Drow Scout

Erdann's page

166 posts. Alias of Tenro.


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Alrighty. I won't be taking this one over but if someone else does i will stay.


Erdann also keeps his head on a swivel with his dark-adjusted eyes. The fact his vision was still inhibited caused him a bit of trepidation, but he maintained his pace with the group.


Erdann moves to D7

"Well, it's even dark for me. Must be magical."


"Well, that was interesting. A metal creature and a weird goblin. I haven't known goblins to be masters of mechanical wonders, so I wonder what else is at play here..."


Erdann, like Pip, turns his attentions to the creature above, targeting him with a blue-white ray of cold magic.

mechanics:

spell attack ray of frost: 1d20 + 5 ⇒ (17) + 5 = 22
spell attack ray of frost: 1d20 + 5 ⇒ (15) + 5 = 20
cold: 1d8 ⇒ 7

unless Pip kills it, then i would shoot at the robot instead


Erdann, seeing that the itchy-fingered Pip has already elected to fire upon the sentry, doubles down on his colleague's choice by firing a beam of blue-white energy at the creature.

mechanics:

I am unsure of the mechanics for Called Shots in 5e, if they exist, but I am specifically aiming for those weirdly-connected wires.

spell attack ray of frost: 1d20 + 5 ⇒ (16) + 5 = 21
cold: 1d8 ⇒ 8


"I'd like to believe I've been worse places, but one can never be sure." Erdann says, falling in line.


Erdann will be just in front of Pip.


"I certainly agree." Erdann says to Wolfgang's suggestion, raising his own glass before taking a sip.


i stayed out of the fray so no need to heal me


I dont have any buffs


Erdann uses the remaining duration of the flaming sphere to assist in burning the dog corpses without getting close to them.

"Is everyone alright?" Erdann asks, shielding himself from the smell by holding extra folds of his sleeve up to his face.


DC 13


Erdann continues to whittle the beasts down as best he can.

mechanics:

MM at R2
wand failure: 1d20 ⇒ 14
force: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11

DC 13 Flaming sphere will roll to R5
fire: 2d6 ⇒ (2, 1) = 3


glad to see those damn dogs finally failing some saves. it's already bad enough that save values seem generally higher than in PF/3.5 and DC values were nerfed.


Erdann once again fires the wand he had planned to save for dire situations, and rolls the ball of flame towards another dog.

mechanics:

MM at R5
wand failure: 1d20 ⇒ 18
force: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

DC 13 Flaming sphere will roll to R4
fire: 2d6 ⇒ (5, 1) = 6


"I'm with you. If I ran, I'd only die tired."


"When they're done with it, they'll just track us. They especially love humanoid flesh."


I did make a post sharing the knowledge i learned. Feel free to look through the spoilers up to the 21 that i hit. my intent was not to leave anything out but to express it in in-game speech.


Erdann waves a hand to move the flaming sphere over to one of the dogs chasing Slice, then shoots the wand of magical missiles at one of the dogs on Pip.

mechanics:

vs R1 if he killed #1, i will aim for #3
MM wand fail: 1d20 + 5 ⇒ (4) + 5 = 9
force: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10

Flaming sphere will roll to R6
fire: 2d6 ⇒ (1, 2) = 3


DC 13, not that it mattered


"I've seen these before, in the underdark. Their bites guarantee virulent disease. Burn the corpses, they're contagious too. Amazing hunters, and they can use cunning guerilla tactics."


Erdann fires a beam of blue-white light as the ball of flame continues to churn.

mechanics:

vs R6
ray of frost: 1d20 + 5 ⇒ (1) + 5 = 6
cold: 1d8 ⇒ 4

Flaming sphere will also roll over R6 if it still lives after the Ray of Frost.
fire: 2d6 ⇒ (2, 3) = 5

did my knowledge check earlier count, or not because it was untrained?


DC should have been 13 (8 plus proficiency +2 plus INT +3) but he still made it


Erdann readies himself to cast a spell when the creatures get closer.

mechanics:

Can i roll if nature isnt trained? if so:
nature: 1d20 + 3 ⇒ (18) + 3 = 21

Readied Action: cast Flaming Sphere when a dog is within 30ft, UNLESS he learns from his roll that they are resistant to fire.
IF they are resistant to fire, then he will do Ray of Frost when one gets within 10ft of a PC, UNLESS he learns they are resistant to cold, in which case it'll be a Magic Missile.

that looks like a lot of readied actions, but really it is just that what he learns determines which single action he readies. I only threw it all out there so as not to slow down the PbP.


Erdann looks for a nearby place to hide that isn't terribly far from the group, to set up a counter-ambush.

mechanics:

stealth: 1d20 + 6 ⇒ (3) + 6 = 9


"I'll follow the choice of the group," says Erdann, more interested in the thought of the ancient treasure, but not above a quick, if meager, payoff.


"That is a good point." Erdann adds to Wolfgang's mention of the guards being called on them.


i have no problems with you being the loot guy. i traded a ring for its worth in coins that i had. i'd have done that again but i didnt have that many more coins, haha


DM Asmodeus wrote:
The 8 coins weigh 0.16 pounds.

I think I have miscalculated weight. I thought coins were .2 lbs each, rather than .02.


"Hmm, well a castle sounds nice, especially if there is a feast." Erdann says, somewhat trailing off.


"Doesn't bother me, i'd rather a lower price on my head."


Erdann isn't good with weapons.

And yeah i figured the ring weighed less than 8 coins


Erdann would like to put 2 platinum and 1 gold (in addition to the 4 gold just received from party loot) into the party loot in exchange for one of the rings valued at 25gp. (weight reduction measure)


annoying. i would have tried to keep him from reaching into his pockets.


"Eh, looks like he got away, unless one of you is gonna get him. I'm not going to wade over there and then run. Eugh." Erdann says, keeping his eyes open for further danger.

mechanics:

Readied action to cast Ray of Frost at any new enemies appearing or if the remaining spy successfully hits an ally.

spell atk: 1d20 + 5 ⇒ (1) + 5 = 6 ranged touch if that is a thing?
cold: 1d8 ⇒ 3


"No, no. You shan't escape that easily, I'd hope. I don't want you pestering us again." Erdann says, launching another volley of magical darts at the man.

mecahnics:

1d20 ⇒ 12

force: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12


Erdann attempts to fire the new wand on the man who dispelled his flaming sphere.

mechanics:
1d20 ⇒ 15
force: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13


As spell and arrow miss him, Erdann counts his lucky stars. Having little to add by way of pithy rejoinder, he summons a ball of flame at the man who would oppose them. The roiling sphere dances in place and illuminates the area around the swarthy man.

He then ducks behind baskets and crates, nearly laying down by way of defense.

mechanics:

DC 15 DEX (halves) saving throw i believe, if our proficiency bonus is still +2 which i think it is
fire: 2d6 ⇒ (6, 4) = 10 vs swarthy man currently in R2

i will go prone or take cover, whichever is more advantageous for me against all the attacks. both, if they stack.


"I used to do things like this all the time, except i'd always know it was something that i shouldn't be transporting. When paid this much, either the road is to be dangerous or the product is illicit. Maybe both. But the fact of the matter is, it simply isn't my business unless they come out and say what it is. I'd play the questions game with them, certainly. 'Is it alive? Will it explode? Does it need to be smuggled?' But never 'what is it, exactly?'"


"Doesn't matter to me as long as it doesn't blow up or climb out and bite me."


leveling up:

+6 HP

+1 spell slot 1st lv
+2 spell slots 2nd lv

+2 spells known : Invisibility, Flaming Sphere


Good idea. Best not to go throwing it around willy-nilly.


i will be able to level this weekend.

as for the wand, I will take it if no one else wants it. I am unfamiliar with magic missile in this edition but i do have my ray of frost as a primary offense. i wouldn't have pursued the wand myself because the drawback is pretty extreme (as i picture myself rolling a 1 the first time i use it).


"I can agree with that."


"I understand, and I didn't mean actually taking them on a tour. Merely a pretext to get the shaman in our grasp and conclude the deal as struck with fewer prying eyes around. Save them, kill them, makes no difference to me. I'm just contributing my thoughts towards making the plan."


"We could tell the shaman that we want to take him on a tour of their future home, him and whatever "honor guard" he requires, as I am sure he won't trust us to bring him alone. I am sure he won't want to part with the ring but may be willing to come here under this pretext, which he could sell to the tribe and king. He could even say Shiraz here is an ambassador or something and they'd really have a silly little kingdom."


"Though the creation of a false ring is the first plan, we must also consider the time the farmers will need for their crops, if they can even salvage a crop this year, should the waters recede."


"I can create all manner of sounds and images, though nothing that would pass the test of touch."


"Given a pearl and an owl's feather, I could determine the veracity of the shaman's ring. Other than that, I have little to contribute unless we aim to dispute his claims that he will see past illusions."

ooc:
will Charm Person work on a goblin?