M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"Must have been the tea," Ezren answers, deadpan. "You didn't see any other sleds but ours, by any chance?"
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren moves forward to get a better angle on the beasts attacking the fighters. He casts a spell, and roaring fire shoots out of his outstretched hands, blasting the creature he has already wounded and one of the monsters threatening Bella. Cast Scorching Ray 1st Ray -Ranged Attack (Touch AC): 1d20 + 5 ⇒ (7) + 5 = 12 On Green
2nd Ray -Ranged Attack (Touch AC): 1d20 + 5 ⇒ (9) + 5 = 14 On Blue
I don't think a single one of us has managed to roll above a 10. Absolutely incredible
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"Sooner said than done," Ezren grumbles. Just his luck that most of his attack spells relied on fire. He chooses the safest option, and blasts the beastman directly facing Miriel with Magic Missiles. Magic Missile 1: 1d4 + 1 ⇒ (2) + 1 = 3
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"Would you mind stopping the sled? I'd quite like to put the wounded out of their misery."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Khellek the historian wrote:
"I doubt they will give up so early on. They still think I am almost out of spells." Ezren huffs. Clearly, he doesn't take being underestimated well.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Sorry guys, I had a really rough couple of days. I'm back now. "You don't say," Ezren does his best to ignore the bumpy sled as it speeds forward. Concentration: 1d20 + 14 ⇒ (2) + 14 = 16 Sadly, one hard turn too many nearly makes him lose his spell. Seconds after sending his fireball, he has to grip the side of the sled not to fall over. "Will you drive more carefully, man?" he cries out in frustration. Fireball: 7d6 ⇒ (2, 6, 1, 2, 4, 3, 2) = 20 I think it's 7d6? Correct me if I'm wrong
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Belladonna of Desna wrote:
"I assume that the war cries and the drums are not a celebration," Ezren says, deadpan. He sits down on the sled, letting Khellek take the driving seat.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"By all means. And we can go last. I have a fireball I can throw at them if they get too close." If it were not for the drums and the screeching of the beastmen, you'd almost think the two scholars would be discussing afternoon tea on their daily stroll around campus.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren stays silent and keeps his distance during the prayers, his jaw ever so slightly clenched. Still, he observes a respectful - if stubborn - silence. "Perhaps we should start getting back to the sleds, if we are good to go," he says after a few seconds of quiet. "Especially if that avalanche was a calculated trap."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren's way of getting 'prepared' is to take several steps, and let whatever spell is stuck in there hit the paladin without affecting him.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Appraise?: 1d20 + 15 ⇒ (11) + 15 = 26 "Your blade does not appear to have melted off, which I would think is a good sign," Ezren quips, generously having a look at the adamantine sword. "Though I am no expert in such things." Perception: 1d20 + 1 ⇒ (1) + 1 = 2 "I certainly hope it is. It doesn't look like a sarcophagus to me."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"We should resume digging before another one shows up," Ezren suggests. He is now floating closer to the ground.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
The remorhaz gets hit in the face with a final salve of magic missiles. Magic Missile 1: 1d4 + 1 ⇒ (1) + 1 = 2
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren moves a bit closer to the beast, and blasts it with magic missiles. Magic Missile 1: 1d4 + 1 ⇒ (2) + 1 = 3
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
I think you mixed up the initiative order, GM :) From these rolls, it should be Lite Brite/Bella > Ezren > Miriel > Red Reverend > Khellek > Remorhaz EDIT: Remember that the ongoing Haste effect gives you a +30 ft bonus to speed, Miriel!
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"If one of your weapons touches a remorhaz's body, it will could melt off," Ezren informs Miriel succinctly. "It can burrow, and is large enough to swallow someone whole." As he walks towards Khellek, he takes off a small vial out of his bag, and drinks it. His feet begin to leave the ground. "I'll take a bit of distance, Professor, if you don't mind," he says calmly, now floating above the party's heads. Drink Potion of Fly Now staying 30 ft above Khellek
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"I'm fine, thank you,". Ezren nods curtly. "Now, if we could obly get away from these beasts... I'd be much obliged."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren stays safely out of reach, and casts a spell. Small orbs of pure energy shoot out of his fingers and strike one of the yetis. Cast Magic Missile on Blue Magic Missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Sorry, I didn't realise they were already dead. Saves me the spell slot! Ezren rolls his eyes. "I don't think they can know of redemption the way you think of it, milady," he says rather coldly, though the effect is rather ruined by his sharp intakes of breath as he fights off his nausea. "If they are people here against killing them, I'll not be against simply knocking them off. But I suggest doing it... quickly... and making sure they can't pursue us... or attack the dogs..." He retches. "Apologies about that."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Fortitude Save: 1d20 + 8 ⇒ (4) + 8 = 12
Ezren should have considered staying a bit further away from the beasts. The stench is enough to make him gag. "How awful," he grimaces, holding the collar of his shirt above his nose in the somewhat naive hope that it would quell the smell. It didn't. "Hopefully they'll be dispatched soon," he grumbles, before clumsily casting a spell. Cast Magic Missile,, aiming for Green Magic Missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Sorry, really busy week, but I'm back! Despite considering himself to be slightly more seasoned than his peers, Ezren remains, at heart, a scholar - and one who has no intention to get close to a stinking creature if he can avoid it. The cane which he previously used as some kind of walking stick to trudge through the thick layer of snow suddenly flies from his hand to strike the snowbeast threatening Miriel. With lightning speed, it returns to Ezren's hand. Hand of the Apprentice (+2 Inspire Courage): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Perception: 1d20 + 1 ⇒ (11) + 1 = 12 "Strange thing for a cairn to be surrounded with eggs," Ezren observes. What kind of creature could have possibly laid them? Knowledge (nature or arcana): 1d20 + 15 ⇒ (16) + 15 = 31
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren sighs, and pats the leader of his pack on the head. "I hope we'll be back soon," he says, going up the rope. Taking 10 for 1o as well Back from the trip, but I'll leave again to visit a friend between August 5th-8th. No access to maps. But then I'll be back for good! :P
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
It really took a Shelynite to check their hair after getting nearly buried alive under an avalanche. Ezren says nothing, though he has to turn away slightly to hide an ironic smile. "If everyone is feeling better, I would suggest pressing onwards before the sun sets." He walks back to his sled alongside Khellek. "I can drive a bit more if you want." ------------- The sled comes to a full stop as the party reaches the Maw. The footpath is so narrow that Ezren can't see right away why Belladonna and Miriel have stopped. "I guess we won't need the dogs anymore then," the wizard rises from his seat. "What shall we do with them? I presumewe'll need the sleds when we come down."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"Perhaps we should heal them first. We will face more threats as we move along, and we cannot risk losing even one dog."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
GM TOP wrote: DC 12 Handle Animal to Mush the Dogs over, if you can do that with take ten, the sled starts moving Forgot it was a DC12. If Khellek aids me, we can probably make it Mush: 1d20 ⇒ 4
Brake: 1d20 ⇒ 5
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Sorry guys, I don't have much time (and even less braincells) to post Ezren brings the sled as close as possible to where his team mates used to be. Taking 10 if we're out of danger Perception: 1d20 + 1 ⇒ (5) + 1 = 6 "It's a good idea, but I wouldn't know how to command them to do so," the old wizard answers Khellek. He jumps off the sled. "I'll try to dig out the dogs. Find Miriel and Belladonna if you can." Will start digging for the buried dogs, using a shovel if we have them
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren watches with increased worry as the two sleds of front of them fail to outpace the falling snow. The roar of the avalanche grows louder, and instinctively, the dogs step back and start whimpering. The leader of the pack turns around, and huddles closer to the sled, and the rest of the pack follows suit. Dozens of worried eyes scrutinize Khellek and Ezren's faces for guidance amidst the soft whining. The more nervous ones stand on shaky legs. Ears twitch and flatten nervously in a vain attempt to tune out the intolerable rumble of the avalanche and the loud yelps of fear. Impatient jaws snap close to the tip of an ear - perhaps to protest against being shoved back, or to gain a few more inches away from the avalanche. When scared, dogs could be ever so much like people. Loyalty disappeared; only instinct remained. "Good, boys. Stay. Stay." Ezren does his best to keep a cheerful tone, aware that the pack would only panic further if their leaders appeared to have lost control of the situation. Here and there, a couple of tails wag reflexively - but none of the dogs seem reassured. Something wet and cold lands on the back of Ezren's hand, and when he looks down, he sees that a nearby dog is resting his nose on his knuckles, licking at his fingers. He scratches it under the chin; another dog roughly pushes its companion away to take its place and receive the same favour. At least the sled is blocking their way and the harnesses keep them bound, or they would have surely ran away, leaving them stranded in the snow. There is very little that Ezren can do save watching as the avalanche reaches the two front sleds. If he had been more religious, perhaps he would have prayed.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren attempts to halt the sled, but the reins inadvertently slip right out of his sweaty grip. Handle Animal: 1d20 + 3 ⇒ (4) + 3 = 7 With lightning reflexes that he would have thought well past his age, he sharply leans forward and catches then before they can fall away from this grasp. Ezren gives the reins a hard tug, and with a cry of "Easy, boys! Brake!", the old wizard is able to get the sled to a full stop. "This was not easy," he admits, dabbing his forehead with one of his long sleeves. He glances up to see the two sleds up ahead still speeding towards the avalanche. "They don't seem to be doing so hot over there." Handle Animal: 1d20 + 5 ⇒ (9) + 5 = 14
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren orders the dogs to slow down. Some experience handling his father's dogs seem to come back in an instant. His grip on the reins is firm, and his tone commanding. Handle Animal: 1d20 + 5 ⇒ (16) + 5 = 21
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Khellek the historian wrote:
Correct me if I'm wrong; I thought Ezren was driving?
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Hi everyone! I'll be on holidays from July 25th to August 2nd. Posting will be possible but limited, and I won't have access to maps Please bot me if needed, especially in fights!
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren lets out a whistle as he takes in the view. "If the circumstances weren't so dire, I'd say it's one of the most beautiful hikes I've ever taken in my life." Perception: 1d20 + 1 ⇒ (15) + 1 = 16
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"I assume they might have to go down exactly the way they went up," Ezren says calmly. "If they manage to reach the cairn at all." He sits back in the driver's seat, making himself as comfortable as he can. "Let's consider ourselves fortunate that they are clearing the path for us, though quite unwillingly so. It may slow them down, and give us the advantage."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren's prime might be long behind him, but his gaze remains piercing, and his sight excellent. "I would agree with the upper path, though it might tire the dogs. I can drive," he offers Khellek. The esteemed professor had done much of the work while his passenger sat by his side to flip through a book. Perception: 1d20 + 1 ⇒ (19) + 1 = 20
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"Is anyone here confident about their ability to lead the dogs in pairs of two across the bridge and make them stay on the other side, without the whole pack following suit, or a dog running out of control?" "If that's not the case, I would suggest keeping them harnessed to their respective sleds. What we can do is have someone teleport on the other side while carrying most of our heavy equipment, just to be safe. I suspect that this bridge has seen its fair amount of sleds, but I wouldn't want it to crack under too heavy a load." While he's talking, Ezren keeps his eyes peeled for any ambushers. The last thing they'd want in such a situation is a surprise attack while standing in the middle of the bridge. Perception: 1d20 + 1 ⇒ (20) + 1 = 21 Oooh - sweet nat 20!
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"I don't mind taking turns," Ezren replies comfortingly - from one old man to another.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Khellek the historian wrote:
Ezren carefully sits down besides Khellek, choosing the most competent driver out of the two. [b]"Thank goodness they only know a handful of words, then."[b]
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
1.Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22
Ezren spends a decent night, but is suddenly woken up early by a pretty violent headache that just keeps worsening. He shows up at the breakfast table with his face all scrunched up and his long hair in a mess. "Morning," he grumbles, and goes straight to make himself some tea. I'll keep my spells as is
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren pours himself a cup of hot tea, and asks their host for another mug for Khellek. These inhospitable mountains were ́not kind to old men.
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"Don't forget about frostbite and hypothermia," Ezren adds over his shoulder. He retrieves a teapot and a mug from his backpack, and turns to their host. "Mind if I use your fire to make myself some tea?"
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"I can't tell I've ever had the pleasure of driving a sled, or handling dogs," Ezren's tone make it obvious that he rather wishes things had remained that way. "Still, any skill can be learned, even quite late in life..." He scratches one of the dogs affectionately between the ears. For a second, Ezren is reminded of all the guard dogs that his father kept as pets. He used to play with them all the time as a child - somewhat distracting them from their initial function, he's sure. It has been a long time since he stroked one. He addresses a courteous nod to the men already inside. "Gentlemen."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren pauses to consider the tall man. Does he seem trustworthy? Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
Ezren clears his throat. "We are Pathfinders on a mission," he clarifies. "We've been told you could help us reach a certain cairn...?"
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
"Absalom," Ezren answers with a shake of his head. "Not exactly the most exotic of places, I'm afraid. I'd quite like to hear from your birthplace as well, though I doubt I could place it on a map. I haven't spent that much time in Varisia..." He gives a politely admirative whistle when the old man manages to pull off a pretty decent entrechat despite his heavy boots. "That's quite spry! I'm certainly not that much of a dancer myself... I was never taught."
M Human Wizard (7) / HP 58/58, AC 16/ T 15/ FF 13/ Saves: Fort +8, Ref +6, Will +8 (/9 vs divine spells) / Perception: +1, Init +2/ AB: 0/1; Spells : 0 - 0/4; 1 - 4/6; 2 - 1/4; 3 - 1/3; 4 - 0/2 / Fatigued (-2 Str, Dex)
While not quite as old as Khellek, Ezren similarly looks like he'd be more comfortable in a library than trekking in the freezing wilderness - and indeed, he's never been on a place as inhospitable as the Fog Peaks. Yet, he remains absolutely calm as the details of the mission are explained to the group. Occasionally, he takes a silent sip from a steaming cup of homemade tea. Only the sight of Lite-Bright makes him raise a curious - and almost subtly sardonic - eyebrow, that lifts a little higher when Khellek gives a warning about the cold. "Thank you, professor, for that indispensable information," he says softly and without a discernible hint of irony. He delicately puts his cup down on a saucer before introducing himself. "My name is Ezren. Delighted." He gives everyone a little nod. "I'm a wizard, of course. Though I suppose a ranger of some kind would have been more useful to our party, I'd be glad to accompany you on the way." He takes another sip from his tea. Stuff purchased for adventuring + flavour: Cold Weather Outfit, Teapot, Tea, Pitons (10), Silk Rope, Blanket, Bedroll, Earplugs, Grappling Hook As it turns out, Ezren's pace on the mountain path is closer to a leisured stroll than an athletic hike. He stops quite often to admire the view. Still - perhaps because he is in no rush, and leans quite frequently on his cane - he seems almost at ease. He turns around to glance at Khellek with some pity. "Come on, old friend," he says encouragingly. "We may be too old to gallop ahead like that young lady, but I'd say we rather need the exercise! And I'm sure we can have a break once we reach the top of that slope," he waits for Khellek to catch up with him. "You said it was not your first time in these parts?" he asks politely, hoping to take the old man's mind off his physical pain. Fortitude: 1d20 + 8 ⇒ (8) + 8 = 16
|
