Survivor

Emilyene Shadye's page

83 posts. Alias of fnord72.


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Good luck, and take care.


Happy new year to all.


Another suicide mission. Yeah... I'm in!


Emilyene leers at Brayden, Heellllooooo nuuurrrssse!


Emilyene enters and plops down in a chair near one wall. she doesn't wait for the invite to sit because she know's that irks the Commandant.

She smiles and nods to Ephraim I'm still waiting for that hydro-spanner you borrowed.

Hey Flint! I see you haven't turned into a raving zombie... yet. She grins and offers up a fist for a bump.

Hello Marcus. A pleasure to see you again. Emilyene unconsciously straightens up in the chair just a bit when he enters.


@Brayden

I doubt it...

(Quote:Most non-personal equipment is property of the base, so other than your cloths and a few personal items, you "own" nothing. You can request equipment from stores, and while working, tools and such are made available to you so you can function at your given profession.

Vacc Suits are very precious and many are well worn and have been patched many times. Weapons are strictly guarded, and only security is ever armed (and even they have to return their weapons at the end of shift.) Tools are a little easier to obtain, and of course there is said to be a 'black market' for items like food, clothes, ect. but none of you would know anything about that....now would you...lol

To start you may each take 1 item from the book. It can be a weapon (pistol (slug) or melee only), a piece of equipment or tool kit. This represents what you personally have scavenged from the base stores, or perhaps received as payment for a 'off the books' job. Just check with me if you have any question about an item you might like.)

For the last mission, we were provided the vacc suit and weapon for the mission. Along with the first aid kit, and later some tool kits.

Emilyene's one personal item from the book is a hand comp with a couple of specialized programs. All of her other equipment has been returned to inventory.


I'd be willing to roll up a second character to fill spots when needed, and sit quietly in a corner at other times...


Can we run a second character?

I'm putting my points in:

Electronics: Computers 2->3
Gun Combat: Shotgun 1


I've enjoyed the run so far and would love to continue on.


I'm not so sure about that. It's not like we've been excercising e-com security for the last couple of decades. The lab was secretive in nature. And this base was never a "hidden base" by the old military.

Emilyene considers, there's also the part about changing the population. I think we might have to rogue AI's well had two.


Emilyene digs through the cabinets and drawers until she finds it. A well worn but serviceable deck of cards. Rummy anyone?


Emilyene shrugs, it only makes sense. Of course they should have done a decon on the ship, and our suits, that or just left us on the sealed ship for quarantine. Here's hoping that stuff doesn't have an aerosol vector.


Emilyene shrugs at Ephraim Would you want your kids turning into what we ran into?

She gets up and storms past him and heads for the fabrication shop. She pockets two of the starshine grenades before heading to meet the maintenance crew. Seal the lab module. Nobody in, nothing out until the doc okays it.

She nods towards the supplies they were able to load. Decon that stuff and get it into inventory.

Oh, and whatever you do, don't plug into the ship computer or allow any access from any ship computer system to anything connected to the base. Sighing, Emilyene pulls out her pocket comp. Anything. She makes sure it's powered down and places it on a console before debarking. I want that back once it's been checked for viruses.

Emilyene looks to Flint and Marcus, shall we?


Emilyene sends back a general returning to base message with a request for a secured channel to the commandant.

Once connected, Sir, we've identified a situation. It is imperative that you secure the grav tunnel, preferably by sealing and breaching it to vacuum. There also appears to be a rogue AI at the other base.

Emilyene knows this next line won't go over well with the others...
We have wounded, and we need quarantine.


Slow down and lets get you docked.


Emilyene shares what she learned with the others.

As a precaution, I think we should give Flint a dose.


Emilyene grunts a laugh this is the first modular cutter you've seen. I'd expect there's quite a few ship types unfamiliar to all of us.

Emilyene glances at Flint. We might be in need of a sophisticated bio lab sooner than we'd like. Let's face it. This base has a serious bio outbreak. And this base does have a direct connection to our base. And cutting that has got to be a priority.

While Ephraim works on the controls, she brings up the ship logs.

medic 0, edu +2: 2d6 + 2 ⇒ (5, 1) + 2 = 8


Like this?


I don't know what that AI was, but if it's virulent, we need to make sure this ship's databanks remain isolated.


Since they broke into the hanger, did the lab also decompress?

Let's grab one of those things, even flash frozen we might need to have the tissue samples. And we're being jammed, can't communicate with the base.

Emilyene heads up to the bridge, We should also swing around and get our grav boat too. I don't think we want to leave anyway to leave this base behind us.


electronics-pc +2 edu +2: 2d6 + 4 ⇒ (4, 2) + 4 = 10

Emilyene logs into the hanger system and starts the decompression cycle after verifying everyone is onboard.

Be a good idea to get those engines warmed up!

She also starts working on a burst communication to send back to base as soon as they are clear of the base.


Emilyene blinks slowly before turning, um, is this Lab D's launch bay?

With a chagrined look she pulls up the flight manifest and log. I didn't check what cargo was already on board, just the flight worthiness. Though this bay does seem more like a CEO's personal escape plan, not exactly a main entrance we came through to get here.


An arc welder would be nice...


Emilyene is heading for the ship. She needs to check if it is flight worthy.

Others should be loading it to capacity with everything, medical and any tech first.


With the door sealed, Emilyene looks around the hanger before heading for the ship. I'm going to check the ship, better see what's laying around. Other exits, supplies we need, weapons.


Emilyene stands just to one side of the door, braced with her shotgun aimed towards the ceiling, over the heads of the others, waiting to bring it down and fire.


I spent some time googling several forums and didn't find anything pointing to hard/fast rules about armor penetration.

Note there is a huge difference between taking damage through armor, and having that armor penetrated.

A soft suit (like our vacc suits) will easily allow blunt trauma to penetrate you can still get killed by crushing with an intact suit.

Here's my suggestion.

Blunt attacks need to exceed the armor rating by 2x/4x to cause a rupture.
Slashing attacks need to exceed armor by 1.5x/3x to cause a rupture.
Piercing attacks need to exceed armor by 1/1.5x to cause a rupture.

Number before is soft sealed, number after is hard sealed.

Since our vaccsuits are soft sealed armor, we can still get beaten to a pulp without bleeding all over the floor.


Is the damage slashing from claws, or just brute strength crushing?

In other words, does damage that gets through the armor automatically (or in this case) also breach the vaccsuit?


Oh the joys of figuring out combat the first time!


Let's make sure these creatures aren't following us into this room. Then we can see about getting that ship flying.

She turns back to the door when she hears the clattering of Marcus' weapon.


Get this door secured. We don't want those things coming back on us.

Emilyene looks around the area, are there disturbances in the dust? Is there a terminal around that she can access.


Emilyene pushes through and swipes the pad with the card. here's hoping it doesn't require a code too.


Emilyene had pocketed the ID badge before following the pothers down the tunnel. She follows Jasmine, she may not be specifically trained with shotguns, but she knows enough to not try and shoot over the others.


Emilyene takes the ID badge and looks at it after she looks around the space they are currently in.


Emilyene has no problem shooting them as they try to squeeze through the door. She backs into the room and then stands next to the door, shotgun ready to cover the others.


this is the room we just left?


It's just like basic, it's just like basic...

Emilyene murmers the mantra as she brings up her shotgun, closes her eyes, remembers to open them and squeezes the trigger.

guns 0, dex +2: 2d6 + 2 ⇒ (6, 2) + 2 = 10

damage: 4d6 ⇒ (2, 2, 4, 4) = 12


Emilyene looks at the dense vegetation with trepidation. She tries to hide her nervousness, poorly, as she pulls the shotgun from her pack and holds it tightly to her chest.


Emilyene admires the strapping young guys working on prying the door open as she gives them a hand, one golf clap at a time.


What Virus? There were rumors that something like that helped cause the downfall of the empire, but I'd expect a research base like this to have a pretty significant firewall.


Sounds good, if this AI turns out to not be friendly, we may need to ensure that tunnel is disabled. Keep in mind, all the transports are at this end.

She quickly packs up her tools and dons her pack before pulling out her hand comp. Based on the data we have so far, I should be able to figure out where the transit tunnel is.


Well that could have gone better...


Well. there's something in that lab, she gestures at the screen. it knows someone else is here, and it's been active for 37 years, and some change.

Emilyene types a response, Lt. Emilyene Shadye of the IISS, Thoth. Who are you?


Marcus?! We have a problem.

Hello? Who are you?


forgot the dice roll...

electronics-pc +2 edu +2: 2d6 + 4 ⇒ (5, 3) + 4 = 12


Uh guys, something in that lab went active when we turned on the power. I don't like the idea of 'experiment engaged.'


Emilyene looks for when that "lab activation" burst transmission was sent.

She then checks to see if she can get responses any of the base cameras. Especially Lab D.

Does the base have an armory?


Emilyene sets the medical jargon up on a secondary screen, I'm only getting the gist of some of that, anyone want to look at it?

Her first priority is to download specs of the base to her hand comp, base layout, inventory lists, etc. Emilyene then starts digging through the logs and subroutines. She's looking for information that might indicate use of any long range communication devices since the evacuation, or for orders buried anywhere that relate to: 1) anyone entering the base, 2) Lab D, 3) any way to verify that all of the residents of the base 60 days prior to evacuation are listed as evacuating, 4) any indication of who/what might be in cryo-stasis.

Can anyone think of a good reason for prioritizing the power plants for the sole purpose of keeping that lab up and running? Why would anyone want?! to leave such a virus laying around for the first person to stumble over it?

I know we're just here for some spare parts. It's doubtful this will be the last time someone comes here for parts. I'd like to make sure it's safe for anyone else. Which also means we should send a status update home. As soon as I make sure there aren't any booby traps sprung, or ready to be sprung.


I'm all for venting that lab to vacuum. I see no good in having something like that around.


electric/comp +2 edu +2: 2d6 + 4 ⇒ (6, 2) + 4 = 12

Now what's so important about that lab...

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