blahpers wrote:
For what it's worth, I don't think torching a character because it's a "Paladin" being played as Chaotic Stupid is quite the same as taking a flame-thrower to a house to get a spider. That said, there is wisdom in approaching the situation from multiple angles to figure out the best solution. In this case, assassination by poison or coup-de-grace isn't called for ... yet. At this point, it is much better to confront the character in front of the party, make him agree to a code of conduct, what constitutes "lawful" behavior in the group, and if/when he fails to meet that standard, I'll have solid ground and justification for my character to defend himself against the newly-powerless Paladin.
DungeonmasterCal wrote: I'd almost bet it's a problem with the player. I've seen this a couple of times over the years. Chances are talking with the player won't change anything, so PvP may be the only option. Buff up, like has been suggested. Use Fly, Improved Invisibility, and as many damaging spells as you can dig up. Also, mind-controlling spells as well. Too bad you're not evil, because I'd poison him. You hit the nail on the head. My character has been NG thusfar, but is on the verge of murdering this paladin to save the party from inevitable death by deliberate stupidity. Q: Do you think that should force an alignment shift, or would it be justifiable extenuating circumstances? Does the method of execution matter? I have Poison I'm holding for the party... I have access to flight, but being the utility caster (magical replacement for the Rogue the party doesn't have), I don't have much means of damage other than a Fireball and Snowball.
Pan, definitely not a Kitsune wrote:
The coin teleporting home at death would work quite well. It prevents the coin from being stolen, and the killer is more likely to be known for his crime when he next enters the town. The party would just be getting the quests from the next-of-kin rather than off of the dead body.
In a custom setting where there's large expanses of dangerous wilds between cities, many people opt to preserve their final wishes to be fulfilled after their demise. As such many wear enchanted coins that contain messages regarding if they die on that particular trip, what final tasks they request of their discoverers.
So a person mortally wounded might amend the end of the message to, "I'm killed by goblins, the (name) tribe. Deliver their chieftain's head to my brother in (town name here) to be paid (amount of gold). It might instead or additionally offer another amount of money in exchange for returning something from the goblins' possession, because the dead, former owner doesn't want it to be in goblin possession. I don't think this would cause any issues in the players' hands and allows me to have quests technically coming from dead characters without having to make them undead. |