HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
"Not really... once they succumb to the affliction, there isn't much (if any) hope. Maybe holy water would help? It's mostly the person's inner strength to retain their humanity that fights it off. In Cheliax, the people who were afflicted and turned were either weak-willed or didn't oppose the transformation, but that's all I know about it."
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
"What do you think he meant by 'not the entire party made it back'? That they lost a few members? or that they didn't come back with all their faculties or parts intact, perhaps?
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
"Miss Wibeke, a personal favour from a Venture Captain has a substantial value in and of itself, the added value of keeping what we find is a bonus, really." Turning to Lauranna. "Miss Lauranna, that is most wise. I'd recommend we avoid the saki... Tian wine made from rice... it's very strong and sneaks up on you."
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
Fextor is dressed down (but still appropriate) in his courtier's clothes. He has his Chelish Diplomatic Corps membership medal polished and pinned to his chest. His clothing is trimmed in the black and red of Cheliax. He looks around to see if any of his faction compatriots are in attendance and also if the Paracountess is here, if she is, he'll try to greet her later and ask if the snow gems of the Irrisen Witches that he retrieved were useful. He smiles here and there making and exchanging pleasantries with those who seem willing to engage him. Morvyn is certainly avant-garde. Such excess.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
Ok, I read the Gameplay and Discussion threads of Intro to Lore.
For the record, where I live a pop is a carbonated drink and as a verb it means to punch or throw. Pop him in the face. Pop a loonie in the snack machine. I found the Day Job table in the Guide to Pathfinder
A 14 entitles me to 5 gp which I'll add to my dossier. Second Day Job roll 1d20 + 6 ⇒ (15) + 6 = 21
What am I entitled to for reading the thread? Also I need to convert my gold to platinum or something less heavy to get back down to light encumbrance
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
A Festival? Ok Social function it is then. Have to break out the finery, responding to Ser Leblanc. Cheerily, engaging Morvyn.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
@GM Brayden: "New Players MUST read the first thread" Which thread are you referring to? ahhh... just figured it out the Intro to lore gameplay thread I get credit for the first adventure just by reading the gameplay?
wicked cool Also, I never was told what the results of my Day Job roll was from my last adventure. I rolled a 14 after mods.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
A gnome hurries in and you would have sworn you saw a flash of flame in his cloak.
My name is Fextor Babbletrix, junior counsel for the Chelish Diplomatic Corps here in Absalom.
You find something intangibly, but eminently likeable about him.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
Seeing that Bud is distracted by the spots, Fextor turns and starts to incant while still being wary of Bud. Casting Burning Hands defensively towards the NorthWest which will catch Grud and Enrik in the cone.
fingers of flame fly from Fextor's hands singeing Grud and Enrik.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
Confronted with an opponent right in front of him. Fextor dodges and weaves while attempting to cast Flare (cast it defensively)
and loses the spell.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
I think not. All of us are your prisoners or none of us are your prisoners, you do not get to decide the rules of hospitality and amend them as you see fit. Our charges are our charges not yours and if you have orders to the contrary from who do they come?
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
My name is Fextor Babbletrix. Very kind of you to share your home with us. What's for dinner?
Fextor fires off questions at rapidfire pace to leave the impression that he's a typical annoying gnome and keep any strangers thinking that he's "the stereotype" thereby underestimating him.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
Fextor pulls out one of the eyes of the doll and puts it in his satchel. He then asks the goblins.
hmm... this might be a place she'd watch... Fextor casts Detect Magic and starts investigating the snow near the perimeter (on the ground and on the trees) looking for something.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
Witchcraft? Well that's within my field of study. Fextor gets to his feet, his muscles twinging at the exertion. He casts Detect Magic and investigates the exterior of the hut moving around to the western entrance.
HP 7/7 AC 13 CMD 10 Touch 13 Flat 11 (Unarmed)+0;1d2-1 F +1 R +2 W +2 INIT +2 Perc +2 CMB -2
Konnar, can't you see this troll is smarter than the average troll?
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