Stronfeur Uherer

Feliks's page

233 posts. Alias of MisterLurch.


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Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Pretty sure you guys mean Techmarine Feliks or Assault Marine Afan, right?

I would like to use the rules for assistance with a task if that is alright.

Moving swiftly, no more time to examine the engine, Feliks prepares the explosive package, <<Brother Afan, if you would assist me, please, we might finish this task more swiftly.>>

Demolitions (assisted) vs. 46: 1d100 ⇒ 20, 2 DoS (+1 from assistance).

Not sure what other rolls I might need to make.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

May her memory be a blessing. Our hearts are with you.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks turns swiftly but calmly, bringing his bolter to bear on the xenos filth. Rage at the profane creatures floods through him but rather than making his movments erratic, they sharpen his concentration to a monofilament edge. Feliks squeezes the trigger and sends three rounds into the foe.

I am assuming that we are using the clarification on passive solo mode abilities from Rites of Battle and taking Hatred(Tyrranid) for this fight.

BS 49, Hatred(tyrranid)+10, point blank range +30, semi-auto +10.
Semi-Auto Attack vs 99: 1d100 ⇒ 19, 8 DoS, all three rounds hit.
Tearing, Explosive, Pen 4.
Damage #1: 2d10 ⇒ (5, 5) = 10. Replace damage with DoS. 8 + 9 = 17.
Damage #2: 2d10 ⇒ (10, 3) = 13. Righteous Fury: 1d10 ⇒ 9.
10 + 9 + 9 = 28.

Damage #3: 2d10 ⇒ (4, 7) = 11. 7 + 9 = 16

EDIT:

If any genestealers rush Feliks, he will strike at them with his servo-arm as a reaction when they reach 1.5m from him.

Reaction Attack vs 41: 1d100 ⇒ 34.
Damage: 2d10 + 14 ⇒ (5, 9) + 14 = 28 I, Pen 10.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Are the genestealers at point blank range?!


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks wrote:
Aurilous wrote:

My absolute first combat. Please tell me what I got wrong.

[dice=Hit with Point Blank and Full Auto]1d100
BS 40. +30 for Point Blank, +20 for Full Auto, so 90 to hit. 2 degrees of success.

Full Burst wrote:

The character fires a roaring burst of fully automatic gunfire at

his enemies. The attacker must be wielding a ranged weapon
capable of fully automatic fire to take this action.
The attacker makes a Ballistic Skill Test with a +20 bonus.
A dice result of 94–100 indicates the weapon has Jammed
(see page 15). If he succeeds, the attack scores a hit normally.
Furthermore, each degree of success scores an extra hit. The
number of extra hits scored in this manner cannot exceed the
weapon’s fully automatic Rate of Fire. Extra hits can either be
allocated to the original target or any other targets within two
metres, provided none of the new targets would have been
harder to hit than the original target

[dice=Hit 1]1d10+12

[dice=Tearing]1d10+12

[dice=Hit 2]1d10+12
[dice=Tearing]1d10+12

[dice=Hit 3]1d10+12
[dice=Tearing]1d10+12

The genestealers came out, directly at the feet of the astartes. Aurilous already had his bolter pointed at the floor, and just as they reached their claws up to climb out he unloaded his bolter into them. At such a close range it would be hard to miss...though missing would be catastrophic. Still...these were genestealers. Against such xenos, it was standard practice to send veterans in terminator armor to deal with them. And even then it often wasn't enough. To let them close into melee range would be just as fatal to the mission as hitting the plasma chamber.

He grimly fired three shots, one after another, into the xenos filth.

Bolters cannot fire full-auto. Their rate of fire is listed as S/3/- meaning they can fire a single shot or semi auto with a maximum of three hits.

One last note. The horrible mess of a dice expression in my first reply above is the result of using a "dice=" expression and having someone try to reply to it. For some reason, Paizo's code messes up the proper formatting when replying, so it is better to use an ooc tag and put the name of your roll in ooc outside of the dice expression.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Aurilous wrote:

My absolute first combat. Please tell me what I got wrong.

Hit with Point Blank and Full Auto: 1d100d6 - 40 + 30 + 100d6 - 1d6d6d6 + 100d10 + 12d1d10 + 100d10 + 12d1d10 + 100d10 + 12d1d10 + 100d6 ⇒ (3, 3, 2, 6, 6, 3, 4, 2, 5, 4, 4, 3, 2, 1, 2, 5, 6, 6, 6, 5, 1, 1, 4, 2, 4, 5, 5, 2, 2, 4, 6, 5, 3, 5, 3, 4, 6, 5, 5, 4, 6, 1, 4, 4, 1, 4, 6, 5, 6, 6, 6, 4, 1, 2, 3, 1, 2, 5, 2, 2, 2, 2, 5, 4, 6, 2, 3, 4, 5, 5, 6, 6, 2, 2, 2, 4, 3, 3) - 40 + 30 + (6, 1, 3, 4, 3, 3, 5, 6, 2, 1, 1, 5, 6, 1, 1, 4, 6, 5, 5, 1, 3, 5, 6, 1, 3, 2, 4, 6, 6, 2, 2, 5, 5, 2, 6, 1, 5, 3, 4, 6, 5, 5, 1, 1, 4, 6, 6, 4, 2, 5, 6, 3, 4, 2, 1, 3, 3, 3, 3, 5, 6, 6, 6, 6, 4, 1, 6, 6, 3, 3, 5, 3, 4, 3, 6, 2, 2, 5, 2, 6, 6, 5, 4, 3, 1, 4, 3, 4, 3, 5, 2, 1, 1, 4, 4, 2, 6, 5, 1, 5) - (6, 3, 6, 2, 5, 3, 4, 2, 1, 1, 2, 5, 2, 1, 3, 2, 5, 6, 1, 2, 3, 1) + (5, 3, 7, 2, 6, 8, 10, 8, 7, 7, 2, 4, 10, 10, 7, 5, 4, 3, 9, 4, 8, 6, 6, 3, 1, 1, 1, 10, 9, 10, 8, 2, 7, 7, 6, 7, 3, 5, 9, 3, 3, 2, 5, 5, 1, 5, 6, 1, 9, 2, 1, 5, 4, 6, 6, 5, 7, 6, 5, 1, 5, 8, 10, 9, 9, 4, 5, 9, 2, 3, 10, 10, 5, 8, 1, 2, 8, 7, 6, 5, 5, 5, 7, 9, 1, 10, 7, 9, 1, 7, 1, 3, 3, 2, 6, 8, 6, 3, 10, 2) + (4, 1, 5, 8, 4, 6, 1, 4, 8, 2, 5, 7) + (7, 4, 8, 2, 8, 6, 10, 7, 7, 5, 3, 1, 6, 8, 5, 4, 2, 4, 8, 9, 5, 3, 2, 1, 7, 5, 8, 10, 5, 4, 2, 3, 7, 5, 9, 7, 7, 1, 9, 10, 8, 1, 4, 1, 8, 6, 2, 9, 7, 4, 3, 1, 1, 5, 10, 10, 8, 1, 6, 10, 3, 6, 8, 4, 2, 8, 9, 10, 8, 6, 10, 8, 5, 3, 3, 3, 7, 4, 2, 10, 2, 4, 8, 3, 10, 9, 9, 1, 6, 6, 6, 3, 4, 10, 4, 10, 4, 5, 3, 6) + (8, 9, 5, 10, 7, 4, 4, 2, 1, 1, 8, 6) + (1, 8, 10, 6, 6, 8, 1, 3, 9, 1, 1, 5, 2, 4, 6, 2, 7, 6, 7, 9, 7, 2, 2, 8, 3, 9, 4, 5, 2, 9, 3, 3, 2, 7, 5, 1, 8, 8, 7, 7, 3, 1, 7, 1, 9, 4, 1, 10, 2, 6, 4, 6, 6, 1, 8, 5, 8, 6, 6, 9, 6, 10, 6, 10, 4, 7, 4, 1, 6, 1, 5, 9, 5, 4, 7, 3, 4, 2, 6, 9, 5, 6, 9, 1, 8, 5, 5, 6, 5, 5, 4, 7, 10, 9, 8, 5, 10, 3, 2, 5) + (2, 9, 1, 7, 10, 10, 6, 6, 1, 6, 9, 5) + (1, 3, 5, 4, 1, 2, 1, 5, 5, 3, 3, 3, 1, 4, 5, 2, 3, 6, 6, 3, 6, 6, 3, 2, 6, 4, 2, 6, 1, 1, 6, 1, 5, 6, 4, 2, 5, 1, 2, 3, 4, 4, 6, 1, 6, 6, 4, 5, 2, 2, 5, 5, 2, 1, 5, 3, 2, 6, 5, 6, 1, 2, 5, 3, 5, 3, 4, 4, 5, 4, 6, 6, 6, 3, 2, 6, 1, 4, 2, 5, 6, 3, 1, 5, 2, 6, 1, 4, 5, 1, 2, 3, 4, 3, 4, 4, 1, 2, 1, 2) = 2778

Bolters cannot fire full-auto. Their rate of fire is listed as S/3/- meaning they can fire a single shot or semi auto with a maximum of three hits.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

<<It is the large blast area explosive I am concerned with Brother Nemiel. There is risk with any of our projectiles, but we must balance between necessity and acceptable risk.>>


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

With a glance around at the machines in the room, Feliks answers over the vox, <<Brothers, try to avoid using explosives. I do not know where all of the components of this plasma engine are located.>>

With that, he readies his bolter and rips up a section of the floor grating with his mechanical arm.

Str vs 75: 1d100 ⇒ 53.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Initiative: 1d10 + 3 ⇒ (8) + 3 = 11.

Knowing how difficult it would be to be disturbed once he immersed himself into the data of the plasma engine, Feliks chooses to prepare with his Brothers to meet the oncoming threat.

Bringing the missile launcher to the ready, Feliks also checks that his bolter is easily accessible and steps up just behind the others.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

He would mostly be seeking to find out if the strange rhythm would be likely to jeopardize their mission in any way.

Afan's statement is met with a stillness in Feliks. Without turning away from the plasma engine he speaks on the squad vox net, "Brother Scipio, determining the potential impact on our mission of the unusual rhythm in the plasma engine will take some time. I will not be able to respond to external threats. Shall I engage the Engine, or shall I engage the approaching threats?"


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Radavel wrote:

The servo skull interface was a failure. Luckily, the smoking port did not set off the plasma chamber.

The electro-graft was more successful though.

Sifting through accumulated data. There seems to be a lot. Quite a lot of data.

Those in sentry/overwatch stations kindly roll Awareness.

Is this your way of saying keep rolling for the extended test?


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks simply salutes Brother Scipio before turning back to the plasma engine. He moves to a data port at one of the nearby control panels and directs the servo-skull accompanying him to conduct its own analysis.

Connecting his electro-graft to the data port, Feliks tries to get a better understanding of what is wrong with the engine.

Servo-Skull Tech-Use vs. 35: 1d100 ⇒ 87.

Electro-Graft +10.
Tech-Use vs. 46: 1d100 ⇒ 42.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks turns aside from his examination of the plasma engine, "Brother Scipio, the plasma engine is currently active, but with some kind of a problem I have yet to identify; the pulse of the engine is irregular. Perhaps this will aid our Objective, perhaps not. I estimate it more likely that it will be beneficial to our goals."


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

I like the squad modes from Astartes better, but I think the benefit from Emperor is really nice.

Also, Fire for Effect and Regroup are pretty good. I have never used strongpoint.

I think Emperor would be, perhaps, the better choice.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Tech-Use vs 36: 1d100 ⇒ 87.
Not on the primary objective. Using 1 fate to re-roll.
Tech-Use vs 36: 1d100 ⇒ 21, 1 DoS.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Alrighty. Posted in ic. Requisition finished. I assumed that the missile launcher came with a full load of missiles.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Following the beacon that is the Primary Objective, Feliks climbs steadily.

Climb vs 83: 1d100 ⇒ 27, 5 DoS.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

"Brother-Techmarine Feliks reporting for duty. Sir, apologies for the delay. The teleporter must have put me somewhat off target. The Emperor be praised that I found you."

I am finalizing my requisition.

  • How many missiles are included with the missile launcher?
  • Is a Techmarine allowed to requisition a missile launcher?
  • Is there any other equipment the squad needs?


  • Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    If we are to continue playing, I think we need one...


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Anyone still here or are we dead again?


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks snarls at the approaching foe, then shouts a warning to his Brothers, "'Ware all sides, Brothers! The two that fled also return; they hope to surround us once more!"

    Looking about quickly, Feliks searches the sands one last time for anything useful against the foes.

    Search 40: 1d100 ⇒ 61.
    Reroll (Wolf Senses): 1d100 ⇒ 82.

    Finding nothing, he returns his attention to the approaching foes, readying the ancient Relic Blade to carve into the enemies of Man once more.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks spends a moment watching and listening for any sign of where the beast has gone. As Knutr shouts and gesticulates, Feliks growls in frustration, "Be quiet, pup! This fight is not yet over."

    Hightened Senses +10
    Awareness (70): 1d100 ⇒ 78.
    Re-roll from Wolf Senses: 1d100 ⇒ 14, 5 DoS.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Dodge (50): 1d100 ⇒ 59.
    FP to re-roll.
    Dodge (50): 1d100 ⇒ 27.

    Feliks leaps out of the way, then darts back in with a flashing series of strikes from his Relic Blade.

    Size +10.
    Weapon Skill (50): 1d100 ⇒ 18.
    Damage: 2d10 + 7 + 12 ⇒ (8, 5) + 7 + 12 = 32E, Pen 9.
    Swift Attack (50): 1d100 ⇒ 95.
    Damage: 2d10 + 7 + 12 ⇒ (8, 3) + 7 + 12 = 30E, Pen 9.
    Lightning Attack (50): 1d100 ⇒ 82.
    Damage: 2d10 + 7 + 12 ⇒ (2, 5) + 7 + 12 = 26E, Pen 9.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    In the RL deathwatch game I run, I usually treat gang up bonuses a little situationally.

    If there are 12 people fighting on each side, usually it will devolve into a few battles that, while all part of the larger fight, are to a certain extend separate from each other. So I will look at the number of people in each smaller melee to determine if gang up bonuses apply.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Dodge (50): 1d100 ⇒ 100.
    FP to re-roll: 1d100 ⇒ 40.

    Feliks steps nimbly aside from the falling beast, then hacks into it with the relic blade once it lands.

    Size +10.
    Weapon SKill (50): 1d100 ⇒ 48.
    Damage: 2d10 + 7 + 12 ⇒ (9, 9) + 7 + 12 = 37E, Pen 9.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Initiative: 1d10 + 5 ⇒ (2) + 5 = 7.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    As Tiamat's words fade, Feliks responds, likewise on maximum vox broadcast, "For Russ! For the Allfather! Until the Wolftime!"


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks collapses in on Tiamat's position as well on the other flank from Cato, Relic blade coming into a guard.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks disengages from his "opponent" as the door opens, and his eyes narrow as he surveys they area.

    Heightened Senses (Sight, hearing, smell) +10
    Awareness (70-30=40): 1d100 ⇒ 31, simple success.

    When he sees the undulations in the sand, he adopts a guarded stance facing the door, "'Ware, brothers! Watch the sand! Something burrows toward us through the sand!"


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Happy Holidays to you all!


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Narrative is fine with me! :)

    Feliks grins with what what looks to be a battle lust for which the Space Wolves are so renowned, as the other marine comes closer, he tucks a shoulder slightly and makes a short rush to meet him. As they clash he growls quietly in Low Gothic, knowing his words will be heard by the keen hearing of his 'opponent', "I am Feliks of the Space Wolves. Well met Brother."


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    When he sees what looks to be Astartes armor, Feliks stops his forward rush and tries to study the approaching foes closely for any signs of Chaos, madness, or them not actually being Space Marines.

    Exceptional Hearing, Sight, Smell.
    Awareness (70): 1d100 ⇒ 57, 2 DoS.

    Feliks stops where he is and brings his relic blade up to a Defensive Stance

    EDIT:
    I forgot that he was not wearing his helmet. I modified the post to reflect no auto-senses.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    +10 Heightened senses. (not wearing helmet)
    Awareness (70): 1d100 ⇒ 81.
    Reroll Awareness (Wolf Senses):
    Awareness (70): 1d100 ⇒ 76.

    So the Wolf Scout sees nothing of note. :(

    Feliks runs forward 30m with Vorenthar, laughing aloud at the characteristic headstrong behavior of the Blood Claw. When he hears Vorenthar growl in frustration, he grins all the more.


    I also play in Storm of Sinners. I think it is pretty cool that you are putting them in the same timeline.

    As for Soul Reaver, this is the first I have even heard of it.


    I am still very interested.


    Gathrix! I am glad to hear from you, and glad to hear that you are doing better. Get well soon!


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Welcome Back!


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    WB


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks slips forward, slashing at the grounded Eldar with his relic blade.

    Gang-Up +20, Hatred +10, Mastercraft weapon +10
    Standard Melee Attack (80): 1d100 ⇒ 98.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
    Feliks wrote:

    Feliks drops the empty missile launcher on the sand and brings his power maul to the ready. Once the Hellions are in range, he will swing at one without breaking formation; preferably the Hellion leader.

    Melee attack (40): 1d100.

    Hah! I am so used to having a power maul, I forgot for a moment that I found a relic blade in the sand. Though I still missed, I did so by 10 less.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks drops the empty missile launcher on the sand and brings his power maul to the ready. Once the Hellions are in range, he will swing at one without breaking formation; preferably the Hellion leader.

    Melee attack (40): 1d100 ⇒ 89.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
    GM-Gathrix wrote:
    Feliks wrote:

    Hoping that the vile xenos would not easily dodge a missile, Feliks aims carefully at him before his finger depresses the firing stud.

    Close range +10, half-action aim +10, FP for +10.
    Ranged Attack (70): 1d100, simple success.
    Damage: 3d10+10X, Pen 8.

    Where in that does it say "I am targeting the Dark Eldar Leader?"

    I am sorry I did not use the word "leader" in that post. There was, however, a chain of IC posts about targets that led to my understanding that I was shooting at the Hellion leader.

    Feliks wrote:
    Rapidly Feliks readies the weapon to fire, "One Krak missile available, designate target, or assign alternate firer."
    Tiamat Firewalker wrote:

    [dice=Awareness 60]d100

    Tiamat clearly notices the exchange of the Xenos, and interprets it correctly.
    He let his autosenses mark the Xeno Leader and sends a quick message and targeting information over the secure vox.
    +++ Focus their Leader. Designated Target: Prime +++

    I will hold fire for now, waiting on the others. If they are able to break them, I will save ammo for the heavier enemies yet to come... otherwise I will put up another aimed shot at their leader.

    Feliks wrote:

    Hoping that the vile xenos would not easily dodge a missile, Feliks aims carefully at him before his finger depresses the firing stud.

    Close range +10, half-action aim +10, FP for +10.
    Ranged Attack (70): 1d100, simple success.
    Damage: 3d10+10X, Pen 8.

    I should have used the correct word, but I wanted to let you know that my question was not off the wall or without any foundation.

    I was not accusing you of anything. I did not phrase my question with hostility. I simply asked for clarification because you and I obviously had a different interpretation of events. I am not sure why that needed the bolded, sarcastic response from you.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
    GM-Gathrix wrote:
    Hellions 18 [dice=Command]1d100 The leader calls out to the remaining Hellions and they form up for a coordinated attack with the commander in the rear of a reverse triangle. They swoop down and the front two break left and right making strafing runs, while the leader singles out one of the Astartes to be grappled by his snare net.

    I thought you said that I destroyed my target with the missile. I was targeting the Eldar leader.

    Feliks drops the empty launcher to the ground, sweeping his power maul up to the ready, cursing that he has no other ranged weapon.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Hopefully Cato's shot will soak his dodge.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Hoping that the vile xenos would not easily dodge a missile, Feliks aims carefully at him before his finger depresses the firing stud.

    Close range +10, half-action aim +10, FP for +10.
    Ranged Attack (70): 1d100 ⇒ 64, simple success.
    Damage: 3d10 + 10 ⇒ (8, 6, 8) + 10 = 32X, Pen 8.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Rapidly Feliks readies the weapon to fire, "One Krak missile available, designate target, or assign alternate firer."


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks lifts the ancient blade out of the sand, everything about it being in the hands of these creatures offensive to him. He raises the blade in front of his face as if in salute to a foe, but the other Marines around him can hear him muttering a quiet prayer to Russ and the Allfather.

    Once done, he raises the mighty blade in a two handed grip and steps into his place in the ring of Astartes, guarding his Brothers' backs as surely as they guard his, "Finally we get to sink our teeth into our true foes. The Allfather has smiled upon us this day, my Brothers, to send us this reward in these dark times."

    As the Eldar close in Felix realizes that he has time to search the sand nearby, for anything else useful in destroying these foes.

    Search 35: 1d100 ⇒ 20, 1 DoS. If we can still count Vaylund's aid, it is 3 DoS.

    After a quick search, he steps back into his place in the line.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks walks into the arena behind Vaylund, his eyes scanning for a useful weapon, his helmet still secured at his waist.

    Search 70/2=35: 1d100 ⇒ 33.
    Using a FP to add 1 DoS to the roll to make 1 DoS. If Vaylund's psychic power counts as aid, then that makes 3 DoS.
    I would prefer a Power Sword. If it ends up ranged I would prefer a Boltgun.

    Initiative: 1d10 + 5 ⇒ (2) + 5 = 7.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Feliks snarls silently at the archon, yearning to tear her throat out. He refrains from speaking, though, and does not move other than a slight flexing of his fingers as though imagining crushing her throat under them.

    Before I die, foul Xenos witch, your blood will stain the floor at my feet.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
    Bloodsmith Domos wrote:
    Wolf scouts probably do start with scout armor, but in this instance will be granted a suit of power armor to be uniform per the Archon's instructions as the foul Xenos is ignorant in the way of the Astartes.

    I found the answer: In the Deathwatch, at least, wolf scouts are considered to have both scout and power armor. The wolf scout can choose which he wants to use for each mission. It is most likely that he would have been taken in his scout armor, though. So that makes sense.

    Bloodsmith Domos wrote:
    Brother Feliks is given a chest plate of Mark VIII armor that provides extra head protection with a high gorget. On a roll of 8,9 or 10 on a d10 when the head is hit, the body is hit instead. Brother Feliks is granted +5 to command tests

    That is awesome! Since it is likely I will not have my helmet on most of the time, it is good to have the gorget. It is funny that he has a bonus to command though.

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