Besmara

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2,031 posts. Alias of Joy.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Little pause in posting. Visit with the in-laws coupled with sinus sickness is never fun. Plus, my little one has it now. So, yay. :(


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri remains quiet during the interaction, not wanting to draw too much of his attention in case he turned out to be upset about their entry.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri is still just hanging out, trying to look nonchalant as they wait for word from Sorrin.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Posting will be a little slow. Visiting in-laws for a few day.

Bri waits down below as Sorrin begins his climb up, ready to take action if something blasts him off of the house.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

will save: 1d20 + 10 ⇒ (17) + 10 = 27
1d6 ⇒ 1

Bri gives a little giggle as her nerves tingle and then looks around to see if anyone is going to come out and check on the stunned people.

"I'm really not surprised by this. Sam really did seem the type to take his privacy seriously."

"We could consider going through a window. Or maybe a wall. Not many people bother to ward walls you know."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I think we should stay together for now. We don't want to make it easy for anyone to pick us off one by one. Plus, we have no idea how cooperative Sam will be."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

The eggs would be a good excuse to go and see him if we don't want to mention the jawbone up front. Just in case.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Just because we have money, doesn't mean he'll be willing to sell. We can try every nice and legal option first, but we may have to resort to something a little less than savory."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

If Bri uses Wall of Ice to create a Plane of Ice over top water, will it float and support weight?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Fixing up my spells for the new day then. Next level I swear I'm getting something suitable for underwater combat.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Still same day or a new day?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Yeah, it's not like the ship can sail away anymore. We'll just make it's exact location on our maps and comeback with maybe some new spells, wands and scroll capable of dealing with those evil little fishies."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

If we could lead them past some anchor points, I could cast web. I can also summon monster IV and V if I take a day to prepare them and figure out what would eat those things. Maybe summon a water mephit or maybe let the water elemental's vortex suck the fish away from us.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Can you Lightening Bolt a swarm?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I certainly tried everything I could against them. I even cast a spell to dispel magic in case they had been summoned to the wreck with a spell. Sadly it had no effect. I mean, I know I like being nibbled all over, but not in a fatal kind of way."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Sadly I do not really have anything in my repertoire for underwater swarms."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'll agree with either explore tomorrow with new spells or just mark it on the map and leave.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sadly I have no appropriate AOE spells. :(


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I'm out of ideas. I was hoping they were summoned or at least controlled by something that I could dispell.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

On the chance that this could be a summoned swarm, Bri will try to swim out of the swarm on her turn and cast a Dispel Magic to return them back from where they came.

SR: 1d20 + 8 ⇒ (17) + 8 = 25


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Knowledge Planes: 1d20 + 10 ⇒ (18) + 10 = 28


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Right now they are finally plowing the little side street I live on. Stupid housing uses their usual work pick-ups, but with snow plow attachment put on the front. It has not been working out well for them with the amount of snow we got. Their trucks kept getting stuck.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Lotta snow here.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Now to finish my earlier post that I had to stop since I couldn't type during a weird sneezing fit...

I had gone ahead and made a heal check on myself to stop the bleed effect (though I failed it). We can make them on ourselves right? And how many rounds does the effect go for?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

SR: 1d20 + 8 ⇒ (8) + 8 = 16
Just add my caster level for a SR check, right?

heal: 1d20 + 6 ⇒ (6) + 6 = 12

fort: 1d20 + 3 ⇒ (18) + 3 = 21

concentration: 1d20 + 13 ⇒ (10) + 13 = 23
If I still need to make a concentration check, here it is.

Bri will also try to swim out of the swarm if she can.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Ya'll know that I do like to get all steamy.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

CL check: 1d20 + 8 ⇒ (18) + 8 = 26

Bri's reaction to Sargas's hand is a rather amused: "Now's not really the time for..."

Then she notices the wall of tooth fished coming up at them, "What the f#@+ now?"

Bri throws up her hands and casts Burning Hands at the hungry looking fishies, not knowing where or not it will actually work on them.

damage: 5d4 ⇒ (2, 1, 4, 1, 3) = 11
reflex save dc 17 for half


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Does Burning Hands do anything under water?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri sighs and nods at Astri. "Fine, we'll sweep the deck first and find the captain's cabin."

She'll swim next to Sargas and talks as she goes. "So, is that mantaform a natural ability, spell or magic item?"


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I'll go. If anything happens and I get stuck, I think I have the best chance of getting myself back out and my water breathing is unlimited."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

On the off chance some interesting bits may still be laying around, Bri goes ahead and casts Detect Magic as she looks about.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

perception: 1d20 + 6 ⇒ (7) + 6 = 13

Bri tries to keep an out around them, watching for any sharks or anything else that might be hostile. At the sight of the ship, Bri wonders if there might still by anything of value in it and looks over the ship, trying to find a safe looking way into it.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri is perfectly willing to dive back in as needed. She can handle her own breathing underwater thing.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Hey, Bri admires some good booty. It's just a different type of pirate booty than the others...

Bri mentions that she still has a couple dimension door spells prepared if she needs to use it to get any loot back up to the surface.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

That's because Bri is making sure that Chell will stay virginal. Just in case we need one to sacrifice in order to stop Dajobas.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"He is The Chosen of Dajobas and is a powerful priest and a wereshark. Formerly a priest of Quell before his corruption and turning. He could be on this island somewhere, or he could be swimming as a shark somewhere out in the ocean. That makes it rather hard to find someone."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"Well, I'm not much of a storyteller. At least not unless it involves my sexual exploits. But I can give you a quick summary. While in Port Shaw, we uncovered a plot by Dalang and a bunch of weresharks to wreck havok there and leave the city awash in blood. We're attempting to throw a serious wrench in his plans by coming here to this island and killing as many of the weresharks that we can, desecrating an alter and anything that presents itself as detrimental to the weresharks and beneficial to us."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

"I am sure that Thalios is just waiting for a suitably dramatic moment to return, thus making for a better story for him to tell at taverns."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Edit: Bri will drop into the water if Sargas has sunk to far down to reach from the surface.

And can he breath water?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri orders her eel to attack the remaining shark.

bite: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17

grab: 1d20 + 16 ⇒ (8) + 16 = 24

Bri will then hover over top the mantaman, close enough to reach down and touch him to use her healing hex upon him.

healing on sargas: 2d8 + 9 ⇒ (5, 1) + 9 = 15


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

That works for me. I forgot I was successful with that earlier hex.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

cmb: 1d20 + 16 ⇒ (1) + 16 = 17


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Okay, here is the attack roll for the eel on shark action.

attack roll: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17

The eel will also grab the shark if it is of equal or lesser size. The eel is a Large animal.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri directs her eel to attack the shark in G,10/11 and then she attempts to put the one in E,4/5 to sleep. sleep hex dc 19

I don't usually summon things. Do you do the attack rolls for it, or do i?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Round 2

Bri will be flying over Soren's head in case she needs to provide him any assistance and then casts her spell for summoning the Giant Moray Eel.

"Hey guys, if you see a giant eel, don't panic! I'm going to summon one to help us fight underwater!"

That should be good enough. I'd hate for my friends to freak out and kill whatever I summon....


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri spends this round in the air, summoning a creature of the sea to assist them in their fight.

Page For Giant Eel


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Nope, no special ability.

Guess I will go with the giant moray eel just because I am amused that it has Gnaw as a special attack.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Some options appear to be: Orca, Large elemental (water of course), Giant Moray Eel, or Saltwater Merrow.

Does the summoned creatures Alignment matter for me?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri has a casting of Summon Monster V that could be useful. Any suggestions on a good aquatic creature to choose?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Well, we will be on the water for a while since we are on an island. Good chance we will need another boat again, especially if the sharks take some bites out of the one you just pulled out.

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