M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Wrapped in shadows, Fash slips back to the door and peeks around the corner. Seeing company coming, he thinks to himself "This is a private party, no riff-raff allowed" ands mutters a dweomer: black tentacles erupt, fillng the hall...
Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (3) + 9 + 2 + 4 + 4 + 5 = 27
A whole bunch of grapple checks: Grapple Check Hobgoblin, Initial: 1d20 + 11 + 4 + 4 ⇒ (6) + 11 + 4 + 4 = 25 11 CL + 4 Str +4 Size (large) Grapple Check Skeleton A, Initial: 1d20 + 11 + 4 + 4 ⇒ (19) + 11 + 4 + 4 = 38 Grapple Check Skeleton B, Initial: 1d20 + 11 + 4 + 4 ⇒ (7) + 11 + 4 + 4 = 26 Grapple Check Skeleton C, Initial: 1d20 + 11 + 4 + 4 ⇒ (3) + 11 + 4 + 4 = 22 Grapple Check Skeleton D, Initial: 1d20 + 11 + 4 + 4 ⇒ (3) + 11 + 4 + 4 = 22 Grapple Check Skeleton E, Initial: 1d20 + 11 + 4 + 4 ⇒ (7) + 11 + 4 + 4 = 26 Grapple Check Skeleton F, Initial: 1d20 + 11 + 4 + 4 ⇒ (14) + 11 + 4 + 4 = 33 Grapple Check Hobgoblin, Round 1: 1d20 + 11 + 4 + 4 ⇒ (7) + 11 + 4 + 4 = 26 Grapple Check Skeleton A, Round 1: 1d20 + 11 + 4 + 4 ⇒ (11) + 11 + 4 + 4 = 30 Grapple Check Skeleton B, Round 1: 1d20 + 11 + 4 + 4 ⇒ (9) + 11 + 4 + 4 = 28 Grapple Check Skeleton C, Round 1: 1d20 + 11 + 4 + 4 ⇒ (17) + 11 + 4 + 4 = 36 Grapple Check Skeleton D, Round 1: 1d20 + 11 + 4 + 4 ⇒ (4) + 11 + 4 + 4 = 23 Grapple Check Skeleton E, Round 1: 1d20 + 11 + 4 + 4 ⇒ (6) + 11 + 4 + 4 = 25 Grapple Check Skeleton F, Round 1: 1d20 + 11 + 4 + 4 ⇒ (17) + 11 + 4 + 4 = 36
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
@Reonnyn, talk to me! That cluster of apes (and the hobgoblin) is the kind of thing that really needs a black tentacles spell... but I don't know about them yet...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash slips further into the room, while re-directing his ManyJaws spell for the last time... move - 15' using stealth
Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (3) + 9 + 2 + 4 + 4 + 5 = 27
Manyjaws damage: 10d6 ⇒ (4, 5, 3, 1, 2, 4, 6, 3, 3, 1) = 32
Fash also considers a strategic question about the limits of magic: "Can he use that wand to reanimate a demon corpse that has already been re-animated and put back down?" Spellcraft: 1d20 + 6 + 6 ⇒ (12) + 6 + 6 = 24
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
It's Christmas again, and I am travelling until 2 January. I hope to keep up with posting, but cannot make promises. Bot me if needed.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash uses his message spell to whisper: "Maybe the balconies?" @GM West, we had that discussion about Manyjaws before, HERE.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
GM West wrote:
Oh yeah, the skeleton keeps weapon prof's; that's hidden under the attacks heading of the template: "AttacksA skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh..."
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Slipping under his cloak of shadows, Fash displays a master mage's concentration, redirecting his Manyjaws spell, even as he mutters a second dweomer... move - 15' using stealth
Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (2) + 9 + 2 + 4 + 4 + 5 = 26
Manyjaws damage: 10d6 ⇒ (4, 4, 5, 5, 1, 1, 2, 3, 4, 1) = 30
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
@GM, not so minor note, do any of the attacks actually hit Morrow? "If he is attacked he casts lesser deflect as an immediate action for +7 to his AC"
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
GM West wrote:
@GM what happened to my manyjaws spell? GM West wrote:
Can I use the one from above?If not, here's a fresh spellcraft check: Spellcraft: 1d20 + 6 + 6 ⇒ (1) + 6 + 6 = 13 6 ranks +6 int
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Having no line of sight to 'Vayne', Fash channels power into his runestaff, and then sneaks forward to a position where he can spot 'Vayne' again... standard - use runestaff to cast manyjaws UMD: 1d20 + 14 ⇒ (11) + 14 = 25 vs DC 20
If UMD succeeds:
He will use the runestaff to cast Manyjaws, targetting the red demon (or blue if red is down). SR, if needed: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
damage: 10d6 ⇒ (5, 6, 2, 3, 1, 3, 2, 5, 2, 6) = 35
Move action - 15', and stealth as part of the move... Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (10) + 9 + 2 + 4 + 4 + 5 = 34
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Will: 1d20 + 6 + 2 + 2 + 3 ⇒ (7) + 6 + 2 + 2 + 3 = 20
as a player, given the will save, I suspect a projected image spell... so, if needed... Spellcraft Check to ID: Spellcraft: 1d20 + 6 + 6 ⇒ (16) + 6 + 6 = 28 6 ranks +6 int
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
From the shadows, Fash goes big, dropping a Feeblemind dweomer on Vayne... Then he slips into the shadows again.
Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (17) + 9 + 2 + 4 + 4 + 5 = 41
SR check if needed: SR Check: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 11 caster level +2 cloaked casting
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
init: 1d20 + 2 + 3 ⇒ (18) + 2 + 3 = 23
@GM West, WRT Mirror Image, I was anticipating trouble; it does last 11 minutes, so I figured it was a good bet...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash attempts to fade into the background, slipping out of the room, as Morrow draws the man's attentions... Move 20' and try to use stealth Bluff: 1d20 + 8 ⇒ (16) + 8 = 24 (Create a diversion to hide)
stealth check if applicable: Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (7) + 9 + 2 + 4 + 4 + 5 = 31 9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
No K Planes here. However, clearly these are summoned creatures; I would like to know if he has bound them to obedience already, or are they at there own devices if freed? Spellcraft: 1d20 + 6 + 6 ⇒ (13) + 6 + 6 = 25
@Gm, in your PC notes, Fash has mirror image up (Posted Here). number of mirror images: 1d4 + 3 ⇒ (3) + 3 = 6
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
@GM West, please mark the revealed door on the map. Fash, wrapped in shadow, slips into the secret door for a peek about... Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (1) + 9 + 2 + 4 + 4 + 5 = 25
Search(for traps): 1d20 + 14 + 6 ⇒ (10) + 14 + 6 = 30
Spot(for enemies): 1d20 + 14 + 2 + 5 ⇒ (4) + 14 + 2 + 5 = 25
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash messages [smaller]"Everybody get ready - I'm going to pop the east door..." After everyone positions themselves, he casts knock on the eastern double door...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Reonnyn wrote: Reonnyn grimaces here, "Wonderful. I say we head through the doors leading north. Fash, do you have that trick handy to bypass the doors magicks?" Fash whispers back through his message spell, "Yes, let's not rush in where angels fear to tread. Check for magic auras please..." Fash skulks forward, covered in shadow, searching for traps and alarms, first in the corridor, then on both sets of doors... Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (2) + 9 + 2 + 4 + 4 + 5 = 26
Search: 1d20 + 14 + 6 ⇒ (1) + 14 + 6 = 21
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
I think that's a concensus to go on through these doors... "Give me a 30 second's and we're on..."
Text of Knock in 3.5:
Each spell can undo as many as two means of preventing egress. Thus if a door is locked, barred, and held, or quadruple locked, opening it requires two knock spells. If the door doesn't respond, he will try a second knock spell...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash whispers to the others "It's warded with magic. I can try to crack it, or we can go back the other way and see what's up..." I can use Knock to bypass an arcane lock for 10 minutes... @GM West, do these doors have a non-magical lock as well as the spell?
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash, wrapped in shadow, slips forward to examine the double doors to the west... Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (9) + 9 + 2 + 4 + 4 + 5 = 33
Search: 1d20 + 14 + 6 ⇒ (1) + 14 + 6 = 21
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
I have trapfinding and the ability to disarm magical traps, and apparently didn't find anything with a 39 search, so... Fash whispers "If there is an alarm spell here, I have not found it. So it is possible we have some element of surprise, let's not waste it breaking a statue... I have point" Fash slips up to the edge of the curtain and peeks past it...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash dissappears into his cloak of shadow, and then begins to inspect the room for secret doors (and traps) - although he does not look behind the curtain, waiting to see if Reonnyn or Morrow detect some magic behind it (like another symbol trap...) Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (18) + 9 + 2 + 4 + 4 + 5 = 42
Search: 1d20 + 14 + 6 ⇒ (19) + 14 + 6 = 39
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
I'm not sure I want to play this out in character, but the gist of my plan is to write a note for Glorbe telling him just about everything (especially about the invading army, and Vayne's hideout, including how to use the teleporter), and hide it in the succubus's prison, then send him a sending telling him where it is (as a backup plan), and letting him know we are going after Vayne. If we don't Sending again in the next day or two, well...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Vegeir "Gear" Carlsen wrote: Gear can use the Planar Ally scroll. Just in case we need an astral deva at some point. That's actually really not a bad idea at all... That could be a lot of firepower we might find really handy - astral deva or trumpet archon or Ghaele Eladrin... Also, Fash will take a CMW potion, just in case.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
"So, we can confront this wizard Vayne... Before we try, should we send a message to the surface so someone can follow in our footsteps if we fail?"
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Sorry this took so long.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Sorry, this has gotten very OOC, but,...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Sorry, I am having a hard time posting - board glitches. The board ate last night's post. "Whatever method we need to use, get the staircase blocked. Then we camp and get ourselves fixed up. I say we camp here, rather than in the secret room; it'd be just our luck to have Vayne pop out for an errand..." So yeah, collapse the stairway, however we do it. Then camp and heal up. Probably spend a day throwing around restoration spells, and whatever else we can do in downtime (Speak with Dead?). But we do it here, rather than on Vayne's doorstep. Not to mention I'd be wary of a trip back - wandering monsters with 40% of the party disabled could be bad.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
"Heh, destroying the stairs will be easy, if they are in this condition. Just have Sobok roll some boulders from the rubble of the pyramid. Set 4 or 5 of them at the mouth the staircase and then push them down ... With a half mile of drop, by the time they are 100 yards down, they will be hitting like catapult stones, smashing up everything, shoring, walls and all..." Just to be clear, "the teleporter hidden behind Bailik’s room", that is to say, the secret room where Sobok and I joined the party? The one we have been using as a hideout... It's pretty damned surprising that Vayne hasn't popped up in the middle of one of our camp-outs.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Ok, so we are waiting on Gear to know about access to lesser restoration Fash thinks at Morrow "If you will lend me your gauntlets, I can use a spell to send a message to get help to close this passageway..." I could cast Sending, but who would I send a message to? I have to have met them, and we'd need someone with significant spell power to come down here... "Also, we have another problem. I killed the b&%~!, because she was killing us otherwise, but we wanted her alive, so we could get the pass-phrase for the teleporter from her..."
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash thinks at Morrow, Reonnyn, and Gear : "Just camp out here. I doubt we will be disturbed. The b*~#@ will have established this as her space to whatever else is down here."
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Ok, so it's strength damage, not drain, so it will heal, either with time (1 pt/day normal, more with heal skill), and more with restoration (lesser likely).
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Sobok. wrote: Some spectacular rolls for Fort we have going here. Here is hoping it is a mild poison with a really low DC. It was hidden inside a magic-detection proof chest, so I doubt it's any sort of mundane poison. Rather, I'd guess a symbol spell of some sort... Which is going to be ugly.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Just gotta love 3.5 adventures. Impossible to detect traps, got to love them... Fort: 1d20 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
@Sobok, Gear, you guys are the muscle - can you force the door into G11? (Or break it down).
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Reonnyn wrote:
"I don't think we are good for another fight today. I say we camp here and rest. While we are here, we may as well search the daylights out of this place..." As Fash discusses what's next, he open the chest in Shyrath's quarters... @ whoever's keeping track of loot, don't forget the "gold brazier" in Shyrath's quarters
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
@Gear, is there room in that Mass lesser vigor for me? I took 13 from an arrow... Also, you should let Sobok's aura of fast healing take everyone to 1/2 HP before you start burning spells...
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Fash joins Reonnyn in Shyrath's chambers, where he examines the locked chest... @Reonnyn, check the chest and the brazier for magic as well, please. Once you have done so, Fash will check the chest for traps... Search for traps on the chest: 1d20 + 14 + 6 ⇒ (8) + 14 + 6 = 28
Assuming he finds no traps:
He will try Shyrath's keys to see if they open the chest. If that fails, he will try disable device: Disable device: 1d20 + 14 + 6 + 2 ⇒ (2) + 14 + 6 + 2 = 24
If Fash finds a trap: I will pause here to get the details from GM West
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Staying in the safety of the shadows, Fash keeps his spell on Shyrath... Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (12) + 9 + 2 + 4 + 4 + 5 = 36
damage: 10d6 ⇒ (4, 1, 1, 5, 4, 5, 1, 4, 5, 3) = 33
After the cleric is finished, he casts a quick illusion (Minor Illusion), creating a slime-thing that menaces Gear... He uses his telepathic bond with Reonnyn to suggest "Use your teleport ability to get yourself and Sobok away from Gear, onto the top of the pyramid. I will keep him distracted with illusions until the b##&+'s spell wears off.". Then he spider-climbs up the ruined pyramid, away from Gear...
If the illusion is attacked by Gear:
He keeps it going, having it dodge as best he can and then acting like it's unaffected by slashing weapons... @Reonnyn, flee the scene is really good here, getting you and Sobok out of melee, and leaving behind another distraction for Gear.
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Ok, I am figuring that makes it. Also, the next rules question is/was going to be: "Can someone who was been feebleminded maintain concentration on an already cast spell?" "B!$!! t*~$, I am going to tear you into tiny little pieces for what you did to Sobok!" Fash slips back into the shadows, circling around Shyrath, while keeping his cloud of force jaws biting away... Fash keeps manyjaws going after Shyrath. (Concentration)
damage: 10d6 ⇒ (4, 6, 5, 3, 6, 6, 3, 4, 5, 1) = 43
Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (14) + 9 + 2 + 4 + 4 + 5 = 38
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
@GM West, this mess is going to result in many rules questions, so let's start with the one that might negate the whole thing. Shyrath is taking continuous damage (as Manyjaws attacks for up to 3 rounds), and thus I think she has a hefty concentration check to make to cast Feeblemind... Save if Needed: Will Save: 1d20 + 6 + 2 + 2 + 3 - 4 ⇒ (18) + 6 + 2 + 2 + 3 - 4 = 27 +6 Beg +2 Rua +2 SM +3 Resist -4 arcane caster
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Ok, yeah, as I waited to see what Morrow and Gear did, that is a delay action... Fash spider-climbs along the side of the pyramid, ducking just below the fog cloud, so he can see them damned cleric again. Thereupon he brings his runestaff to bear again... Move - spider climb 15'
UMD: 1d20 + 14 ⇒ (15) + 14 = 29 vs DC 20
If UMD succeeds:
He will use the runestaff to cast Manyjaws, targetting the cleric. SR, if needed: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
damage: 10d6 ⇒ (3, 3, 4, 2, 6, 1, 2, 1, 4, 4) = 30
If UMD fails: If I don't succeed in casting, my position isn't presumably revealed, but I might need another stealth check... Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 + 20 ⇒ (4) + 9 + 2 + 4 + 4 + 5 + 20 = 48
M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Ok, I know she tossed a spell, but damned if I know what. But, I need to know if Morrow made his save and is able to act as he has planned, so I am going to pause for a reply here.
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