Emmanuel Nouvellon-Pugh's page

Organized Play Member. 259 posts (262 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.



3 people marked this as a favorite.

I think that a LE Antipaladin would just be a paladin that has smite chaos and detect chaos instead. LE means that you are a team player and I think since Asmodeus grants infernal healing that converting LOH to an ability that grants fast healing would be a better concept.


1 person marked this as a favorite.
blackbloodtroll wrote:
Neal Litherland wrote:
blackbloodtroll wrote:
Drugs are Poisons, as far as the rules go.
Are we sure about that? They have their own section unique to them.

That was created later. They are now more of a subset of poison.

So, things like "+1 against poison", or "+2 on Craft(Alchemy) to create poisons" and what not, all apply to Drugs/Alcohol.

Why do you think Dwarves have a bonus against poison?

Tolerance!

The "Iron Liver" trait from Adventurers Armory differentiates between drugs and poisons leading us to believe that there is a difference.

This also means that poison use does not function with drugs and explains why the addiction mechanic is disease based. I think it would be better to assume that drugs are a mix of poison and disease rules, but that hybridization does not mean that you can apply any rules you want from either genre without further investigation.


1 person marked this as a favorite.

Looking at the Cruromancer archetype for Dhampir Wizards it's a swift action.


1 person marked this as a favorite.

TBH keep gnolling with it and you'll get the hang of your new character (heh).

Seriously though, family is always family, no matter how you appear. If they cannot accept you, make them.


1 person marked this as a favorite.

Consequences could be concentration checks made whenever the guardian takes damage greater than their Con score, equal to the damage taken in excess?


1 person marked this as a favorite.
Duiker wrote:

Well first of all, the knowledge DR is too low. It's supposed to be 10+CR as a rule of thumb or 15+CR if it's totally rare (I think, I know the first one is right, the second one is slightly hazy). So at level 12, you should be running into bosses a few CR above you, which is more like DC 25 or 30 just to know the thing's name, not DC 15.

Second of all, on the more general point, roll with it so to speak. Go into loving detail about how they succeed on these things. Tell the bard how he has actually read the Collected Studies of Lich Research by Edmund the VII, a thousand year old tome that details all of this info.

Start looking for ways to give additional difficult options. Performing is at +25? Sure, you can not even roll to get free drinks at every tavern, but have you tried singing a song so beautiful that a battalion of orcs stops what they're doing and starts sobbing? Or sang such a rousing song of courage that the townsfolk clamor out of their village and hit the enemy from behind?

The problem is that at high levels your skills give you superhuman abilities for all intents and purposes, but you're still testing the players against the mundane. Don't take the mundane successes away from them, but make it clear that skills that high open up new options DC40, DC50 things that aren't even considered at lower levels.

I agree with this guy in that the DC's should account for high level play. Max ranks in a class skill at level 12 with a 20 in that ability is a +20 right off the bat, skill focus makes it +26, and if they have a class ability associated with it then fuhghet about it. I would rather reward that instead of "fixing" it. Gotcha DM'ing is how you know you're dealing with a child, but be mature enough to indulge their momentary delight even if your character dies, for there is another to take his place that's even worse than the last (Muah hah hah ha ha).


1 person marked this as a favorite.
seebs wrote:

Nothing so far as I can tell, RAW. But I may have missed something. Does anything in Pathfinder, RAW, have the ability to obtain information about a target of mind blank?

... The most impressive to me so far: see invisible is specifically listed as a divination which does not work against mind blank. Mind blanked invisible creature cannot be seen even if you have see invisible, and probably the same goes for true seeing. !.

(I note: That parenthetical is new in Pathfinder. A quick straw poll of PF and D&D players I know produces evenly split opinions.)

Glitterdust. Mind-blank is so situational that if it needs to be countered i have a feeling someone's trying to scry and fry.


1 person marked this as a favorite.

No, furios focus only works on the first attack, I advise that if you are a Half-Orc to pair this with the feat surprise follow-through.


1 person marked this as a favorite.

Kid, I'd like to tell you a story about the player character that could. He didn't behave like a selfish prick when things went wrong, he didn't try to make the campaign about him, and he certainly used him being incorporeal to punch ghosts. With time and training he gained access to the plane shift spell and re-entered the material plane.


1 person marked this as a favorite.

SIGH

Give him the deck of many things, I bet you that he will be impulsive and try to draw a card away from the group, one of those cards is imprisonment so stack the deck against him.


4 people marked this as a favorite.

Roll for initiative. You provide the unbiased mechanics, not the party dynamic.


1 person marked this as a favorite.

The reason spell components exist is to lock up insane wizards and pay fealty to sorcerer kings.


1 person marked this as a favorite.

keep a potion sponge in your mouth, chew when needed.


1 person marked this as a favorite.

Wow. Adversarial GM'ing is not what role-playing is for. TPK's do not help player growth and nor are they fun. Rule of thumb; 1/3 party kill is a learning experience, 2/3 party kill is a harrowing battle, and a sole survivor lives to recount the tale at the nearest tavern to recruit new members.


4 people marked this as a favorite.

I'm playing 1e right now and it currently is both more entertaining and makes more sense than any PFS scenario I've played, but to go into PFS in detail would be a tangent.