Vencarlo Orinsini

Faethor Silverbrow's page

173 posts. Organized Play character for eggellis.


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Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Obstacle 2
"No, not that pub. THAT one." Faethor shouts, pointing at a building that may or may not be a pub.
Deception: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

Obstacle 3
Faethor attempts to squeeze through a narrow alley.
Acrobatics: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

Obstacle 4
Faethor does his best to stay steady on the rooftop.
Acrobatics: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Obstacle 5
"Hey! If you find the golden ticket in one of these bottles you can tour the distillery and get all the free booze you can handle!"
Deception: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Obstacle 6
"They already set the docks on fire, you must do something."
Diplomacy: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24

I may as well hero point #4 as well.
Acrobatics: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor gives the pirates his best evil look.

Intimidating Glare: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"I know you're about to have a real bad day if you don't tell us who sent you."

Intimidate: 1d20 + 8 ⇒ (12) + 8 = 20

I will refocus in the 10 minutes.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor is not confident in his swimming ability, especially in a fight against creatures built for it. He decides to try something from where he is and see if it works. He calls for a strike of lightning onto the same one Brother Nyoka attacked and then calls forth a shield while he waits to see what happens.

◈◈Cast Thunderstrike on Teal
DC 18 Basic Reflex save
A target wearing metal armor or made of metal takes a –1 circumstance bonus to its save, and if damaged by the spell is clumsy 1 for 1 round.

Electricity damage+Sonic Damage: 1d12 + 1d4 ⇒ (7) + (3) = 10

◈Cast Shield
+1 Circumstance bonus to AC, activates Blood Magic +1 Status Bonus to AC
AC currently 19

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor moves to place the goblin clad in red between himself and Herkemer then slashes at it with a claw.

Gouging Claw Attack+Anthem: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Slash damage+Bleed Damage+Anthem: 2d6 + 2 + 1 ⇒ (2, 1) + 2 + 1 = 6

◈Stride
◈◈Cast Gouging Claw
4 damage and 2 bleed on Red Gobbo if a hit

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor continues directing people out of the area as he conjures some healing magic.

◈Save the shipyard
◈◈Cast Heal on self

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
Heal: 1d8 + 8 ⇒ (1) + 8 = 9

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor tries to direct more people out of the fray.

Diplomacy: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15

Then he conjures flaming dragon claws to swipe at two of the remaining enemies.

Spell Attack Roll vs Orange Gorila: 1d20 + 8 ⇒ (8) + 8 = 16
Slash Damage+Fire Damage: 1d8 + 1d4 + 1 ⇒ (1) + (1) + 1 = 3

Spell Attack Roll vs Green Goblin: 1d20 + 8 ⇒ (18) + 8 = 26
Slash Damage+Fire Damage: 1d8 + 1d4 + 1 ⇒ (7) + (1) + 1 = 9

◆Save the Shipyard!
◆◆Cast Flurry of Claws
I believe courageous anthem and frightened will cancel each other out on the attack rolls

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor starts by telling some sailors to get out of the area.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

Then his right arm explodes with muscle and becomes encased in scales. He stabs his newly grown claws at the gorilla in his face.

Spell Attack Roll: 1d20 + 8 ⇒ (18) + 8 = 26
Pierce Damage: 2d6 ⇒ (1, 2) = 3
+2 bleed damage if a hit

◆ Save the Shipyard!
◆◆ Cast Gouging Claw

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

When you channel elements you get to activate a stance or do a 1 action elemental blast for free I do believe.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

The sailors around here sure are a rowdy bunch.

Faethor sets his eyes on the latest offering.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor missed all of the issues with the Pert Perch but goes ahead and gives the Scurvy Scamp a look as well.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor walks up to the closest of either Kitsch or Nairaba and whispers,"I don't know much about ships but I do understand people. Sometimes. Seems to me Olad here is looking to get rid of some bad inventory at our expense".

He then does his best to inspect the ship.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"I would love to go see some ships."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"Do we think there is a high chance Cheliax will try to stop this purchase?"

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor doesn't make eye contact with the Razmiran priest amd continues with his crabcake.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor takes one of the crab cakes and wanders around the room taking in the artwork while they wait. "Nothing to drink for me, thanks."

When the Venture-Captain enters Faethor takes a seat.

"Call me Faethor, good to meet all of you."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

The next pathfinder to enter is an average looking human, other than his long metallic silver hair. He wears the robes of a priest and has the holy symbol of Apsu hanging from his neck.

He takes a deep breath through his nose as he enters, "Don't you just love that sea air? My name's Faethor, some call me Silverbrow for obvious reasons."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor steps towards Vamir to help him up but pulls up short as he scrambles up.

"This doesn't seem to be a type of magic I'm familiar with but maybe we should try turning the defenses off before kicking."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

I don't have anything useful here either.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"On our way here we had a run in with some mice. With the magic of the house failing, it's only a matter of time before you start seeing even more dangerous beasts."

Nature: 1d20 + 5 ⇒ (12) + 5 = 17

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"That's no way to treat Sweeper! It's about time you ended this pity party and be quit of this place."

Intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"Is there anyone up here who's more likely to join this cause? If not then I suppose we can just talk to whoever is closest."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor slashes down with both of his regular human sized hands and two flaming dragon claws materialize to attack a pair of the mice. Then he gives the one that bit him last a baleful stare.

Spell Attack vs purple: 1d20 + 8 ⇒ (3) + 8 = 11
Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (1) + (1) = 2

Spell Attack vs green: 1d20 + 8 ⇒ (1) + 8 = 9
Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (4) + (4) = 8

intimidation: 1d20 + 8 ⇒ (3) + 8 = 11

◆◆Cast Flurry of Claws
◆Demoralize with intimidating glare
This dice roller has always hated me.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

I think I shall shield block, that's got me pretty near death. Hardness 5.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor morphs his right arm into a much-too-large-for-his-frame dragon's claw and swipes at the mouse before him.

Spell Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Slashing Damage: 2d6 ⇒ (4, 5) = 9

If a hit, also deals 2 persistent bleed damage.

Then he conjures forth another magical Shield.

2 Actions cast Gouging Claw vs purple.
1 Action Cast Shield which activates Blood Magic.

AC currently 19. +1 circumstance bonus from shield spell, +1 status bonus from draconic blood magic.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor eyes the pile of rotting food. "So, who exactly is this meal for? I know a few people who would love some scallion potato pancakes. It's a shame they aren't here..."

Seems like a Diplomacy to me? Maybe Society?

Skill check: 1d20 ⇒ 16

+8 if Diplomacy, +0 if Society

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"A pleasure to meet you as well, Sweeper. I am Faethor. I, for one, am very interested in helping you leave this place, if that is your wish. Apsu commands all of his followers to help others fend for themselves."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"Oh yes, she was personally overseeing the engineering project the pathfinders were called to give our opinions on, a lovely woman," Faethor replies to Vamir. "The goblins stole some of the materials for the project. You know, typical activity for a Society outing."

To Zak he adds, "It was a very cold place, I would not be surprised if they had all manner of ice magic."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

A human with metallic silver hair enters the room next. He wears the robes of a travelling monk and has the holy symbol of Apsu on a rope around his neck. Seeing so many with dragon heritage gathered a small smile appears.

"Well met, cousins. We will surely have Apsu's blessing for this mission with so much dragon blood on the team. Call me Faethor."

I don't have those skills either.

"I just returned from Irrisen. I'm afraid I was a little too busy chasing frost goblins to learn much about the area though."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Got it. Thank you for gming!

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

I may as well do a day job.

Apsu Lore: 1d20 + 4 ⇒ (8) + 4 = 12

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"I, too, am drawn to Firozet's elemental train."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"Yes, thats it. Keep at it," Faethor calls to the goblins. Then he turns and points at the Matriarch. A bolt of lightning falls onto her head.

1 Action:Ask the goblins for help again.
2 Actions: Cast Thunderstrike. Basic Reflex DC 18.

Electricity Damage + Sonic Damage: 1d12 + 1d4 ⇒ (3) + (4) = 7

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

”Goblins! Here's your chance to make amends. Get ‘em!”

Once the goblins are distracting the Matriarch's goon, Faethor makes a double slashing motion and calls forth his floating claws again.

1 Action: Call for help from goblins on Red.
2 Actions: Cast Flurry of Claws.

Spell Attack Roll vs Blue: 1d20 + 8 ⇒ (2) + 8 = 10

Spell Attack Roll vs Red: 1d20 + 8 ⇒ (16) + 8 = 24

Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (6) + (3) = 9

Slashing Damage + Fire Damage: 1d8 + 1d4 ⇒ (7) + (2) = 9

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Unless he is immune to bleed, which I wouldn't be surprised by, the twigjack should've taken 2 more damage and made a recovery roll.

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

"A bonfire, yes. I like the sound of that."

Faethor moves into position, wraps his fist in a flaming claw, and swipes at the kindling once again.

1 Action: Stride.
2 Actions: Cast Melee Ignition.

Spell Attck Roll: 1d20 + 8 ⇒ (8) + 8 = 16
Fire Damage: 2d6 ⇒ (1, 6) = 7

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor ducks his heads and runs through the cloud of undead birds. He clearly wants to take the twigjack out first. Once in position, his right arm morphs into a claw and he swipes at the fey.

1 Action: Stride.
2 Actions: Cast Gouging Claw.

Spell Attack Roll: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing Damage + 2 persistant bleed damage: 2d6 ⇒ (6, 1) = 7

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

I thought this was in the thing I pasted but it's not. The swarm can't move against my wind until after the start of my next turn. I guess it could maybe move around it somehow to get to that spot.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Maybe I do have a spell that'll be handy. We'll see how it works against swarms.

Reflex save 1: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex save 2: 1d20 + 7 ⇒ (12) + 7 = 19

Faethor steps out of the cloud of birds. A large pair of wings springs from his back and gives one flap before dissipating, sending a huge gust of wind towards their foes.

1 Action: Step
2 Actions: Cast Gust of Wind.

DC 18 Reflex for all three of them:
Critical Success: The creature is unaffected.
Success: The creature can't move against the wind.
Failure: The creature is knocked prone. If it was flying, it takes the effects of critical failure instead.
Critical Failure: The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

I just realized I don't really have any good swarm fighting spells.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

In the handwaved recovery did I have the time to refocus?

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

"What gives you the idea that they would unleash destruction? Those are models for a new means of transportation."

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Deciding to just go with it, which tends to be the safe move with the fey, Faethor bows to the plant.

"We are agents of the Irrisen Queen, sent to retrieve her property."

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor shivers a bit. "I'm thinking we should let the snake be so we can catch up to the goblins." He begins to move past the ice snake, wary.

Recovery: 1d20 ⇒ 13

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Based on how the dice are going I'm gonna have to get Faethor resurrected after this game.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

I forgot to roll to recover.

Recovery roll: 1d20 ⇒ 10

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor raises his hands above his head and then brings them down quickly, clawing in an X motion. He is not even close to hitting anything. Until two flaming dragon claws appear, one in front of each snake, mimicking his motions.

Spell Attack Green: 1d20 + 8 ⇒ (4) + 8 = 12
Slash Damage + Fire Damage: 1d8 + 1d4 ⇒ (3) + (2) = 5

Spell Attack Blue: 1d20 + 8 ⇒ (3) + 8 = 11
Slash Damage + Fire Damage: 1d8 + 1d4 ⇒ (2) + (1) = 3

Then with a small flourish he summons a shield and holds it out.

2 Actions Cast Flurry of Claws.
1 Action Cast Shield.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Faethor moves forward to engage. He draws back his right hand and a dragon's claw made of flame encases it which he stabs into the snake.

1 Action: Stride.
2 Actions: Cast Ignition (melee).

Spell Attack roll: 1d20 + 8 ⇒ (1) + 8 = 9
Fire Damage: 2d6 ⇒ (6, 4) = 10

Well that tracks.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

The tables were starting to get to Faethor.

You've got dragon blood in your veins, Faethor. You can't let some furniture beat you. he thought as he tried once more.

Athletics: 1d20 + 0 ⇒ (12) + 0 = 12

But it did.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

Yeah we're stuck in here until we get two more successes. I'm gonna hold off rolling, the other 2 have a much better chance with these skills.

Vigilant Seal

Male Human Sorcerer 2 | HP 24/24 | AC 17 | F +5 R +7 W +7 | Perc +5 | Stealth +3 | speed 25 | focus 1/1 | spells 1st 3/4 | Active Conditions: ---

That should be 2 successes between Gitaena and Beezhul shouldn't it?