Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Switching back to her conjurer training, another bolt of acid springs from her fingers. R Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18
according to her character page, Tin only has one of those left.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Dispensing with the trash talk, since everyone shouting just makes for a loud noise, Tinuviel whispers a minor word of power and launches a glob of acid at the bugbear. R. Touch Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Unfortunatly everything in the room is in melee with Kor, so a ranged attack isn't likely too hit. Still gonna try though. -4 for ranged attack into melee. And since Tin would be on the very edge of the mist, would the Bugbear still have concealment because she's stilll in the cloud? I'll roll for that too, just in case. Stepping behind and too the left of Kor, she would rely on her conjurer training. Narrowing her eyes and pointing, a dart of acid would spring up and race towards the bugbear. R. touch attack: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Grins at Shadow.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
... I'm not sure I like the idea of recruiting him on a permanent basis. He's working with slavers apparently willingly, after all, and I don't want someone like that near me while I sleep. I would prefer to either finish him here or drag him back to Arenstone for trial... though I suppose some form of amnesty could be negotiated for information on the criminal ring. You can't just nab travelers off the road within a one or two days walk of a city like Arenstone and expect nobody too question it without people in your proverbial pocket. His eyes would dart at the ridge as he spoke, hunkering down further to try and ensure the bandits didn't see them, or at least him. I would imagine that someone who is in a position to buy slaves... assuming it isn't another nation... would be quite wealthy in their own right, mayhaps worth the trouble of bringing too justice. Eric was, obviously, thinking that maybe someone buying slaves wouldn't be too dearly missed if they went and raided the man's home.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Sorry for not posting in a reasonable time frame, I've either been trying to survive my sleep cycle (which is in constant flux) and trying not too lose my mind on my boss. You should have seen what I had written before I edited this.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Grinning, anticipation already making his heart pound somewhat... but he had to say it. Are we absolutely sure that they're bandits? I'd hate to attack a group of merchants and be bandits ourselves. Slides a look at the princess, figuring it probably wouldn't go over well with her either. In the event that they are, though, I propose that Korvek, obviously, take the vanguard, followed by myself and Piroska. Ellian, you know better than we what compliment of spells you have, and the full extent of your skills, so you'll stand behind us and assist where reasonable. Shadow, use your discretion. I can Enlarge Korvek and set one or two of them ablaze, but I mostly went for defense and utility today. If they choose to go with this plan, Everyone should remember that the mission comes first. If, for whatever reason, victory appears to be untenable, we should withdraw and attack them again later... I don't want to leave bandits behind us to attack other travellers. Assuming she defines what "units" and "types" are, Appraise: 1d20 + 11 ⇒ (2) + 11 = 13 and what a spectacular fail.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Frowns at the encampment and turns to the Princess. I know you aren't expected to know every little thing that goes on in the state, but would you happen to know if that's supposed to be there? Then turns too Shadow. Or maybe it's the friends of the guy trapped in the dungeon? He would crouch down behind the edge of the cliff, using it as cover. If they -were- bandits, he wouldn't want to leave a group of them behind them like this.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Having completed his hour of study, he would have donned (at some point) a pair of breeches and vest, black and dark blue all over both except for a white insignia on the right shoulder, about the size of three fingers held together. He also wore a black hooded travelling cloak, a dagger and sheathe on his left hip, and a small brown bag on his right. In his right hand, he held a blackened yew staff. Sorry for holding everyone up. Well aware the group could have left an hour ago if not for him and his need to prepare spells everyday. I'm ready to go, at long last. Walking over to the door, he would hold it open for everyone else.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
After she answered, Eric would clear the table and dump the dishes in the sink before laying on his bed, pulling a leather-bound book from a small brown bag, and studying it carefully for an hour, muttering too himself every now and then. Spells changed!
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Coming out of the kitchen with a stack of bacon and eggs, he would set them down on the table along with a small pile of plates, setting them aside for everyone. It's not that simple. Any idiot can make a rock glow, but any other idiot can tell that the rock is glowing because of a specific spell, say the 'Light' spell, and it would be easily verified as fake or temporary. On the other hand, sometimes a magic object glows just because it has magic, if that makes sense. But even then, just because it glows isn't a certain giveaway as to whether or not it's a genuine artifact. Too fake that, you would need to know what the object actually looks like, or what the legends say it looks like, down to the most obscure detail. Only a true specialist would be able too determine the truth of the claim.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
*Just snorts in disbelief.* The Capstone is a myth, a fairy tale meant to inspire children. If it's real, then the legends have grown beyond all proportion. Without another word, he would go to the kitchen and finish making breakfast. He could be heard speaking loudly, though. I'm not saying we're not with you on this, however. You've got coin, we've got weapons, and they're both at you're disposal. Followed immediatly by the clank of plates and the sizzle of bacon.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Speaking as he enters the room, "Tea is ready." he would carry in a tray of five mugs and a steaming kettle, setting it in the center of the table. His eyes would linger a moment on the crab. "... Bacon and eggs will be ready shortly, and we have bread handy. Do you eat anything? We don't have anything exotic on hand." Was he speaking to the crab? Yes, yes he was.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Ever the light sleeper, Harland would also rise quickly, wearing naught but a pair of light pants. Seeing Shadow going to the door, he would give her a quick "Mornin'." and instead go to the kitchen, set some wood in the stove, and begin the arduous process of making food for three women and a dwarf, as well as a kettle for tea. They could have the briefing first, and he could study his spell book later.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Eric would ponder for a moment, before piping back up. It'll take about a day and half if we ride, two or three if we walk. Assuming everything goes wrong and all roads are washed out and all the forests are set on fire and bandits pop out of the ground like rain from a cloud during a storm, I would plan for at least a six day trip. I intend to visit the Temple later, see what they gave for a weather prediction. How much should we set aside in the event she doesn't bring enough supplies? I mean, I can't imagine that happening, assuming she's put -any- forethought into this. On the other hand, getting anyone too prepare a trip could alert the people around her, and she seemed fairly adamant on keeping as much as she could hush hush
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Once again bows to the Princess-Regent as she leaves, bidding the guards a good day as he leaves with Shadow. Upon entering the guildhall, he would ensure all the windows were shuttered so that nobody could peek in on them.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Not bloody likely. Princesses don't adventure alone with a group of unknown and untested adventurers without any discussion of any plans... somethings wrong here. Is she afraid of someone overhearing us? Eric would bow to her, indicating that he had no relevant questions at this time, thinking that maybe Piroska had been right too blurt out the question earlier... This princess didn't react too anything other than that which was either outright rude or questioned her authority. He didn't even believe she'd be there tomorrow, might just be a look-alike. Regardless, it -was- a mission, and they couldn't afford to be discriminatory this quickly.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
A request too protect Royalty? We would be insane too refuse! Will we have additional escort in the form of guards, or will the honor of protecting you be all ours? And insane they would be! This would be excellent for business, and royalty usually pay well... or feel their inferiors should be grateful for whatever paltry sums given them, but such are the risks. Furthermore, do you require any preparation time, or will we be leaving immediatly?
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Nobility: 1d20 + 12 ⇒ (19) + 12 = 31
Lol, I have every Knowledge skill at +12. Leading the way to the Princess, he would give a deep bow, straightening and linking his fingers in front of him. He would be smiling easily the entire time. Good morning Princess! As requested by Your letter, we have come. How may we assist You?
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Eric nods and holds his hand out too Shadow, too show that he had no hard feelings, smiling apologetically. Whether or not she accepted the olive branch, he would move too the door and open it, heading out towards the castle.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
I "sound" like a greedy adventurer? Looks sarcastically thoughtful for a moment before raising a finger. Why, I suppose that would be because I am a greedy adventurer. Some people adventure for fame, and others because they had no choice. I do so for fortune. Besides, do you have any idea how hard it is too do research without money? Raises an eyebrow at her and crossing his arms, letting her take the map once he was finished his analysis. However, I didn't mean "Keep and take it for ourselves", though it did sound like that, and I apologise to you all for it. I meant keep it away from them, if they stole it, and potentially return it too the proper owners... Hopefully for a proper reward.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Indeed, though it is very odd. Most spells are of certain schools, though this map is covered in magic of... no school at all. It doesn't appear to be of either Arcane or Divine origin... Usually with maps, the locations themselves would be the only magical part, but the entire object glows like a magical item. My first guess as to it's function would be a divination, too track something, but like I said, it doesn't appear to be from that school. We should make a copy of this map, but any inherent properties it contains would be lost too us, as I don't believe I can copy the enchantments. Either that, or be prepared to fight too keep it. Apprently, Eric was of a mind too keep the map. His left hand twitches in a gesture and another syllable issues from his lips as he casts Read Magic.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Gets up and moves over to where everyone was looking at the map, frowning at it a moment before gently taking it and setting it on the dining table. His right hand moves in a quick gesture and an arcane syllable drips from his tongue as he casts Detect Magic, concentrating for the full effect... they would charge them more if it were magical, rather than just having magical marks. spellcraft: 1d20 + 14 ⇒ (10) + 14 = 24 Is also trying to determine what magic, if any besides the marks, might be associated with the map.
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Here's a thought... what's the general opinion on the Necromancy school of magic in a city where undead (apparently) live? In most of the books I've read it's almost universally reviled and outlawed. If I start studying Necromantic spells, am I gonna have priests and knights trying to bash and whack me?
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
I have actually thought some on this, and I had thought "Fate's Fete" to be, well... kind of catchy. Before we decide on a name, however, it might behoove us too determine what kind of guild we actually are, and then determine our name with that in mind. I mean, yes, we're obviously a combat guild, but what do we do with that? Wander into the wilderness at random seeking adventure? Paid bodyguards? Retrieval specialists? All of the above, perhaps... Are we going to be dark and mysterious, like Nultoh Trio? Are we going to be general helpers, granting aid regardless of whether or not they can pay, or are we a business first? All of these decisions also hinge on case-by-case and our individual choices at the time, so they shouldn't be iron clad, but we need to advertise ourselves unambiguously, and the name will go quite a way in doing that. If we give ourselves a dark and foreboding name, for instance, that will automatically put a dark and foreboding mindset about us in the minds of the populace. Is that the kind of effect we want?
Male Human Wizard 5 (Universalist) | AC 13 T 12 FF 12 | HP 27/27 | F +2 R +2 W +4 | Init +1 | Perc +5
Eric approaches the guild door and opens it, running his hand along the wood of the door, frowning at it...
Greetings Korvek! What do you think, get a couple of kegs, some roast pork, one or ten fine ladies, and this place will feel like home, eh? A forge out back, a small library in the corner, a smokehouse for homemade jerky, and we'll never want too leave.
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