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Enrax's page
105 posts. Organized Play character for RangerArcher.
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Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Phase 1 :
Athletics:1d20 + 12 ⇒ (16) + 12 = 28
Phase 2 :
Perception:1d20 + 9 ⇒ (16) + 9 = 25
Phase 3 :
Athletics:1d20 + 12 ⇒ (8) + 12 = 20
Phase 4 :
Athletics:1d20 + 12 ⇒ (19) + 12 = 31
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc strikes on Neidre.
Power attack:1d20 + 13 ⇒ (9) + 13 = 22
Damage:3d10 + 5 ⇒ (3, 3, 9) + 5 = 20
Then he strikes again.
Halberd:1d20 + 13 - 10 ⇒ (1) + 13 - 10 = 4
Damage:2d10 + 5 ⇒ (2, 1) + 5 = 8
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The Orc responds to Bruce : Yes exactly. I prefer to solve things with weapons. It’s also the thing that I know best.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
It's an orc. He wears a splint mail. On his back he has a Halberd and on his belt he has a sling. Hello my name is Enrax. Nice to meet you !
The orc is not very talkactive and stays silent.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Reflex:1d20 + 9 ⇒ (8) + 9 = 17
The orc strikes on the blue.
Power attack:1d20 + 13 ⇒ (13) + 13 = 26
Damage:3d10 + 4 ⇒ (5, 2, 7) + 4 = 18
Then he strikes again on the blue.
+1 striking Halberd:1d20 + 13 - 10 ⇒ (1) + 13 - 10 = 4
Damage:2d10 + 4 ⇒ (4, 2) + 4 = 10
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc moves and strikes on the White.
Power attack:1d20 + 13 ⇒ (2) + 13 = 15
Power attack, reroll:1d20 + 13 ⇒ (5) + 13 = 18
Damage:3d10 + 4 ⇒ (1, 2, 1) + 4 = 8
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Scouting Lore:1d20 + 7 ⇒ (7) + 7 = 14
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc moves and strikes on the blue.
Power attack:1d20 + 13 ⇒ (20) + 13 = 33
Damage:3d10 + 4 ⇒ (7, 7, 7) + 4 = 25
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc tries to dodge through the game.
Athletics:1d20 + 12 ⇒ (9) + 12 = 21
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc tries to see through the illusion.
Perception:1d20 + 9 ⇒ (18) + 9 = 27
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc tries to push through.
Athletics:1d20 + 12 ⇒ (12) + 12 = 24
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc strikes on the red.
Power attack:1d20 + 13 ⇒ (11) + 13 = 24
Damage:3d10 + 4 ⇒ (1, 3, 4) + 4 = 12
Then he strikes again.
+1 striking halberd:1d20 + 13 - 10 ⇒ (10) + 13 - 10 = 13
Damage:2d10 + 4 ⇒ (4, 3) + 4 = 11
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc listens carefully and is ready to go.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The fighter tries to Shove through the crowd.
Athletics:1d20 + 12 ⇒ (5) + 12 = 17
The orc tries to Gather Info.
Diplomacy:1d20 + 6 ⇒ (14) + 6 = 20
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
It's an orc with a splint mail. He’s got a halberd on his back. He wears a sling on his belt. Hello, my name is Enrax.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Not friendly fire for Enrax.
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Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc steps and strikes on the purple.
Power attack:1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Damage:3d10 + 4 ⇒ (2, 6, 7) + 4 = 19
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
So the orc steps and strikes on the yellow.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc steps and strikes on the blue.
Power attack:1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Damage:3d10 + 4 ⇒ (4, 3, 5) + 4 = 16
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc moves and gets ready.
+1 striking Halberd:1d20 + 13 ⇒ (11) + 13 = 24
Damage:2d10 + 4 ⇒ (6, 3) + 4 = 13
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Athletics:1d20 + 12 ⇒ (18) + 12 = 30
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc tries to pull the rope.
Athletics:1d20 + 12 ⇒ (13) + 12 = 25
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Medicine:1d20 + 7 ⇒ (19) + 7 = 26
Medicine:1d20 + 7 ⇒ (3) + 7 = 10
Medicine:1d20 + 7 ⇒ (13) + 7 = 20
Medicine:1d20 + 7 ⇒ (3) + 7 = 10
Medicine:1d20 + 7 ⇒ (14) + 7 = 21
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
I vote for Tug of war and sight unseen.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The fighter introduces himself.
Hello my name is Enrax
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
It's an orc with a Splint mail. He has a Halberdand and a sling. Hello my name is Enrax.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc moves next to Mec-02.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
You have to ignore the previous post.
Reflex:1d20 + 8 ⇒ (16) + 8 = 24
The orc moves and lets the others disable the nexus.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc doesn't move and lets the others disable the nexus.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Reflex:1d20 + 8 ⇒ (1) + 8 = 9
Reflex:1d20 + 8 ⇒ (4) + 8 = 12
The orc moves into the previous room and he casts lay on hands on himself. +12 hp
Then he draps his Halberd and he draws his sling.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Reflex:1d20 + 8 ⇒ (3) + 8 = 11
The orc strikes twice the Prefect.
+1 Halberd:1d20 + 12 ⇒ (14) + 12 = 26
Damage, power attack:2d10 + 4 ⇒ (8, 1) + 4 = 13
+1 Halberd:1d20 + 12 - 10 ⇒ (5) + 12 - 10 = 7
Damage:1d10 + 4 ⇒ (6) + 4 = 10
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc moves and strikes the Preserver.
+1 Halberd:1d20 + 12 ⇒ (4) + 12 = 16
Damage, power attack:2d10 + 4 ⇒ (6, 7) + 4 = 17
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc double moves and draws his Halberd.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc stay on his guard.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc tries again to shifting that rubble.
Athletics:1d20 + 13 ⇒ (18) + 13 = 31
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc tries to shifting that rubble.
Athletics:1d20 + 13 ⇒ (15) + 13 = 28
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc answers to Alice: Yes, with pleasure. How’s your tea taste?
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
It’s an orc with a Splint mail. He has a sling on his belt. On his back he wears a Halberd. Hello, my name is Enrax.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
I have 0 glyph.
I think I played the blue.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
We fought an image of Aslynn.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Scouting Lore:1d20 + 6 ⇒ (4) + 6 = 10
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc strikes twice the yellow.
+1 Halberd, power attack:1d20 + 12 ⇒ (3) + 12 = 15
+1 Halberd, power attack, reroll:1d20 + 12 ⇒ (11) + 12 = 23
Damage:2d10 + 4 ⇒ (2, 6) + 4 = 12
+1 Halberd:1d20 + 12 - 10 ⇒ (8) + 12 - 10 = 10
Damage:1d10 + 4 ⇒ (7) + 4 = 11
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc strikes twice the yellow.
+1 Halberd, power attack:1d20 + 12 ⇒ (7) + 12 = 19
Damage:2d10 + 4 ⇒ (4, 4) + 4 = 12
+1 Halberd:1d20 + 12 - 10 ⇒ (4) + 12 - 10 = 6
Damage:1d10 + 4 ⇒ (7) + 4 = 11
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc casts Lay on hands on himself. +8 hp
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc agrees to help Mr. Glovely.
Orc Fighter 4 / HP 64/64, Perc +9, AC 22, Fort +10 Ref +9 Will +9 / Active conditions: Darkvision
The orc moves and strikes the red.
+1 Halberd, power attack:1d20 + 12 ⇒ (11) + 12 = 23
Damage:2d10 + 4 ⇒ (8, 4) + 4 = 16
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