Okay, so I was building a glass cannon Rogue who's main purpose is to sneak up behind someone unnoticed, catch them flat-footed and deal enough damage to obliterate anything around the same Hit Dice. I got to 13th level and began adding the dice, and I think I'm either onto something ridiculous, or just bad at math. If someone could check me, that'd be sweet. Or if you think you can make it even more ridiculous please inform me as well.
Goal: "I may die in 1 hit, but so will you!"
13th Level, straight Rogue, Race: Drow
Rolled Stats
STR: 14
DEX: 18
CON: 14
INT: 13
WIS: 12
CHA: 9
Modified Stats (After Levels & Race)
STR: 14
DEX: 23
CON: 12
INT: 13
WIS: 12
CHA: 13
Starter gold: 140k
Weapons: Dual wielding Speedy Stalking Sap (+5 weapons = 100k gold)
Level 1 Feat: Two-Weapon Fighting
2nd Level Rogue Talent: Finesse Rogue
Level 3 Feat: Sap Adept
4th Level Rogue Talent: Surprise Attack
Level 5 Feat: Sap Master
6th Level Rogue Talent: Offensive Defense
Level 7 Feat: Extra Rogue Talent
Extra Rogue Talent: Powerful Sneak
8th Level Rogue Talent: Ki Pool
Level 9 Feat: Improved Two-Weapon Fighting
10th Level Advanced Rogue Talent: Deadly Sneak
Level 11 Feat: Extra Rogue Talent
Extra Rogue Talent => Advanced Rogue Talent: Improved Evasion
12th Level Advanced Rogue Talent: Hunter's Surprise
Level 13 Feat: Extra Rogue Talent
Extra Rogue Talent => Advanced Rogue Talent: Master Trick
Ninja Advanced Trick: Ghost Step
Reasons for Ki Pool & Ghost Step: Pure Flavor. I think it'd be kinda cool for a rogue to sneak up, bap someone in the back of the head, and then phase through a wall, but maybe that's just me.
So here's my Math:
Sneak Attack at 13th Level: 7d6 +7 (+7 from Sap Adept)
On Flat Footed enemy damage becomes: 14d6 +14
Damage Dealt by Sap: 1d6 + 2 for main hand
1d6 + 1 for off-hand
Study the target for 10 rounds and add 5d6 damage on each sap
Attack bonuses (which suck I know): +11/+11/+6 (because speedy) for each sap (Using Deadly sneak for -2 to hit all 1's and 2's become 3's)
Unaware target who is flatfooted, if a full-attack action is available, should receive the following damage if all hits connect correct?
3*(1d6 +2 + 14d6 + 14) + 5d6 + 3*(1d6 +1 + 14d6 + 14) + 5d6
for a disgusting total(if they all hit) of:
3*(15d6 + 16) + 3*(15d6 + 15) + 10d6
45d6 + 48 + 45d6 + 45 + 10d6
100d6 + 93 and 1's and 2's count as 3's
Minimum damage there is 393 and max is 693 if you hit with all your attacks (which is unlikely but hey he's a glass cannon that can't hit often but if he does, it's a whallop)
Note: This is all non-lethal damage and is useless against opponents that can't be caught flat-footed. I realize this.
Is this correct? Am I reading one of the abilities wrong and adding it up incorrectly? Or is this complete ridiculousness actually legal?