Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor takes one of the crab cakes and wanders around the room taking in the artwork while they wait. "Nothing to drink for me, thanks." When the Venture-Captain enters Faethor takes a seat. "Call me Faethor, good to meet all of you."
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
The next pathfinder to enter is an average looking human, other than his long metallic silver hair. He wears the robes of a priest and has the holy symbol of Apsu hanging from his neck. He takes a deep breath through his nose as he enters, "Don't you just love that sea air? My name's Faethor, some call me Silverbrow for obvious reasons."
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor steps towards Vamir to help him up but pulls up short as he scrambles up. "This doesn't seem to be a type of magic I'm familiar with but maybe we should try turning the defenses off before kicking."
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
"On our way here we had a run in with some mice. With the magic of the house failing, it's only a matter of time before you start seeing even more dangerous beasts." Nature: 1d20 + 5 ⇒ (12) + 5 = 17
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor slashes down with both of his regular human sized hands and two flaming dragon claws materialize to attack a pair of the mice. Then he gives the one that bit him last a baleful stare. Spell Attack vs purple: 1d20 + 8 ⇒ (3) + 8 = 11
Spell Attack vs green: 1d20 + 8 ⇒ (1) + 8 = 9
intimidation: 1d20 + 8 ⇒ (3) + 8 = 11 ◆◆Cast Flurry of Claws
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor morphs his right arm into a much-too-large-for-his-frame dragon's claw and swipes at the mouse before him. Spell Attack: 1d20 + 8 ⇒ (3) + 8 = 11
If a hit, also deals 2 persistent bleed damage. Then he conjures forth another magical Shield. 2 Actions cast Gouging Claw vs purple.
AC currently 19. +1 circumstance bonus from shield spell, +1 status bonus from draconic blood magic.
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor eyes the pile of rotting food. "So, who exactly is this meal for? I know a few people who would love some scallion potato pancakes. It's a shame they aren't here..." Seems like a Diplomacy to me? Maybe Society? Skill check: 1d20 ⇒ 16 +8 if Diplomacy, +0 if Society
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
"A pleasure to meet you as well, Sweeper. I am Faethor. I, for one, am very interested in helping you leave this place, if that is your wish. Apsu commands all of his followers to help others fend for themselves."
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
"Oh yes, she was personally overseeing the engineering project the pathfinders were called to give our opinions on, a lovely woman," Faethor replies to Vamir. "The goblins stole some of the materials for the project. You know, typical activity for a Society outing." To Zak he adds, "It was a very cold place, I would not be surprised if they had all manner of ice magic."
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
A human with metallic silver hair enters the room next. He wears the robes of a travelling monk and has the holy symbol of Apsu on a rope around his neck. Seeing so many with dragon heritage gathered a small smile appears. "Well met, cousins. We will surely have Apsu's blessing for this mission with so much dragon blood on the team. Call me Faethor." I don't have those skills either. "I just returned from Irrisen. I'm afraid I was a little too busy chasing frost goblins to learn much about the area though."
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
"Yes, thats it. Keep at it," Faethor calls to the goblins. Then he turns and points at the Matriarch. A bolt of lightning falls onto her head. 1 Action:Ask the goblins for help again.
Electricity Damage + Sonic Damage: 1d12 + 1d4 ⇒ (3) + (4) = 7
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
”Goblins! Here's your chance to make amends. Get ‘em!” Once the goblins are distracting the Matriarch's goon, Faethor makes a double slashing motion and calls forth his floating claws again. 1 Action: Call for help from goblins on Red.
Spell Attack Roll vs Blue: 1d20 + 8 ⇒ (2) + 8 = 10 Spell Attack Roll vs Red: 1d20 + 8 ⇒ (16) + 8 = 24 Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (6) + (3) = 9 Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (7) + (2) = 9
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Unless he is immune to bleed, which I wouldn't be surprised by, the twigjack should've taken 2 more damage and made a recovery roll. Reflex: 1d20 + 7 ⇒ (4) + 7 = 11 "A bonfire, yes. I like the sound of that." Faethor moves into position, wraps his fist in a flaming claw, and swipes at the kindling once again. 1 Action: Stride.
Spell Attck Roll: 1d20 + 8 ⇒ (8) + 8 = 16
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor ducks his heads and runs through the cloud of undead birds. He clearly wants to take the twigjack out first. Once in position, his right arm morphs into a claw and he swipes at the fey. 1 Action: Stride.
Spell Attack Roll: 1d20 + 8 ⇒ (15) + 8 = 23
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
I thought this was in the thing I pasted but it's not. The swarm can't move against my wind until after the start of my next turn. I guess it could maybe move around it somehow to get to that spot.
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Maybe I do have a spell that'll be handy. We'll see how it works against swarms. Reflex save 1: 1d20 + 7 ⇒ (5) + 7 = 12
Faethor steps out of the cloud of birds. A large pair of wings springs from his back and gives one flap before dissipating, sending a huge gust of wind towards their foes. 1 Action: Step
DC 18 Reflex for all three of them: Critical Success: The creature is unaffected.
Success: The creature can't move against the wind. Failure: The creature is knocked prone. If it was flying, it takes the effects of critical failure instead. Critical Failure: The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Deciding to just go with it, which tends to be the safe move with the fey, Faethor bows to the plant. "We are agents of the Irrisen Queen, sent to retrieve her property."
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor shivers a bit. "I'm thinking we should let the snake be so we can catch up to the goblins." He begins to move past the ice snake, wary. Recovery: 1d20 ⇒ 13
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor raises his hands above his head and then brings them down quickly, clawing in an X motion. He is not even close to hitting anything. Until two flaming dragon claws appear, one in front of each snake, mimicking his motions. Spell Attack Green: 1d20 + 8 ⇒ (4) + 8 = 12
Spell Attack Blue: 1d20 + 8 ⇒ (3) + 8 = 11
Then with a small flourish he summons a shield and holds it out. 2 Actions Cast Flurry of Claws.
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor moves forward to engage. He draws back his right hand and a dragon's claw made of flame encases it which he stabs into the snake. 1 Action: Stride.
Spell Attack roll: 1d20 + 8 ⇒ (1) + 8 = 9
Well that tracks.
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
The tables were starting to get to Faethor. You've got dragon blood in your veins, Faethor. You can't let some furniture beat you. he thought as he tried once more. Athletics: 1d20 + 0 ⇒ (12) + 0 = 12 But it did.
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor takes a peek at the elementals. ”Air elementals can be a flighty bunch. It takes a firm hand, but not too firm or you'll just push them out of your grasp.” Nature: 1d20 + 5 ⇒ (18) + 5 = 23
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
GM PaleDim wrote: Everybody gets a shot, so not necessarily! Well with only 4 of us, the other 2 both getting crit successes would only give us 3rp. But I'm sure we don't have to get all of these.
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
"I'm sure if you give those coats a little time, they'll start to warm you up. And maybe someone can build a fire." Faethor makes eye contact with his fellow Pathfinders, trying to ask with his eyes if anyone can build a fire quickly. Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Faethor continues stroking the ego of the Matriarch, ”I believe we are here to provide a layman's once over in case one of the engineers miss something obvious due to focusing on minutiae. I am quite sure that's not necessary in your case however.” Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22 Then he makes his rounds with the other prospective train engineers. The witchwarg packmaster:
”What is this? Don’t you all know where you are? Get over here and explain this model with the Packmaster!”
Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16 The fey lady:
”Once I heard a story about one of these ‘trains’ that flew through the stars. It's said that if you reach the end of the line you are given eternal life.” Deception: 1d20 + 8 ⇒ (14) + 8 = 22 The dwarven machinist:
”Hmmm, explosive propulsion sounds like a good way to gather speed. Maybe you should keep some medical supplies handy in case someone gets blown up?”
Faethor is not good at any of these. Medicine: 1d20 + 1 ⇒ (3) + 1 = 4 Faethor then approaches the godless arcanist. ”Having a bit of trouble there?”
Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 4/4 | Active Conditions: ---
Oh I was asking a separate question. I would also like to know the answer to yours. But I am pretty sure the only ones who need a "break the ice" are the ones noted as so |
