Axebeak

Feustus's page

98 posts. Alias of Nohwear.


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Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

To elaborate on my earlier post, I figure that I am head of volunteer group that deals with silver emergencies.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I will try to round up the silverless club as quickly as possible.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Since we will be ending the session soon, I will ask for the opinion of you lot. Should I up the damage of my pets, or create an assistant? This will have a big effect on what I do during the down as I may need to discreetly collect the remains of the pirates.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I certainly have a lot of information to digest.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Slight correction, my default form is were. I am almost neve in my human one.

I stuff the Ex-monk back in his jar if I have time. Then I assume my bird form and get the heck out of dodge. Assuming that none of my companions are in obvious danger that I do not think that they can get themselves out of.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I go over to the captain's body and "pick his brain." The best way to describe the experience is a guilty pleasure. Something that you enjoy despite your self.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I am just waiting to see how things go down in the hold


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Frogfoot, you never answered my questions. Do I have a chance to down a healing potion before all hell breaks loose?


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Landing Roll: 1d4 ⇒ 3

Damgae: 1d6 ⇒ 4


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Seeing as the others are here to help, Kazuya, guard me.

Control: 2d6 + 2 ⇒ (1, 3) + 2 = 6

At least I get to level when we get the chance


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Assuming that I can speak, Try not to damage the brain.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3
DM Frogfoot wrote:

Feustus: You struggle, but the cat-faced sailor has you in his clutches. He laughs evilly as he lifts you up to his face, his fangs exposed, but your zombie collapses against him from behind! Without your mental guidance able to direct him since you're momentarily stunned, the zombie merely acts as a zombie normally does...it seeks to consume the flesh of the living.

Snarling, the sailor drops you to the deck and struggles with the zombie! What do you do?

I summon all of my strength for a mental command, KILL!!!

Command: 2d6 + 2 ⇒ (3, 5) + 2 = 10


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Do I see the elemental boat? If so, can I control my fall enough to at least land where they should be able to find me?


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Ray Damage: 1d6 ⇒ 6


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Next-Level Taunting: 2d6 ⇒ (1, 5) = 6

So, what important thing did I miss when I was engrossed with my taunting?


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I want to play up his anger and frustration. Get to to focus so much on me that he is not thinking about where he is going.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

What attribute would it be to try and trick him into running back into my zombie? Int, Dex, and Cha all seem appropriate. If given a choice, I would use Int.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Shapeshift Dodge: 2d6 ⇒ (4, 6) = 10


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

What is it to try to shapeshift out of the way. I assume defy danger, but what attribute?


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Finish him!

Zombie Attack!: 2d6 + 2 ⇒ (2, 2) + 2 = 6

Zombie Damage: 1d6 ⇒ 2


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

So unless I missed it, I was left hanging with ordering my zombie to intercept the sword attack.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I feel that now is as good a time as any to remind the GM of my ability to literally pick the brain of the dead. Just a heads up at this point.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Intercept: 2d6 + 2 ⇒ (4, 6) + 2 = 12
I order my zombie to protect me. The above roll assumes Defy Danger Int.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Lets do this quick and quiet
Attack Command: 2d6 + 2 ⇒ (3, 1) + 2 = 6
Zombie Damage: 1d6 ⇒ 4


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Alright, what is the best course of action so that we can stop having two parties. I have been trying to figure this out, and it only seems to have made things worse.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Ok, I got WAAAAY behind over the weekend, can someone tell me what is going on with me?


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

sorry forgot


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I just though people might like to know that there is a DW bundle of holding going on right now.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Stealth, Feustus: 2d6 - 1 ⇒ (4, 6) - 1 = 9
Stealth, Zombie: 2d6 + 2 ⇒ (1, 1) + 2 = 4


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

We will cautiously move to the lower decks. My first objective is to connect with the others.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Did I miss a prompt, or Am I just waiting for the others to catch up?


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I think Feustus is still of the mind set that it is better that they fear us.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I will start with one less power.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I try to find a good spot to sneak aboard. Assuming that works, I reanimate the fallen monk.

Reanimation: 2d6 + 2 ⇒ (3, 1) + 2 = 6


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I will circle the ship. I will start far and loose. I will tighten and get closer, until I seem to be spotted. I will come up with a new plan then.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I will go see then.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Sorry that I am late, I had some visitors to "dissuade."


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

That works for me


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Come to think of it, I am concerned that most of my success tonight was because it was dark. That my dark feathers gave me a necessary edge. Also, all of you were asleep when you were summoned. I was working.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

It will be cramped, but I am willing to offer my house as a place to rest. Just don't get to nosy.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

It does seem a good time for that. Probably with the next "session" picking up after we rest.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I have seen the captain. She had written a letter. She was moving to the window when I left. So, she might have sent it some how. I then describe the captain as best I can remember.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

If need be I can sacrifice some of my collection to actually do the deed


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

To the lighthouse then.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I return to the inn.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

All right, So I am continuing to circle the boat. I am prepared to leave if they attack.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

In that case,yes I land on the crow's nest.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

On the pier, near the ship. I am trying to give the impression that I am just a curious bystander.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I land and assume my "normal" form. I then call out Ahoy! I am sorry if I startled you! I getting a stretch!


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Sorry everyone, yesterday was a bad day

I circle the area to keep an eye out for trouble.

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