Whiskifiss

“Fixit” Fidorius Nyxit's page

294 posts. Organized Play character for Woodenman.


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Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Thanks GM. Much appreciated!

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

"Agreed. Let them continue as is... without outside interference"

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Taking the Doctors advice, Fixit gives the ship a good lookover to make sure there are no surprises.

Computers (Take 10): 10 + 16 = 26
Engineering (Take 10): 10 + 15 = 25

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Moving his small frame out from behind his much larger colleagues, Fixit sheathes his rifle, pulls out his datapad showing the Doctor all of the information they've gathered so far...

Life Science: 1d20 + 12 ⇒ (16) + 12 = 28

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit will also take a 10 minute rest / Spend 1 RP to regain SP

The dragon and his partner attacked us! It seems to me they must have something to hide!

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit continues his assault...

Azimuth Laser Rifle: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22
Fire Damage: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (1) = 12

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Still glaring somewhat disbelievingly at the dead dragon who took a powerful hit from his rifle and didn't even notice it, Fixit turns his attention to the remaining enemy.

Azimuth Laser Rifle vs EAC: 1d20 + 7 ⇒ (6) + 7 = 13
Overcharged Fire Damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Reversing direction, Fixit just manages to the round the corner and take aim at the dragon.

Azimuth Laser Rifle vs EAC: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Overcharged Fire Damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit yelps out loud when the giant dragon creature lands next to him. He immediately flees - fighting in a melee is not what he's built for.

Double Move.... presumably provoking an AoO

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Moving a little closer, Fixit unloads and fires his rifle at the nearest enemy (yellow)

Azimuth Laser vs EAC: 1d20 + 7 ⇒ (11) + 7 = 18
Fire Damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit looks a bit like he's been caught redhanded stealing something and his face melts into a confused look as the guard doesn't just arrest them immediately.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

"Sneaking into the tower & taking a look around does seem almost required at this point"

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit grins in Saryn's direction as he imagines himself and Saryn serving up some just desserts.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit hovers around the outside of the conversation listening in but trying to take in everything he can see.

Looks like the team has all the spoilers / info covered already

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit continues his assault...

Fire! (GE, CT, CS): 1d20 + 7 + 1 + 1 + 1 ⇒ (8) + 7 + 1 + 1 + 1 = 18
Damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit looks slightly worried at this beloved rifle is not having much of an effect. Never the less, he continues his assault as directed by his comrades.

Fire! (GE, CT, CS): 1d20 + 7 + 1 + 1 + 1 ⇒ (18) + 7 + 1 + 1 + 1 = 28
Damage: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit taps a button on the side of his head and a small visor with targeting sights slots over one eye. With his fingers playing over his rifle, tugging on wires and pushing customised buttons, Fixit brings his rifle up to his shoulder and lets fly.

Fire!: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
Damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit moves for a better angle before swinging his rifle up to his shoulder and letting fly at the one Morvius is gesturing wildly at.
His fingers madly fly over the custom buttons built into the side...

Fire!: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Burn!: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit races off towards the izalguun pulling his weapon as he goes, making sure to show his attention and weapon is focused on the other creatures.

Life Science (to identify): 1d20 + 12 ⇒ (16) + 12 = 28

Double Move and draw weapon. Does the vegetation provide cover and/or concealment?

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

"Aye! I like the way you think. It's time to make nice with the locals and then perhaps we can come around back, after dark perhaps, and check out the tower."

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit continues to keep his eyes peeled. He's lets the others carry on talking. They do seem to be doing a good job of it.

Engineering: 1d20 + 15 ⇒ (19) + 15 = 34
Physical Science: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit follows along with the group - keeping his mouth shut but his eyes wide open.

Medicine (Greenhouses): 1d20 + 12 ⇒ (4) + 12 = 16

Medicine (Laboratories): 1d20 + 12 ⇒ (2) + 12 = 14

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Are we doing these one at a time? Or all going our own ways? Fixit is not good with people but can probably use his variety of knowledge type skills around the facility areas and on the Icefront.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit gets up from his SO station and stretches.

"Well that was tricky for sure! I don't want to get into another tussle like that anytime soon!"

He heads down into the bowels of the ship to see what he can do for repairs.

Hardest ship combat for me too!

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit takes the opportunity to scan the enemy ship to try and determine if they are actually winning this protracted fight.

Computers: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

Dataphiles

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Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Back in the previous phase....

Fixit re-redistributes the shields so that they have a maximum amount facing their very rather annoying enemy.

Computers (Rebalance Shields): 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Dataphiles

1 person marked this as a favorite.
Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit redistributes the shields so that they have a maximum amount facing their rather annoying enemy.

Computers (Rebalance Shields): 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Checking the status of the ship, Fixit decides that he will be more effective redistributing the shield energy and heads back to the SO terminal.

Will roll etc after movement

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

"Roger that...!"

Engineering (Patch Power Core): 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit looks up from his work in time to see Chikasa take over the Shields. Shrugging he hurries off for a closer look at the power core.

Engineering - Patch Power Core: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit continues his work with the shields...

Engineering - Divert Power to Shields: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18

Add SP to Port then Aft then Forward

Hmmmm both of us Engineers rolled a 1. There must be a spy onboard sabotaging us!

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit continues to pour energy into the shield generators.

"Chikasa - Try and patch up those weapons!. And I would appreciate it if our pilot could try and keep us away from the enemies biggest guns!"

Engineering (Power to Shields): 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

@ Chikasa, the GM responded and said we can use an Engineering check to get rid of them.

Fixit gets up close and personal with the straining shield generators.

Engineering - Boost Shields: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit's fingers fly over the controls as he accesses the shield systems and rebalances them.

Computers: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
Move maximum number of shields from rear to front. I believe we need to leave 10% of current total so that would be 5 in the rear and 15 in the front.

Once down, he bounds out of his chair and heads deep into the bowels of the ship to help Chikasa out with Engineering duties.

Fixit can work on the shields next round while Chikasa either patches the ship or removes whatever is eating our hull. Or vica versa.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

With premliminary results back, Fixit is determined to get to the bottom of the mystery of this new craft and continues to scan...

Computers: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Sorry for the delay team. I've been unable to get on to Paizo for the last 2 days.

Fixit plies his considerable skill with the computers and gets them to focus in on their enemy making a study of it to see what they might be up against.

Round 1 Computers: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30 Maybe additional bonus from Engineering?

Ill wait on Round 2 COmputers until I see how Round 2 Engineering goes

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Exiting from the Vast, Fixit immediately begins scanning the surronding area and planet.

Computers: 1d20 + 16 ⇒ (2) + 16 = 18
Computers: 1d20 + 16 ⇒ (5) + 16 = 21
Computers: 1d20 + 16 ⇒ (4) + 16 = 20
Computers: 1d20 + 16 ⇒ (7) + 16 = 23

Well those were all miserable rolls. Hopefully the modifier makes them useable anyway

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Thats fine with me. Fixit tends to end up as the Engineer so SO will make a nice change.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit doesnt care either way re: Starhip choice.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Ally: Digital Imp
Faction: Improved Dataphiles Champion
Personal:
Promotional:
Social: Athaeum Insight
Starship: Computational Savant

plus a variety of slotless boons that are listed in my profile.

FYI: The Computational Savant boon gives the starship any extra computer node that only Fixit can use.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Earlier...

A small ysoki dressed in a grease covered set of coveralls walks through the door with his attention focused on a data pad. His hands are the only thing about him that seems clean - perfectly so. As his fingers play over the screen like a master pianist, he looks up nods at everyone while absentedmindedly forgetting to offer his name, before refocusing his attention back on his datapad.

The present...

Fixit listens carefully to the briefing before tilting his head in consideration.

"Do we know anything more about this planet? Or the people we are looking for?

I suppose we can scan the planet before we land but it would be nice to know what we were getting ourselves into."

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit is best suited as the Engineer or Science Officer as he has large bonuses in both Engineering & Computers.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Can you access Google Slides?
Yes

Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions? (check out Kastien's botme) Not yet... but I will have before we start.

Will you be willing to bot other characters if I ask you to do so?
Yes

Do you promise to let me know if you get super busy for a few days so we can bot you?
Yes

Are you comfortable with a 1-2 post a day pace?
Yes

What's been your favorite SFS Adventure with this character, and why?
I really enjoyed 1-10 Half Alive Streets. Just because all the characters went above and beyond in terms of roleplay particularly with non story relevant character interactions.

CHRONICLE INFORMATION:

Player Name: Woodenman
Character Name: "Fixit" Fidorius Nixit
Character Number: 127693-701
Slotted Faction: Dataphiles

Number of this Chronicle: 12
Starting XP: 11
Initial Fame: 14 (23 earned, 9 spent)
Fame Spent: On this chronicle? None so far.
Reputation with slotted faction: 25
Day Job: Nil

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Chronicle received. Thanks for the great game - You did an amazing job!

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

As Vixi begins talking, Fixit uses her as a distraction and quickly skips away off the stage out of the limelight.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Trying to get into the spirit of the show, Fixit whirls in a circle with rifle outstretched. Losing sight of his opponent during the spin, he relies on his target tracking computer to maintain a lock...

Fire! Vs EAC w/ Combat Tracking: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Overcharged Fire Damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Yuck... 3 misses from 3 shot so far... not a good track record.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit’s rifle begins to shimmer in waves of black and red. A huge targeting circle bigger than the Ysoki appears in mid air and shrinks down a perfect size to fit on the mech’s chest.

Fire! w/ Combat Tracking: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Overcharged Fir Damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Spinning his rifle around in circles like a cheerleaders baton, Fixit moves away from the robot before setting himself. His fingers play over the weapon which flashes red and lets loose a focused stream of fire.

Rifle Shot! vs EAC: 1d20 + 7 ⇒ (1) + 7 = 8
Overcharged Fire Damage: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

"I dont know what it looks like but "MiniMetal" sounds like it fits me to a T - Load it up! This is going to be fun! Performing with SMC!.... Sortof anyway. I can't wait to tell everyone back at the lodge..."

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

We have proof! We’ve seen the programming in the reactor power system! It’s set to asphyxiate you here..... in this room!l

Fixit ducks into the room as he speaks and takes a potshot at the robot...

Fire!: 1d20 + 7 ⇒ (7) + 7 = 14
Overcharge Damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13


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Another fantastic mini from Reaper

5/5

The detail is incredible on Liela!
She fit my Oracle character concept perfectly.
While her hair is a bit "anime" spike & tall, I gave her dark chocolatey hair with a caramel bronze complexion, painted her dress shades of green, with the sash being blue. The weapon on her belt in this image is something I did not attach to her.
It's a really lovely mini. Even though she's called a Dark Elf Sorceress, she's quite easy to mod into any female elf caster - specifically a druid or Nature Oracle, due to the tears in the clothing. SHe isn't covered in skulls or spiders as I've seen other dark elf mini's. Her ears are longer than most elf mini's I've seen - very dramatic.
Thank you Reaper for making a versatile model!


Great detail & unique mage

5/5

I love this elf mage. WIth most other male mages being either one of a hundred variations of Gandalf, or a buff somber looking mouhtbreather, it's nice to see this androgynous retelling. The only caster miniature I use for when I play an elf male caster.
This was exactly what I was looking for after I'd looked everywhere. I didn't think anything would fit my character concept. Thank you, Reaper, for creating a variety of mini's!!
Larnach is well proportioned, very detailed, fun to paint, & striking a great caster pose.


Uncanny detail & pose

5/5

This is a flawless miniature, if there ever was one. It fits my caster character quite well, but if you use casters or even have more of a fantasy Arabia campaign or place as opposed to the standard fantasy Europe, she will fit in beautifully.
Just look at the detail! & the pose is instantly classic. Way to go, Reaper!!


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Amazing detail!

5/5

The corset and the hands, the staff, and especially her hair are all perfect.
It comes in two pieces, the staff & left hand are one piece that get glued to her left arm.
One of the more fashionable & pretty female caster mini's out there (before we had Pathfinder Icons, mind you). The corset has buckles, & she is carrying a sort of strap with a single book attached to it (you can't see it here). This would make her more of a wizard, but not necessarily so. Perhaps it's a book of maps. Or she just loves to read haha.
Wonderful mini, Reaper


The best pointed hat witch!

5/5

She isn't as cutesy as "Krissy".
She isn't as tongue in cheek as "Elise".
& she is certainly not a hag as "Cat, Witch, Cauldron".
Selmarina is a beautifully sculpted mini. The way the back of her dress/outfit flows is wonderfully detailed, as is the rest of her. The gnarls on her staff, her hair, and the sigils & book on the base are other standouts for me.
Yes this is technically our view of a Witch.
But Selmarina does it better than any of the others (save Feiya).


I do have this

5/5

& while it is unavailable, it is one of the most lovely of the dancers, save Nalani.
I used this to play as a Witch from the Quintessential Witch book probably 5 years ago. It paints well. Her face is a bit round but it's all very gorgeous


I second that emotion

5/5

BorisKhan I was just going to say that! & that is exactly how I played her. Originally this fantastic mini served as a barbarian. I picked up the sabretooth cat & she did double duty as a ranger (without spells & full EL for animal companion). The detail on the fur & boots is especially nice. We did take out the sword & replace it with a club but only because of the character; nothing to do with the stunning quality.


Wonderful mini

5/5

I used this mini for a half-elf Jungle druid with a snake companion in a very long campaign. She works perfectly for the character.
She is a great caster model. & the shoes seem to have a sort of curl at the toe. Cute detail


Stunning

5/5

This is a gorgeous miniature. We painted the gown sky blue, made her a chestnut brunette, & gave her crown & belt gold accents, as well as the other colors.
We don't use the Queen often in our games, as none of the characters we play have been royalty, but it's nice to see a modest female caster mini for a change!


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A fantastic mini

5/5

I thought I'd written a review already..
Anyway, this is one of my favorite miniatures ever!! I saw & just had to have it.
The detail is amazing.
She comes with her fox familiar, Daji, though baseless. I glued him to a wooden circle. You might be able to make him stand up without such a base, but I couldn't, especially when things get moving. (& who has their companions or familiars glued to the character's bases in the first place?)
I used her for my Elf witch, and the familiar as well. I love that the hair keeps the ears covered so she has many uses.
Feiya rocks!