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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Elsa looks at him disbelivingly
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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() When did she mention she was not alone? Elsa whispers She got caught. We need to decide now. Do we attack and rescue her, or withdraw? Cause I am not surrendering ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() well, you may soon see the flash of lightning from Elsa's spell soon. And yes, I was referencing star wars, in that, everything you said is true but isn't the whole story. An attempt at humour. Sorry if it came off any negative way ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() damn it
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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Elsa smiles of course—no violence except as a last resort. But let us not make assumptions. This pretender is likely as bad as the other. Aristos tend to be nasty coves
Vanish lasts Elsa for 5 rounds. She will move to the tent, hopefully, locate a concealed place there and listen. Remember she is only about three feet tall, and slight. ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() I'm sorry, I can't make everyone invisible. As for a cover story...only as a last resort. It would be perilous.
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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Elsa sighs. On reflection, it is possible she is a bit bitter towards the so-called better-off.
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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Then we should capture the guy. This will be difficult, but I may have an option to scout. I have the vanish spell, 5 rounds of invisibility. I sneak in a take a look. ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() And that is fair enough. But we have gone to a lot of effort to get into a great position, which we will lose if we negotiate. We would be talking from a point of weakness, and if this guy is as bad as the other, we will be facing a lot of opponents with no great options. But let's say he is agreeable, how does that help us? He cannot help us with our goals until he wins, which means we have to fight a war. Hopefully a short one. No guarantees there. Another option is to withdraw, and just steal what we need. Not exactly certain how we could do that But really we should have decided this before we got here. The mission as stated was quite clear. I have no problem with any approach. Negotiation is fine. My character's reaction is based on what I see her doing. If the party wants, she is Ok with negotiation. She just wants a clear goal. Though she does have an antiauthoritarian streak ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Elsa looks at Desdemona for a second. She shakes her head. It is a little late to start having second thoughts. If you didn't want the job, you should have refused it. But to answer your question, I do the job, I get paid for the job. And I sleeps well after Her voice starts slipping into a strong Absalom accent The halfling shrugs as she looks up at the taller woman. her eyes were cool. We is dealing with aristos. None of em is saints. If 'e was in charge instead of the t'other guy, 'e would be as bad. An' 'e would slice our throats as quick as a quickling if 'e could. So no, I 'as no problems ending a royal line. She stops, and sighs, shaking her head. In a more normal voice she Elsa says
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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() If we negotiate, we lose the opportunity to strike and fade. We lose surprise. We should quietly attack
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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Is the door locked or sealed? Can it be opened quietly Elsa has a long, quiet look, gesturing for silence
She will then gesture for the others to move back so they can have an undetected chat ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Excellent, it seems we have a way up
perception: 1d20 + 12 ⇒ (10) + 12 = 22 ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Elsa tries to orient herself. Which way was the more direct route to exit where they wanted to?
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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() If at first you don't succeed, try try again magic missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9 three more near-invisible darts slam into the undead horror ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Elsa's hands flicker and she speaks two words, magicae telum and magic missiles fly at the undead. magic missile: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8 Desdemona, don't talk with the dead man. You don't know where he's been Elsa says as three magical darts slam into the creature ![]()
Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
![]() Elsa moves to one side, quietly. stealth: 1d20 + 14 ⇒ (8) + 14 = 22 Curious. Prayer for a dead man. I would have thought he would be beyond that
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