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Thank you for the input!

DCs have been normalized, Nibelung Valesti has been corrected to have the action type, and Chosen Weapon has been slightly buffed to put it decently ahead of Shield Brace.

In terms of Tyr, Pathfinder Valkyries are non-lawful, so I see where the confusion would come from. Instead it has been changed to operate on whether you are good or evil. The wisdom penalty originally was meant to offset the strength bonus, though one could consider Tyr's trust to put his hand in Fenrir's mouth to be unwise, though a noble sacrifice. I've changed the wording on the crit range buff so that it won't be doubled by a keen effect, for example, but rather tacked on at the end of that calculation.

Odin has been greatly buffed to be more akin to a short duration Aura of Righteousness with illusion immunity.


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Hello!

I've recently developed a homebrew class flavored around the traditional Valkyrie, with heavy inspiration from games such as Wizardry. Throughout her levels, she slowly gains powers and abilities akin to the Valkyrie's traits as per the pathfinder creature, with extra effects. Mechanically, she has a feel similar to Paladin and Fighter, and is meant to be a mostly defensive martial class with a few potent utilities and offensive abilities as well.

Currently it is in an early stage of development where I've essentially laid all the ideas out of the table. The class, however, is in need of tuning and critique, possibly removal of certain abilities.

Let me know what you think! What works well, what needs tuning. If you'd like, even push the class to its limits to see how it compares with similar classes.

You can view the class here:
The Valkyrie

Thanks!