 12 = 14 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Are we doing these one at a time? Or all going our own ways? Fixit is not good with people but can probably use his variety of knowledge type skills around the facility areas and on the Icefront. ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit gets up from his SO station and stretches. "Well that was tricky for sure! I don't want to get into another tussle like that anytime soon!" He heads down into the bowels of the ship to see what he can do for repairs. Hardest ship combat for me too! ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit takes the opportunity to scan the enemy ship to try and determine if they are actually winning this protracted fight. Computers: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Back in the previous phase.... Fixit re-redistributes the shields so that they have a maximum amount facing their very Computers (Rebalance Shields): 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit redistributes the shields so that they have a maximum amount facing their rather annoying enemy. Computers (Rebalance Shields): 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Checking the status of the ship, Fixit decides that he will be more effective redistributing the shield energy and heads back to the SO terminal. Will roll etc after movement ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit looks up from his work in time to see Chikasa take over the Shields. Shrugging he hurries off for a closer look at the power core. Engineering - Patch Power Core: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit continues his work with the shields... Engineering - Divert Power to Shields: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18 Add SP to Port then Aft then Forward Hmmmm both of us Engineers rolled a 1. There must be a spy onboard sabotaging us! ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit continues to pour energy into the shield generators. "Chikasa - Try and patch up those weapons!. And I would appreciate it if our pilot could try and keep us away from the enemies biggest guns!" Engineering (Power to Shields): 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() @ Chikasa, the GM responded and said we can use an Engineering check to get rid of them. Fixit gets up close and personal with the straining shield generators. Engineering - Boost Shields: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit's fingers fly over the controls as he accesses the shield systems and rebalances them. Computers: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
Once down, he bounds out of his chair and heads deep into the bowels of the ship to help Chikasa out with Engineering duties. Fixit can work on the shields next round while Chikasa either patches the ship or removes whatever is eating our hull. Or vica versa. ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() With premliminary results back, Fixit is determined to get to the bottom of the mystery of this new craft and continues to scan... Computers: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Sorry for the delay team. I've been unable to get on to Paizo for the last 2 days. Fixit plies his considerable skill with the computers and gets them to focus in on their enemy making a study of it to see what they might be up against. Round 1 Computers: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30 Maybe additional bonus from Engineering? Ill wait on Round 2 COmputers until I see how Round 2 Engineering goes ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Exiting from the Vast, Fixit immediately begins scanning the surronding area and planet. Computers: 1d20 + 16 ⇒ (2) + 16 = 18
Well those were all miserable rolls. Hopefully the modifier makes them useable anyway ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Ally: Digital Imp
plus a variety of slotless boons that are listed in my profile. FYI: The Computational Savant boon gives the starship any extra computer node that only Fixit can use. ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Earlier... A small ysoki dressed in a grease covered set of coveralls walks through the door with his attention focused on a data pad. His hands are the only thing about him that seems clean - perfectly so. As his fingers play over the screen like a master pianist, he looks up nods at everyone while absentedmindedly forgetting to offer his name, before refocusing his attention back on his datapad. The present... Fixit listens carefully to the briefing before tilting his head in consideration. "Do we know anything more about this planet? Or the people we are looking for? I suppose we can scan the planet before we land but it would be nice to know what we were getting ourselves into." ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit is best suited as the Engineer or Science Officer as he has large bonuses in both Engineering & Computers. ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Can you access Google Slides?
Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions? (check out Kastien's botme) Not yet... but I will have before we start. Will you be willing to bot other characters if I ask you to do so?
Do you promise to let me know if you get super busy for a few days so we can bot you?
Are you comfortable with a 1-2 post a day pace?
What's been your favorite SFS Adventure with this character, and why?
CHRONICLE INFORMATION: Player Name: Woodenman
Number of this Chronicle: 12
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() As Vixi begins talking, Fixit uses her as a distraction and quickly skips away off the stage out of the limelight. ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Trying to get into the spirit of the show, Fixit whirls in a circle with rifle outstretched. Losing sight of his opponent during the spin, he relies on his target tracking computer to maintain a lock... Fire! Vs EAC w/ Combat Tracking: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Yuck... 3 misses from 3 shot so far... not a good track record. ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Fixit’s rifle begins to shimmer in waves of black and red. A huge targeting circle bigger than the Ysoki appears in mid air and shrinks down a perfect size to fit on the mech’s chest. Fire! w/ Combat Tracking: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() Spinning his rifle around in circles like a cheerleaders baton, Fixit moves away from the robot before setting himself. His fingers play over the weapon which flashes red and lets loose a focused stream of fire. Rifle Shot! vs EAC: 1d20 + 7 ⇒ (1) + 7 = 8
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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() "I dont know what it looks like but "MiniMetal" sounds like it fits me to a T - Load it up! This is going to be fun! Performing with SMC!.... Sortof anyway. I can't wait to tell everyone back at the lodge..." ![]()
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.
![]() We have proof! We’ve seen the programming in the reactor power system! It’s set to asphyxiate you here..... in this room!l Fixit ducks into the room as he speaks and takes a potshot at the robot... Fire!: 1d20 + 7 ⇒ (7) + 7 = 14
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