Arcane Experimenter

Fash Daergal's page

355 posts. Alias of pad300.


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M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I don't think that's invisibility; I can't see him with See Invisible up... I think that's some sort of projected image spell. Dispelling it might make him come out from whereever he is hiding to nuke on us some more, but it won't actually make him visible unless he chooses to come out of hiding... Do you have some sort of area healing for all 3 of you? You, Morrow and Sobok are all pretty banged up.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Wrapped in shadows, Fash slips back to the door and peeks around the corner. Seeing company coming, he thinks to himself "This is a private party, no riff-raff allowed" ands mutters a dweomer: black tentacles erupt, fillng the hall...


move - 10' using stealth
standard - cast black Tentacles, pink dashed circle

Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (3) + 9 + 2 + 4 + 4 + 5 = 27
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

A whole bunch of grapple checks:

Grapple Check Hobgoblin, Initial: 1d20 + 11 + 4 + 4 ⇒ (6) + 11 + 4 + 4 = 25
11 CL + 4 Str +4 Size (large)

Grapple Check Skeleton A, Initial: 1d20 + 11 + 4 + 4 ⇒ (19) + 11 + 4 + 4 = 38

Grapple Check Skeleton B, Initial: 1d20 + 11 + 4 + 4 ⇒ (7) + 11 + 4 + 4 = 26

Grapple Check Skeleton C, Initial: 1d20 + 11 + 4 + 4 ⇒ (3) + 11 + 4 + 4 = 22

Grapple Check Skeleton D, Initial: 1d20 + 11 + 4 + 4 ⇒ (3) + 11 + 4 + 4 = 22

Grapple Check Skeleton E, Initial: 1d20 + 11 + 4 + 4 ⇒ (7) + 11 + 4 + 4 = 26

Grapple Check Skeleton F, Initial: 1d20 + 11 + 4 + 4 ⇒ (14) + 11 + 4 + 4 = 33

Grapple Check Hobgoblin, Round 1: 1d20 + 11 + 4 + 4 ⇒ (7) + 11 + 4 + 4 = 26

Grapple Check Skeleton A, Round 1: 1d20 + 11 + 4 + 4 ⇒ (11) + 11 + 4 + 4 = 30

Grapple Check Skeleton B, Round 1: 1d20 + 11 + 4 + 4 ⇒ (9) + 11 + 4 + 4 = 28

Grapple Check Skeleton C, Round 1: 1d20 + 11 + 4 + 4 ⇒ (17) + 11 + 4 + 4 = 36

Grapple Check Skeleton D, Round 1: 1d20 + 11 + 4 + 4 ⇒ (4) + 11 + 4 + 4 = 23

Grapple Check Skeleton E, Round 1: 1d20 + 11 + 4 + 4 ⇒ (6) + 11 + 4 + 4 = 25

Grapple Check Skeleton F, Round 1: 1d20 + 11 + 4 + 4 ⇒ (17) + 11 + 4 + 4 = 36


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@Reonnyn, talk to me! That cluster of apes (and the hobgoblin) is the kind of thing that really needs a black tentacles spell... but I don't know about them yet...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash slips further into the room, while re-directing his ManyJaws spell for the last time...

move - 15' using stealth
second move - redirect manyjaws to the next re-animated demon skeleton

Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (3) + 9 + 2 + 4 + 4 + 5 = 27
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Manyjaws damage: 10d6 ⇒ (4, 5, 3, 1, 2, 4, 6, 3, 3, 1) = 32
reflex for 1/2, DC 20=10+3 (spell lvl)+6 (int) + 1 cloaked casting

Fash also considers a strategic question about the limits of magic: "Can he use that wand to reanimate a demon corpse that has already been re-animated and put back down?"

Spellcraft: 1d20 + 6 + 6 ⇒ (12) + 6 + 6 = 24
6 ranks +6 int


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I am travelling again, until the 11th. I hope to be able to keep up with posting...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

It's Christmas again, and I am travelling until 2 January. I hope to keep up with posting, but cannot make promises. Bot me if needed.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash uses his message spell to whisper: "Maybe the balconies?"

@GM West, we had that discussion about Manyjaws before, HERE.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
GM West wrote:

...

@Everyone After more than an hour researching the Animate Dead spell cast by the wand using the 3.5 rules, I think I've got everything correct. It lost all its feats, which means it is no longer proficient with its weapon, and it lost its weapon focus for a net -5 to its usual attack rolls - a fact you can see ICly in the way it's handling the weapon now in comparison to the way it was previously. It gained Improved Initiative, which moved it above Fash but still before Sobok in the initiative order.

Oh yeah, the skeleton keeps weapon prof's; that's hidden under the attacks heading of the template:

"Attacks
A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh..."


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Slipping under his cloak of shadows, Fash displays a master mage's concentration, redirecting his Manyjaws spell, even as he mutters a second dweomer...

move - 15' using stealth
swift - use swift concentration skill trick
stanard - cast see invisible (I am guessing Vayne is in the room somewhere; he probably needs line of sight for whatever that illusion effect is...)

Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (2) + 9 + 2 + 4 + 4 + 5 = 26
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Manyjaws damage: 10d6 ⇒ (4, 4, 5, 5, 1, 1, 2, 3, 4, 1) = 30
reflex for 1/2, DC 20=10+3 (spell lvl)+6 (int) + 1 cloaked casting


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@GM, not so minor note, do any of the attacks actually hit Morrow? "If he is attacked he casts lesser deflect as an immediate action for +7 to his AC"


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
GM West wrote:

...

Fash channels power into his runestaff ...

@GM what happened to my manyjaws spell?

GM West wrote:

...

Both you and @Fash can give me Spellcraft checks, please. I will presume you're warning the party about the situation?

Can I use

the one from above?

If not, here's a fresh spellcraft check:

Spellcraft: 1d20 + 6 + 6 ⇒ (1) + 6 + 6 = 13
6 ranks +6 int


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Having no line of sight to 'Vayne', Fash channels power into his runestaff, and then sneaks forward to a position where he can spot 'Vayne' again...

standard - use runestaff to cast manyjaws

UMD: 1d20 + 14 ⇒ (11) + 14 = 25 vs DC 20
+14 ranks

If UMD succeeds:

He will use the runestaff to cast Manyjaws, targetting the red demon (or blue if red is down).

SR, if needed: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
CL 11 +2 cloaked casting

damage: 10d6 ⇒ (5, 6, 2, 3, 1, 3, 2, 5, 2, 6) = 35
reflex for 1/2, DC 20=10+3 (spell lvl)+6 (int) + 1 cloaked casting

Move action - 15', and stealth as part of the move...

Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (10) + 9 + 2 + 4 + 4 + 5 = 34
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@GM West, effect of will save?


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Will: 1d20 + 6 + 2 + 2 + 3 ⇒ (7) + 6 + 2 + 2 + 3 = 20
+6 Beg +2 Rua +2 SM +3 Resist

as a player, given the will save, I suspect a projected image spell... so, if needed...

Spellcraft Check to ID:

Spellcraft: 1d20 + 6 + 6 ⇒ (16) + 6 + 6 = 28
6 ranks +6 int


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

From the shadows, Fash goes big, dropping a Feeblemind dweomer on Vayne... Then he slips into the shadows again.


Standard action - Feeblemind targetting Vayne - Will DC 26 = 10+5 spell lvl +6 int +4 vs arcane caster (I assume) +1 cloaked casting (vayne is flat footed as I beat his init, in addition to potentially being hidden)
(Pink Dashed line shows original line of sight)
Move action - move to break LOS and hide again

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (17) + 9 + 2 + 4 + 4 + 5 = 41
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

SR check if needed:

SR Check: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
11 caster level +2 cloaked casting


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

init: 1d20 + 2 + 3 ⇒ (18) + 2 + 3 = 23
+2 dex +3 aura

@GM West, WRT Mirror Image, I was anticipating trouble; it does last 11 minutes, so I figured it was a good bet...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash attempts to fade into the background, slipping out of the room, as Morrow draws the man's attentions...

Move 20' and try to use stealth

Bluff: 1d20 + 8 ⇒ (16) + 8 = 24 (Create a diversion to hide)
8 ranks

stealth check if applicable:

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (7) + 9 + 2 + 4 + 4 + 5 = 31
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

No K Planes here. However, clearly these are summoned creatures; I would like to know if he has bound them to obedience already, or are they at there own devices if freed?

Spellcraft: 1d20 + 6 + 6 ⇒ (13) + 6 + 6 = 25
6 ranks +6 int

@Gm, in your PC notes, Fash has mirror image up (Posted Here).

number of mirror images: 1d4 + 3 ⇒ (3) + 3 = 6


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@GM West, please mark the revealed door on the map.

Fash, wrapped in shadow, slips into the secret door for a peek about...

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (1) + 9 + 2 + 4 + 4 + 5 = 25
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Search(for traps): 1d20 + 14 + 6 ⇒ (10) + 14 + 6 = 30
14 rank +6 int

Spot(for enemies): 1d20 + 14 + 2 + 5 ⇒ (4) + 14 + 2 + 5 = 25
14 rank +0 wis+2 racial +5 eyes of the eagle


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash messages [smaller]"Everybody get ready - I'm going to pop the east door..."

After everyone positions themselves, he casts knock on the eastern double door...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Reonnyn wrote:
Reonnyn grimaces here, "Wonderful. I say we head through the doors leading north. Fash, do you have that trick handy to bypass the doors magicks?"

Fash whispers back through his message spell, "Yes, let's not rush in where angels fear to tread. Check for magic auras please..."

Fash skulks forward, covered in shadow, searching for traps and alarms, first in the corridor, then on both sets of doors...

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (2) + 9 + 2 + 4 + 4 + 5 = 26
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Search: 1d20 + 14 + 6 ⇒ (1) + 14 + 6 = 21
14 rank +6 int


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I am travelling until Tues, Oct 29. Posting may be sparse. Bot me if need be...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I think that's a concensus to go on through these doors...

"Give me a 30 second's and we're on..."
Fash realizes he has forgotten his prep spells and drops Message for communications, activates his cloak of shadows, casts mirror image on himself, and then uses Knock on the door...

Text of Knock in 3.5:

Each spell can undo as many as two means of preventing egress.
Thus if a door is locked, barred, and held, or quadruple locked, opening it requires two knock spells.

If the door doesn't respond, he will try a second knock spell...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash whispers to the others "It's warded with magic. I can try to crack it, or we can go back the other way and see what's up..."

I can use Knock to bypass an arcane lock for 10 minutes... @GM West, do these doors have a non-magical lock as well as the spell?


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash, wrapped in shadow, slips forward to examine the double doors to the west...

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (9) + 9 + 2 + 4 + 4 + 5 = 33
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Search: 1d20 + 14 + 6 ⇒ (1) + 14 + 6 = 21
14 rank +6 int


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I have trapfinding and the ability to disarm magical traps, and apparently didn't find anything with a 39 search, so...

Fash whispers "If there is an alarm spell here, I have not found it. So it is possible we have some element of surprise, let's not waste it breaking a statue... I have point"

Fash slips up to the edge of the curtain and peeks past it...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash dissappears into his cloak of shadow, and then begins to inspect the room for secret doors (and traps) - although he does not look behind the curtain, waiting to see if Reonnyn or Morrow detect some magic behind it (like another symbol trap...)

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (18) + 9 + 2 + 4 + 4 + 5 = 42
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

Search: 1d20 + 14 + 6 ⇒ (19) + 14 + 6 = 39
14 rank +6 int


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I'm not sure I want to play this out in character, but the gist of my plan is to write a note for Glorbe telling him just about everything (especially about the invading army, and Vayne's hideout, including how to use the teleporter), and hide it in the succubus's prison, then send him a sending telling him where it is (as a backup plan), and letting him know we are going after Vayne. If we don't Sending again in the next day or two, well...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Vegeir "Gear" Carlsen wrote:
Gear can use the Planar Ally scroll. Just in case we need an astral deva at some point.

That's actually really not a bad idea at all... That could be a lot of firepower we might find really handy - astral deva or trumpet archon or Ghaele Eladrin... Also, Fash will take a CMW potion, just in case.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

"So, we can confront this wizard Vayne... Before we try, should we send a message to the surface so someone can follow in our footsteps if we fail?"


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

I am travelling until Tues, Sept 2nd. Posting may be sparse. Bot me if need be...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Sorry this took so long.
Things to search
a)Shyrath’s chamber (G9), to see if she had any hidey-holes.
Search, Take 20: 20 + 14 + 6 = 40
14 rank +6 int
b) The altar (G8),
Search, Take 20: 20 + 14 + 6 = 40
b) The lake (G6) has drained with the collapse of the stairwell, which should leave anything hidden in it exposed...
Search, Take 20: 20 + 14 + 6 = 40
(Also, Reonnyn might want to try a detect magic...)
c) The storage room with the bodies (G12). But I would not be surprised to discover an active undead threat or something like that in there, so, everyone will be with me, doing their share of the dirty work (and covering my back...)
Search, Take 20: 20 + 14 + 6 = 40
d) The collapsed chamber with the stuck door (G11). Another possible trap; I figure whatever it is, it isn’t a stash of Shyrath’s (she’d have put whatever it is where she could get at it); rather, it’s a left over from the previous inhabitants – Nerullites. So there’s no guarantee that whatever it is any way safe; it’s another case of all hands on deck and ready for action. Start by checking the door for traps:
Search, Take 20: 20 + 14 + 6 = 40
Then if no traps are found, and Morrow figures that taking out the door won’t collapse the building (see his K Engineering check), then Sobok destroys the door.

If the door is trapped:

I will disarm
disable device: 1d20 + 14 + 6 + 2 ⇒ (3) + 14 + 6 + 2 = 25
14 rank +6 int +2 MW tools
Then Sobok destroys the door

If the door is structurally necessary, then I think we go with Reonnyn’s dimension door plan...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Sorry, this has gotten very OOC, but,...
1)I am assuming we are taking 24 hours here - first overnight for Gear to memorize assorted restoration spells, and then a second to let him memorize a more practical spell assortment for dealing with Vayne... So Fash has plenty of time to do some careful searching...
2) WRT to Gear’s spell prep, all of us should heal 1 pt of str damage over the first rest (28 pts to heal), and another over the next rest (24 pts to heal). (If between us we can manage consistent DC 15 heal checks for long term care, we can double this healing). At 2.5 pts / lesser restoration, that’s all 11 he could prep. So he could probably leave his lvl 4 slots for speak with dead.
3) Sorry, I have an interruption, but there’s a lot of searching to come


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Sorry, I am having a hard time posting - board glitches. The board ate last night's post.

"Whatever method we need to use, get the staircase blocked. Then we camp and get ourselves fixed up. I say we camp here, rather than in the secret room; it'd be just our luck to have Vayne pop out for an errand..."

So yeah, collapse the stairway, however we do it. Then camp and heal up. Probably spend a day throwing around restoration spells, and whatever else we can do in downtime (Speak with Dead?). But we do it here, rather than on Vayne's doorstep. Not to mention I'd be wary of a trip back - wandering monsters with 40% of the party disabled could be bad.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

"Heh, destroying the stairs will be easy, if they are in this condition. Just have Sobok roll some boulders from the rubble of the pyramid. Set 4 or 5 of them at the mouth the staircase and then push them down ... With a half mile of drop, by the time they are 100 yards down, they will be hitting like catapult stones, smashing up everything, shoring, walls and all..."

Just to be clear, "the teleporter hidden behind Bailik’s room", that is to say, the secret room where Sobok and I joined the party? The one we have been using as a hideout... It's pretty damned surprising that Vayne hasn't popped up in the middle of one of our camp-outs.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Ok, so we are waiting on Gear to know about access to lesser restoration

Fash thinks at Morrow "If you will lend me your gauntlets, I can use a spell to send a message to get help to close this passageway..."

I could cast Sending, but who would I send a message to? I have to have met them, and we'd need someone with significant spell power to come down here...

"Also, we have another problem. I killed the b&%~!, because she was killing us otherwise, but we wanted her alive, so we could get the pass-phrase for the teleporter from her..."


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash thinks at Morrow, Reonnyn, and Gear : "Just camp out here. I doubt we will be disturbed. The b*~#@ will have established this as her space to whatever else is down here."


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Ok, so it's strength damage, not drain, so it will heal, either with time (1 pt/day normal, more with heal skill), and more with restoration (lesser likely).
@Gear, how many spell slots can you have free?
I would suggest just camping here, rather than going back to the hidden apartment. I doubt there's anything wandering about out there that will jump Shyrath's sanctuary...
@GM, I don't think I can cast spells while helpless? Can I talk?


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Sobok. wrote:
Some spectacular rolls for Fort we have going here. Here is hoping it is a mild poison with a really low DC.

It was hidden inside a magic-detection proof chest, so I doubt it's any sort of mundane poison. Rather, I'd guess a symbol spell of some sort... Which is going to be ugly.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Just gotta love 3.5 adventures. Impossible to detect traps, got to love them...

Fort: 1d20 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11
3 Beg +0 Rua +0 SM+2 Con +3 Resist


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@Sobok, Gear, you guys are the muscle - can you force the door into G11? (Or break it down).
Who wants the messy job of searching the midden in G12?


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16
Reonnyn wrote:

Reonnyn has 23 charges left on his LV wand. Did you mean swap Reonnyn's CLW wand for it? He would do that if he can keep the Wand of CMW.

Reonnyn grumbles to the others here, "I think we need to investigate those auras further, as remember we are still looking for the Orb of Opposition. A long shot to be sure but I don't want to leave any stone unturned."

"I don't think we are good for another fight today. I say we camp here and rest. While we are here, we may as well search the daylights out of this place..."

As Fash discusses what's next, he open the chest in Shyrath's quarters...

@ whoever's keeping track of loot, don't forget the "gold brazier" in Shyrath's quarters


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@Gear, is there room in that Mass lesser vigor for me? I took 13 from an arrow... Also, you should let Sobok's aura of fast healing take everyone to 1/2 HP before you start burning spells...


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Fash joins Reonnyn in Shyrath's chambers, where he examines the locked chest...

@Reonnyn, check the chest and the brazier for magic as well, please. Once you have done so, Fash will check the chest for traps...

Search for traps on the chest: 1d20 + 14 + 6 ⇒ (8) + 14 + 6 = 28
14 rank +6 int

Assuming he finds no traps:

He will try Shyrath's keys to see if they open the chest. If that fails, he will try disable device:

Disable device: 1d20 + 14 + 6 + 2 ⇒ (2) + 14 + 6 + 2 = 24
14 rank +6 int +2 MW longspoon thieves tools

If Fash finds a trap:

I will pause here to get the details from GM West


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Staying in the safety of the shadows, Fash keeps his spell on Shyrath...

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (12) + 9 + 2 + 4 + 4 + 5 = 36
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind

damage: 10d6 ⇒ (4, 1, 1, 5, 4, 5, 1, 4, 5, 3) = 33
reflex for 1/2, DC 19=10+3 (spell lvl)+6 (int)

After the cleric is finished, he casts a quick illusion (Minor Illusion), creating a slime-thing that menaces Gear... He uses his telepathic bond with Reonnyn to suggest "Use your teleport ability to get yourself and Sobok away from Gear, onto the top of the pyramid. I will keep him distracted with illusions until the b##&+'s spell wears off.". Then he spider-climbs up the ruined pyramid, away from Gear...


free action - direct manyjaws
standard action - cast minor illusion (lvl 2)
move action - spiderclimb 20'
free action - telepathic bond with Reonnyn

If the illusion is attacked by Gear:

He keeps it going, having it dodge as best he can and then acting like it's unaffected by slashing weapons...

@Reonnyn, flee the scene is really good here, getting you and Sobok out of melee, and leaving behind another distraction for Gear.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Ok, I am figuring that makes it. Also, the next rules question is/was going to be: "Can someone who was been feebleminded maintain concentration on an already cast spell?"

"B!$!! t*~$, I am going to tear you into tiny little pieces for what you did to Sobok!"

Fash slips back into the shadows, circling around Shyrath, while keeping his cloud of force jaws biting away...

Fash keeps manyjaws going after Shyrath. (Concentration)
move - combined spider climb and regular movement ~ 50 ft

damage: 10d6 ⇒ (4, 6, 5, 3, 6, 6, 3, 4, 5, 1) = 43
reflex for 1/2, DC 19=10+3 (spell lvl)+6 (int)

Stealth: 1d20 + 9 + 2 + 4 + 4 + 5 ⇒ (14) + 9 + 2 + 4 + 4 + 5 = 38
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

@GM West, this mess is going to result in many rules questions, so let's start with the one that might negate the whole thing. Shyrath is taking continuous damage (as Manyjaws attacks for up to 3 rounds), and thus I think she has a hefty concentration check to make to cast Feeblemind...

Save if Needed:

Will Save: 1d20 + 6 + 2 + 2 + 3 - 4 ⇒ (18) + 6 + 2 + 2 + 3 - 4 = 27
+6 Beg +2 Rua +2 SM +3 Resist -4 arcane caster


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Ok, yeah, as I waited to see what Morrow and Gear did, that is a delay action...

Fash spider-climbs along the side of the pyramid, ducking just below the fog cloud, so he can see them damned cleric again. Thereupon he brings his runestaff to bear again...

Move - spider climb 15'
standard - use runestaff to cast manyjaws

UMD: 1d20 + 14 ⇒ (15) + 14 = 29 vs DC 20
+14 ranks

If UMD succeeds:

He will use the runestaff to cast Manyjaws, targetting the cleric.

SR, if needed: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
CL 11 +2 cloaked casting

damage: 10d6 ⇒ (3, 3, 4, 2, 6, 1, 2, 1, 4, 4) = 30
reflex for 1/2, DC 20=10+3 (spell lvl)+6 (int) + 1 cloaked casting

If UMD fails:

If I don't succeed in casting, my position isn't presumably revealed, but I might need another stealth check...

Stealth Check: 1d20 + 9 + 2 + 4 + 4 + 5 + 20 ⇒ (4) + 9 + 2 + 4 + 4 + 5 + 20 = 48
9 rank +2 dex +4 racial +4 small +5 Cloak/Boots of Elvenkind +20 invisibility from blinding color surge


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Ok, I know she tossed a spell, but damned if I know what. But, I need to know if Morrow made his save and is able to act as he has planned, so I am going to pause for a reply here.


M Whisper Gnome Beguiler 9 Ruathar 1 Shadowcraft Mage 1 | HP:68/68 | AC:21/T:13 /FF:19 | Init:+2 BAB:+4 | W:+13,R:+10,F:+8 | Spellslots:6/6-8/8-8/8-7/7-7/7-5/5 | Spot +21 Listen +16

Spellcraft: 1d20 + 6 + 6 ⇒ (1) + 6 + 6 = 13
6 ranks +6 int

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