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I don't normally go for PvP, but the Paladin has pushed this character to the breaking point, and it's permitted in this campaign. Both characters are Level 5. The Paladin is "Lawful Good" pretty much in name only. He's being played more Chaotic Stupid than anything else, repeatedly wrecking out attempts to hide from deadly monsters, taunting friendly NPCs to attack us, and ridiculing other player-characters for simple, understandable mistakes. This L5 Wizard is looking for tactics that could kill the Paladin before the Paladin could kill him (either in combat or by deliberately "accidentally" getting me killed. (I'm trying to plan for every potential eventuality, so I have a chance to survive if this comes to blows) Please and Thank You!
In a custom setting where there's large expanses of dangerous wilds between cities, many people opt to preserve their final wishes to be fulfilled after their demise. As such many wear enchanted coins that contain messages regarding if they die on that particular trip, what final tasks they request of their discoverers.
So a person mortally wounded might amend the end of the message to, "I'm killed by goblins, the (name) tribe. Deliver their chieftain's head to my brother in (town name here) to be paid (amount of gold). It might instead or additionally offer another amount of money in exchange for returning something from the goblins' possession, because the dead, former owner doesn't want it to be in goblin possession. I don't think this would cause any issues in the players' hands and allows me to have quests technically coming from dead characters without having to make them undead.
It's a Wizard NPC who's lying on a bed in his secret hideaway, wearing a ring of sustenance, using Scouting Summons and Extend Spell metamagic to be out and about with no risk to his actual body. My first though was Draconic Ally so he's living as a medium dragon for weeks at a time with no risk to his actual body, but it might not work since it doesn't have the word "summon" in the name. The other options would be something with a 10min/lv duration (doubled by Extend Spell), which isn't nearly as useful since were dealing with 4 hours per casting at L12. It's still be an interesting character concept I thought I'd share that would work for a variety of NPC types: 1: a cowardly scholar who only leaves his study this way because he's afraid of the outside world 2: An adrenaline junkie who likes to be on the edge, and this way he can push it past the point of fatality to really know how far he can go, and still be fine. 3: A crafty recurring villain who knows the risks of the deals he's making, and this gives him a level of anonymity and protection against anyone who might double-cross him.
Human: Favored class bonus is an extra spell known per level
From what I can tell, it looks like this build is at least as good as the Oracle at restoring hit point damage, and probably comparable to the average Cleric, though it can't remove conditions or restore a dead creature to true life. Examples of this Draconic-Phoenix Sorcerer's healing: Note that these are ranged spells, and that they can heal the following, or deal double that in fire damage. SL0: (fire) Acid Splash, heals 1-2hp (avg 1.33)*Unlimited healing cantrip
Cleric/Oracle spells for Comparison: Note that these are touch spells SL0: Stabilize, Restores NO hp, just stops dying
Race: Half-Elf,
Class: Arcanist: Blood Arcanist Archetype: Phoenix Bloodline 25pt buy: My motivations
Traits:
L1 Exploit: Bloodline Development: Arcane: gain a Familiar. Feats:
Hopefully between the two they should be able to do something in combat. Acid Splash + Elemental Spell: Fire + Magical Lineage + Phoenix Bloodline Arcana = heal 1d3/2 hp as a cantrip for healing after combat. |