Ranger

Endellion Morgethai's page

20 posts. Alias of rdknight.


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Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Seth86 wrote:

Driving atm. Heading back to hotel. I'll read some more when I get there

And I'll start to expand a bit on her story

Are elves mature at 110 or do they reach maturity as human ?

Well, it depends. 1st ed. has them reaching maturity at 110. Obviously there are some issues with this just in terms of logistics and populations dynamics.

2e has elves maturing physically at about 20 years (off the top of my head) but not being considered adults until 110. This mirrors the way we tend to think about maturity now, if imperfectly. At least it solves the problems of 1st ed's 20 year-old infants and such.

Either way, elves are adults at 110 so far as elven society is concerned.

I hesitate to say this since I was ribbing you about Iomedaen Enforcer, but if you're going the direction you laid out above with your backstory, have you looked at Chosen One Paladin? It could dovetail very nicely with your backstory. It gives an 'Oh dear! If you're set on doing crazy stuff like this, I'm gonna send you some help!' vibes. It also doesn't give up nearly as much for what it gets as Chaos Knight does.

If you're still going with Warpriest as your gestalt class it takes some of the sting out of Chaos Knight losing lay on hands. It's giving up all your mercies for a short-term and unpredictable buff that only one character at a time can have that seems too much to me. That's a really harsh trade.

There's also the rub that Chosen One doesn't combine with Iomedaen Enforcer though. But if you're set on Iomedaen Enforcer for sure I'd take it by itself instead.

Just my 2 cents and now I'll shut up.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Preacherelius: Alright, I'll leave traps etc. to you. No dip for Endellion.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Without a dip into Rogue or Investigator, Endellion doesn't have disable device as a class skill. So it's an all or nothing thing for me.

If you want to handle traps so badly, be my guest and I'll not bother with a dip. I don't mind doing it at all, but I don't actively want to handle traps. It's just an extra hazard to contend with. If I don't need to take on the extra risk, I won't.

I will point out that Preach has a 16 dex compared to Endellion's 19, which will be 20 at 4th level. Disable Device DCs tend to be quite high. Unless you're going hard on raising Preach's dex every chance you get or bring magic into it in some way, you might have problems keeping up with the DCs as they scale up.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Preacherelius: Yeah, Endellion has Detect Alignment. It's a 2nd level Inquisitor class ability.

Endellion is fully converted over to Inquisitor from Paladin now. I decided to add the Ravener Hunter archetype along with Sanctified Slayer. Ravener Hunter trades the Inquisitor's domain or inquisition for two revelations from on Oracle mystery. Calistria is lacking in decently good domains aside from luck, and I'm tired of that domain. I'm going with the Wind mystery and taking Air Barrier as my 1st level revelation. It will be a few levels before I can fully use it, but by around 6th level or so I'll have enough hours or use to ditch armor altogether. Great for a dex character. At 8th I'll probably take Wings of Air because wings!

I also remembered that Investigator gets trapfinding at 1st level too. An Investigator dip might actually be better than UnRogue since Endellion has a decent intelligence. I'll worry about which later on when I need to decide.


Well, I was being dramatic. You're choosing a Paladin archetype that pushes the lawful portion of LG way hard (Detect Chaos, Smite Chaos) when the party is majority CG (Xantor, Preach, Endellion) and therefore presumably in your character's view about as problematic as the demons we're all there for. Guriok is LG, he's a Monk. He might be nice to your character.

So, depending on how much the Iomedaean Enforcer's fluff matters to you there could be lesser or greater degrees of friction. If you're taking it for the law of it all your character may find a herd of disdainful cats awaits. If you're taking it for the mechanics without the fluff, no big deal.

It could also be none of this alignment stuff actually matters. I don't know what to expect. But if it does matter Lawful Good is a road less traveled in the party.


Seth86 wrote:

What do you think about the following :

Paladin (Iomedae Enforcer) / Warpriest (Divine Commander)

Hm... Hard to say offhand. Xantor is technically an Iomedaen, but also a chaotic good Oracle who's hungry for someone to disobey. Endellion is a Calistrian Inquisitor. As much as it will pain Endellion to agree with Xantor about anything ever, they will both probably think an Iomedaen Enforcer Paladin is a complete dick, depending on how the character is played to some extent. I mean your detect chaos would be pinging your own party so loudly that you might not notice the demons through all the noise.

So, either great fun or great misery depending on a bunch of variables.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Don't worry about it Preacherelius, a Rogue dip works fine for me. Aside from Disable Device and Trapfinding, Endellion also picks up a couple more skills in class, and an extra 1d6 Sneak Attack. Since we're using EitR rules, which makes the UnRogue's dex to damage redundent, she gets the Nimble Moves feat as well. It's a nice feat to have, but I wouldn't have room to take it otherwise. It's a good dip for me.

All it costs is the loss of 1 BAB. That's nothing to Endellion since she'll be using Favored Enemy and Studied Target along with Inquisitor buffing on top of full BAB.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

@Everyone: One thing. Pending what Seth86 pairs Paladin with, it looks like we don't have trapfinding/disable device covered.

I can dip one level of UnRogue to cover that at 3rd if that works for everyone?

It's not really a sacrifice. I can dip on the Ranger side and the delay doesn't really matter. I also get a couple of skills in class for it and since I'm taking the Sanctified Slayer archetype for Inquisitor, the 1d6 of sneak attack damage from UnRogue will stack with the sneak attack dice I start getting at 4th level.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Cool cool, I'll go back to Ranger-Inquisitor in that case.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Preacherelius wrote:

As I mentioned last night, we probably want our first dedicated hour (since we did not use it last night) to be on Wednesday, January 7 due to the next two Wednesday evenings being Christmas Eve and New Year's Eve.

Yep yep, makes sense.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

I'm confused. Is the idea we will only post on Wednesday evening? Or Wednesday evening but also other times as well?


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Endellion probably wouldn't know any of the other PCs.

She's only been in Mendev for a few months. Since she's there as an official military observer, I'd figure she's been spending time meeting various officers and/or other low-level officials and tagging along on things that are very unlikely to involve combat. It's boring and Endellion hates it. But she's stuck there for a while and has to be good since it's a semi-diplomatic mission.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Happy Birthday GM Wolf!

I'm ready to go.

Since it looks like we'll only have a Paladin if another player joins, I went with Ranger (Tanglebriar Demonslayer - Transporter) / Paladin (Divine Hunter). I don't want the extra fuss of a pet so I skipped on Chosen One.

An archer Paladin of Alseta is about as odd as a Paladin can get I suppose. But, it does work well enough with my original character concept. It also leaves traditional Paladin open for a new player if that's what they want to do.

I just can't muster enthusiasm for Iomedae. Also having a grumpy elf around to be mean to Xantor is just too good to pass up. :p

I do still need to figure out a couple of things, a plot hook and a significant NPC. I'll get that sorted today if possible. I have a couple of ideas.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Preacherelius wrote:

A goddess that usually has closing a portal (for personal gain) as an anathema sending a chosen one to close the massive portal to the Abyss, fighting alongside an gnome aasimar who had a myth-speaking over a century ago (before the Worldwound appeared) regarding the closing of said planar breach...

Preacherelius (and all the phantoms he manifests) are Chaotic Good.

It's not even a question. Survival is not 'personal gain'. Elves consider Alseta the guardian of all the aiudara, and they guard the aiudara against unauthorized use at the same time. If doorways were not meant to be closed when appropriate, doors would not exist would they?

Did you read Alseta's paladin code? It's clarifying on the subject.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Xantor Orphabielson wrote:
Preacherelius wrote:
If you decide to go with one of existing paladin characters, I suggest the paladin of Iomedae, as TheWaskally mentioned hoping to having at least one other Imomedaean to bounce off of, IF you think the banter/dynamic with TheWaskally's Iomedaean would be something you would love about the character.
I would rather not have Xantor gestalt into a paladin, because his backstory focuses on being an outsider among a lawful good society and faith; it's hard to be an outsider if you are fully entrenched in that society as a paladin. Xantor would need a massive rewrite. Yet if no one else decides to gestalt into paladin, Xantor will.

I was expecting you wouldn't Xantor. You'd already mentioned Sorcerer as your preference. No need to go changing what you have in mind to shoehorn Paladin in. If nobody else uses Paladin I can do it.

If I have to keep Endellion I could go with the Chosen One archetype (Good idea Preacherelius! Endellion doesn't necessarily have to volunteer for it) and Alseta. I did a little research on Alseta and there's a lot about her and the aiudara that makes for an interesting link. I think I see a rationale for a further link in the chain for Alseta wanting a Paladin in Mendev as well.

I'd be happy with any of the other Paladins I listed as well. I made them because I wanted to play them in the past and didn't get the chance. There's nothing I listed that I wouldn't want to play.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

I'm quite happy to use gestalt.

@GM Wolf: Endellion has Exposed to Awfulness as her campaign trait right now. But, there are also other campaign traits that work just as well for her, namely Chance Encounter and Child of the Crusades. If another player needed or wanted Exposed to Awfulness, I'd be happy to switch to one of the others.

@Everyone: A question. Is any one looking at Paladin? So far nobody is using it, but will that change if we're running gestalt characters?

The reason I'm asking is it seems a little strange to not have a Paladin in the party for the ultimate Paladin AP. Maybe that's just me though? If nothing else, I could add Paladin and do a Ranger - Paladin gestalt. But it's not an easy pairing with the different casting stats, I could fix that by re-juggling stats a little though. It would also mean favored enemy and smite evil stacking on demons, which might get out of hand. If I did go this way, Alseta would work as a deity.

But the other thing is that it runs against the grain of Endellion's concept some. She's meant to be the personification of the Kyonin way of handling a demon incursion, more a demon hunter or demon assassin. The better fit for her would be to go all in on Calistria and add Inquisitor or maybe Warpriest or Cleric to Ranger.

I'm not at all opposed to completely changing characters though. I've built gestalt characters with backgrounds for WotR before, past submissions to other campaigns that were never used.

I have:

An Assimar Paladin of Sarenrae / Dawnflower Dervish archetype Bard. This one is a good all-arounder for buffing and party face. Has dex-based melee in place at 1st level so can still take archery feats and switch hit.

An Assimar Paladin of Sarenrae / Cardinal archtype Cleric (terrible as a single class archetype, shockingly fantastic as a gestalt choice). Same background as the previous character, but the strength-based melee version. We do have an Oracle with Xantor, but a Cleric would allow him more freedom in his spells choices since he wouldn't need to worry so much about healing.

A Human Paladin of Iomedae / Destined Bloodline Steelblood archetype Bloodrager. From Mendev and ancestors who have been crusaders there for several generations. The most standard Paladin among my Paladins. Iomedae hasn't ever really done much for me as a deity. I don't hate her, but I haven't found much about her to love either.

A Halfling Paladin of Chaldira Zuzaristan / Archaeologist archetype Bard. This one leans somewhat more toward combat support but can also handle the Rogue stuff for the party. Basically an adrenaline junkie maniac with all the luck.

So yeah, if we want a Paladin and there's none otherwise, I have Paladins.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Preacherelius wrote:


Are we going to be using the mythic rules like the AP was designed to make use of? If yes, are we ignoring the ability score increases from mythic tiers (which is +2 every second mythic tier) or using them in addition to the above non-mythic progression ability score bumps shown in the spoiler?

Since there's a rapid ability score progression schedule given, my guess is mythic isn't going to be used. I've not played using the rules myself, but by reputation they're sort of a mess. After a couple of levels of mythic are added, it seems the players just romp through the rest of the campaign.

I haven't payed close attention, but over the years I don't recall mythic as originally intended getting used in WotR campaigns that have been listed here much at all. Usually it's either modified, like capped at three levels or so of mythic with a slower progression, or something else is substituted. Gestalt is pretty common, or very generous point buys, or bonus feats. Sometimes a couple of those in combination.

I have almost no experience playing past 10th level, so I don't have an opinion based on any first-hand knowledge. But it seems like most of the GMs who have ran WotR here feel like something extra for the characters is needed, but mythic is too much.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Hello hello,

I'm pretty close to done with Endellion now.

One thing about campaign traits. I'd think it's very unlikely Endellion would have any relatives in the party. If the idea is any characters with the same trait are linked and another character has Exposed to Awfulness, I'm fine with switching to a different trait. There are others that work just as well for her.

Chance Encounter and Child of the Crusades both work with only tiny modifications to her backstory. Since she's from Kyonin I'm already having to make little adjustments to the fluff for the traits to fit her background anyway.

Last thing for the moment. I don't know if I missed it, but I haven't seen anything about whether the possible Paladin gestalt is happening or not.

I like the idea, but Endellion's current alignment of CG and her worship of the Sovyrian Conclave aren't great matches for it. Yuelral does have Paladins, but their code is quite off-topic for this campaign. However I could make it work using the Grey Paladin archetype which allows a NG alignment.

An alternative (depending on final party composition) would be to switch Endellion for the other character I made but didn't choose in the end. A Human former Gray Maiden who's now in Mendev to make up for past bad things done. That one is a Fighter (no archetype) and would gestalt fantastically with Tortured Crusader Paladin.


Here's my submission. Endellion is an Elf from Kyonin. One of the Rangers that holds the line keeping Treerazor's filth from seeping further north.

Archetypes: Tanglebriar Demonslayer & Transporter. Archery combat style.

Campaign Trait: Exposed to Awfulness

The build is pretty much complete I believe, but I'll go through and edit again to make sure. I'm still working on the BAP parts and I'm hoping to get them added this evening.

Wednesdays 8:30 - 9:30 PM is good for me.


Alright, here's rdknight's character sketch for the Transporter Ranger. I have a draft of all the mechanical aspects worked out, but there might be a little editing to do yet. I went with Moon Elf for race.

I'm still kicking around ideas as far as background and the character questions go. It's convenient that Sehanine Moonbow is in the elven pantheon as the patron of moon elves. Lisyil is a natural fit as a worshipper of Sehanine Moonbow, which I'd think would make her quite cosy with the Selunite church. It would establish some motive for her to help out.

For her background, I think I'll try to keep things as simple as I can. Lisyil is young and on a walkabout for a few years before settling down into something more permanent with greater responsibilities. Working as a guide for travelers is less an occupation than a gig that lets her earn a bit of money now and then to fund her travels. It's also a good way to meet people, and stay up on the latest news far and wide.

If The Lobster and I were in the game together, it might be more of an actual business enterpriseTM, but still her motive is more about meeting people and helping them out some than profit.

A couple of questions:

1. Any hints or suggestions for favored enemies?

2. Is Elturgard a place as described in the wiki in this campaign? It could be a good place for Lisyil to be from and want to leave.