Male Magic-User 2 | HP 6/6 | AC 11
"Hmm. This grease on the bars is probably both a means to make sure that the gate doesn't get stuck, and a way to prevent people from grabbing on to it to lift it from outside," says Felder. "I was hoping we might get lucky and find a hidden emergency release, but alas." "Give me a lever long enough and I will move the world," he paraphrases, "so maybe a sufficiently strong piece of fallen wood can lever the gate up, using a rock or another log as a fulcrum, and then you can shove those rocks under it to keep it partway up."
Male Magic-User 2 | HP 6/6 | AC 11
After the climb up the hillside, Felder took a good twenty minutes of sitting just to catch his breath; even the trip down into the valley leaves him a bit winded. While Gildreak makes his way into the tunnel, Felder squints out at the valley itself and the remnants of the village. "Never a good sign when a whole village is abandoned like this..." he murmurs. "... and what is that crumbling structure there? The front archpiece is still intact, but the back half is about to fall over. From the remnants of the trellises in those overgrown bushes, I'd judge it to be a vineyard. That means it might still have a wine cellar, though depending on how long this place has been abandoned, there might be nothing left but vinegar and rats."
Male Magic-User 2 | HP 6/6 | AC 11
I did. Backstory connection: Felder is dying of consumption. In a perhaps ironic twist, while he studies magic, arcane magic can't impinge upon divine areas—the health and restoration of the soul, and the life of the body that it inhabits. So, while he can learn any number of spells that kill people, like magic missiles and fireballs, he can never learn even the simplest spells to heal; that is the exclusive province of the gods. The years that he spent as an apprentice wizard have allowed him to unlock formidable cosmic secrets, but he has also learned that he is dying and it is outside of his power to do anything to stop it. Only a priest could beseech the gods to change his fate. The simple line of pilgrims here are in search of a miracle that he could never perform, for all of his power, and this is a humbling reminder of his mortal limitations and his oncoming end.
Male Magic-User 2 | HP 6/6 | AC 11
The team leaves behind the burning fields, committed to focusing on only one problem at a time. The day turns long and soon the group camps, then travels again, the miles adding up in endless trudging. A few days later just after the noon meal, the team hears the distinctive sound of a traveling bell—the kind that one might have on a staff, as decoration, or for amusement—then another, and another. Soon another group becomes visible on the road, traveling the other direction. At the head of the group is a stern-looking man in the vestments of a traveling friar. Middle-aged and lean, this man has clearly seen many miles on the road. He is wiry and has a face wrinkled by exposure and worry, with a tonsure that really doesn't do much since he has only the wispy remnants of hair on the sides of his head. A large wooden holy symbol adorns a simple bead necklace and hangs on his chest over his brown robes. Behind this man is a group of half a dozen other travelers, staggered out and then with a small clump of three at the end of the procession. The middle three are garbed in a variety of traveling clothes, with dusty boots and simple garments, carrying knapsacks or satchels for their possessions. The last three are grouped together and wear white, tattered rags with hoods and facemasks, and each of them carries a walking staff with a bell at the top. The bells jingle as the procession moves onward. As the groups come closer the man at the head of the procession raises a hand and says, "Greetings, travelers. I apologize for the inconvenience, but as you can see, this group of pilgrims travels in search of a holy cure to their ailments, and there are lepers among our train. I would ask that you take one side of the road so that we might pass without incident." A young woman a short distance behind the priest sneezes, then daubs her nose with a cloth which comes away red and bloody. The man looks on sympathetically, then makes a cryptic gesture of the faith. "We travel in search of a shrine or relic or healing bath where miraculous cures might liberate these wretches from their suffering," says the friar. "I wish you well and pray that if you have any news of such, you might pass it on to us." Felder stifles a cough and says, "My good man, if we knew such a cure, I would surely pass on that knowledge; but we have heard of naught but suffering and privation in these lands of late. I hope that if you travel beyond the borders of the Barony you shall meet with better luck." He fumbles with his pack a moment and then produces a handful of coins for the friar. "Please, take this coin to aid you in your travels, as food and shelter can be scarce in these troubled times." The friar looks to Osseus and says, "Sir, you have the look of a holy man yourself; pray tell, have you knowledge of any such wisdom? Means to lift the misery of these diseases from the unfortunate?" Felder starts to say something again but a wracking cough strikes him and he doubles over, clutching at his staff to keep standing. The friar says to Felder, "Sir, of you are so afflicted, you may of course join our pilgrimage." Felder waves his hand away and then says, "No, I have other pressing matters to which I must attend in my limited time." The friar turns back to Osseus to see if the priest has any news for him. And curses, just saw that the encounter in Thorold is ALSO a group of mendicants.
Male Magic-User 2 | HP 6/6 | AC 11
Intelligence check (<= 16): 1d20 ⇒ 9 "We still have a long trip ahead of us," says Felder, "and no guarantee of success. I don't know that we want to spend time investigating what could just be a farmer burning some fields for the next crop's planting... or might be trouble that we're already trying to avoid, if it isn't."
Male Magic-User 2 | HP 6/6 | AC 11
Emmett "Knuckles" Thorpe wrote:
How wild do you wanna go? OSE includes equipment entries for a crowbar (10 gp), hand mirror (5 gp), iron spikes (1 gp for 12) & a small hammer (2 gp), etc. I'll kick in 20 gp to help fund extra exploration gear. Torches are useful because it's easier to light oil on fire with them; Felder carries a lantern because it lasts longer and gives light out to a greater range.
Male Magic-User 2 | HP 6/6 | AC 11
If you want to haggle down the rate of the caravan guards A&B, don't make someone else do it for you! It's not like we have someone with a high Charisma to serve as the front person for the team. :) Felder starts to stand up to engage in some task but starts coughing hard and winds up sitting back down again, clutching his walking stick sharply.
Male Magic-User 2 | HP 6/6 | AC 11
After a good night's sleep and a little late rest, Felder ambles back down for a bite to eat. The wizard is quick to assemble his friends and associates for his plan. "My friends and traveling companions, I think that looking for this so-called Palace of the Silver Princess is our next ideal move," he says. "There are many legends about it, though I must confess that my knowledge is fragmentary. Still, I'm sure that it does exist; we might be able to learn more about its location and history by asking some of the locals. Surely stories have been handed down over the years on some kind of rumor table. We have a good assortment of skills, and if we can find something useful or valuable in those old walls, then perhaps we can do some good with it." The wizard seems a bit circumspect as he says, "So far I don't think there's any law against adventurers exploring old ruins and reclaiming lost things by right of salvage. If we can survive whatever risks are in the wild, it could be a good opportunity." "None of us are especially gifted orators or charmers, so I recommend that we spend the morning after breakfast talking to various locals about rumors and news, then we meet here for lunch and decide our next move," he finishes. "You two gents—" and here he points to Aiden and Barnabas—"can earn a little more money if you're willing to lend sword-arms to our expedition."
Male Magic-User 2 | HP 6/6 | AC 11
[b}"Certainly not a place to go while we're trying to get home safely in the middle of the night,"[/b] says Felder. "Let's get everyone back to town safe and secure, and we can talk about the prospect in the morning. Might even give the two sword-fellows something to do to earn a few coins."
Male Magic-User 2 | HP 6/6 | AC 11
"Well it's not as if we are going to upend the aristocracy," says Felder, "but perhaps there's a way we can get some money. There's a story of an old ruin not far from here... a sort of fortress, I suppose? It's abandoned, the history is a bit unclear, perhaps it was overrun by monsters; anyway, the sort of place where you might find lost treasures and magic amidst the dangers."
Male Magic-User 2 | HP 6/6 | AC 11
"We came out because of a report that one of our friends, who we were looking for, might've been found on the road as a victim of these creature attacks," shouts Felder back. He holds his lantern up a bit so that they can see him better. "Indeed, we found a body of a luckless traveler, but it was not our friend. We are taking the body back to town for proper rites and notification of the family. We have already seen some of these strange creatures, they run when outnumbered but I suspect they will return in greater numbers."
Male Magic-User 2 | HP 6/6 | AC 11
"I think Osseus was referring to the other lights on the road there, Knuckles," says Felder. "Most travelers at night aren't about with good intentions... we being one of the exceptions, of course... but if they wanted to sneak up on us, they'd douse their lights."
Male Magic-User 2 | HP 6/6 | AC 11
Felder lets out a breath and brings down his hand, which was twisted into the beginnings of an arcane gesture. "Let's get the body so that she can be buried properly in the graveyard, and maybe if she has any family in the town or nearby they can be notified," he suggests.
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