(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
I haven't had a chance to go through the books yet Z and to be honest id just like some time not to think about this stuff. Speaking of which, you and Shayliss fall out? She and Hardegon look friendly.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
How you doing Hardegon? This can't have been what you expected. Magnimar, the big city, danger around every corner. And then you come to sleepy little Sandpoint where there's demons around every corner!
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Emrys pulls up a chair beside Hardegon and listens politely to Ameiko's speech about Orik. Here, here. he says quietly. then more loudly; I doubted him, I admit it. But though none of you knew him and he wont be remembered in any monuments, he did this town a service. He then stands and solemnly raises his glass. And to Megekki too. He was troubled, odd, impossible to understand. But he was brave nonetheless. None of us know what happened to him. But whether he is alive or... not. I hope he's in a better place than this. Emrys then casts silent image and for a few minutes, images appear like ghostly shadows. Orik, slicing into goblins, Megekki's molten face-mask and twitching spear standing against all enemies. He dismisses the spell. To Orik and Megekki.... and drains his glass. Now let's eat!
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
As she's shoos him, Emrys <shifts> five feet to the left of her advance. You sure... she spins on him and moves to push him out again. <Shift> I can be pretty useful... <Shift> ...when I want to be! This time she looks as if she is about to pelt a saucepan at him. Haha! Ok, I'm gone. It smells lovely by the way. He reenters the bar and takes a seat with any of his companions who are there before him.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Wild boar? Courtesy of that buffoon Foxglove no doubt? Emrys says good-naturedly. That would be a pleasure. I'm going to take a long bath first. He stands and takes the wine bottle from the table and half jogs up the stairs to his room. He runs that bath uncomfortably hot and winces as his aching limbs descend into the steaming water. Alas, poor Orik.... ----------------- Several hours later when he is feeling fully refreshed, the wizard comes back down the stairs. He can see by now that the inn is beginning to fill up with regulars and he stops to make small talk with a couple of people he has bumped into over the past several days. Politely making his exit, he pushes open the kitchen door and regards Ameiko and Bethana busying themselves with the night's feast. Ok ladies, where do you want me? he lets the innuendo hover for half a second before continuing with a grin; I'm not much a cook but I'm a quick learner... by elf standards anyway. I cast my first magic missile when I was 52, that's very nearly a record where I come from!
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Responding to the Sheriff's words Emrys replies; And we are glad to help. I was passing through Sandpoint. In truth the place held little interest for me save for the Cathedral. He shakes his head. But I'd like to stay and help get to the bottom of whatever is going on here. I'm a thinker and an analyst by nature and where I see a problem I start to see solutions and whether it makes us heroes or not I believe we are the best solution currently available. I'd like to get a message to my sister in Magnimar. Let her know that I'm alright and will be quite delayed in my visit.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Mmmm. Emrys mumbles agreement with the priest. Somehow, Sandpoint has become almost surrounded by potential enemies. Perhaps if Magnimar had paid closer attention to the events here, Shalelu's warnings about the goblins, your plea for aid - the town wouldn't find itself in this position. As it is, I'm sorry to say Ameiko as much as I deeply sympathize with your position, and I do, what happened with your brother and father seem to be the tip of the iceburg.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
I've lived two of his lifetimes already. And I have no idea how to answer his question. Well, friend. The honest answer is I have no idea. I have honed my mind the way you hone your blades. Sometimes it gives me something of a... unique.. perspective on things. At the moment when I see Orik's body... it's horrible. A bloody, agonizing end. He pours them both another drink and looks at the rogue seriously. But I'm glad it wasn't me. The silence settles between them like a shroud. And I'm going to drink as many of these as it takes to make that feel ok.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Emrys is uncharacteristically solemn and joins Hardegon in several tankards. Fortune and glory huh kid? He downs his drink. Ameiko, same again if you please. He constantly runs through the events of the day in his head. The bridge fall, Megekki's disappearance, the Fiend, the dogs... Sandpoint will probably never know how lucky they were. And I think that's for the best.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Emrys puts his arm around Brenton. Well done. Zeriax, you were relentless. Poor Orik.. It is clear the wizard is out on his feet and he lowers himself to the ground to sit for a moment and catch his breath.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Will: 1d20 + 4 ⇒ (10) + 4 = 14 +4 from a hero point = 18 total Emrys grits his teeth at the horrific howl but his resolve is as yet unshaken. I will fire this wand dry and throw the bloody stick at these hounds before I abandon my friends. MM, Hound E: 2d4 + 2 ⇒ (2, 1) + 2 = 5 Wand = 10 charges remaining
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
That's it Brenton! Hold them if you can! He's doing brilliantly. This is just a game of chess with life as the prize. If our Castle holds then our power pieces will win the day. Brawn is useful, but tactics are King! Emrys hits the lead hound with more magic missiles, gradually wearing it down. 2d4 + 2 ⇒ (1, 1) + 2 = 4 damage Seeing that these missiles are somewhat less effective, he draws the wand of mirror image in his other hand.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
From my character's perspective, these dogs will probably hunt us down if we flee and I don't think a closed door will stop them. I think we had a pretty good balance of a party with Orik as a frontliner, rogue, wiz and healer so I just think this is a tough AP. The problem we have now is that with Orik dead we have no frontline to stand in front of the more squishy wiz, monk and priest. But let's see if we all survive to have that discussion :)
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Move Sphere onto Hound B and also hit it with the wand. 2d4 + 2 ⇒ (3, 3) + 2 = 8 No! Finish them! If we stand fast we can finish them but if we flee then this will be for nothing and they will run us down. Regroup beyond the door where they can come at us only one at a time.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Move the Flaming sphere back onto Hound D. Reflex 15 or 3d6 ⇒ (3, 1, 3) = 7 damage Using wand of magic missile on Hound D if it passes or Hound B if it fails. 2d4 + 2 ⇒ (4, 4) + 2 = 10 Damage Sorry, no time for a better contribution
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Emrys knows that retreat is a logical course of action. But with Orik injured and these hounds able to fly, they'll either devour the warrior or chase them all down. Unacceptable outcomes. He clenches his fist and the ring on his forefinger glows faintly. Use arcane bond to cast Flaming Sphere on Hound D. DC 15 Reflex save or 3d6 ⇒ (1, 5, 5) = 11 damage
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
They are Zeriax! Only silver will effectively penetrate their hides, but if they start flying we may have to rely on your arrows to bring them down! DR silver and they can fly, more to follow but I think that's all I can reasonably say with a free action. Emrys changes tactic, deciding that if he can take at least one of them out the others will be easier for the warriors to face. Casts colour spray. DC 14 Will save or blind and stunned for 1d4 ⇒ 3 rounds and then stunned for 1 round
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Emrys draws the wand of magic missile he acquires earlier. He doesn't use it yet but his power is waning and he may have need for it. Knowledge religion: 1d20 + 8 ⇒ (16) + 8 = 24 He steps forward and from his spread hand projects a jet of flame that washes over several of the dogs. Dc 14 reflex or 3d4 ⇒ (3, 3, 3) = 9 damage Concentrating he then summons his power to teleport himself back away from immediate danger. Emrys will be 5ft back from the front line.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Final Reflex DC 16 save required so let's hope for some good damage here. 3d6 ⇒ (6, 4, 1) = 11 With Orik being thrashed around, Emrys realizes he cannot hold back and hopes a mixture of elements will prove successful against the beast. Snowball: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Spells: Level 1 = 2 remaining Level 2 = 0 remaining
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Crab needs to make another Dc 16 Reflex or 3d6 ⇒ (1, 2, 1) = 4 damage. Acid splash: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Emrys flicks a blob of acid at the beast, fully aware it will be little more than a pin-prick. Im burning through spells yet again, every foe is so fierce!
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
He's right, fall back! Maybe I can buy us some time! Emrys casts create pit, hoping to catch the creature and give the party a few seconds to retreat. DC 17 Reflex save
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
We have to hit it with magical attacks! It's the only chance we have! Before I post my action, JC would you mind clarifying how it shrugged off Glitterdust? It does not allow spell resistance so does it have more than +9 to Will saves? If it does, that's fine, it just wasn't clear that the d20 you rolled was the save. Emrys uses his power to freeze the moisture in the air and hurl the subsequent ball of ice at the creature. Snowball: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
DC 16 Fort save or staggered for one round.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
JC, just checking the party sheets and I think I'm missing 4pps. I am at the friendship level with Aldern and Ameiko. I bought a random attribute when you had a blue light special to purchase them for 4 instead of 6. I got Dex which was my only even number at that point so asked for another but the sale was over. I must have had the other 4pps to ask for another discounted attribute but they aren't showing on my sheet.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Seven hells! Emrys roars as the thing near tears Orik apart. He quickly snatches a handful of components and with a few words scatters them toward the creature. Not sure if that thing was invisible but to prevent it doing so again Emrys casts Glitterdust. Dc 17 Will save or blind also Knowledge planes?[/dice: 1d20 + 8 ⇒ (17) + 8 = 25
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
Emrys also understands Thasilonian so I figured there was something else going on with that phantom. Be wary everyone and keep your weapons ready. Who knows what they've been doing down here. Zeriax, I think we ought to recharge our mage armours just in case. I'm not sure how much time has passed but Emrys used the wand of mage armour on himself and Zeriax when we first got here. I'll use another two charges if they have expired or have less than ten minutes left.
(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5
knowledge history: 1d20 + 8 ⇒ (6) + 8 = 14 I cant place that phantom. Brenton, do you have any magic to help us understand? The wizard moves forward to the throne and kneels so that he is eye level with the figure. Can you hear me...? Or are you just a recording...?
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