M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, 1d20 - 2 ⇒ (2) - 2 = 0
Fixit wanders in with the rest of the group, looking in awe at the carnage. "What happened to the city?..." Likely a rhetorical question as presumably their new mission was to figure out the same.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Can't make either of those rolls. The gnoll pulls a grimace as they near the city. "It smells bad here..." Even those of human scent can detect that fairly easily, but no one ever said Fixit was above stating the obvious. "What do we do, Masters?"
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit sleeps for the shirt time, completely comfortable sleeping on the floor next to his masters. He expends a previous "day's" slot for Dream Feast, getting his energy the way he was used to, as they were using the time to refresh slots. He wakes with the others in the afternoon, rolling into a sitting position and scratching behind his ear like a dog. "Are we going to the city now?"
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Apologies. Work has been crazy and will continue to be for another week. Fixit is mostly quiet. He tends not to speak unless spoken to. He has a slightly leaning stance as they stand before their director, head tilted forward and arms hanging at full length. His length of chain is wound around his arms and over his shoulders He nods when they're given more specific instructions. He really requires a goal to function, as is apparent by not doing much when not instructed by Alton or Gem. Seems the servant mentality is heavily engrained. From his mannerisms, the gnoll seems to have much more going on upstairs than most. He reacts to things quickly and he's emotive as if considering things constantly, showing plainly when he's pleased or upset by something that occurs to him. He certainly doesn't have the dumb, slackjawed mug of most of his kin.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit sits on the floor as they receive instructions. He's been washed and cleaned and although he expresses distaste of clothing, claiming that clothes are itchy and restrictive in his own vernacular, he's been convinced for everyone's sensibilities to wear a loincloth. At least he has fur outside of that so he's decent for the most part.
Couldn't make the check on a 20 unless you home rule critical success on skill checks for your game.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, I'm either staying with Alton or Gem or waiting where they instruct me to. We can default to Fixit trying to play with the Pugwampis like puppies if you want.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit will either follow Alton or stay where he directs, unless another of the party tell him otherwise. Any direction he receives from the guards or clergy will immediately have him look towards Alton or Gem for confirmation, only taking orders given from them.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit seems mostly ready to go. He doesn't have much stuff, and what he does have is on his person. He seems to change fixation on various things from squinting at the sun to watching the Pugwampis chitter to each other and watch Alton, to inspecting his "masters," to looking at the human survivors. Every once in a while he'll scratch at something and try to pull a flea off. He's very clean for a gnoll and actually doesn't have any of the various diseases and ailments like flaky skin, greasy fur or mange that most others do. All he needs is a good bath and he'd be presentable.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, The gnoll in all his oddness with his chain armor and metal angel does still understand gratitude. "It is Fixit's job from the bright ones to help you. Fixit wishes it had been an easier way, but do all I can." He sets a paw on as many humans as he can, numerically up to six, and gives a blessing. "Fixit has no food, but you will sleep and dream of great food and be full." As poorly articulated as it was, he's just cast Dream Feast on them, the same spell that had sustained him when he had released his intended "food," the people he was now talking to. With that done, he turns to Alton. "Tall Master, why do you have all of these puppies?" He refers to the Pugwampis who have a fixation with gnolls, so this should be interesting. XD
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, I think we could use maybe one other person in leui of so many npc's. I know you're having a tough time getting here, and I feel like having one or two less people to control yourself would ease the load. Not that I don't like your characters, they're great. Just that it may be a lot for you to do. I also feel that if we could get some fresh blood into the game, it'd keep us going a little better.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit practically sprints through the rooms, not wanting to dissapoint the master any further. He does a quick check to make sure they haven't missed anything in the tower, rounding up any last people and picking up anything of value or use to take back to his masters. If nothing is left to be found, he shows the way to his cell in the basement, lifting an obviously incredibly heavy stone from the wall and setting it aside. "This is where Fixit let the people out. Tunnel goes from here to outside. The masters are ready to go?" He cocks his head to the side, wagging his tail slightly, hoping you're happy with him.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "Fixit wants to please the Master, but thinks we should check the rooms one last time for missed things or other saving people..." He seems extremely hesitant to semi-contradict Alton, as his tail shifts nervously and he looks at the floor with ears folded back as he speaks.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "Fixit is good at making things too. I can help you make armor and weapons." When they arrive in the lower chamber, Fixit starts to lead them towards his cell in the basement. "Fixit knows the way out. Had a way out for the people the Old Masters wanted Fixit to eat... Didn't eat, because the bright ones said it was bad. Pretend to and let them go. Old Masters never found out. But Fixit has New Masters now and doesn't have to do that. Can use the way out, but doesn't have to pretend to eat." He explains as they go towards the exit. "Maybe check the rooms one more time before we leave. Fixit doesn't like it here, but doesn't want to leave anyone behind either."
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Taking ten just barely let's me make that one... Fixit seems mad and betrayed for a moment before he slowly puts together that the woman didn't mean what she said. He continues to help her, slightly more suspicious than before. "Fixit is ready to go." He nods and continues to help her if she needs assistance to stand and move. 1d20 + 2 ⇒ (16) + 2 = 18
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "Fixit was told by the bright ones to hide the people his old masters wanted to feed him and let them go until the new masters came. They gave me powers to help. Now my job is to serve the new masters and do anything they ask."
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Glad you're here again-again. XD I just noticed I made a couple of big oversights in Fixit's build, but they are tweakable, if you would allow me to make the changes. I didn't put any ranks in Use Magic Device, something that not only is important, but is actually the only way part of his class works half the time. And I didn't take Detect magic, also important to have. Could I swap Virtue for Detect Magic, and his ranks in Know Local for ranks in Use Magic Device?
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit doesn't actually have Detect Magic to get auras, I was hoping for something along the lines of how it might work. I understand of his rolls wouldn't get that, though.
"Don't know... these aren't Fixit's letters. Sorry master..." He seems defeated by his lack of being able to help, outside of casting the Mending spell.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "Can fixit the paper, but it would take a while, and the words might not come back." The mechanical on his shoulder pipes up. "He means to say that he knows the Mending cantrip, but it would take ten minutes to cast, may not be enough to fix the page, and might not bring the writings back with it."
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit immediately puts his intuition with magic towards figuring out what to do with objects, but first he calls down to the purple master. "Fires is gone. Tryin'a help the people is stuck in here now..." I'm aware it's just one person. That's just how he talks. 1d20 + 5 + 3 + 2 ⇒ (13) + 5 + 3 + 2 = 23Spellcraft
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit looks around for anything that may be a trigger to unlock her. The other gnolls didn't know about Fixit's magical apptitude, so it's unlikely this was something he made.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit growls and swings out again at the large one, tired of it still existing and tired of how hot they make the room. 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21swing 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 damage 1d6 ⇒ 6 electric
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 to hit 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 damage
Fixit takes another swing at the larger elemental, trying to end it.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit makes another swing at the large one, willing to take a hit if it meant getting the large one off of his master. 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Swing 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Smash 1d6 ⇒ 1 Shock Edit: Yay! Crit confirm:
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28to hit
1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19to hit
1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11to hit
1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15to hit
1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13to hit
Fixit will move to flank with Alton and try to wail on the elementals. He also uses a swift action to Grant Alton's weapon the shock property for two minutes.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Not sure what's going on right now. Are we taking a whole lot of rounds at once? If so, do I do a lot of attack rolls, and whatever I do with my swifts? And how many rounds of attacks? Also, is Alton's weapon at least +1? Because Fixit can give it more damage, but it has to be +1 before he can add fun stuff.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Realizing finally that the water is of no use, Fixit engages his armor with a barking type word. From the iron chain collar around his neck more links of chains curl out from the collar until he's covered in thick chain links comprising a suit of chainmail, the closest thing to clothes you've seen him in. At the same time the two hanging chains of the broken manacles he wore sling and fuse together, this lengthens to becoming one long length of chain wrapped around his wrists and two heavy, spiked iron spheres drop out, one on each end of the chain. The metal of one each is tinted red or blue.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit stops to see if there's anything interesting about the armor. 1d20 + 5 + 3 + 2 ⇒ (4) + 5 + 3 + 2 = 14Spellcraft to check for magic
"Broken things. Hanging thing. 'Nother ladder. Armor." He calls down.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "Door broken. Try'n fixin." Fixit will see if he can open the door anyways. 1d20 + 5 + 2 + 3 ⇒ (11) + 5 + 2 + 3 = 21Disable Device
He'll try to bust the hinges and pull it off, and if that won't work, he seemingly grows in size about twice his size before as his chain belt has a small glimmer and tries to simply bash the door open.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "Fixit doesn't remember what is up the ladder. Should come and help check for others." He stands and looks up the ladder. He starts climbing unless Gem or another master stops him. In fact he'll go through the hatch, busting a lock with his smithing hammer if need be unless stopped.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, As far as Fixit is concerned, any magic item is any other magic item he can make. On account of the Disenchant class feature that lets him break items down into components. On that topic, I'm fine with y'all taking advantage of Fixit. As long as it's not too overmuch. He's not too bright. So if you want to take the expensive stuff first, he won't mind. He'll willingly and happily make you guys items at cost. If someone wants to teach him a lesson in the value of money, that's cool too. He would guess he could also resize things. I'd leave cost for that up to GM.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Fixit doesn't seem interested in any of the objects or money. At least not right now. Maybe he knows he didn't earn it. He does pick up a simple loop earring, not worth a whole coin and looks at it, turning it over in his hand and sniffing it before just putting it through his ear like it was nothing. With this done he drops the curious expression and goes back to sitting and smiling. The funny thing is that his ear almost didn't bleed at all. Just the slightest twinge of red is visible before it dissappears. He seems oblivious to the girls' avoidance of him.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "Fixit is Fixit. And Angel is Smith. Fixit can dig hole for Master's person. Fixit it good at digging holes. Old masters made Fixit dig holes, but Fixit can dig faster when old masters weren't watching." He 'sits.' Which for a dog person means crouching and wagging tail as he looks up at his new masters.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, It gives a +2 against compulsions as the Birthmark trait he has it for. And the character at the top changes like a wheel turning when his Propitiation trait is decided in the morning. Just ties in to his traits. Nothing big.
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, "I'm fairly certain that the envoy were simply trying to explain in terms he would understand. He was around twelve at the time and, as you know, even the smartest gnolls aren't the brightest creatures. Having "friends" or "allies" isn't something he understands yet. At least he will be loyal to you, if a little bit... eager to please. I guarantee anything he would do for you is nothing compared to what the others have done to him over the past five years." The small angel (that actually does resemble one of Sarenrae's host now that he mentions it) explains his situation as the gnoll talks to the slaves. "Fixit can show you the way out when the new masters are ready to leave. Fixit has to make sure there are no more people or old masters."
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, Ya. Dense is another word that helps. I actually have a chart for the god, servant, gift, symbol. And it also includes what aspect of the propitiation trait each is. I had originally planned for them to each give him one of his six stats, but then I realized, who would have to be the jerk to stick him with that wisdom score...
M ΩGnoll Oracle/Artisan5
Stats:
HP50/50, EP4/4, AC21 (vsmtl 23), FF12, TC12, DR10/Mgc, FH2, Frt+2, Will+2, Ref+2, Init+2, CMB+8, CMD18, Grpl+14, grpleCMD24, It's about as short as Holly's is, if you remember. It's too short to move and the pattern is rather definite. It also helps that he's oddly very well groomed somehow. The only place his fur is longer than that is under his chin, his hair, and the black mane like stripe down his back. And of course his tail has longish fur. |