Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
"The Chelaxians were clearly using you and didn't care if you died trying to mess with the Society. The Pathfinders may put you in dangerous situations but we'll do it honestly and fight by your side instead of hiding and sending you todo the dirty work." Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor moves to line himself up with the other sniper. He turns to face the pirate and a pair of ghostly dragon wings stretch from his back before thrusting a gust of air at the goblin. He hopes it will at least block any shots. ◈Stride
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
You know, I had fully intended on using one for the climb check but passed it. Then never considered it on my demoralize, it was just kind of a throwaway 3rd action, but I suppose it might not be a bad idea.
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor grabs the rope left by his allies and attempts to join them on board. Athletics: 1d20 + 0 ⇒ (17) + 0 = 17 Then turns a baleful stare at the Captain. Intimidate: 1d20 + 8 ⇒ (1) + 8 = 9 ◈Stride to where the rope was dropped.
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
"While we were perusing the ships, several goblins and gorillas attacked us. We subdued several of them and questioned one. He claimed they were the crew of the Clawhold and that Cheliax sent them to hassle the pathfinders, which we were not surprised to learn. Then, several other pirates chased us here. These weren't goblins so I'm not sure if they were the same crew."
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Obstacle 2
Obstacle 3
Obstacle 4
Obstacle 5
Obstacle 6
I may as well hero point #4 as well.
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
"I know you're about to have a real bad day if you don't tell us who sent you." Intimidate: 1d20 + 8 ⇒ (12) + 8 = 20 I will refocus in the 10 minutes.
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor is not confident in his swimming ability, especially in a fight against creatures built for it. He decides to try something from where he is and see if it works. He calls for a strike of lightning onto the same one Brother Nyoka attacked and then calls forth a shield while he waits to see what happens. ◈◈Cast Thunderstrike on Teal
◈Cast Shield
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor moves to place the goblin clad in red between himself and Herkemer then slashes at it with a claw. Gouging Claw Attack+Anthem: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
◈Stride
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor continues directing people out of the area as he conjures some healing magic. ◈Save the shipyard
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor tries to direct more people out of the fray. Diplomacy: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15 Then he conjures flaming dragon claws to swipe at two of the remaining enemies. Spell Attack Roll vs Orange Gorila: 1d20 + 8 ⇒ (8) + 8 = 16
Spell Attack Roll vs Green Goblin: 1d20 + 8 ⇒ (18) + 8 = 26
◆Save the Shipyard!
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor starts by telling some sailors to get out of the area. Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14 Then his right arm explodes with muscle and becomes encased in scales. He stabs his newly grown claws at the gorilla in his face. Spell Attack Roll: 1d20 + 8 ⇒ (18) + 8 = 26
◆ Save the Shipyard!
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor walks up to the closest of either Kitsch or Nairaba and whispers,"I don't know much about ships but I do understand people. Sometimes. Seems to me Olad here is looking to get rid of some bad inventory at our expense". He then does his best to inspect the ship. Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor takes one of the crab cakes and wanders around the room taking in the artwork while they wait. "Nothing to drink for me, thanks." When the Venture-Captain enters Faethor takes a seat. "Call me Faethor, good to meet all of you."
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
The next pathfinder to enter is an average looking human, other than his long metallic silver hair. He wears the robes of a priest and has the holy symbol of Apsu hanging from his neck. He takes a deep breath through his nose as he enters, "Don't you just love that sea air? My name's Faethor, some call me Silverbrow for obvious reasons."
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor steps towards Vamir to help him up but pulls up short as he scrambles up. "This doesn't seem to be a type of magic I'm familiar with but maybe we should try turning the defenses off before kicking."
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
"On our way here we had a run in with some mice. With the magic of the house failing, it's only a matter of time before you start seeing even more dangerous beasts." Nature: 1d20 + 5 ⇒ (12) + 5 = 17
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor slashes down with both of his regular human sized hands and two flaming dragon claws materialize to attack a pair of the mice. Then he gives the one that bit him last a baleful stare. Spell Attack vs purple: 1d20 + 8 ⇒ (3) + 8 = 11
Spell Attack vs green: 1d20 + 8 ⇒ (1) + 8 = 9
intimidation: 1d20 + 8 ⇒ (3) + 8 = 11 ◆◆Cast Flurry of Claws
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor morphs his right arm into a much-too-large-for-his-frame dragon's claw and swipes at the mouse before him. Spell Attack: 1d20 + 8 ⇒ (3) + 8 = 11
If a hit, also deals 2 persistent bleed damage. Then he conjures forth another magical Shield. 2 Actions cast Gouging Claw vs purple.
AC currently 19. +1 circumstance bonus from shield spell, +1 status bonus from draconic blood magic.
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor eyes the pile of rotting food. "So, who exactly is this meal for? I know a few people who would love some scallion potato pancakes. It's a shame they aren't here..." Seems like a Diplomacy to me? Maybe Society? Skill check: 1d20 ⇒ 16 +8 if Diplomacy, +0 if Society
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
"A pleasure to meet you as well, Sweeper. I am Faethor. I, for one, am very interested in helping you leave this place, if that is your wish. Apsu commands all of his followers to help others fend for themselves."
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
"Oh yes, she was personally overseeing the engineering project the pathfinders were called to give our opinions on, a lovely woman," Faethor replies to Vamir. "The goblins stole some of the materials for the project. You know, typical activity for a Society outing." To Zak he adds, "It was a very cold place, I would not be surprised if they had all manner of ice magic."
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
A human with metallic silver hair enters the room next. He wears the robes of a travelling monk and has the holy symbol of Apsu on a rope around his neck. Seeing so many with dragon heritage gathered a small smile appears. "Well met, cousins. We will surely have Apsu's blessing for this mission with so much dragon blood on the team. Call me Faethor." I don't have those skills either. "I just returned from Irrisen. I'm afraid I was a little too busy chasing frost goblins to learn much about the area though."
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
"Yes, thats it. Keep at it," Faethor calls to the goblins. Then he turns and points at the Matriarch. A bolt of lightning falls onto her head. 1 Action:Ask the goblins for help again.
Electricity Damage + Sonic Damage: 1d12 + 1d4 ⇒ (3) + (4) = 7
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
”Goblins! Here's your chance to make amends. Get ‘em!” Once the goblins are distracting the Matriarch's goon, Faethor makes a double slashing motion and calls forth his floating claws again. 1 Action: Call for help from goblins on Red.
Spell Attack Roll vs Blue: 1d20 + 8 ⇒ (2) + 8 = 10 Spell Attack Roll vs Red: 1d20 + 8 ⇒ (16) + 8 = 24 Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (6) + (3) = 9 Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (7) + (2) = 9
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Unless he is immune to bleed, which I wouldn't be surprised by, the twigjack should've taken 2 more damage and made a recovery roll. Reflex: 1d20 + 7 ⇒ (4) + 7 = 11 "A bonfire, yes. I like the sound of that." Faethor moves into position, wraps his fist in a flaming claw, and swipes at the kindling once again. 1 Action: Stride.
Spell Attck Roll: 1d20 + 8 ⇒ (8) + 8 = 16
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Faethor ducks his heads and runs through the cloud of undead birds. He clearly wants to take the twigjack out first. Once in position, his right arm morphs into a claw and he swipes at the fey. 1 Action: Stride.
Spell Attack Roll: 1d20 + 8 ⇒ (15) + 8 = 23
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
I thought this was in the thing I pasted but it's not. The swarm can't move against my wind until after the start of my next turn. I guess it could maybe move around it somehow to get to that spot.
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Maybe I do have a spell that'll be handy. We'll see how it works against swarms. Reflex save 1: 1d20 + 7 ⇒ (5) + 7 = 12
Faethor steps out of the cloud of birds. A large pair of wings springs from his back and gives one flap before dissipating, sending a huge gust of wind towards their foes. 1 Action: Step
DC 18 Reflex for all three of them: Critical Success: The creature is unaffected.
Success: The creature can't move against the wind. Failure: The creature is knocked prone. If it was flying, it takes the effects of critical failure instead. Critical Failure: The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.
Male Human Sorcerer 2 | HP 24/24 | AC 17(18) | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 2/4 | Active Conditions: ---
Deciding to just go with it, which tends to be the safe move with the fey, Faethor bows to the plant. "We are agents of the Irrisen Queen, sent to retrieve her property." |
