Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Yea! I'm just thankful I got it today. My current monitor is from Australia so its all cool.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Katarina Caverly wrote:
Fauxish's war journal wrote: Quick note to self: Learn how to deflect arrows. ;)
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Drops the big elbow! (bless, flanking, harrow): 1d20 + 4 + 1 + 1 + 2 ⇒ (12) + 4 + 1 + 1 + 2 = 20 damage: 1d6 + 1 ⇒ (5) + 1 = 6
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) The voice of her old master returns to Fauxish "Show me 'mow the lawn'. Fauxish windmills her arms in big circles intercepting and parrying the incoming tendrils. Now take out the garbage. This place is a pit!" (flurry, bless, flanking, harrow): 1d20 + 3 + 1 + 2 + 1 ⇒ (7) + 3 + 1 + 2 + 1 = 14 damage: 1d6 + 1 ⇒ (6) + 1 = 7 (flurry, bless, flanking, harrow): 1d20 + 3 + 1 + 2 + 1 ⇒ (17) + 3 + 1 + 2 + 1 = 24 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Fauxish takes a step closer. knee (flurry, bless, harrow): 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14 1d6 + 1 ⇒ (3) + 1 = 4 elbow (flurry, bless, harrow): 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9 1d6 + 1 ⇒ (3) + 1 = 4 If it attacks Fauxish and Fauxish is close enough to threaten it: Fauxish interrupts it with...
Redirection (1/day, DC 12) (Ex) wrote: At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply. trip (CMB, agile maneuvers, bless, harrow): 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23 If it works the thing might have to make a Reflex save vs DC 12 or be sickened for a round--if it can be sickened that is.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Eldren Silastriel wrote:
If 'unsettling' is a fear effect you get a +1 bonus from Bless too. It probably doesn't help you right now but speaking as a person who plays a support character in other games I feel good when it does. :)
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Without a word Fauxish leaps into action! will save v shriek (w mood slime): 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 will save v 'damn you're ugly' (w mood slime, add +1 more if bless works): 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 acrobatics (running jump across chasm, harrow): 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 acrobatics (spinning mid-air AoO avoidance, harrow): 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 flying kick (bless, harrow): 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 damage: 1d6 + 1 ⇒ (5) + 1 = 6 Aside from the fungus' probable last-minute duck there at the end, I just want to say that it is AWESOME TO BE A MONK! (And roll well of course.) Later, when someone asks her about the chasm jump, Fauxish stops and regards the person quizzically. "Chasm?"
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Sethran-GM wrote:
"Cool."
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) harrow card: 1d6 ⇒ 2 untrained Knowledge (geography, MAX result 10): 1d20 ⇒ 11 "These mountains they bisect Ustalav from west to east." Fauxish mentions as she applies her face and body paint. sniff sniff "Henna?"
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Theoden_ wrote: Theoden rubs his eyes "Huh, what happened? why does my head feel full of dirt?" Fauxish shrugs the universal code for 'you've got me'. *AH-CHOO!* *sniff*
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Like a Final Fantasy character with no concept of how dangerous some herbicides can be Fauxish splashes the stuff all over herself.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Sethran-GM wrote: Feel free to Re-roll if you can Well, I certainly can, but.... Katarina Caverly wrote: "It says 'pesticide'! Wait. Pesticide? Isn't that for bugs? "Have you got one that says 'herbicide'? If so give!" Fauxish delays until the herbicide is in her hand. Once it is (if ever): She moves straight for monster and administers the toxin to it orally.
Touch, I assume, but she wants to apply damage too so--Herbicidal Punch!: 1d20 + 4 ⇒ (15) + 4 = 19 damage (I don't know, what are the rules for punching vampires with a handful of garlic and holy water?): 1d6 + 1 ⇒ (5) + 1 = 6
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Fauxish pulls a ball of twine from pocket and ties it her spear. She flings her spear. spear: 1d20 + 4 ⇒ (2) + 4 = 6 And then spools it back and tries again... spear: 1d20 + 4 ⇒ (12) + 4 = 16 Until she spears the desk.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Perhaps I should kick him in the shin...? Con bonuses for the fist-fighters. We're like all Dragon Ball Z. That which does not kill us, just powers us up!
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) flurry of fists: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 2 ⇒ (6) + 2 = 8 flurry of fists: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 2 ⇒ (3) + 2 = 5
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) "That was floor, and this... is... SANDAL!" Looks like the link is dead but I'm guessing it looked like this.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) On her turn Feeling it a safer position than standing directly next to Alexis, Fauxish jumps between the two morlocks kicking off one with both feet while bracing on the other to shove the disorientated one down the well. Unfortunately someone is putting a lid on it. "Grrr." unimproved bullrush v green (CMB): 1d20 + 4 ⇒ (14) + 4 = 18 If the lid goes on first, she goes for the dirty trick maneuver and tries to momentarily blind the morlock with her torch. If not she tries to shove him into the well. She declines to move forward with the shove. Either way she might get smacked by an AoO from green.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Boot to the head (AoO, v prone): 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12 damage: 1d6 + 2 ⇒ (2) + 2 = 4
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Sandal Stomp! (Flank, flurry): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 damage: 1d6 + 2 ⇒ (1) + 2 = 3 Stooge Slap! (Flank, flurry): 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 damage: 1d6 + 2 ⇒ (4) + 2 = 6 If attacked ('Curly Shuffle'): She interrupts and attempts to redirect the morlock to the floor
CMB (trip, flank, +2 if charged or if the opponent uses power attack, +4 for both): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Reflex DC 12 (or 14 or 16 as above) or be sickened for one round as well.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) elbow to the throat: 1d20 + 4 ⇒ (9) + 4 = 13 damage with harrow STR bonus: 1d6 + 2 ⇒ (5) + 2 = 7
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Eldren Silastriel wrote:
"Okay." sense motive: 1d20 + 2 ⇒ (5) + 2 = 7 "So?" Fauxish moves forward. Note: She has the torch. Theoden_ wrote: Theoden raises his hands up in peace and creeps towards the well and peeks over the edge. Moved you there. readied action: If the morlock instigates any aggressive moves within Fauxish's reach.
spinning reverse snap kick to the chin: 1d20 + 4 ⇒ (13) + 4 = 17 damage with harrow STR bonus: 1d6 + 2 ⇒ (1) + 2 = 3
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Sethran-GM wrote:
untrained knowledge (local, MAX 10 result): 1d20 ⇒ 12 Does he look like that one guy from high school? Or maybe that girl from the Ring?
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Fauxish directs her attacks at whatever is still standing starting with the one she punched previously and moving on to the other if it is still a threat. "Ho ho! HA!" Flurry (Guard, Parry, Spin...!): 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 1 ⇒ (3) + 1 = 4 Flurry (Thrust!): 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Fauxish lights her lamp and hooks it to the haft of her spear before moving into the cave. Boot to the thorax (+1 Dex): 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 1 ⇒ (2) + 1 = 3
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) survival: 1d20 + 2 ⇒ (8) + 2 = 10 Fauxish stands upon a promontory looking back the way the party had come. "Is that Caliphas?" She asks.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) untrained knowledge (local, max result 10): 1d20 ⇒ 3 untrained knowledge (history, max result 10): 1d20 ⇒ 3 *Shrug* Fauxish sits on something high enough (a wall, statue, porch, or park bench) that she can freely kick her feet from.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Kung-fu fighting: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 1 ⇒ (5) + 1 = 6 Fauxish is fast like lightning. But is perhaps too concerned with cool Foley sound effects to connect well.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Agreed, but I just wanted give it time to see if it grew on me. I like it I just don't know if it fits Fauxish.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Punt! V blue: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d6 + 1 ⇒ (1) + 1 = 2 At work so some one else may have to move me.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Alexis "The Odd" Trismegistis wrote:
Sympathy dart. I get those all the time down at the pub.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) But... she's psychic, or more spiritual than religious, or something. perception: 1d20 + 2 ⇒ (7) + 2 = 9 Fauxish walks in and plops down on something. The action raises plumes of dust and perhaps some latent eldritch light. "koff, koff. Bored. koff."
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) After stomping out the fire, Fauxish hops up on a table kicking her legs and taking a hearty swig from a bottle similar to the one she just threw at the swarm of ghost spiders.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Fauxish withdraws a vial of something a bartender once told her was for medicinal purposes only--firework juice, and throws it at the northeast corner of the swarm. alchemists' fire: 1d20 + 4 ⇒ (17) + 4 = 21 fire damage: 1d6 ⇒ 5 1.5 damage + additional splash damage to three other squares.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) perception (harrow wisdom bonus): 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 Katarina Caverly wrote:
"Jinkies. It still looks spooky though." "So you think this is what caused the explosion?" She snatches up one of the surviving vials, eyes it closely, shakes it, eyes it again, and shrugs.
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Fauxish pauses to consider Eldren. "Doesn't that contradict the suggestion to split up?"
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) "Must be on a timer?" Fauxish hazards. "Reminds me of Ser Peter Cushing's home." survival (with wisdom bonus): 1d20 + 3 ⇒ (10) + 3 = 13 Based on that roll.... "Perhaps we should split up."
Female Human (Tian-Shu) Monk 1/Unchained Rogue 1 | hp 16 | AC 16, T 16, FF 12 | CMD 17 (19 v trip) | F +3, R +8, W +4 | Spd 30' | Init +6 | Perc +7:
actually she's Kitsune (gains low-light vision and +2 acrobatics in hybrid form) ) Drawing from the bottom of the deck: 1d6 ⇒ 5 Yay! Theoden I got an AC bonus too! untrained Knowledge (history, Max 10): 1d20 ⇒ 1 untrained Knowledge (local, Max 10): 1d20 ⇒ 2 Could have just rolled a d6 for all of them. :(
About Vex BoldfootNeutral Good Male 1/2 Ogre
Init +3 Perception +7 HP: 42 (12+1d8 (8)+1d10 (8) +12 (con) ====Appearance====:
Nearly eight feet tall, broad shouldered and unnaturally over muscled, Vex is none the less quite deft. He moves like a massive predator, something like a cross between a tiger and a gorilla. He dresses in typical legionnaire garb, sandals, greaves, vambraces, kilt and chestguard, with a long red cloak.
====Background====:
Vex Boldfoot was a normal halfling for most of his life. He grew up with his family, idealized his older brother Blim, and followed him into the legion as soon as he was old enough. They were lucky enough to be in the same company and became an impressive scouting duo, eventually being moved to the Legion Vanguard itself.
Then one day they were ordered to scout a ruined temple a group of East Empire Company miners had unearthed. During their exploration they accidentally caused a rock-fall that crashed down onto an ancient statue. A large twisted lattice of glass and metal was knocked free as the statue's head cracked on the ground. Not wanting to leave something potentially valuable behind, Vex picked it up. He was immediately flooded with, and sharing, the mind of a powerful entity. He understood that it was the servant of powers he had never heard of and that it needed a host body to continue pursuing it's mission. And apparently Vex was it. As his brother watched, Vex tripled in size. His muscles had other muscles on them, and his mind had another mind in it. He was miserable. When they made it out of the temple he was quarantined for three months as the Imperial Inquisitors tried everything they could to remove the entity and test him for any kind of danger or sedition. Eventually his commanding officer overruled them and told them they could continue their investigation on the march or not at all. The commander saw a weapon where the inquisitors saw a threat, and the commander had more clout. Vex was moved from scout duty to heavy infantry. He saw many battles and did not see his brother again for years. He killed many of the empire's enemies for causes that he did not understand and that the other mind found irrelevant. Every day was war and every night was a nightmare spent arguing for his sanity against a servant of long-dead gods. Finally his term of duty expired. They tried everything to get him to stay, but the last morning of his tour of duty he simply walked. When he eventually met up with his brother again they were both very different people... ===== Defense ===== :
AC: 21 (MW Agile Breastplate +5, armored Kilt +1, Heavy wooded shield +2, Dex +3) FF: 18 Touch: 13 CMD 20 +10 Fort (+6 class, +4 Con,)
=====Offense=====:
BaB +2, CMB +7
----Melee---- +7 Hooked Lance, 1d8+7, x4 crit +7 Earthbreaker, 2d6+7, x3 crit +7 Battleaxe, 1d8+5, x3 crit +7 Spiked Armor, 1d6+5, x2 crit ----Ranged---- +5 Pillum, 1d8+5, range, x2 crit, negates shield on hit. +5 Sling, 1d4+5, ' range x2 crit +1 Combat Net, Touch attack, entangle, lead rope +1 Bolas, Ranged Trip =====Traits and Feats=====:
-------Traits--------- Suicidal (Tiefling, via Adopted trait): Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square. Keeper of the Ancestral Scrolls: +1 Knowledge Nobility and Knowledge History. Knowledge History is always a class skill. -------Feats----------
=====Skills=====:
Barb 4, Fighter 2, Inq 6, +3 int
ACP -4 (none to jump and climb) +5 Acrobatics (3 rank, +3 class, +3 dex, -4 ACP)
+6 Knowledge History (1 rank, +1 int, +3 class, +1 trait)
=====Class Abilities=====:
Big Game Hunter: (Ex) A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves. This ability replaces fast movement. Rage: a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. Hateful Retort (anger inquisition) (Ex): Once per day, as an immediate action after you have been hit with a melee attack, you can make a melee attack against the creature that hit you. This melee attack is at your highest attack bonus, even if you’ve already attacked in the round. Judgement: Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. Stern Gaze: (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1). ====Judgements====:
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits. Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses. Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons. Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s. If she is neutral, the inquisitor does not receive this increase. Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses. Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).
=====Spells=====:
Orisons (4 known, usable at will)
Level 1 (2 known, usable once per day)
=====Equipment=====:
----Weapons----
Armor: MW Agile Breastplate w/ kilt. (570 gp)
Flint and Steel
Cash:
3000 GP Scar Record:
Notes:
Progression:
4th- Fighter 2, In Harm's Way, Shattering Strike 5th- Inquisitor 2, Quick at Hand 6th- Fighter 3, Overhand Chop 7th- Inquisitor 3, Cleave, teamwork feat (swapable) 8th- Fighter 4, Improved Critical 9th- Cavalier, Seize the Moment, Leadership 10th- Barbarian , 11th- Barbarian , feat 12th- Barbarian , 13th- Barbarian , feat |