Feral's PFS NPC's page

184 posts. Alias of Feral.


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F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Remove this one too please!


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Thanks for picking up the game Shifty.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

I'll chip 256 in for the resto as well.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Alex can you step back after you attack.

Kyra charges into the fray and brings the thunder!

Attack: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

I'm putting it on myself. It's time for this strong independent woman to get shit done. =P


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra changes from channeling Sarenrae's grace to her goddess's wrath. Bull's strength.

"You are a wicked woman. You deserve what comes next."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

I'm happy to chip in for the raise.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra continues to channel her goddess's grace. Last one. =(

Channel #5: 2d6 ⇒ (6, 1) = 7


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Everyone is still hurt!

Kyra continues to channel her goddess's grace.

Channel #4: 2d6 ⇒ (6, 3) = 9


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

In a desperate effort to keep her companions on their feet Kyra channels again.

Channel: 2d6 ⇒ (2, 5) = 7


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Hearing her companions in the other room struggling Kyra moves to the corner and channels again.

Channel: 2d6 ⇒ (3, 1) = 4

Spiritual Weapon: 1d20 + 7 ⇒ (2) + 7 = 9
Force Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Last round of spiritual weapon.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Oh, I thought it was usable at range. In that case I'll just channel and exclude the baddies.

Channel: 2d6 ⇒ (6, 3) = 9


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Unsure if she can even help the strange ghost-warrior, Kyra gestures calling down her goddess's blessing.

Rebuke Death: 1d4 + 2 ⇒ (3) + 2 = 5

Spiritual Weapon: 1d20 + 7 ⇒ (17) + 7 = 24
Force Damage: 1d8 + 1 ⇒ (5) + 1 = 6


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra continues trying to put the swashbuckler back together.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Spiritual Weapon: 1d20 + 7 ⇒ (5) + 7 = 12
Force Damage: 1d8 + 1 ⇒ (6) + 1 = 7


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra moves to heal the battered swashbuckler with her wand while her conjured blade continue to do work.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Spiritual Weapon: 1d20 + 7 ⇒ (18) + 7 = 25
Force Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Confirming: 1d20 + 7 ⇒ (16) + 7 = 23
Extra Force Damage: 1d8 + 1 ⇒ (8) + 1 = 9


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra chants a prayer and gestures conjuring a weapon of spiritual force to attack the monster.

Spiritual Weapon: 1d20 + 7 ⇒ (14) + 7 = 21
Force Damage: 1d8 + 1 ⇒ (4) + 1 = 5


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

If the enemies are fleeing Kyra will just delay.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Seeing that the swashbuckler was still badly injured, Kyra chants a healing spell and lays hands on him.

CMW (previously bulls strength): 2d8 + 4 ⇒ (8, 6) + 4 = 18


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Noting Alex's dire state, Kyra channels her goddess's healing grace. Ignoring up to two injured enemies.

Channel to Heal: 2d6 ⇒ (6, 4) = 10


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Good question.

10774-21


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Email: feralascendant at gmail.com

1d20 ⇒ 2


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Ah. In that case...

Kyra brandishes her blade at one of the guards. "Hold!"

Hold Person DC 15.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Recognizing her own dwindling resources, Kyra holds her ground for now.

Delaying.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Sweet. Thanks.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra frowns in silence, torn between her duties to put the ghosts to rest and her duties as a pathfinder.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

"Whatever advantage is gained from attacking via the rear will be lost with the time it takes to cut our way through these bars. Let's enter from the front."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

"Are any of you skilled with mechanisms? We could try rigging the door to make bringing in reinforcements difficult."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra binds the prisoner (if there is one) before joining the others in searching the bodies.

"Do any of them still live? If so I can mend their wounds so we can question them."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Feeling restored Kyra brandishes her blade at the remaining zealot. "Surrender! You are defeated!"

Hold person - DC 16 will or be helpless.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

It looks like I'm the only one seriously hurt.

Kyra retreats a step and casts a more powerful healing spell to mend her wounds.

CMW: 2d8 + 4 ⇒ (8, 3) + 4 = 15


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Still badly wounded, Kyra channels healing power again.

Channel: 2d6 ⇒ (2, 1) = 3


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra winces from the injury. She responds by channeling her goddess's soothing light. Excluding up to two bad guys but I think there's only one bad buy in range.

Channel to Heal: 2d6 ⇒ (1, 5) = 6


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Inspire actually does stack with bless partially.

Quote:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Emphasis mine. So the attack bonus stacks but the bonus to saves doesn't.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra draws her blade and nods to her companion. "Strike down these fanatics!"

Bless. +1 morale bonus to attacks and will saves vs charm/fear.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra clutches her holy symbol tightly when Lolly's companion 'appears'. Servants of the Dawnflower often made it their responsibility to personally put the undead to rest but her duties as a member of the Pathfinder Society sometimes came before that. Instead she watches the creature closely as introductions are made.

No prep to do here.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

I'm indifferent. Those are all decent suggestions. If I have to pick one I say we head to the pier.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14

Kyra watches in dutiful silence.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

"Perhaps some rest for now", Kyra suggests. "We'll resume tomorrow refreshed and renewed."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

As Lolly speaks, Lyra watches the man closely for signs of falsehoods.

Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra will stick to aiding Lukaas.

Diplomacy Aid: 1d20 + 9 ⇒ (10) + 9 = 19


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra is initially frustrated when she reconvenes with the others but is quickly relieved to learn that Alexandre has had more luck.

"Well done sir. Might I suggest we visit the docks next? Typically the waterfront is an unwelcome place to visit after sundown."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

It looks like Lukaas has the highest diplomacy.

Kyra backs up the bard while he works the crowd.

Diplomacy Aid: 1d20 + 9 ⇒ (4) + 9 = 13


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

"A solid approach", Kyra says as she tucks her holy symbol down into her vestments. "Care to lead the way?"


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Kyra bows to the halfling woman, deep in a state of peacefulness that often comes with her morning prayers.

"Thank you. May the Dawnflower's warmth shine down upon you."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Despite her celebrity, Kyra remains ever humble. Dressed in her Sarenrae vestments over glimmering mail armor, she's the spitting image of a priestess of the Dawnflower.

"Kyra of Sarenrae", she offers in greeting to her peers. "I will pray to my goddess for success in our mission to come."


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Sounds good.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Ezren hustles forward and brandishes his crane calling down another burst of colorful glitter.

Using arcane bond for another glitterdust.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

"Damn!" Ezren shouts as the darkness robs him of his senses. "Without sight we're vulnerable. Spread out!"

The old mage brandishes his cane and chants another spell, gifting the party with magical celerity.

Haste on everyone.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

Unlike the dwarf and the aasimar, Ezren can't see in the dark so he chants a cantrip and enchants August's axe with glowing light.


F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'

"A bit of elven lore is always welcome", Ezren suggests.