Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks turns swiftly but calmly, bringing his bolter to bear on the xenos filth. Rage at the profane creatures floods through him but rather than making his movments erratic, they sharpen his concentration to a monofilament edge. Feliks squeezes the trigger and sends three rounds into the foe. I am assuming that we are using the clarification on passive solo mode abilities from Rites of Battle and taking Hatred(Tyrranid) for this fight. BS 49, Hatred(tyrranid)+10, point blank range +30, semi-auto +10.
EDIT: If any genestealers rush Feliks, he will strike at them with his servo-arm as a reaction when they reach 1.5m from him. Reaction Attack vs 41: 1d100 ⇒ 34.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks wrote:
One last note. The horrible mess of a dice expression in my first reply above is the result of using a "dice=" expression and having someone try to reply to it. For some reason, Paizo's code messes up the proper formatting when replying, so it is better to use an ooc tag and put the name of your roll in ooc outside of the dice expression.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Aurilous wrote:
Bolters cannot fire full-auto. Their rate of fire is listed as S/3/- meaning they can fire a single shot or semi auto with a maximum of three hits.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
With a glance around at the machines in the room, Feliks answers over the vox, <<Brothers, try to avoid using explosives. I do not know where all of the components of this plasma engine are located.>> With that, he readies his bolter and rips up a section of the floor grating with his mechanical arm. Str vs 75: 1d100 ⇒ 53.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Initiative: 1d10 + 3 ⇒ (8) + 3 = 11. Knowing how difficult it would be to be disturbed once he immersed himself into the data of the plasma engine, Feliks chooses to prepare with his Brothers to meet the oncoming threat. Bringing the missile launcher to the ready, Feliks also checks that his bolter is easily accessible and steps up just behind the others.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
He would mostly be seeking to find out if the strange rhythm would be likely to jeopardize their mission in any way. Afan's statement is met with a stillness in Feliks. Without turning away from the plasma engine he speaks on the squad vox net, "Brother Scipio, determining the potential impact on our mission of the unusual rhythm in the plasma engine will take some time. I will not be able to respond to external threats. Shall I engage the Engine, or shall I engage the approaching threats?"
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Radavel wrote:
Is this your way of saying keep rolling for the extended test?
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks simply salutes Brother Scipio before turning back to the plasma engine. He moves to a data port at one of the nearby control panels and directs the servo-skull accompanying him to conduct its own analysis. Connecting his electro-graft to the data port, Feliks tries to get a better understanding of what is wrong with the engine. Servo-Skull Tech-Use vs. 35: 1d100 ⇒ 87. Electro-Graft +10.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks turns aside from his examination of the plasma engine, "Brother Scipio, the plasma engine is currently active, but with some kind of a problem I have yet to identify; the pulse of the engine is irregular. Perhaps this will aid our Objective, perhaps not. I estimate it more likely that it will be beneficial to our goals."
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
I like the squad modes from Astartes better, but I think the benefit from Emperor is really nice. Also, Fire for Effect and Regroup are pretty good. I have never used strongpoint. I think Emperor would be, perhaps, the better choice.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
"Brother-Techmarine Feliks reporting for duty. Sir, apologies for the delay. The teleporter must have put me somewhat off target. The Emperor be praised that I found you." I am finalizing my requisition.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks snarls at the approaching foe, then shouts a warning to his Brothers, "'Ware all sides, Brothers! The two that fled also return; they hope to surround us once more!" Looking about quickly, Feliks searches the sands one last time for anything useful against the foes. Search 40: 1d100 ⇒ 61.
Finding nothing, he returns his attention to the approaching foes, readying the ancient Relic Blade to carve into the enemies of Man once more.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks spends a moment watching and listening for any sign of where the beast has gone. As Knutr shouts and gesticulates, Feliks growls in frustration, "Be quiet, pup! This fight is not yet over." Hightened Senses +10
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Dodge (50): 1d100 ⇒ 59.
Feliks leaps out of the way, then darts back in with a flashing series of strikes from his Relic Blade. Size +10.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
In the RL deathwatch game I run, I usually treat gang up bonuses a little situationally. If there are 12 people fighting on each side, usually it will devolve into a few battles that, while all part of the larger fight, are to a certain extend separate from each other. So I will look at the number of people in each smaller melee to determine if gang up bonuses apply.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Dodge (50): 1d100 ⇒ 100.
Feliks steps nimbly aside from the falling beast, then hacks into it with the relic blade once it lands. Size +10.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks disengages from his "opponent" as the door opens, and his eyes narrow as he surveys they area. Heightened Senses (Sight, hearing, smell) +10
When he sees the undulations in the sand, he adopts a guarded stance facing the door, "'Ware, brothers! Watch the sand! Something burrows toward us through the sand!"
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Narrative is fine with me! :) Feliks grins with what what looks to be a battle lust for which the Space Wolves are so renowned, as the other marine comes closer, he tucks a shoulder slightly and makes a short rush to meet him. As they clash he growls quietly in Low Gothic, knowing his words will be heard by the keen hearing of his 'opponent', "I am Feliks of the Space Wolves. Well met Brother."
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
When he sees what looks to be Astartes armor, Feliks stops his forward rush and tries to study the approaching foes closely for any signs of Chaos, madness, or them not actually being Space Marines. Exceptional Hearing, Sight, Smell.
Feliks stops where he is and brings his relic blade up to a Defensive Stance EDIT:
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
+10 Heightened senses. (not wearing helmet)
So the Wolf Scout sees nothing of note. :( Feliks runs forward 30m with Vorenthar, laughing aloud at the characteristic headstrong behavior of the Blood Claw. When he hears Vorenthar growl in frustration, he grins all the more.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks wrote:
Hah! I am so used to having a power maul, I forgot for a moment that I found a relic blade in the sand. Though I still missed, I did so by 10 less.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks drops the empty missile launcher on the sand and brings his power maul to the ready. Once the Hellions are in range, he will swing at one without breaking formation; preferably the Hellion leader. Melee attack (40): 1d100 ⇒ 89.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
GM-Gathrix wrote:
I am sorry I did not use the word "leader" in that post. There was, however, a chain of IC posts about targets that led to my understanding that I was shooting at the Hellion leader. Feliks wrote: Rapidly Feliks readies the weapon to fire, "One Krak missile available, designate target, or assign alternate firer." Tiamat Firewalker wrote:
Feliks wrote:
I should have used the correct word, but I wanted to let you know that my question was not off the wall or without any foundation. I was not accusing you of anything. I did not phrase my question with hostility. I simply asked for clarification because you and I obviously had a different interpretation of events. I am not sure why that needed the bolded, sarcastic response from you.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
GM-Gathrix wrote: Hellions 18 [dice=Command]1d100 The leader calls out to the remaining Hellions and they form up for a coordinated attack with the commander in the rear of a reverse triangle. They swoop down and the front two break left and right making strafing runs, while the leader singles out one of the Astartes to be grappled by his snare net. I thought you said that I destroyed my target with the missile. I was targeting the Eldar leader. Feliks drops the empty launcher to the ground, sweeping his power maul up to the ready, cursing that he has no other ranged weapon.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Hoping that the vile xenos would not easily dodge a missile, Feliks aims carefully at him before his finger depresses the firing stud. Close range +10, half-action aim +10, FP for +10.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks lifts the ancient blade out of the sand, everything about it being in the hands of these creatures offensive to him. He raises the blade in front of his face as if in salute to a foe, but the other Marines around him can hear him muttering a quiet prayer to Russ and the Allfather. Once done, he raises the mighty blade in a two handed grip and steps into his place in the ring of Astartes, guarding his Brothers' backs as surely as they guard his, "Finally we get to sink our teeth into our true foes. The Allfather has smiled upon us this day, my Brothers, to send us this reward in these dark times." As the Eldar close in Felix realizes that he has time to search the sand nearby, for anything else useful in destroying these foes. Search 35: 1d100 ⇒ 20, 1 DoS. If we can still count Vaylund's aid, it is 3 DoS. After a quick search, he steps back into his place in the line.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks walks into the arena behind Vaylund, his eyes scanning for a useful weapon, his helmet still secured at his waist. Search 70/2=35: 1d100 ⇒ 33.
Initiative: 1d10 + 5 ⇒ (2) + 5 = 7.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks snarls silently at the archon, yearning to tear her throat out. He refrains from speaking, though, and does not move other than a slight flexing of his fingers as though imagining crushing her throat under them. Before I die, foul Xenos witch, your blood will stain the floor at my feet.
Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Bloodsmith Domos wrote: Wolf scouts probably do start with scout armor, but in this instance will be granted a suit of power armor to be uniform per the Archon's instructions as the foul Xenos is ignorant in the way of the Astartes. I found the answer: In the Deathwatch, at least, wolf scouts are considered to have both scout and power armor. The wolf scout can choose which he wants to use for each mission. It is most likely that he would have been taken in his scout armor, though. So that makes sense. Bloodsmith Domos wrote: Brother Feliks is given a chest plate of Mark VIII armor that provides extra head protection with a high gorget. On a roll of 8,9 or 10 on a d10 when the head is hit, the body is hit instead. Brother Feliks is granted +5 to command tests That is awesome! Since it is likely I will not have my helmet on most of the time, it is good to have the gorget. It is funny that he has a bonus to command though.
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