Ezren

Ezren Level 4 Pregen's page

48 posts. Alias of PaleDim.


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”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren leans on his cane harder and ponders the choice at length. He looks back and forth at both of them, as if measuring their worth for the position by sight alone (but really just considering what they've offered so far).

Finally, he speaks The Ruby sage stirs my judgement. Based on the order's joining with the society, we should strengthen the leadership influence of the sages to maximize the benefit of past longevity and lore. Amenopheus is already influential within the society and will provide his dual-value regardless. I vote that it should be Tahonikepsu. Amenopheus! Do not see this as a "loss" but as the strengthening of your purpose within the Pathfinder Society!

The wizard's voice booms throughout the chamber to impose the convicted intention of his vote.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren offers, We in the Pathfinder society have those bright minds. In fact we have many who are very focused on the collection and archival of knowledge itself. Perhaps our practices, and your power together can achieve this!


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

The old wizard smiles at the diamond sage, grateful to witness the presence of such an enigmatic figure.

I can't speak for the society as a whole, but we are here now and willing to work with the order. I am Ezren, an arcane wizard. The coughs from the dryness of this place and begs pardon.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren present the way for Bossk to lead. He continuously casts detect magic as they make their way through the passage. Understanding that there will be many magic aura's here, he looks for notable changes or distinct auras in the next space.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren dusts himself off and presses his cane into the stone floor.

So then, through the crystal door? he asks Amenopheus.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Right, I have been forgetting that use of MP. Anyway, being next round...

Ezren speeds around Khargrom and trys putting the lantern in the remaining statue, hoping it produces GREEN.

[move] 20'
[move] place lantern


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Good call, with no more movement left Ezren should tack on standard defense too.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Looks like there's one more dotless statue on the other side of Khargrom.

Looks like that didn't work Khargrom, let's try the next one.

The wizard moves over and picks up the lantern. He holds it up in case Khargrom and take it next.

[5' step] W
[move] Pick up lantern

Khargrom could try the next slot too taking it out of Ezren's hand and placing it on his next turn.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Looks like Khargrom has the other on Ezren's side. Is there another over by Kyra that needs to move?


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)
GM Aerondor wrote:

You can 5' step and still use a move action to do something other than a move. So you can actually move a lamp effectively two statues down the line. Have you alraedy moved the Ezren icon?

Ah, right. Dunno why I was equating any move action to movement. I had moved him, but retconning it since I'd misunderstood Kyra:

Kyra, Level 4 Pregen! wrote:
Oh no!! that's the complete opposite Kyra recommended! the lamp that was right in front of Ezren, moved to HIS left, towards the blue dot!!! :P :) :D Not 'left' as in 'West' lol!

Yup, "the other left". Fixed.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren nods at Kyra's instruction and complies.

[move] Pick up lantern
[move] 5' W

I think I'm out of actions to place it, right? Since you don't get a 5' step in the same round you move I think this is it.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Mythic surge: 1d6 ⇒ 4 Does that help avoid the AoO? I'm spending the point and committing :)

Surge (Su) wrote:
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)
Kyra, Level 4 Pregen! wrote:
"Pathfinders! the lights must shine BLUE, GREEN, YELLOW and RED from right to left!!

On it! The wizard turns his head back and forth, scanning the statues to note those that are holding lanterns.

Seeing that the statues are too close to the outer edge he yells to Khargrom, Bossk, and Ray Please draw them back towards the middle or big gem! They're going to catch us as we carry the lanterns back and forth.

Seeing that the melee isn't moving any time soon, the wizard tries to glide through the area untouched.

[move] 15', half speed to avoid AoO Acrobatics, tumble through: 1d20 + 2 ⇒ (16) + 2 = 18
[move] 20'
Movement and threatened square marked on map

He arrives at the foot of one of the lantern statues.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Do not speak Ancient Osiriani (just modern, hipster Osiriani), but how about knowledge checks?

Knowledge (arcana? history? nature? planes?), surge: 1d20 + 11 + 1d6 ⇒ (3) + 11 + (1) = 15 ouch

Unless Ezren finds out they're resistant to fire:

The wizard raises his right hand and sends a sorching ray at the statue of Nethys.

[standard] Cast scorching ray
Ranged touch vs Nethys, surge; FIRE damage: 1d20 + 4 + 1d6 ⇒ (11) + 4 + (6) = 214d6 ⇒ (5, 6, 5, 3) = 19


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Init: 1d20 + 5 ⇒ (16) + 5 = 21

See the situation start to rapidly change, Ezren gathers weaves of arcane force around his body until it coalesces into a faint, shimmery shell. After he backs up to the edge of the room near the entrance they passed through.

[standard] cast mage armor, +4 armor AC, 4 hours
[move] 20'


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren shrugs, and gives in to his curiosities.

No better way to get all of the answers...

He strides on through.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

As the wizard scans the room he remarks There is magic everywhere here.

Appraise, DC13: 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge (arcana), DC15: 1d20 + 11 ⇒ (14) + 11 = 25

Ezren nods at Khargrom's observation and adds There is also an ordering of colors in the spectrum: red, orange, yellow, green, blue, indigo, violet.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

As Amenopheus proceeds, Ezren stops to scan the gemstone engravings, and then the huge jewel for magic auras.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Assuming nobody's perception checks turned up hazards...

Ezren proceeds through the doorway...


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren slowly approaches the door, looking back and forth for any waiting hazards...

Perception: 1d20 + 1 ⇒ (15) + 1 = 16


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

The old wizard filters into the room around Amenophueus.

I am Ezren, a Pathfinder. I seek the Diamond Sage as well!


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ah, a decanter of endless water. I suppose that is handy in a place like this.

Seeing now that it's safe, Ezren scoops up a drink for himself and refills his waterskin.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren takes a few more steps towards the crack in the wall.

Hmm, conjuration from this area...

Spellcraft, properties, specifics: 1d20 + 11 ⇒ (14) + 11 = 25


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren follows cautiously behind, constantly pausing to check corners and fountains with Detect Magic. He leaves the more routine traps to the other keen eyes in the group.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren looks around at the group and the Aspis agents.

So... are we waiting to be received here or can we just go in?

He focuses on the door and looks for signs of mechanical traps or magical auras.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Cast detect magic on door


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

The old wizard concurs, gruffly Then I suggest we move up ahead to this place with illusions and make ourselves more desirable to this person...


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren chuckles at the suggestion. Sure, I bet the society would overlook all of their past deeds with the Aspis Consortium.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

The wizard mutters to his teammates, tapping one page with a deliberate finger, This one is forged. It's for much less.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren asks to see the letters of sale and note of credit...

Linguistics: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Heal (untrained): 1d20 + 1 ⇒ (3) + 1 = 4


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

The old wizard glances at Bossk and grimaces at the violent threat. He adds on, But, you will get a chance to talk. Make the most of it, choose your words carefully.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Oh great, they couldn't just cooperate and keep things tidy. the old wizard groans. He trots forward carefully, stopping behind Kyra and trying to peer into the smoke.

[double move] 60'


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Hold them there Bossk!

[move] 30'

The wizard moves up next to Kyra and launches a basic magic missile at one of them.

[standard] Cast magic missile on, spending 1MP for Mystic Might (CL +2)

Force damage, missile 1 vs North: 1d4 + 1 ⇒ (1) + 1 = 2
Force damage, missile 2 vs North: 1d4 + 1 ⇒ (3) + 1 = 4
Force damage, missile 3 vs North: 1d4 + 1 ⇒ (4) + 1 = 5


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren hurries to catch up to the furthest members of the group again.

[double move] to cliff's edge


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)
GM Aerondor wrote:

Positions are on the map. Left hand side of each square has yet to spend a move to pass through it. Then a standard action (and check) to move to the next square. Or a move if it has been 'cleared'.

If there is a line through a challenge on the map, it has been cleared, so Ezren doesn't need a check (or to spend that MP) to get past the current square. And his second move gets him to the challenge (but not able to actually try it) in the next square.

Apologies. Was focused on the text and somehow missed there was a new slide. Perfect!

Kyra, Level 4 Pregen! wrote:
Ezren can do a single move to get to Kyra's postion, but it is unclear to me if he can then take his second move to get through the square occupied by the people we are chasing as they are at the end of that square trying to resolve the challenge.[/ooc]

Right, he only used his standard, but I suppose that might be "splitting" his turn? And a move action is not enough to "ready" a move action typically. I'll defer to the GM but he would move forward if allowed.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

GM, do you think it would be good to state everybody's positions on the round counter? I suspect I might lose track of everyone who's ahead of or behind Ezren.

Ezren stops to concentrate, and steady himself before trying find his physical prowess again. Just when he thinks he might fail again, he calls on the inspiration of generations of sung heroes...

[standard] overcome card #3

Acrobatics, surge: 1d20 + 2 + 1d6 ⇒ (13) + 2 + (3) = 18

IF that succeeded, spending 1MP to clear the way.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Oh my, how many rolls behind am I (apologies, long day).

[double move] advance to card three after Bossk and Kyra clear the way once each

The sage wizard sprints forward on the leads of his companions, preparing to do his part next...

Stealth, surge: 1d20 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10

On the next round:

[standard] spending 1 mythic point to clear the way to exit card three
[move] advance to card four


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

As the altitude increases the group can tell that the older wizard is breathing heavier, grasping harder to breath out of the thin air.

Fortitude, DC15: 1d20 + 6 ⇒ (18) + 6 = 24

He takes a long outward breath.

Slowly, in for a long time, then out. Just can't go too fast...


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Same as Kyra, had endure elements before. Also yes to mythic rest. Who would refuse a power-nap?


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

If allowed, Ezren will cast resistance on each of the party members who do not have endure elements active.

The wizard imparts a simple incantation on each of his team members, noticing that the heat might be getting to them.

This may help you bear the heat a little easier, so that you can rest well tonight.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Ezren moves laterally to get a clear shot between Khargrom and Bossk. As soon as he plants his feet he swings his cane in a powerful arc, releasing it when it's pointed most forward. It speeds toward the beast, landing with the loud *thunk*, before swiftly returning to his open palm.

[move] 10'
[standard] hand of the apprentice.

cane attack (hand of the apprentice), B damage: 1d20 + 9 ⇒ (3) + 9 = 121d6 ⇒ 2


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

The beast approaches. We must put it down quickly.

Ezren clutches his cane closely, concentrating to recover a spent spell from his book...

[standard] Arcane bond, cast scorching ray

Scorching ray ranged touch (bless), FIRE damage: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 214d6 ⇒ (4, 2, 2, 2) = 10


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Is it coming down off that ledge already or do we get to batter it from afar?

[standard] cast scorching ray, using 1 mythic point for surge

Scorching ray ranged touch (bless, mythic surge), FIRE damage: 1d20 + 4 + 1 + 1d6 ⇒ (4) + 4 + 1 + (2) = 114d6 ⇒ (5, 2, 4, 2) = 13

He then moves up behind Bossk.

[move] 25'


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Profile updated with mythics


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Although I guess the choices are simple, so I can make them now:

Mythic Heroics: Heroic Spellcasting and Heroic Dodge.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Updated on map, first turn replaced/retconned. I'll apply mythic tomorrow evening. Feel free to deactivate the magus pregen in this campaign.


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

Who is that imposter? He doesn't act for me!

It appears some of you were hallucinating a flashy character known as a "magus," but your exotic dreams have been shattered by CORE reality.

The wizard quickly executes an incantation sending two darts of arcane force at the creature.

[standard] Cast magic missile
Force damage, missile 1: 1d4 + 1 ⇒ (4) + 1 = 5
Force damage, missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

Replaced on the map. Aaaand we're back with minimal disruption :)


”Ezren” | Male NG Medium Sage-Blessed Human Wizard 4 | HP 49/49 | AC 18*, T 14, FF 15* | CMD 15| F +6 R +4 W +6; +1 vs. divine spells | Init +5 | Perc +1 | Speed 30ft | Spells glitterdust, scorching ray, spider climb, burning hand, mage armor, magic missile, obscuring mist | Hand of the Apprentice 7/7 | Arcane Bond 1/1 | Mythic Power 3/11 | Active Conditions: mage armor (4H)

So here is Ezren, PaleDim's replacement. I do not mind completing this battle without mythic for now (because time), and can retcon my first turn as casting magic missile or similar.