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I need to create a demiplane that has time flowing so fast inside it, I have as many days as I need in there while the rest of the party is having a long rest. I need to be extremely specific with the game master. Any suggestions?


I don't normally go for PvP, but the Paladin has pushed this character to the breaking point, and it's permitted in this campaign. Both characters are Level 5.

The Paladin is "Lawful Good" pretty much in name only. He's being played more Chaotic Stupid than anything else, repeatedly wrecking out attempts to hide from deadly monsters, taunting friendly NPCs to attack us, and ridiculing other player-characters for simple, understandable mistakes.

This L5 Wizard is looking for tactics that could kill the Paladin before the Paladin could kill him (either in combat or by deliberately "accidentally" getting me killed.

(I'm trying to plan for every potential eventuality, so I have a chance to survive if this comes to blows)

Please and Thank You!


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In a custom setting where there's large expanses of dangerous wilds between cities, many people opt to preserve their final wishes to be fulfilled after their demise. As such many wear enchanted coins that contain messages regarding if they die on that particular trip, what final tasks they request of their discoverers.
Some may request that the finder kills whatever killed the coin's owner, others may request that something inevitably stolen off of the body be delivered to the intended recipient. Whatever the request, the payment amount is stated in the message (delivered by visual and auditory illusion) and is legally guaranteed to be paid by the estate or living spouse of the deceased.

So a person mortally wounded might amend the end of the message to, "I'm killed by goblins, the (name) tribe. Deliver their chieftain's head to my brother in (town name here) to be paid (amount of gold). It might instead or additionally offer another amount of money in exchange for returning something from the goblins' possession, because the dead, former owner doesn't want it to be in goblin possession.

I don't think this would cause any issues in the players' hands and allows me to have quests technically coming from dead characters without having to make them undead.


It's a Wizard NPC who's lying on a bed in his secret hideaway, wearing a ring of sustenance, using Scouting Summons and Extend Spell metamagic to be out and about with no risk to his actual body.

My first though was Draconic Ally so he's living as a medium dragon for weeks at a time with no risk to his actual body, but it might not work since it doesn't have the word "summon" in the name. The other options would be something with a 10min/lv duration (doubled by Extend Spell), which isn't nearly as useful since were dealing with 4 hours per casting at L12.

It's still be an interesting character concept I thought I'd share that would work for a variety of NPC types:

1: a cowardly scholar who only leaves his study this way because he's afraid of the outside world

2: An adrenaline junkie who likes to be on the edge, and this way he can push it past the point of fatality to really know how far he can go, and still be fine.

3: A crafty recurring villain who knows the risks of the deals he's making, and this gives him a level of anonymity and protection against anyone who might double-cross him.


Human: Favored class bonus is an extra spell known per level
Magical Lineage Trait: Acid Splash
Elemental Spell Feat: Fire
Phoenix Bloodline: Fire spells can heal half the amount of damage they would have caused, chosen when the spell is cast.
Draconic Bloodline: +1 to Fire damage per die of damage in the fire spell

From what I can tell, it looks like this build is at least as good as the Oracle at restoring hit point damage, and probably comparable to the average Cleric, though it can't remove conditions or restore a dead creature to true life.

Examples of this Draconic-Phoenix Sorcerer's healing: Note that these are ranged spells, and that they can heal the following, or deal double that in fire damage.

SL0: (fire) Acid Splash, heals 1-2hp (avg 1.33)*Unlimited healing cantrip
SL1: Burning Hands, @L5+ heals 5-12hp (avg 8.75)
SL2: Scorching Ray, @L11+ heals 12-42 (avg 27)
SL3: Fireball, @L10+ heals 10-35 (avg 22.5 to each creature in a 20ft radius)
SL4: Pyrotechnic Eruption, @L15+, over 4 rounds heals 26-91 (avg 58.5)
SL5: Fire Snake, @L15+ 15-52 (avg 33.75 to each creature in a 60ft path)
SL6: (Empowered) Pyrotechnic Eruption, @L15+, over 4 rounds heals 41-143 (avg 92.25)
SL7: Temporary Resurrection, brings a creature that was dead for less than 48hrs back to life, but only for 24 hours.
SLA: At L15 gain the ability to cast Greater Restoration 1/day
SLA: At L20 free True-Resurrection on self 1/day.

Cleric/Oracle spells for Comparison: Note that these are touch spells

SL0: Stabilize, Restores NO hp, just stops dying
SL1: Cure Light Wounds, @L5+ heals 6-13hp (avg 9.5)
SL2: Cure Moderate Wounds, @L10+ heals 12-26hp (avg 19)
SL3: Cure Serious Wounds, @L15+ heals 18-39 hp (avg 28.5)
SL4: Cure Critical Wounds, @L20 heals 24-52 (avg 39)
SL5: Breath of Life, @L20 heals 25-60 (avg 42.5, and can raise the recently deceased)
SL6: Heal, @L15+ heals 150hp and removes most negative conditions.
SL7: Regenerate, healing and regrows severed body members.
SL7: Greater Restoration & Resurrection, restoring ability scores, and life respectively.
SL9: True Resurrection, remains not required to resurrect a dead creature


Race: Half-Elf,
Alert for Betrayal replacing Adaptability,
Blended View replacing Multitalented

Class: Arcanist: Blood Arcanist Archetype: Phoenix Bloodline

25pt buy: My motivations
Str: (0)10
Dex: (5)14 (for AC & Reflex Save)
Con: (5)14 (for HP & Fortitude Save)
Int: (12)17 (For spellcasting)
Wis: (0)10
Cha: (3)13 (Prereq for Evolved Familiar)
(Edit: fixed Int & Cha)

Traits:
(Magic) Magical Lineage: Acid Splash
(Combat) Reactionary

L1 Exploit: Bloodline Development: Arcane: gain a Familiar.

Feats:
L1: Elemental Spell: Fire
L3: Improved Familiar: Tidepool Dragon w/ Mauler Archetype.
L5: Evolved Familiar: Improved Natural Armor
L7: Nature Soul
L9: Animal Ally: Wolf
L11: Boon Companion
L13: Evolved Companion: Improved Natural Armor

Hopefully between the two they should be able to do something in combat.

Acid Splash + Elemental Spell: Fire + Magical Lineage + Phoenix Bloodline Arcana = heal 1d3/2 hp as a cantrip for healing after combat.