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Feather Wind's page

31 posts. Alias of Amsheagar.


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Male Lightfoot Halfling Cleric/2

Real life takes preference.


Male Lightfoot Halfling Cleric/2

Well, all we see is him dancing around a fire. Unless there was something i didn't see, he is harmless and not threatening us.


Male Lightfoot Halfling Cleric/2

Feather Wind starts to speak when two Firebolts shoot out from Roman's hands. "Greetings good la....."


Male Lightfoot Halfling Cleric/2

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Lightfoot Halfling Cleric/2

F.W. Dex: 1d20 + 2 ⇒ (12) + 2 = 14


Male Lightfoot Halfling Cleric/2

Feather Wind points to the area, "It looks like a pit there, might want to watch your step." he points to the exact area where he notices the outline.

Yeah... i have dropped the pirate talk... little too much to worry about.


Male Lightfoot Halfling Cleric/2

Feather Wind sees Rolan looking for something "What are you looking for? Need some help?"

perception: 1d20 + 5 ⇒ (20) + 5 = 25


Male Lightfoot Halfling Cleric/2

Feather Wind will be in the middle, looking around to the left side.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4

Apparently Feather Wind is whistling a song that got stuck into his head. After a few minutes, he starts singing. "The King and his men stole the queen from her bed and bound her in her bones. The seas be ours and by the powers Where we will...we'll roam "


Male Lightfoot Halfling Cleric/2

int: 1d20 ⇒ 7


Male Lightfoot Halfling Cleric/2

After seeing his patient wake up, Feather Wind takes out his light crossbow and carefully aims for the legs. attack: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (2) + 2 = 4


Male Lightfoot Halfling Cleric/2

It's understandable man. If you get a chance, request the emergency procedures for an Zombie Outbreak in Japan. I know the SGT who wrote it.

Feather Wind will a Cure Light on Varis. Cure Wounds: 1d8 + 3 ⇒ (7) + 3 = 10


Male Lightfoot Halfling Cleric/2

All damage gets doubled I believe.


Male Lightfoot Halfling Cleric/2

perception: 1d20 + 5 ⇒ (1) + 5 = 6

Feather Wind is not paying any attention to the man behind the curtain. He will walk over to the knocked out Varis and do a heal check on him, to see if he can determine if this one is a real one.

Med: 1d20 + 5 ⇒ (14) + 5 = 19


Male Lightfoot Halfling Cleric/2

As i see it, they are both being tied up...


Male Lightfoot Halfling Cleric/2

Feather Wind does a medical check on both of them.
medical check: 1d20 + 5 ⇒ (11) + 5 = 16 one inside
medical check: 1d20 + 5 ⇒ (3) + 5 = 8 one outside


Male Lightfoot Halfling Cleric/2

Feather looks at the two Varises and ponders out loud as he gets up. "We need one of them, does it matter if we knock them both out?"
Investigation: 1d20 ⇒ 11


Male Lightfoot Halfling Cleric/2

Newbie question. Do i need to roll a perception check to wake up from the noise? Also, what save would I need to make to dis-believe the illusion?

Perception: 1d2 + 5 ⇒ (1) + 5 = 6

Feather Wind wakes up and looks at the two Varis. He blinks his eyes and rubs them. "I didn't drink that much last night, why am I seeing double?"


Male Lightfoot Halfling Cleric/2

Feather Wind looks at Roman. "Yeh be thanks Roman. Wake me for t' second watch."

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Male Lightfoot Halfling Cleric/2

Feather Wind looks out side at the rain [ooc]heavy or light?[ooc]

light rain:

Feather Wind will take 30 minutes, hunting for wood that can be used to build a fire. survival: 1d20 + 3 ⇒ (11) + 3 = 14

heavy rain:

Feather Wind will pull out his bedroll and settle down for the night.


Male Lightfoot Halfling Cleric/2

Feather Wind pulls out a die and casts light upon it. "these be some good dice"

As the group files out, he will stay near the back end. Unsure what to find.


Male Lightfoot Halfling Cleric/2

Feather Wind Dara as he starts to leave. should me stay h're.. he wonders out loud.

He turns to Roman. "nice met." he extends his hand.


Male Lightfoot Halfling Cleric/2

Feather Wind looks over the bodies and sees if there is any still alive. Medicine Wis: 1d20 + 5 ⇒ (1) + 5 = 6 "I think they be went t' Davy Jones' locker"
Then he proceeds to check the rest of the party.
Med Wis: 1d20 + 5 ⇒ (15) + 5 = 20


Male Lightfoot Halfling Cleric/2

Feather Wind looks over the group. "Ahoy!, how be you? you be good at fightin'." You can tell by the way he talks that this little hallfling is not from around these parts. "forgive me, me name be Feather Wind."


Male Lightfoot Halfling Cleric/2

Okay, let me know when to hop in and I'll join.


Male Lightfoot Halfling Cleric/2

It's on page 214. Winged Boots

I was also thinking about the Decanter of Endless Water on pg 161


Male Lightfoot Halfling Cleric/2

Okay, i have upped him to level 2. Uncommon Magical Item, would a pair of winged boots be okay?


Male Lightfoot Halfling Cleric/2

DM Ashman, Thanks.

I made this character for another game that never started, so i wanted to double check with you to see if he's okay. Let me know what i have to alter and i'll change it.


full up?


How is everyone's character coming together?


Feather Wind's background has been updated.


This is my Tempest Sailor Cleric.
I am still writing up the backstory and making purchases.