Priest of Asmodeus

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Organized Play Member. 15 posts. No reviews. No lists. 1 wishlist. 4 Organized Play characters.


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So you triple the EO bonus to damage? It would be 3D6+12? If there was no con modifier to add.

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Ok so

"When using fire blasts or composite blasts that include fire, add
your elemental overflow bonus to the damage dealt. If the kinetic
blast normally adds double your elemental overflow bonus to
damage, these effects stack."

It says if it normall adds then double it. So

Damage initially would be 3d6+4

Then double your overflow bonus is 4

So it would be 3d6+8.

That is the ways that I read it.

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"If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss."

I am confused by the wording on this. Does that mean no on-hit effects happen if the ward is there? What about touch attacks? Ranged or Melee? Whether they do damage or not? Such as ray of enfeeblement. Since it is not getting through the barrier. Also, does personal DR apply to the temp hit points? Such as having an geokineticist with DR 4/Adamantine at lvl 8 and then takes the expanded defense aether.

Thanks

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1) Why would they make a weak ability weaker? Changing the damage to lower just doesn't make any sense. Still can't use deadly aim.

2) In the new rules, it says that the melee attacks are touch attacks. Then it says that it can count as a light melee weapon. This is needlessly confusing. If that is the case, can I use Piranha strike in place of power attack?

3) They really need to make this a base ability that scales. Instead of choices they should really give certain abilities as standards, then tweak the other stuff.

I am feeling the class, it is a great concept. Although it has no place in Pathfinder Society. It would be great for home games and adventure paths. But it still seems way weaker than most other classes. Like take a Kitsune Rogue, at first level you can get +25 to disguise other. Boom, a vigilante noble who turns into a rogue fox during the night. And rogue is way better than vigilante.

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Jester David wrote:

The evangelist is in Inner Sea Gods starting on page 198. It's interesting because it's a 10 level prestige class but from level 2 onward you get all the class features of your existing class. It just adds power overtop in exchange for one weak level (and a so-so feat).

This is an excellent idea. Instead of being a prestige class though, and i know this would be hard to do, but a general archtype that could be applied to all classes.

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Jason Bulmahn wrote:

Yeah, I am not sure we need to get provocative with our thread titles to generate attention. Post your thoughts and they will be read. No attention grabbing necessary.

So, I am going to go ahead and tone that down a bit.

Jason Bulmahn
Lead Designer

At least make it about role playing......

I know that you guys get a ton of free play-testing from everyone on paizo.com, but did you guys play test this at all at your offices? Cause it really doesn't seem like this was made from people that play, more from people that have visions. Mystic bolt that can't be modified by feats, terrible spell casting for both warlock and zealot, a lesser skill monkey than a rogue with worse fighting capabilities. And a fighter that has been knee capped.

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Now I know my subject line is a little mean. Meant most to grab your attention.

So, I have read and re-read the playtest multiple times. At face value, the concepts are really neat. However, you are playing, respectively, a fighter, rogue, sorcerer, and inquisitor, based on your specialization. The problem is that you are playing a lesser version of each of those classes. A barbarian, fighter, ranger, would win against an avenger. A rogue, especially unchained, would be better than a stalker. A sorcerer, arcanist, and wizard is clearly better than a warlock. And a cleric/inquisitor is clearly better than a zealot. (by leaps and bounds).

The previous paragraph seems to be the running train on the forums.

So you are willing to be a lesser version of other classes for some social bonuses and a dual persona.

My problem is that legitimate role playing can give you those social bonuses and dual persona easily. The concepts are cool but if you want to play batman, play a gunslinger/fighter and role play the crap out of it. Captain America? Shield Brawler and role play the crap out of it. Work with your GM's and have fun, but we shouldn't need a class that is mediocre at best that actual role playing can circumvent.

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Does the tech guide explain how the inferno pistol works? I read it as a one shot/reload kind of gun. But it doesn't explain what it uses for bullets or the like or charges for that matter. Little help with this please. My players are notorious for finding all the nooks and crannies of building OP characters and the last thing I want to do is give them awesome tech weapons without some draw backs.

*** Never mind, I just read the one nanite canister bit in the description, but I still have no idea what that is without the tech guide (coming to my house in 2 days). Thanks.

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So let me get this straight. A silverdisk is a used battery. However, a used battery (silverdisk) is worth 10gp and a charged battery is worth 100gp? And as far as weight goes, a battery weighs how much? And a battery weighs 1 lb, but a silver disk weighs 50:1 pounds?

Unless someone can explain it better:
I think in my campaign I am just gonna run it that all batteries are silverdisks. I imagine them as being much larger hearing aid batteries or the likes of that. If it says they get a battery, I am just gonna insert, charged silverdisk. I am also gonna up the recharge destruction rate to 50%. I will let them cycle through all their money to get recharged batteries if they want to.

So other than that any thoughts?

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Thanks everyone, I definitely like the links above, gonna definitely use the fey one and more than likely the venture capital one. My party is gonna consist of a skinwalker druid with a alchemist sidekick and a calistra warpriest (still a little confused on that one but his background is really cool and ties into the political arena) with a calistra dancer sidekick.

I started them with a dumbed down version of leadership to help fill out the other skills and abilities, 25 point buy, and 2nd level.

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I am running Kingmaker for two of friends. I am giving them each a squire, from one of the houses to add political intrigue later, 25 point buy, and starting them at 2nd.

I would just like some notes from anyone else that has done this or other GMs that have ran this adventure. I am also relatively new to GMing but have been a player for over 15 years.

Thanks!

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Possible Runelords Spoilers!!!!

First off, it was just 2 of us because the other turds had dates or something. Personally I believe your personal relationships should be secondary to role playing. ;)

So the Sylph Druid, Eres, and the Dwarf Inquisitor, Tychus, were in the Thassilonian city in the runelords campaign. After being attacked by some high level Lamia and beating them off pretty well and killing five giants with no real problems, we figured we could keep going. We met a Skulk that seemed to be the plot hook we were looking for and he convinced us to follow him. So after following him through a cave system for some time, we come to huge room with a skeleton glaring at us from a seated pedestal. It began to speak to us in a guttural evil language that we could not understand (abyssal) and that was the only language it knew. If we had spoke it, he was gesturing us forward saying "come to me so that I may feed upon you." However, we didn't get that memo. Instead he came forward and immediately attacked us. The skeleton turned out to be a puppet and the real problem was the Aberration Vampire that the Thassilonian mages brought here a millennium ago and sealed up in this room. This tentacled mass of teeth and level drain was invisible in the middle of the room. So as we started to fight the skeleton we were literally standing right next to the aberration. So when I began to cast it succeeded a attack of opportunity on me and started grappling me and sucking levels out to me. (2 per turn) Then his spawns came in and began to attack us well, causing more level drain. I finally succeeded a concentration check to turn into an air elemental so that I could knock them back and GTFO, but as soon as I turned, I was hit by the aberration again and knocked unconscious. Now while unconscious I had the elemental template up, so they couldn't drain my blood and instead drained my levels. The inquisitor, by the time I lost my last levels, had finally finished killing the huge aberration and then cleaned up the spawns pretty easily.

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Norgrim Malgus wrote:

I'm interested in hearing the story that lead up to that encounter, lol.

If i understand the rules correctly, the Vampire template gets added to your character and alignment is "any evil". Technically the GM can go ahead and say that at this time, your alignment is now CE because CE falls into the any evil catagory.

Personally, i would have loved more of an RP opportunity as you struggle to hold onto your beliefs(CN alignment). As far as moving your alignment from CE to something in line with what Druids require, actions on your part do that.

Have you talked to your GM about what your characters future will hold? Any chance for redemption/atonement?

It happened in the Runelords campaign. Aberrational Vampires with 4 spawns is kind of pain to take care of for a group of 4. But to my luck there was only a group of two last night. Just my druid/monk and an inquisitor. Perhaps we should of just waited for the others, but we didn't want to wait another two weeks.

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Shimesen wrote:

i'd have to do some research, but i'm pretty sure that becoming a vampire unwillingly does not change your alignment, just your type (humanoid to undead).

if however you DO have to change alignment (if for no other reason then DM Fiat) then i would suggest 1 of two things:

either stay a vampire and find an alchemest who can create atrificial blood for you to drink to sustain your life.

or you can find a way to return from the dead similar to curing licanthropy.

i would sucest a twilight-ish answer like only feeding on animals, but that kind of goes against the druid way. so yeah, im kinda stumped on how a vampire gets away from being evil without actually walking into the sun....

edit on second thought, being both a druid AND an undead is kind of a contradition in itself, so i (as a DM) would have to say that no matter your alignment you still would have no access to your druid powers. however in the spirit of being a good DM i would also rework your class skill specifically for you so that your druid skills would reflect undead qualities. i.e. a familiar thats a hellhound or wildshape turning you into a lych etc.

My thing with characters are, why does a vampire have to be evil? I like the whole idea of being conflicted with your what you are and what you want to be. Also, I don't think that a undead druid is a contradiction. I can still revere nature and love nature, imo. But that is just me and since the DM is going to have final ruling, I am just kinda waiting now.

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I am a lvl 13 druid/ 1 monk. I have just been dogpiled by a group of vampires and turned. However my alignment was CN and has now changed to CE? I am wondering if first this is correct. Secondly, if this is correct and my alignment is CE my druidic abilities are now all gone. How does one change their alignments to lets say CN or NE while being a vampire?