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Okay, so I was building a glass cannon Rogue who's main purpose is to sneak up behind someone unnoticed, catch them flat-footed and deal enough damage to obliterate anything around the same Hit Dice. I got to 13th level and began adding the dice, and I think I'm either onto something ridiculous, or just bad at math. If someone could check me, that'd be sweet. Or if you think you can make it even more ridiculous please inform me as well.
Goal: "I may die in 1 hit, but so will you!"

13th Level, straight Rogue, Race: Drow

Rolled Stats
STR: 14
DEX: 18
CON: 14
INT: 13
WIS: 12
CHA: 9

Modified Stats (After Levels & Race)
STR: 14
DEX: 23
CON: 12
INT: 13
WIS: 12
CHA: 13
Starter gold: 140k
Weapons: Dual wielding Speedy Stalking Sap (+5 weapons = 100k gold)

Level 1 Feat: Two-Weapon Fighting

2nd Level Rogue Talent: Finesse Rogue

Level 3 Feat: Sap Adept

4th Level Rogue Talent: Surprise Attack

Level 5 Feat: Sap Master

6th Level Rogue Talent: Offensive Defense

Level 7 Feat: Extra Rogue Talent

Extra Rogue Talent: Powerful Sneak

8th Level Rogue Talent: Ki Pool

Level 9 Feat: Improved Two-Weapon Fighting

10th Level Advanced Rogue Talent: Deadly Sneak

Level 11 Feat: Extra Rogue Talent
Extra Rogue Talent => Advanced Rogue Talent: Improved Evasion

12th Level Advanced Rogue Talent: Hunter's Surprise

Level 13 Feat: Extra Rogue Talent
Extra Rogue Talent => Advanced Rogue Talent: Master Trick
Ninja Advanced Trick: Ghost Step

Reasons for Ki Pool & Ghost Step: Pure Flavor. I think it'd be kinda cool for a rogue to sneak up, bap someone in the back of the head, and then phase through a wall, but maybe that's just me.

So here's my Math:
Sneak Attack at 13th Level: 7d6 +7 (+7 from Sap Adept)
On Flat Footed enemy damage becomes: 14d6 +14
Damage Dealt by Sap: 1d6 + 2 for main hand
1d6 + 1 for off-hand
Study the target for 10 rounds and add 5d6 damage on each sap

Attack bonuses (which suck I know): +11/+11/+6 (because speedy) for each sap (Using Deadly sneak for -2 to hit all 1's and 2's become 3's)

Unaware target who is flatfooted, if a full-attack action is available, should receive the following damage if all hits connect correct?

3*(1d6 +2 + 14d6 + 14) + 5d6 + 3*(1d6 +1 + 14d6 + 14) + 5d6

for a disgusting total(if they all hit) of:
3*(15d6 + 16) + 3*(15d6 + 15) + 10d6
45d6 + 48 + 45d6 + 45 + 10d6

100d6 + 93 and 1's and 2's count as 3's

Minimum damage there is 393 and max is 693 if you hit with all your attacks (which is unlikely but hey he's a glass cannon that can't hit often but if he does, it's a whallop)

Note: This is all non-lethal damage and is useless against opponents that can't be caught flat-footed. I realize this.

Is this correct? Am I reading one of the abilities wrong and adding it up incorrectly? Or is this complete ridiculousness actually legal?