| Firebeard92 |
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So, as many have noticed, the elemental blast feature is a bit wordy and basically comes out to them being unarmed attacks that are not actually unarmed attacks. Also, they each have two stat blocks to represent a melee and ranged version. I appreciate the intent of this, but it seems to me that this could be simplified a fair amount.
My first suggestion is to simply use one stat block and have them all be ranged unarmed attacks. Ranged attacks already provoke attacks of opportunity, which the melee versions currently do anyway due to them being Impulse abilities. These are blasts and that makes me think ranged anyway.
Second suggestion, give the blast attacks the Impulse trait as a weapon trait. Meaning it can only be used after Gathering an Element and allows Con to be used for the attack roll. As for other traits; allow earth and water to keep forceful and sweep respectively; add propulsive to all blasts, while bumping earth to a d10 so that it can maintain the damage over the others. Additionally, I think air could be bumped up to a d6 with range dropped to 90' range and be fine.
Third, alter the Flexible Blasts feat to be a feat that grants extra traits to various blasts so that they can expand their utility. Air getting Versatile (electricity), Fire getting Deadly or Scatter, Earth getting Shove or Parry, and Water getting Versatile (cold) or Trip.
This sets Gather Element as an action similar to entering a stance to gain the associated unarmed strike through the Impulse trait. Which they can then use their key ability for on their attack rolls. This also boosts the damage output for the class's primary offensive ability and provides a way to extend the options for the blasts via Flexible Blasts.