Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Fenn pokes his head back into the room. "Great job Malthu, I didn't quite know how to deal with that big pile of goo. I guess when in doubt, smash it out!" Propping Rurik on the wall outside the room, Fenn slips back and searches the room for anything of value or importance. Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Rurik is paralyzed correct? Fenn looks into the room to make sure the others are still up. He checks to make sure Rurik is still still alive. Laughable Heal skill check. : 1d20 + 0 ⇒ (19) + 0 = 19 woot! Fenn won't mistakenly use his last spell to heal him. Lol
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 still thinking bug out is the option. I'm thinking Malthu and Toorg are the only two that would have a chance of getting out if engulfed. "Good idea, some cover fire might help. I'd say aim for a soft spot but well... you know. ""
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 "Desna's wings be with me!! I'll try to get Rurik outa there. " Fenn slips back into the room and tries to grab Rurik by what ever body or beard part closest to the door and drag him out.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 oh s$+$. Close the door close the door!!!!! Kn:dungeoneering: 1d20 + 6 ⇒ (5) + 6 = 11 Not knowing or quite understanding this strange "creature"? in front of him, he steps back into the doorway and beckons anyone else in the room to hurry out so that he can shut the door.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 "Hold up. What are those things?" Fenn points out the objects to Malthu and tries to think if he's read about or felt with anything like this in the past. He will try to identify these objects. Not sure which knowledge skill it would apply for?
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Perception: 1d20 + 6 ⇒ (14) + 6 = 20 Fenn moves into the room and takes the room in quickly, his eyes darting from crevasse to shadow alike. Fenn will be just left of the inside of the door looking further into the room. As Malthu moves forward, so does Fennrick.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 We are here so let's check out the doors in the troll room. After considering the loot for a moment, Fenn pockets the thieves tool and disguise kit.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 It seems we may be dropping from combat. Romar, did you want to do anything before that happens? Fenn cautiously returns to the others, making sure to not be attacked from behind. He is concerned the troll may still be alive and fighting his new friends.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 I'm good either way. Fenn has stopped chasing unless more show up. It may be time to bot Roos's turn so we can continue. I will be out of communication this weekend. Should be back Sunday.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Was waiting to see if there was any resolution with Malthu. So by my estimation, how far is Daktani from me? Standing up is a move action, he wouldn't be able to 5 step since he is moving. Fenn doesn't have combat reflexes feat so no second AoO for when Daktani runs away. So the furthest I see him being is 20-40 ft away depending on his movement speed. Would that be accurate?
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 ok so troll down, not sure if needs acid or fire to finish. Dakani down and at least severely wounded (thinking we need to take him for questioning?) Roos and Malthu still to act this turn. Fenn calls out from down the hall "Someone give me a hand with this one, my spells about to wear off. "
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 "Where are you going? The party is just getting started. " Fenn says as he stabs for Dakani's kidney. Technically Dakani was still under the Laughter spell for one more round. It's up you if you want to adjust or not. If you do, just use my AoO for my turns attack. AoO: 1d20 + 2 ⇒ (18) + 2 = 20
Confirm: 1d20 + 2 ⇒ (3) + 2 = 5
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Seeing Toorg get trapped Fenn decides it better that the half orc not escape. He ducks under Toorg bark covered legs "Pardon me big fella, we will get you outa there in a few moments... " Clearing the rest of the distance between himself and Dakani, he lunges at the "but I have to make sure this guy gets my point. " The Mock effect ends on the troll.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
So close to awesome oh well.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Fenn tries to position a strike on Daktani as he nimble rolls between him and the troll but is unable to find an opening. He decides when the orc is escaping though to try to do something about it. While still insulting the troll, he steps away and tells a horribly corny joke, but there seems to be an undercurrent of magic behind the words. To the troll, "Hey Greenie! Don't you have a bridge or something to go hide under? You're beginning to bore me!" Calling after Daktani, "Hey Toorg! Our new friend must be afraid of you, he's trying to LEAF!"
I'm not sure but it says if his type is different that he gets a +4 vs the spell. We are both humanoids I think he just has a different subtype. Is that correct?
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Awesome. Roos should be good for the moment. Mocking Effect: . If its saving throw fails, the creature is angered by the performance and seeks to harm the prankster. While the prankster maintains the mocking, the target takes a –2 penalty on all attack rolls and skill checks until it has successfully attacked the prankster with a melee or ranged attack, or has harmed the creature with a spell that deals damage.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 As the orc moves up on Malthu, Fenn deduces the answer to his question. "Big guy for me then. " Approaching the troll Fenn whistles mockingly like he would for a dog at the troll.
Giant:
"Looks like you're on a diet today bud. The only thing you'll be eating today is an acid flask. Now come on little doggy, come get some. " he says right befor tumbling under Toorg to a more strategic position. Move Action - Acrobatics to move into flank for Malthu.
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9 vs Daktani's CMD looks like Daktani gets an AoO on Fenn
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Malthu is first, Fenn will go next, Rurik Toorg and Roos are in the middle, and Romar is last. As Malthu is starting his descent Fenn calls on his gnomish heritage to bring forth four small orbs of fire. The orbs follow the ladder into the darkness illuminating the ladder and anything on the shaft with torchlight. The torchlight is staggered in such a way to illuminate up to 80 ft of ladder and 10ft radius around the ladder. .
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 "If something is down there waiting on us, maybe it won't expect us from this direction. I'm game for going down. Just a warning though, if we do get ambushed on the ladder things could go badly." Fenn looks to the others to make sure everybody is on board with the plan. we need to decide climbing order as well. Fenn will go down in any order needed. He can bring up the rear or go down stealthfully first. Whichever the group decides.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Fenn standing back watching Malthu struggle with the door finds the restraint not to heckle the large man. Thinking to himself "Come on Fenn, the big fellas had a hard go of it lately. Cut him some slack. I'm sure the shoe will be on the foot eventually. Besides, it I was trying to open that door we'd be here all week" As the trap door opens, Fenn steps up and looks down into the hole. Can we see the bottom or does the ladder fade into the darkness?
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 will save: 1d20 + 3 ⇒ (17) + 3 = 20 "Nicely done sir. Does anyone happen to have a pry bar? I can try to get this hatch open while you guys retrieve our companion. I promise I won't go anywhere without you guys." Looking down at the hatch, Fenn calls down "Hello!? Are you in there!? We're here to help?!" He takes a second to listen for a response. hes not aware of the call for help was a function of the haunt or not.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 After thinking on a few books about exorcism and burial rites, Fenn calls to the cleric "Rurik, this room is soaked deep with dark energy. You can cleanse it by focusing your gods energy against it. "
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Oh, interesting. That's the first time I've come across that mechanic. Knowledge Religion: 1d20 + 6 ⇒ (8) + 6 = 14 not sure if that's a success or not lol[. If it is a success, before Fenn calls after Malthu, he will tell the others what he's found out and direct Rurik how to dispatch of the threat. Fennrick looks up toward the fleeing Malthu "Where are you going big guy? They're just a couple of ghosts. They wont hurt us... I hope. We gotta get this door open."
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Assuming the call for help came from the trap door Fenn thinking the room to be clear of danger moves the bed and inspects the trap door for... traps. Looking back to the others "I think the room is clear. There seems to be a door in the flor here. " Searching for traps: 1d20 + 6 ⇒ (4) + 6 = 10 Oblivious to anything but the most rudimentary of traps Fenn tries to open the hidden door if it is not locked.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Uncharacteristically silent, Fenn cautiously enters the room. Stayin to the edge of the wall he tries to move quietly. As he moves through the room he will try to get a better look looking behind the altar and under the beds. Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
he will go left through the doors and approach the altar along the outside wall.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Fenn notes the details of the room behind Malthu's open door. Seeing the stairs down he moves to the unexplored door and attempts to open it. "Let's not leave an unopened door behind us. "
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 Fenn had opted to check the cabinet. Fennrick wrote:
It got buried by the healing dilemma.
Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4 "Right now you're Malthu the Sticky" Fenn says while using his new found Mage Hand spell to pick spider web off of Malthu's breaches. "I spose that also explains how that spiderweb held you down for so long. Plague weakness eh?" he says smiling obviously, poking the Half Orc lightly with the hand from a safe distance. Organized Play Character
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Cleric Deck - Zarlova