Seoni

Elsa Swiftfoot's page

540 posts. Alias of chillblame.


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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

It was a good game. Thanks for running it


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Yeah, That is a good plan. Where we are is good, with a path to withdraw if needed.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa looks at the fool, shaking her head
And watches.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa looks at him disbelivingly
That would be foolish. That... She points at the camp is an armed camp. The best we would get is to be imprisoned. Or we will be killed out of hand. We only have a few choices. We leave, we attack, we wait for a better opportunity to rescue Desdemona


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

When did she mention she was not alone?

Elsa whispers She got caught. We need to decide now. Do we attack and rescue her, or withdraw? Cause I am not surrendering


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

history trivia for the win


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa slips away to alert the party as to what is happening


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

well, you may soon see the flash of lightning from Elsa's spell soon.

And yes, I was referencing star wars, in that, everything you said is true but isn't the whole story. An attempt at humour. Sorry if it came off any negative way


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

from a certain point of view


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

This is going well


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

damn it
Elsa looks back and sees the speakers. This could get messy. She moves to cover the three guards with a potential spell cast. It looks like Desdemona will get a chance to talk to them. Or she could run. Choices, choices.
4 rounds invisibility left


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

yup


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

That is the plan


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

stealth: 1d20 + 14 ⇒ (6) + 14 = 20

Elsa quietly moves up to the tent, looking for a place to hide when the spell runs out


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa smiles of course—no violence except as a last resort. But let us not make assumptions. This pretender is likely as bad as the other. Aristos tend to be nasty coves
She waits for the door to be open then casts vanish on herself and moves to the tent. She will look to see if there is a place there to hide normally, and listen for discussion

Vanish lasts Elsa for 5 rounds. She will move to the tent, hopefully, locate a concealed place there and listen. Remember she is only about three feet tall, and slight.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

I'm sorry, I can't make everyone invisible. As for a cover story...only as a last resort. It would be perilous.
Elsa thinks.
We are all going, attacking quickly, which is our best bet. If Desdemona and I sneak over, see if he is there, and signal the rest of you, we could hit the guards while you join us. Then we subdue him, then retreat.
She pauses
Or Desdemona can go over and talk to him.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

How far away is it from the door, and what is between it and the door?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Well, we could kill both, but that will not give us our goal. :D
How exactly would you prove this guy is the legit heir or not?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa sighs. On reflection, it is possible she is a bit bitter towards the so-called better-off.
Then she has a thought
We will need to capture this guy, then. Or search for information in his belongings. If we can open the door quietly, I can at least recon the situation. I can go invisible for a short time. I can scout that big tent and be right back


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Then we should capture the guy. This will be difficult, but I may have an option to scout. I have the vanish spell, 5 rounds of invisibility. I sneak in a take a look.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

And that is fair enough. But we have gone to a lot of effort to get into a great position, which we will lose if we negotiate. We would be talking from a point of weakness, and if this guy is as bad as the other, we will be facing a lot of opponents with no great options.

But let's say he is agreeable, how does that help us? He cannot help us with our goals until he wins, which means we have to fight a war. Hopefully a short one. No guarantees there.

Another option is to withdraw, and just steal what we need. Not exactly certain how we could do that

But really we should have decided this before we got here. The mission as stated was quite clear.

I have no problem with any approach. Negotiation is fine. My character's reaction is based on what I see her doing. If the party wants, she is Ok with negotiation. She just wants a clear goal.

Though she does have an antiauthoritarian streak


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa looks at Desdemona for a second. She shakes her head.

It is a little late to start having second thoughts. If you didn't want the job, you should have refused it. But to answer your question, I do the job, I get paid for the job. And I sleeps well after Her voice starts slipping into a strong Absalom accent

The halfling shrugs as she looks up at the taller woman. her eyes were cool.

We is dealing with aristos. None of em is saints. If 'e was in charge instead of the t'other guy, 'e would be as bad. An' 'e would slice our throats as quick as a quickling if 'e could. So no, I 'as no problems ending a royal line.

She stops, and sighs, shaking her head. In a more normal voice she Elsa says
Okay, decide. We do this, or we leave and find another way to get the information we need. But decide now. And live with it.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

I hope we got a description


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

If we negotiate, we lose the opportunity to strike and fade. We lose surprise. We should quietly attack
Elsa puts forward a plan
We stealth to the command tent, and take down any guards. Quietly if possible. Then we kill or capture the target. We retreat back here. If we do it right, they will not know what happened or where we went. But at worse we can fighting retreat effectively here. And if we capture the target, we can negotiate with him then. Assuming he's not dead, of course


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Is the door locked or sealed? Can it be opened quietly

Elsa has a long, quiet look, gesturing for silence
take 20 result 32

She will then gesture for the others to move back so they can have an undetected chat


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa goes up the ladder


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

into the loot sack with it :)


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

perception: 1d20 + 12 ⇒ (2) + 12 = 14


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Okay dokay
Elsa will carefully search the room for valuables

Do you want perception rolls?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

There is likely loot in those urns. I think the dead here don't need it. Elsa looks at the urns with anticipation


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

I checked my equipment. I don't have it


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Excellent, it seems we have a way up
Elsa moves over to the ladder, careful to avoid any objects in the room, and to check for traps. She will also recast detect magic and look for auras.

perception: 1d20 + 12 ⇒ (10) + 12 = 22


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa examines the door
This seems to be the straightest line to the plateau
perception: 1d20 + 12 ⇒ (13) + 12 = 25


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa tries to orient herself. Which way was the more direct route to exit where they wanted to?
not certain what roll for that, if there is one.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

timber sports? Consider me intrigued. Caber tossing, or chopping wood?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

and don't start conversations with the undead. It never ends well Elsa says with a grin


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

She bags them for now.
So, where next?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

With a sigh, Elsa casts detect magic, and examines the body, and the room
perception: 1d20 + 12 ⇒ (15) + 12 = 27


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

teamwork for the win!


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

If at first you don't succeed, try try again

magic missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9

three more near-invisible darts slam into the undead horror


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

also Elsa is short


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa's hands flicker and she speaks two words, magicae telum and magic missiles fly at the undead.

magic missile: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8

Desdemona, don't talk with the dead man. You don't know where he's been Elsa says as three magical darts slam into the creature


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

uh oh


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa moves to one side, quietly.

stealth: 1d20 + 14 ⇒ (8) + 14 = 22

Curious. Prayer for a dead man. I would have thought he would be beyond that


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Yes indeed. Onwards


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa puts the trinkets into a sack

So East is easist. Thoughts?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa pocks around the room, looking for anything of interest

take 10, 22 result


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Okay good thinking, but that could take a bit, wouldn't it


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

We need to purchase a cure light wounds wand or two


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Here Elsa hands Lanatir a potion

It won't taste that nice, but it will heal a bit

cure light wounds potion

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