I'm looking for one or two players (age 21+ and non-smoking preferred) to join an ongoing group in Tallahassee, Florida. We typically play Saturday evenings (7pm to around Midnight) at my home in the Myers Park area of town. We're a pretty laid back group and just enjoy having a bit of fun and doing some storytelling via gaming. Depending on interest, we will either be playing Pathfinder (probably one of the adventure paths) or Savage Worlds (either Hellfrost or a conversion of a Golarion adventure path). If you're interested or would like more info, respond here or contact me at melchior12 at comcast dot net for more info.
I’ve been running my group through Keep on the Shadowfell and we’re about one session (maybe two) from finishing it up. Overall, in terms of how 4e plays, I’ve got to agree with everything that Pete Apple said up above (great summary that) as well as many of the other posters. As far as Keep on the Shadowfell goes, it is definitely focused on combat and encounters while skimming over the backstory. There is a skeleton of a story but many will find that it needs fleshing out…I certainly did. I’ve found the biggest advantage of running Keep is that it has given my group and I an opportunity to play 4e without a great deal of investment. We went into the game with the knowledge that this was a test and would not be our long-term campaign. It has allowed us to get accustomed to the new rules and, at least for some of my players, shake off some of those “3.5 hangovers” that don’t work quite the same way in 4e. There are also a few things that they’re still struggling to adjust to that I don’t think others have mentioned in this thread: keeping track of ongoing damage and effects and making saving throws that need to be made, keeping straight that some effects need a save but others (e.g., Ray of Frost) last a specified “time” (e.g., until the end of the attacker’s next turn), and that low-light vision does not give double the range of sight (the player of the dwarven fighter really dislikes this one). We’ve probably had some sort of “oops” moment (most often on my part) at least every session where we’ve done something “wrong” from a rules perspective. We just try and make sure everyone understands what we did wrong and how it will be handled in the future in such cases. The players have definitely enjoyed it and, despite the fact that Keep was a “test” of the system, they’ve been fleshing out their characters and roleplaying no differently than they have in any other game. My group of players…being my group of players…have taken every “roleplaying” opportunity and run with them. There is an unrequited love within the party. Another player character has completely cowed Winterhaven’s guards into being concerned with their personal hygiene (thanks to the use of Prestidigitation by the party’s wizard to create something of a less than pleasant smell each time the party passes through the town’s gates). Another PC, a female dwarf, will likely settle down with the town’s dwarven smith for more pragmatic than romantic reasons…assuming she survives. Pretty much business as usual for my group. My players have decided that they’d like to stick with 4e…at least for now. Although I had originally planned on running Thunderspire Labyrinth after Keep to continue our test, I’ve decided not to. I feel comfortable enough with the 4e rules to go ahead and start a more long-term campaign with more of a focus on story. I’ll be using the plot and story of Hollow’s Last Hope/Crown of the Kobold King and moving on from there. There is a bit of disappointment about not continuing with the current characters but they’re also excited about starting an actual 4e campaign.
Here is a link to an attempt to do this with 4th edtion Ars Magica and d20: Ars Magica for d20. I have no idea how good this is...I just remembered having seen it a few years ago and dug up the link.
Ross Byers wrote: ...You may want to try MapTool or Kloogewerks instead of photoshop. I've got a similar type of setup (mirror and projector) and I'm currently running Age of Worms using MapTool. MapTool works great. You can use a built in grid that gets projected, use maps from Photoshop, Dundjinni, make them in MapTool, or pretty much any graphic program. You can use tokens and setup of vision blocking, fog of war and, with just a click of your mouse (or keyboard), reveal what a character can see. Lots of other features too. Plus MapTool is free and has great support from the developers! Did I link to MapTool enough :)
I run a game with nine players and play in a game with five players. I don't think the smaller group would even know about 4e unless I mentioned it to them. They pretty much use the core books and leave it at that. The larger group is aware of 4e, checks news about it every so often, but is largely apathetic about it. If I switch my game to 4e, they'll follow. If I don't, they'll be perfectly happy continuing with 3.5. Personally, I was very curious following the announcement and the stated emphasis on streamlining the system and roleplaying. Since then, I've actually grown quite apathetic about 4e based on everything "official" I've seen. At this point, I'm actually more tempted to switch to something like True20 or one of the other oft-mentioned alternatives than 4e.
Same thing with my order...I'm thinking that the books I ordered would at regular price be over $100 and qualify for the first $10 shipping for free. The sale price though only added up to $14 and the shipping to $6.66 which got subtracted. Maybe the devil made Paizo do it...more likely the First Ten Shipping Promotion got based on non-sale prices and maybe shipping got based on the sale price or something (would seven books really only be $6+ for regular shipping).
Yes, side adventures can certainly be included. I was actually running the early stages of a Temple of Elemental Evil campaign (the Moathouse/Hommlet part) and combined it with RHoD. I even threw in some additional sidequests. There are certainly times where the RHoD timeline takes precedence/requires urgency but you can always alter that some as well. We've only gotten up to the attack on Brindol (Verbobonc in my game) but I've greatly enjoyed running it this way and my players have had a blast too.
C with some definite D tendencies. The main reason that I run a 3.5 campaign now is the wealth of resources out there and the limited time that I have to devote to it. That plus it has been a lot easier to find players for 3.5 than most other games. If all those resources (e.g., Pathfinder) and players move to 4e and I don't find it to be any "worse" than 3.5, then I'll likely make the move. I'll do the same if 4e is, in my opinion of course, better to run than 3.5. On the other hand, if there are various conversions made available for some of the better campaign material out there, I may shift away from both 4e and 3.5 with my current gaming group and give something else a try (e.g., True20 with the planned Pathfinder conversions mentioned elsewhere).
Quick question...I'm a little late in setting up my GameMastery Subscription and missed out on D1. I've got D2 and W1 sitting in my Sidecart to ship with Pathfinder #2. If I were to add D1 to my cart, assuming it goes into my Sidecart to ship with PF#2, would I also get the free pdf access or, since I hadn't subscribed early enough, do I need to purchase the pdf separately? Thanks!
I've been using the deck in my Ptolus campaign for the last few weeks now. The players have greatly enjoyed the tension and uncertainty associated with drawing a card(s) when they score a crit and the dread of my scoring a crit against them (actually I have the player whose character was "critted" draw the card...pick their own poison and all). Our most memorable crit so far went something like this...The party had just finished resting up in tunnels and chambers below the city. Within an hour of waking, they got themselves in a fight that they couldn't win against too many opponents. The last party member to flee got critted by a club just as he started to run away. The result (sorry, don't remember the flavor text name) was that he couldn't remember the last three hours. So the last thing he remembers is going to sleep and now he's toe-to-toe with a bunch of thugs and none of his allies are around. The ensuing confusion was great fun and so much more flavorful than just double damage.
Gary Teter wrote:
Hey Gary, I think I might be in the same boat. Charter Subscriber/GameMastery Subscriber (though the latter was only as of last week) located in Florida and I've not gotten the golden email or see the pdf available in My Downloads. I hope this helps narrow down the problem and all your efforts are greatly appreciated!
Mike McArtor wrote: I don't think the support for True20 and C&C will be "within its pages," technically, but rather as a web supplement of some sort. I imagine Green Ronin and Troll Lords will have a hand in the conversions, respectively, since they are the experts. :) Consider this another hooray for the conversions...sounds like a good, solid business decision too. Folks can use the crunch they like with the Paizo adventures and plots. |