|
Endrin of Manar's page
65 posts. Organized Play character for DM jwert02.
|
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Astounded by Lucifer's work, Endrin bows to his companion "Far better than my paltry magics would have done to overcome these barriers. My gratitude for your work."
Upon return to the City, Endrin looks for further work to aid the efforts against the Giants. Taking leave of his companions, Endrin thanks each in turn "Pathfinders, it has been my pleasure to participate in a successful mission with such fine companions. Travel safe and may I hope to rely upon your sword, wits and skills again."
Thank you all for the enjoyable experience together and play, I appreciate you helping blow the dust off my PF1. Take care all.
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Thanks for running GM Erich, well done!
Endrin does some work locally with the organization of defenses and more troop movements.
Prof Soldier: 1d20 + 4 ⇒ (14) + 4 = 18
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
"Sir Miguel, I can dispel magics, but generally we do better if we have some idea of what we're dealing with. I'm not sure of that yet, as while it may seem to be a trap, the two guardians would have seemed sufficient to guard what is within."
Know Arcana: 1d20 + 17 ⇒ (10) + 17 = 27
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin has seen runebound creatures before and is shaken by the experience, but manages to repress his fears and sets up for more damage.
Will Save: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 Courageous Trait +2 Fear Saves
S*&+, well ok Puurupup has set the mark, can't flee now. I'll use my T-Shirt reroll and GM Stars as well +4
Will Save: 1d20 + 7 + 2 + 4 ⇒ (17) + 7 + 2 + 4 = 30 Courageous Trait +2 Fear Saves
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Ok I did not from that part of it. So basically it allows the spell to level with you as opposed to capping. Thank you all, educated I am now
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Intensified Metamagic Rod, adds 5 levels to caster level for dice. Only 3x per day though, so use it sparingly
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin hurries along the rock face towards the two monstrosities. Using an ornate rod in his offhand, he gestures again with a bolt of lighting clearing his hand once he is beyond Almaas. The bolt brightly highlights them both as it streaks toward the larger monstrosity. "They certainly come large around here, and nasty."
Move, Cast Lighting Bolt using Intensified Metamagic Rod
Spell Resistance (if): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 Spell Penetration Feat
Lightning Bolt Damage: 15d6 ⇒ (1, 2, 3, 4, 3, 1, 1, 3, 5, 4, 3, 4, 2, 6, 5) = 47
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Disturbed by the rumblings, Endrin stops and waits for the new threats.
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin keeps his scimitar close to hand and moves forward to reluctantly assault their foes.
Stealth: 1d20 + 4 + 20 ⇒ (18) + 4 + 20 = 42
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
After a few long pauses, Endrin manages he thinks to get close to Almaas after he hears a whisper. Returning the sentiment to Almaas, "I'm all for the Xilt translations, but I don't like look of at least half that Ettin. Trouble coming is my guess."
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin waves to Sir Miguel "We'll be by your side, onwards to glory Sir Knight!"
Cast Greater Invisibility on self and proceed towards camp
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
"Wise choice my companion, I think we'll visit these folks again under different circumstances."
Endrin takes one last glance at the Underchief, shakes his head, and walks outside.
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin smiles to Xilt and stretches, allowing the tense few moments to pass, realizing he won't need to kill Trolls this evening.
"I am happy to press on or taking a relaxing evening. You have been good comrades so far, so I'm loathe to pass on drink and tales of our exploits. Hells, I'll probably even enjoy the true tales!"
I'm reasonably well kitted for spells for now, but can take a rest to gain a couple back if everyone wants
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
"I can contribute some Greater Invisibility, but can only provide one."
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Peering over the shoulders of his companions, Endrin puzzles at the letter. "Clearly a note of some important friends, do we know anything about this Winter Lodge? I'm curious as to it's importance for the Giants."
Know Local: 1d20 + 5 ⇒ (15) + 5 = 20
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin continues his rush to close with his foes and flings additional missiles at the closest giant.
Magic Missile: 5d4 + 5 ⇒ (2, 3, 2, 3, 1) + 5 = 16
move 40', magic missile at White Giant
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin continues forward and appreciates Almaas's hail of arrows over his head as he closes in on the the Giant Bird. Gesturing with his free hand, small motes of bright light fly from his palm to the bird. "Out of my way creature!"
Move 40', Magic Missile at Red Roc
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Ok, sorry I'm a confused old man apparently. We'll move then cast and I should be able to reach the gray Giant with the Bolt and not muck up my first actions.
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin gestures with both hands and concentrates at a point over the water. The dim light bends and there is a loud crack as a shot of bright lightning emerges and lances directly towards two of the giants. Not waiting to see the results, Endrin runs forward drawing his scimitar.
Cast Lightning Bolt, manifesting just before grey giant. Should line across grey and white giants
L Bolt Damage: 10d6 ⇒ (5, 4, 5, 2, 2, 1, 4, 6, 2, 4) = 35
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
My sense is no as they are on active war footing with our companions. But hey, I'm a fireball kind of guy too 8)
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
With a slight bow "Thank you Sir Miguel, I appreciate the blessing."
Endrin positions himself along the pathway, keeping a sharp eye for
No buffs active at this time
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin stands back and appreciates the efforts of his companions. well it’ll be hard to top this lot old boy as the arcana arts are not needed today.
Hoping that his efforts are appreciated, Endrin begins to drill in his martial forms, focusing on precision and weaving his spellstrike hand strikes in a fluid motion around his scimitar lunges.
Martial Weapon: 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Leaning over the maps, Endrin carefully considers the land and force dispositions. "Councilors, I am not the most diplomatic nor the most eloquent of my companions, but I have served my time as foot soldier in Taldan's Phalanx. May I suggest that we consider some 'realignments' to the plan? Besides, I tire easily if I have to do too much of this."
Endrin casts Dancing Lights to show tiny glowing troops moving toward the Giants
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Stretching his arms and finishing his beer, Endrin smiles to the group. "I like the energy Almaas, let's get cracking north."
Laughing quietly at Puurrupup's observations, he gestures with a flourish. "If we find ourselves needing extended underwater time, I can provide water breathing to you companions."

Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Dusting the street off his legs, Endrin glowers outside and grumbles "I see that time is of no value to you young master, but it is to me! Next time, sooner." Grimacing at the return statement and gesture, Endrin waves his hand dismissively at the unseen driver and then looks around the Inn for his meeting. Spying the Venture Captain and realizing he's a bit late, he moves to join his fellow Agents.
A young Taldan soldier fully armored and armed, Endrin has to carefully thread his way between the patrons to avoid spilling their drinks or jostling their companions. His gear is neat, but well travelled and worn, the markings of a Taldan Phalanx regiment fading over time.
Quietly stepping into the circle and nodding the Venture Captain, Endrin allows the others to speak and then follows Xilt's explanation.
Clearing his throat, he bows slightly. "Companions, I am Agent Endrin of Manar. This seems like a notable adventure and opportunity for a bit of diplomacy and I look forward to the travelling together..." and nodding to Sir Miquel, "especially you my Taldoran veteran in arms. May I suggest a visit with the three Councilors on our arrival? I recently had the displeasure to stumble across a Thassilonian time vault and it's not an experience I'd like to repeat and Councilor Suota may be able to warn us in what we are to encounter."
Turning back to the Venture Captain, Endrin nods respectfully. "Venture Captain, anything we should know about approaching the Councilors? Have they had favorable relations with the Society?"
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Player Name: jwert02
Character Name: Endrin of Manar
PFS Number:180268-001
Faction: Grand Lodge
I'll throw my hat in here for this as I've never to got to play this one.
Character Name: Endrin
Class: Magus 10
Race: Human
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Thanks again everyone! Look forward to other games in the future
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
After arriving back Magnimar, Endrin bows to his companions. ”May your travels be well companions, I appreciate our time together. Our worthy endeavors have benefitted the Society this day.”
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Many thanks GM and to you all. Really enjoyed it
Profession Soldier: 1d20 + 4 ⇒ (18) + 4 = 22
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Finally recovered from the nausea, Endrin approaches the others and stares down at Naroth’s wreckage. As the ioun stone approaches, Endrin dismissively gestures it away. ”Be gone fouls artifact, I’ll not have you spoil our victory.”
Brightening, he smiles to his companions. ”Thank you for your well timed arrival, I was getting close to the end there!”
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Hear! Hear! Well done Pathfinders, great group
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin attempts to recover in the corner and get back in the fight. Keeping a tight grip on his scimitar, he continues to be nauseated.
Fortitude Save: 1d20 + 6 ⇒ (5) + 6 = 11
Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
I was going for the kill, but I'm not a save machine lately! Looking for a clean air corner to get myself right.
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Feeling rejuvenated by the healing, Endrin attempts to leap into action and is hit by the cloud of choking vapors. Overcome, Endrin attempts to leave the cloud bank and maintain his grip on his scimitar.
Fortitude Save: 1d20 + 6 ⇒ (5) + 6 = 11
Reflex Save: 1d20 + 5 ⇒ (18) + 5 = 23
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
"Neaaaaaaaa" Endrin screams as he continues to burn from the acid spray. Stumbling backwards, he draws a small vial from his belt pouch and quickly drinks it.
5' Step and draw potion of Cure Serious Wounds
CSW Potion: 3d8 + 7 ⇒ (8, 2, 4) + 7 = 21
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin attempts to dodge the spray of acid but takes the full effect and stumbles backwards, chest smoking and rents in his face and arms.
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
”You basterd wretch! I tire of your magics and filth.”. Charging forward, Endrin’s free hand glows with a white energy. Lashing out with his hand, he attempts to punch the wizard.
Cast Force Punch, Advance, Touch Attack
Touch Attack: 1d20 + 6 ⇒ (6) + 6 = 127d4 ⇒ (4, 4, 4, 3, 3, 2, 4) = 24
If successful, burn 1 pool point for lingering pain so that the damage continues for purposes of concentration checks
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Distracted by the reappearance of the wizard, Endrin grimaces as the claws rake across him. Suddenly his handle is slick and it takes further concentration to avoid a critical miscue.
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
Flashing a wicked smile at Naroth ”I’m not taken that easily corrupter.”. Lashing out with the Scimitar and his free hand to grasp the creature, Endrin presses his attack on the fleshspawn.
Scimitar+2: 1d20 + 9 + 4 - 4 ⇒ (14) + 9 + 4 - 4 = 231d6 + 2 ⇒ (1) + 2 = 3
Free Hand Touch Elec: 1d20 + 5 + 4 - 4 ⇒ (4) + 5 + 4 - 4 = 93d6 ⇒ (2, 5, 3) = 10
Swift Action, Arcane Accuracy, Pool Strike + Scimitar
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin ducks away from the claws of the spawn and stabs back at the creature.
Arcane Accuracy pool spend
Scimitar +2: 1d20 + 4 + 9 ⇒ (6) + 4 + 9 = 191d6 + 3 ⇒ (1) + 3 = 4
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Frustrated by his efforts, Endrin concentrates briefly, gestures with his free hand again and steps to attack the spawn. Sparks flying from his scimitar, Endrin tries to end this spawn.
Swift Action Arcane Accuracy, Cast Shocking Grasp, Step 5’, spellstrike
Scimitar +2: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 231d6 + 3 ⇒ (6) + 3 = 9
Shocking Grasp: 5d6 ⇒ (4, 2, 2, 5, 2) = 15
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin quickly gestures again, causing his free hand to turn ice blue. Stepping forward he swings his scimitar again at the Fleshwarped Span.
Cast Frigid Touch, Advance 5'
Scimitar +2: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 3 ⇒ (4) + 3 = 7
Frigid Touch: 4d6 ⇒ (4, 4, 3, 5) = 16
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
SR: 1d20 + 7 ⇒ (17) + 7 = 24
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin steps closer and swings his scimitar in a vicious arc towards the sin spawn. ”Damnable flesh and corruption, may your taint be cleansed by our skill and determination”
Scimitar +2: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 3 ⇒ (2) + 3 = 5
Shocking Grasp: 5d6 ⇒ (2, 5, 6, 6, 1) = 20
five foot step and attack. Spellstrike with stored shocking grasp if successful
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
With the cloud dissipating, Endrin advances quickly and lashes out with his scimitar at the flesh warped creature. Exertion and concentration etch his face as he attempts to land the blow on the lumbering aberration.
Advance and Strike at Flesh Warped Blue. Spellstrike if hit with Shocking Grasp
Scimitar +2: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 3 ⇒ (2) + 3 = 5
Shocking Grasp: 5d6 ⇒ (6, 4, 5, 3, 6) = 24
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin gestures with his free hand and softly chants. Small flecks of lightning pulse between his fingers as he bends his fingers.
Cast Shocking Grasp
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Just checking I'm not off calibration, last post in gameplay was from Tuesday correct?
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin remains poised by the doors, "Ready when you all are. Happy to pull the doors." Nodding to Kiboko "I'll take all the help I can get."
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin wipes his hands together after assisting Kiboko. "Thank you for keeping him occupied, nasty lot that one was."
Approaching closer to the doors, Endrin glances back to Caelem. "Clear you say, hmmm, I wonder if it was linked somehow to the knight. Prepared to advance if prudent."
Endrin casually swings the scimitar and eyes the doors suspiciously.
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin gestures with his free hand to cast a spell and then closes the space between him and the knight. Lunging forward with the smoking scimitar, Endrin tries to clip the knight and his mount.
Sorry for that, casting Corrosive touch, moving and then single melee attack with spellstrike
Scimitar +2(+3 temp): 1d20 + 10 ⇒ (19) + 10 = 29
Scimitar Critical Confirmation: 1d20 + 10 ⇒ (2) + 10 = 12
Scimitar Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Corrosive Touch Damage: 5d4 ⇒ (1, 3, 3, 4, 2) = 13
Arcane Pool at 6
Male NG Human Magus 10 | HP 74/74 | AC 25 T 15 FF 22 | CMB +8, CMD 23| F: +8, R: +6, W: +7 | Init: +3 | Perc: +5, SM: +3 | Speed 20ft | Arcane Pool: 11/11 | Spells: C 5/5 1st 6/6 2nd 5/5 3rd 4/4 4th 1/2| Active conditions: None
Endrin firmly advances to the doorway and gestures with his freehand, causing the scimitar to glow slightly and give a faint acrid odor and smoke from its edges. Answering the knight, Endrin shouts out "We are deliverers of the true faith and will cast you out from this accursed place."
Advance 30' and Cast Corrosive Touch for use with Spellstrike
|