F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Alex can you step back after you attack. Kyra charges into the fray and brings the thunder! Attack: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Hearing her companions in the other room struggling Kyra moves to the corner and channels again. Channel: 2d6 ⇒ (3, 1) = 4 Spiritual Weapon: 1d20 + 7 ⇒ (2) + 7 = 9
Last round of spiritual weapon.
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Unsure if she can even help the strange ghost-warrior, Kyra gestures calling down her goddess's blessing. Rebuke Death: 1d4 + 2 ⇒ (3) + 2 = 5 Spiritual Weapon: 1d20 + 7 ⇒ (17) + 7 = 24
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra continues trying to put the swashbuckler back together. CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Spiritual Weapon: 1d20 + 7 ⇒ (5) + 7 = 12
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra moves to heal the battered swashbuckler with her wand while her conjured blade continue to do work. CLW: 1d8 + 1 ⇒ (3) + 1 = 4 Spiritual Weapon: 1d20 + 7 ⇒ (18) + 7 = 25
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra chants a prayer and gestures conjuring a weapon of spiritual force to attack the monster. Spiritual Weapon: 1d20 + 7 ⇒ (14) + 7 = 21
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra binds the prisoner (if there is one) before joining the others in searching the bodies. "Do any of them still live? If so I can mend their wounds so we can question them."
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra winces from the injury. She responds by channeling her goddess's soothing light. Excluding up to two bad guys but I think there's only one bad buy in range. Channel to Heal: 2d6 ⇒ (1, 5) = 6
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Inspire actually does stack with bless partially. Quote: Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Emphasis mine. So the attack bonus stacks but the bonus to saves doesn't.
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra clutches her holy symbol tightly when Lolly's companion 'appears'. Servants of the Dawnflower often made it their responsibility to personally put the undead to rest but her duties as a member of the Pathfinder Society sometimes came before that. Instead she watches the creature closely as introductions are made. No prep to do here.
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra is initially frustrated when she reconvenes with the others but is quickly relieved to learn that Alexandre has had more luck. "Well done sir. Might I suggest we visit the docks next? Typically the waterfront is an unwelcome place to visit after sundown."
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Kyra bows to the halfling woman, deep in a state of peacefulness that often comes with her morning prayers. "Thank you. May the Dawnflower's warmth shine down upon you."
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
Despite her celebrity, Kyra remains ever humble. Dressed in her Sarenrae vestments over glimmering mail armor, she's the spitting image of a priestess of the Dawnflower. "Kyra of Sarenrae", she offers in greeting to her peers. "I will pray to my goddess for success in our mission to come."
F Human Iconic Cleric 4 | HP 35/35 | AC 17 (FF 17 Touch 10) CMD 15 | Init +0 | Fort +6 Reflex +3 Will +9 | Per +4, SenMot +4 | Spd 30'
"Damn!" Ezren shouts as the darkness robs him of his senses. "Without sight we're vulnerable. Spread out!" The old mage brandishes his cane and chants another spell, gifting the party with magical celerity. Haste on everyone. |