Vencarlo Orinsini

Faethor Silverbrow's page

162 posts. Organized Play character for eggellis.


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Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor walks up to the closest of either Kitsch or Nairaba and whispers,"I don't know much about ships but I do understand people. Sometimes. Seems to me Olad here is looking to get rid of some bad inventory at our expense".

He then does his best to inspect the ship.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"I would love to go see some ships."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"Do we think there is a high chance Cheliax will try to stop this purchase?"

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor doesn't make eye contact with the Razmiran priest amd continues with his crabcake.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor takes one of the crab cakes and wanders around the room taking in the artwork while they wait. "Nothing to drink for me, thanks."

When the Venture-Captain enters Faethor takes a seat.

"Call me Faethor, good to meet all of you."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

The next pathfinder to enter is an average looking human, other than his long metallic silver hair. He wears the robes of a priest and has the holy symbol of Apsu hanging from his neck.

He takes a deep breath through his nose as he enters, "Don't you just love that sea air? My name's Faethor, some call me Silverbrow for obvious reasons."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor steps towards Vamir to help him up but pulls up short as he scrambles up.

"This doesn't seem to be a type of magic I'm familiar with but maybe we should try turning the defenses off before kicking."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

I don't have anything useful here either.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"On our way here we had a run in with some mice. With the magic of the house failing, it's only a matter of time before you start seeing even more dangerous beasts."

Nature: 1d20 + 5 ⇒ (12) + 5 = 17

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"That's no way to treat Sweeper! It's about time you ended this pity party and be quit of this place."

Intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"Is there anyone up here who's more likely to join this cause? If not then I suppose we can just talk to whoever is closest."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor slashes down with both of his regular human sized hands and two flaming dragon claws materialize to attack a pair of the mice. Then he gives the one that bit him last a baleful stare.

Spell Attack vs purple: 1d20 + 8 ⇒ (3) + 8 = 11
Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (1) + (1) = 2

Spell Attack vs green: 1d20 + 8 ⇒ (1) + 8 = 9
Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (4) + (4) = 8

intimidation: 1d20 + 8 ⇒ (3) + 8 = 11

◆◆Cast Flurry of Claws
◆Demoralize with intimidating glare
This dice roller has always hated me.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

I think I shall shield block, that's got me pretty near death. Hardness 5.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor morphs his right arm into a much-too-large-for-his-frame dragon's claw and swipes at the mouse before him.

Spell Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Slashing Damage: 2d6 ⇒ (4, 5) = 9

If a hit, also deals 2 persistent bleed damage.

Then he conjures forth another magical Shield.

2 Actions cast Gouging Claw vs purple.
1 Action Cast Shield which activates Blood Magic.

AC currently 19. +1 circumstance bonus from shield spell, +1 status bonus from draconic blood magic.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor eyes the pile of rotting food. "So, who exactly is this meal for? I know a few people who would love some scallion potato pancakes. It's a shame they aren't here..."

Seems like a Diplomacy to me? Maybe Society?

Skill check: 1d20 ⇒ 16

+8 if Diplomacy, +0 if Society

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"A pleasure to meet you as well, Sweeper. I am Faethor. I, for one, am very interested in helping you leave this place, if that is your wish. Apsu commands all of his followers to help others fend for themselves."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"Oh yes, she was personally overseeing the engineering project the pathfinders were called to give our opinions on, a lovely woman," Faethor replies to Vamir. "The goblins stole some of the materials for the project. You know, typical activity for a Society outing."

To Zak he adds, "It was a very cold place, I would not be surprised if they had all manner of ice magic."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

A human with metallic silver hair enters the room next. He wears the robes of a travelling monk and has the holy symbol of Apsu on a rope around his neck. Seeing so many with dragon heritage gathered a small smile appears.

"Well met, cousins. We will surely have Apsu's blessing for this mission with so much dragon blood on the team. Call me Faethor."

I don't have those skills either.

"I just returned from Irrisen. I'm afraid I was a little too busy chasing frost goblins to learn much about the area though."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Got it. Thank you for gming!

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

I may as well do a day job.

Apsu Lore: 1d20 + 4 ⇒ (8) + 4 = 12

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"I, too, am drawn to Firozet's elemental train."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"Yes, thats it. Keep at it," Faethor calls to the goblins. Then he turns and points at the Matriarch. A bolt of lightning falls onto her head.

1 Action:Ask the goblins for help again.
2 Actions: Cast Thunderstrike. Basic Reflex DC 18.

Electricity Damage + Sonic Damage: 1d12 + 1d4 ⇒ (3) + (4) = 7

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

”Goblins! Here's your chance to make amends. Get ‘em!”

Once the goblins are distracting the Matriarch's goon, Faethor makes a double slashing motion and calls forth his floating claws again.

1 Action: Call for help from goblins on Red.
2 Actions: Cast Flurry of Claws.

Spell Attack Roll vs Blue: 1d20 + 8 ⇒ (2) + 8 = 10

Spell Attack Roll vs Red: 1d20 + 8 ⇒ (16) + 8 = 24

Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (6) + (3) = 9

Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (7) + (2) = 9

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Unless he is immune to bleed, which I wouldn't be surprised by, the twigjack should've taken 2 more damage and made a recovery roll.

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

"A bonfire, yes. I like the sound of that."

Faethor moves into position, wraps his fist in a flaming claw, and swipes at the kindling once again.

1 Action: Stride.
2 Actions: Cast Melee Ignition.

Spell Attck Roll: 1d20 + 8 ⇒ (8) + 8 = 16
Fire Damage: 2d6 ⇒ (1, 6) = 7

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor ducks his heads and runs through the cloud of undead birds. He clearly wants to take the twigjack out first. Once in position, his right arm morphs into a claw and he swipes at the fey.

1 Action: Stride.
2 Actions: Cast Gouging Claw.

Spell Attack Roll: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing Damage + 2 persistant bleed damage: 2d6 ⇒ (6, 1) = 7

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

I thought this was in the thing I pasted but it's not. The swarm can't move against my wind until after the start of my next turn. I guess it could maybe move around it somehow to get to that spot.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Maybe I do have a spell that'll be handy. We'll see how it works against swarms.

Reflex save 1: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex save 2: 1d20 + 7 ⇒ (12) + 7 = 19

Faethor steps out of the cloud of birds. A large pair of wings springs from his back and gives one flap before dissipating, sending a huge gust of wind towards their foes.

1 Action: Step
2 Actions: Cast Gust of Wind.

DC 18 Reflex for all three of them:
Critical Success: The creature is unaffected.
Success: The creature can't move against the wind.
Failure: The creature is knocked prone. If it was flying, it takes the effects of critical failure instead.
Critical Failure: The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

I just realized I don't really have any good swarm fighting spells.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

In the handwaved recovery did I have the time to refocus?

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"What gives you the idea that they would unleash destruction? Those are models for a new means of transportation."

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Deciding to just go with it, which tends to be the safe move with the fey, Faethor bows to the plant.

"We are agents of the Irrisen Queen, sent to retrieve her property."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor shivers a bit. "I'm thinking we should let the snake be so we can catch up to the goblins." He begins to move past the ice snake, wary.

Recovery: 1d20 ⇒ 13

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Based on how the dice are going I'm gonna have to get Faethor resurrected after this game.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

I forgot to roll to recover.

Recovery roll: 1d20 ⇒ 10

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor raises his hands above his head and then brings them down quickly, clawing in an X motion. He is not even close to hitting anything. Until two flaming dragon claws appear, one in front of each snake, mimicking his motions.

Spell Attack Green: 1d20 + 8 ⇒ (4) + 8 = 12
Slash Damage + Fire Damage: 1d8 + 1d4 ⇒ (3) + (2) = 5

Spell Attack Blue: 1d20 + 8 ⇒ (3) + 8 = 11
Slash Damage + Fire Damage: 1d8 + 1d4 ⇒ (2) + (1) = 3

Then with a small flourish he summons a shield and holds it out.

2 Actions Cast Flurry of Claws.
1 Action Cast Shield.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor moves forward to engage. He draws back his right hand and a dragon's claw made of flame encases it which he stabs into the snake.

1 Action: Stride.
2 Actions: Cast Ignition (melee).

Spell Attack roll: 1d20 + 8 ⇒ (1) + 8 = 9
Fire Damage: 2d6 ⇒ (6, 4) = 10

Well that tracks.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

The tables were starting to get to Faethor.

You've got dragon blood in your veins, Faethor. You can't let some furniture beat you. he thought as he tried once more.

Athletics: 1d20 + 0 ⇒ (12) + 0 = 12

But it did.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Yeah we're stuck in here until we get two more successes. I'm gonna hold off rolling, the other 2 have a much better chance with these skills.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

That should be 2 successes between Gitaena and Beezhul shouldn't it?

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor gives it another go.

Athletics: 1d20 + 0 ⇒ (15) + 0 = 15

Yeah this is going about as well as I expected.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

This will be interesting.

Faethor attempts to climb the tables.

Athletics: 1d20 + 0 ⇒ (11) + 0 = 11

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"Everything is under control! Step to the side and we will handle this," Faethor bellows.

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Nature: 1d20 + 5 ⇒ (17) + 5 = 22

It never turns out to be that simple Faethor thinks as he hustles after the goblins, doing his best to avoid the ice.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Might as well hero point the dwarven medicine.

Medicine HP: 1d20 + 1 ⇒ (9) + 1 = 10

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor takes a peek at the elementals.

”Air elementals can be a flighty bunch. It takes a firm hand, but not too firm or you'll just push them out of your grasp.”

Nature: 1d20 + 5 ⇒ (18) + 5 = 23

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
GM PaleDim wrote:
Everybody gets a shot, so not necessarily!

Well with only 4 of us, the other 2 both getting crit successes would only give us 3rp. But I'm sure we don't have to get all of these.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

"I'm sure if you give those coats a little time, they'll start to warm you up. And maybe someone can build a fire." Faethor makes eye contact with his fellow Pathfinders, trying to ask with his eyes if anyone can build a fire quickly.

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Well I think we're just out of luck with the dwarven fella.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Faethor continues stroking the ego of the Matriarch, ”I believe we are here to provide a layman's once over in case one of the engineers miss something obvious due to focusing on minutiae. I am quite sure that's not necessary in your case however.”

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Then he makes his rounds with the other prospective train engineers.

The witchwarg packmaster:
”What is this? Don’t you all know where you are? Get over here and explain this model with the Packmaster!”

Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16


The fey lady:

”Once I heard a story about one of these ‘trains’ that flew through the stars. It's said that if you reach the end of the line you are given eternal life.”

Deception: 1d20 + 8 ⇒ (14) + 8 = 22


The dwarven machinist:
”Hmmm, explosive propulsion sounds like a good way to gather speed. Maybe you should keep some medical supplies handy in case someone gets blown up?”

Faethor is not good at any of these.

Medicine: 1d20 + 1 ⇒ (3) + 1 = 4

Faethor then approaches the godless arcanist. ”Having a bit of trouble there?”

Vigilant Seal

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Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---

Oh I was asking a separate question. I would also like to know the answer to yours. But I am pretty sure the only ones who need a "break the ice" are the ones noted as so