Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I thought you looked like that after a night of too many ales...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Dexter: That's a +1 to both attack and damage rolls, correct?
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
What are we doing? There have been no posts for days...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Assuming I move first...
Charge to AB-6 and attack with longsword:
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I am ready to fight, with shield and sword ready...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Perception: 1d20 ⇒ 12
Stealth: 1d20 ⇒ 6
Knowledge (dungeoneering): 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge (engineering): 1d20 + 7 ⇒ (1) + 7 = 8
Survival: 1d20 + 5 ⇒ (8) + 5 = 13
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
We may need an appropriate tool to get through the wall. Did any of you notice something like a sledgehammer or a pick lying around in the glassworks? That would help make getting through a simpler task. If the answer is no, perhaps we should borrow or buy one on the way.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Let me know when the rest of you are ready, and we'll see what is down below the glasswork factory. Tsuto's "Love" is a monster, trying to sacrifice the living to turn herself into some kind of demonic monster. This must be stopped, and stopped now!
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
There is still a danger here in town if there are beasts under the Glassworks. I say we go down there are deal with that threat before we look into tackling something like a fortress. At least that way we can be assured the town is safer.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I will be on business travel 8/7 - 8/14, but will have a netbook so I should be able to check in at least once per day.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I have a tear in my eye...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I advance to Arthur's position to back him up. Go ahead...open it.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
(Louder whisper): Thalrik...What do you want us to do?
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I peek around the corner and see Thalrik listening at the door. I set Tsuto down on the floor, and ready my shield and sword. (Whisper) Hey, Darlin, I think we are not alone down here...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I hoist Tsuto over my shoulder and carry him down the stairs and into the tunnel, staying back aways from the rest of the party to avoid making too much noise...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Load up the stuff, Darlin, we'll sort it out later.
I take a cloth sack from my pack and pull it over Tsuto's head, and secure it with some string. There. You can lay here and think about your situation while we investigate this building. We aren't done with you yet!
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Considering my recent fortunes in combat, I will take one of these cure light wounds potions. Thalrik, what do you think about this silver ring? And Dexter, you probably want this flute?
I put on a display of military prowess with my sword, and talk to Tsuto in an attempt to Intimidate him, weaken his resolve and influence his attitude. If successful, he will act friendly toward me for 1d6x10 minutes.
Intimidate: 1d20 + 5 ⇒ (17) + 5 = 22
A successful roll will equal or exceed 10+Tsuto's HD + his Wisdom modifier.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I think we defeat the enemy, become fabulously rich, and retire to a life of ease and comfort. Isn't that how the story goes?
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
While Arthur is talking to Tsuto, I walk over to Thalrik and quietly hand him Tsuto's amulet. (Whisper) What do you think this is?
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
While tying up Tsuto, I will also examine him to see if he has any concealed weapons or valuables, and I will remove that strange amulet he is wearing.
Perception: 1d20 ⇒ 10
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Round 6
I get out my rope and begin tying Tsuto up with it. I bind his hands behind him, then his feet, and then pull the rope to make his hands and feet taught together. Then I pull a sack out of my pack and put it over his head.
Might take more than one round to accomplish...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Round 5
On my turn I will stand up and re-equip my weapon and shield, which will constitute all the actions I can take (I think).
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I shouldn't have spoken - I'm unconscious...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
With no posts since Thursday, is this game dead?
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Round 4
1d20 + 2 ⇒ (10) + 2 = 12
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I am charging to F10 and attacking Tsuto:
Prepare to pay for your crimes!
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Assuming Thalrik is still delaying...
I again attack the goblin at E-8. 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 That deals a solid blow for 1d8 + 4 ⇒ (8) + 4 = 12 12 points of damage!
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Since Arthur's tranformation has squeezed me into the goblin at E-8, I shall attack it!
Attack: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Reflex Save: 1d20 + 1 ⇒ (20) + 1 = 21 Natural 20! Woohoo!
Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
You are the anvil! I am the hammer! Iomedae protect me! I will forge peace upon your souls!
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I shove against the door with an "aid another" assist from Arthur to see if we can break it open.
1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
That probably doesn't budge it, but we can try again...
1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
This sucker is stout!
1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I draw my longsword, check the snugness of my shield, and proceed down the hallway with the other members of the party.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I put my shoulder to the door again, and see if I can get it to break open (which should be somewhat less noisy that banging on it with a weapon)...
Strength: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I look at Dexter, grin, and shrug my shoulders. Then I place a shoulder against the door and see if it budges...
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Perception: 1d20 ⇒ 9
Aren't the clouds beautiful today?
I am going to try and force the door open. This is pure strength skill check to break the door, not a weapon strike that deals damage.
Strength: 1d20 + 4 ⇒ (16) + 4 = 20
That should be sufficient to break a simple or good door open.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Use the ooc command in brackets (ooc text /ooc). Then it looks like:
Use the ooc command in brackets.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Just tell me where you want me. It probably is a good idea to stick together.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
"Free" and "Hit Points" are some of my favorite words!
1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Great Googly Moogly!
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Hmmm... It would be a great shame if Ameiko is a victim of foul play. Let's go see what is happening at this glass factory. I will cover the back door. If I hear the sound of fighting from your direction, however, I will proceed to the front entrance with haste.
I loosen the hilt of my longsword in its scabbard, don my shield, and head out the door toward the factory.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Roll for level 2 HP:
1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Good thing I have strong constitution!
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
During our conversation I would agree with Shaylelu that someone or something powerful is organizing the goblin tribes. Goblins are generally known to spend more time fighting amongst themselves, and are not the bravest creatures. Somehow this is tied into the theft of the remains from the crypt, but how they are connected is certainly a mystery to me at this time.
When the ladies leave I wish them a pleasant evening, and make my way to my room for another night of rest.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
This is most excellent, and a fitting end to an exciting day!
My flight got cancelled last night, so am still negotiating airports! Will get my character advanced, etc. when I finally get home, hopefully tomorrow.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Round 2:
I will move to D2 to flank the boar, and try to spear it.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
Sorry I'm late - had trouble accessing wifi during my trip.
Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
I will move adjacent to Arthur and ready my boar spear and also get into a brace position.
Male Human Level 2 Fighter - HP 26/26 AC20 Init +7
I retrieve my new boar spear from my room, and hold it out for review.
Now is a good opportunity to show you all the very fine boar spear I acquired at the Red Dog Smithy. The proprietor is most grateful for our assistance in helping to defend Sandpoint -- see, he even engraved my name on the weapon, at no charge! He is even offering a discount to us on his wares. A fine gentlemen, and I highly recommend the Red Dog if you are thinking about acquiring any weapon as fine as this.
To Aldern: I am eager to go on this hunt! Lead the way!
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