Hellknight

Elmer's page

47 posts. Alias of Billybrainpan.


RSS


I never entered the full arena I probably will soon.


I mean I'm a little human boy so it wasn't that surprising :).


male

Fight ends, if It were the actual arena I would get 3 VP. I kind of wish it was I would only need 1 more win.


Ha ha I know you rolled horribly. It's all in good fun.


male

My other reasoning is this. Elmer and Naberius (the eidolon) are fused into one creature. In the fused eidolon rules it says nothing about losing natural attacks and so since I am fused with Naberius the bite is available.


We will fight again in the arena little man.


male

I believe the real arena is up soon. As for the bite thing it says in on the synthesist page all of the summoners abilities can be used. I also wasn't sure about it but upon asking Jehova he also though it was fine.


male

22, 23, and 24 all would have hit and killed me.


male

The bite attack is a d2 from a trait. good match, if you had hit me one more time I would have been dead.


male

Full Attack.

Full Attack:
claw 1: 1d20 + 6 ⇒ (18) + 6 = 24damage: 1d4 + 5 ⇒ (1) + 5 = 6
claw 2: 1d20 + 6 ⇒ (17) + 6 = 23damage: 1d4 + 5 ⇒ (3) + 5 = 8
bite: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d2 + 5 ⇒ (1) + 5 = 6
dom hand: 1d20 + 8 ⇒ (17) + 8 = 25damage: 1d6 + 9 ⇒ (1) + 9 = 10
mwk 1: 1d20 + 8 ⇒ (11) + 8 = 19damage: 1d6 + 6 ⇒ (5) + 6 = 11
mwk 2: 1d20 + 8 ⇒ (16) + 8 = 24damage: 1d6 + 6 ⇒ (1) + 6 = 7
pick 1: 1d20 + 7 ⇒ (19) + 7 = 26damage: 1d6 + 7 ⇒ (3) + 7 = 10
pick 2: 1d20 + 7 ⇒ (18) + 7 = 25damage: 1d6 + 7 ⇒ (2) + 7 = 9
pick 3: 1d20 + 7 ⇒ (1) + 7 = 8damage: 1d6 + 7 ⇒ (4) + 7 = 11

possible hits
claw 24 damage 6
claw 23 damage 8
pick 25 damage 10
pick 24 damage 7
pick 26 damage 10
pick 25 damage 9


male

AoO:
AoO: 1d20 + 12 ⇒ (10) + 12 = 22damage: 1d6 + 9 ⇒ (1) + 9 = 10

AoO 22 damage 10
Full Attack:
claw 1: 1d20 + 6 ⇒ (11) + 6 = 17damage: 1d4 + 5 ⇒ (4) + 5 = 9
claw 2: 1d20 + 6 ⇒ (12) + 6 = 18damage: 1d4 + 5 ⇒ (4) + 5 = 9
bite: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d2 + 5 ⇒ (2) + 5 = 7
dom hand: 1d20 + 8 ⇒ (3) + 8 = 11damage: 1d6 + 9 ⇒ (4) + 9 = 13
mwk 1: 1d20 + 8 ⇒ (15) + 8 = 23damage: 1d6 + 6 ⇒ (6) + 6 = 12
mwk 2: 1d20 + 8 ⇒ (8) + 8 = 16damage: 1d6 + 6 ⇒ (1) + 6 = 7
pick 1: 1d20 + 7 ⇒ (17) + 7 = 24damage: 1d6 + 7 ⇒ (2) + 7 = 9
pick 2: 1d20 + 7 ⇒ (17) + 7 = 24damage: 1d6 + 7 ⇒ (4) + 7 = 11
pick 3: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d6 + 7 ⇒ (1) + 7 = 8

possible hits:(
pick 23 damage 12
pick 24 damage 9
pick 24 damage 11


male

I get a full attack. I have an item called quick runner's shirt, it lets me take an extra move action 1/day.


male

In that case everything stays exactly the same but you get an AoO.


male

33? I am worried
Elmer takes a 5ft-step forward. Bloodlust raging in his eyes he leaps upon Gin stabbing at him with everything.

dice:
claw 1: 1d20 + 6 ⇒ (3) + 6 = 9damage: 1d4 + 5 ⇒ (2) + 5 = 7
claw 2: 1d20 + 6 ⇒ (20) + 6 = 26damage: 1d4 + 5 ⇒ (2) + 5 = 7
bite: 1d20 + 6 ⇒ (7) + 6 = 13damage: 1d2 + 5 ⇒ (1) + 5 = 6
mwk(dom hand): 1d20 + 8 ⇒ (6) + 8 = 14damage: 1d6 + 9 ⇒ (1) + 9 = 10
mwk 1: 1d20 + 8 ⇒ (11) + 8 = 19damage: 1d6 + 6 ⇒ (2) + 6 = 8
mwk 2: 1d20 + 8 ⇒ (19) + 8 = 27damage: 1d6 + 7 ⇒ (1) + 7 = 8
pick 1: 1d20 + 7 ⇒ (9) + 7 = 16damage: 1d6 + 7 ⇒ (3) + 7 = 10
pick 2: 1d20 + 7 ⇒ (10) + 7 = 17damage: 1d6 + 7 ⇒ (4) + 7 = 11
pick 3: 1d20 + 7 ⇒ (2) + 7 = 9damage: 1d6 + 7 ⇒ (2) + 7 = 9
claw confirm: 1d20 + 6 ⇒ (7) + 6 = 13extra damage: 1d4 + 5 ⇒ (3) + 5 = 8

possible hits:
claw - 26 damage - 7
pick - 19 damage - 8
pick - 27 damage - 8
remember -1 AC for large size


male

"Little One?"

dice:
1d20 + 9 ⇒ (1) + 9 = 10

perception; 10
This is a risk but elmer will move to H7 and attack 2-handed at I7. then retrieve the dropped pick.
dice:
attack: 1d20 + 10 ⇒ (14) + 10 = 24damage: 1d6 + 6 ⇒ (3) + 6 = 9

attack: 24
damage: 9
assuming a miss as I dont know what square your in


male

dice:
1d20 + 9 ⇒ (4) + 9 = 13

perception: 13
Elmer stands at the ready waiting for his opponent to reveal himself.
"Come out little man face your doom"


male

Elmer moves to F7 he seems to be getting aggravated. He still holds his weapons at the ready.


male

dice:
1d20 + 9 ⇒ (13) + 9 = 22

perception: 22 finally
Elmer moves to E4


male

Elmer moves to E8 retrieving his dropped pick as he goes. Prepare standard action.
Not even going to try perception, I hope to god that was a natural 20


male

Dice:
perception: 1d20 + 9 ⇒ (11) + 9 = 20

perception: 20
Hoping to move the correct direction elmer will move to I8.


male

dice:
perception: 1d20 + 9 ⇒ (8) + 9 = 17

perception: 17
Prepare standard action


male

sorry it took so long to post
same as above.


male

perception to pinpoint gin.1d20 + 9 ⇒ (9) + 9 = 18
Elmer takes a hand off a pick and grasps one 2-handed waiting for Gin to reveal himself.


male

Elmer leaps up on Gin slashing with his feet (claws) before stabbing down with all six of his picks and biting at his neck.

dice:
claw 1: 1d20 + 6 ⇒ (5) + 6 = 11damage: 1d4 + 5 ⇒ (1) + 5 = 6
claw 2: 1d20 + 6 ⇒ (5) + 6 = 11damage: 1d4 + 5 ⇒ (4) + 5 = 9
bite: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d2 + 5 ⇒ (1) + 5 = 6
dom hand: 1d20 + 8 ⇒ (1) + 8 = 9damage: 1d6 + 8 ⇒ (5) + 8 = 13
mwk 1: 1d20 + 8 ⇒ (18) + 8 = 26damage: 1d6 + 6 ⇒ (2) + 6 = 8
mwk 2: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d6 + 6 ⇒ (3) + 6 = 9
pick 1: 1d20 + 7 ⇒ (3) + 7 = 10damage: 1d6 + 6 ⇒ (1) + 6 = 7
pick 2: 1d20 + 7 ⇒ (9) + 7 = 16damage: 1d6 + 6 ⇒ (6) + 6 = 12
pick 3: 1d20 + 7 ⇒ (2) + 7 = 9damage: 1d6 + 6 ⇒ (1) + 6 = 7

possible hits:
pick - attack 26 damage 8
pick - attack 20 damage 9
and assuming not but just checking 16's?


male

Elmers eyes blaze with fury as he drops one pick and charges Gin 2-handed.

dice:
attack: 1d20 + 14 ⇒ (13) + 14 = 27damage: 1d6 + 11 ⇒ (6) + 11 = 17

Attack: 27
Damage: 17
I forgot to mention - elmer retrieves the dropped pick with a quick flick of his wrist.


male

Arbiter:
spellcraft: 1d20 + 2 ⇒ (5) + 2 = 7swift action to activate rangers focus.
move action to E11.


Indeed he is and has already rolled initiative.


Elmer VS. Gin


male

Elmer is a towering six armed humanoid. It's helm is open around it's jaw to reveal jagged purple - black scales and a mouth full of sharp fangs. It wears severely scarred full plate and wields a Heavy pick in each hand. enormous razor sharp claws protrude from openings in it's boots. A leather cord connects each sword to his wrists.

dice:
1d20 + 1 ⇒ (2) + 1 = 3

Initiative 3


Gin Kyomaru wrote:
This is Endoralis.. If anyone is up for it some time I would be glad to do a match with someone. This champion would like some Blood on his hands... Small note.. MUST you kill the opponent?

I don't know if Jehova will allow it but if he will I will fight you.

are you level 3?


male

Elmer walks once again into the hall humming quietly. He gives Vironus a quizzical look as he enters with his master.


male

As his opponent lies dead in the sands of the arena Elmer sheathes his swords and disappears. In his place stands a young boy, he slowly turns around and walks out of the arena whistling quietly to himself. Good fight I was sure one of those will saves would get me. Well see you in the full arena.


male

Elmer steps past the scorpion at his feet and comes at Kirk like a spider monkey would if a spider monkey actually had eight limbs and six of them were carrying swords. In a single motion he leaps forward at Kirk, attacking with each of his six blades, scratching with the claws on his feet, and biting with his fangs.
5 ft. step to L10, full attack on Kirk.

Arbiter Only:

Mwk. Scimitar: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Off-hand 1: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Off-hand 2: 1d20 + 3 ⇒ (4) + 3 = 7, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Off-hand 3: 1d20 + 3 ⇒ (20) + 3 = 23,Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Off-hand 4: 1d20 + 3 ⇒ (2) + 3 = 5, Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Off-Hand 5: 1d20 + 3 ⇒ (20) + 3 = 23,Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5, Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw 2: 1d20 + 2 ⇒ (18) + 2 = 20, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 2 ⇒ (8) + 2 = 10, Damage: 1d2 + 2 ⇒ (2) + 2 = 4
Off-Hand 3 Confirmation: 1d20 + 3 ⇒ (8) + 3 = 11
Off-Hand 5 Confirmation: 1d20 + 3 ⇒ (20) + 3 = 23
Off-Hand 5 extra damage: 1d6 + 3 ⇒ (3) + 3 = 6

Mwk. Scimitar: attack - 11 damage - 9
off hand 1: attack - 6 damage - 5
off hand 2: attack - 7 damage - 8
off hand 3: attack - 23 damage - 7
off hand 4: attack - 4 damage - 8
off hand 5: attack - 23(critical) damage - 15
claw 1: attack - 5 damage - 6
claw 2: attack - 20 damage - 3
bite: attack - 10 damage - 4


male

Arbiter:
Fort: 1d20 + 6 ⇒ (10) + 6 = 16Will: 1d20 + 8 ⇒ (12) + 8 = 20

Fort 16
Will 20


male
Elmer wrote:

Elmer snarls and lets out a bellowing roar. He moves forward with surprising speed dropping a scimitar as he runs. The dropped sword dangles from it's weapon cord as he grips one scimitar in two hands and slashes down at kirk. Then retrieves his sword with a quick flick of his wrist.

** spoiler omitted **
attack 21
damage 9
If I am not interrupted Elmer is in K11

sorry somehow my roles got switched

attack 9
damage 14
im assuming that doesn't hit


male

Arbiter:
1d20 + 8 ⇒ (13) + 8 = 21

will save 21


male

Elmer snarls and lets out a bellowing roar. He moves forward with surprising speed dropping a scimitar as he runs. The dropped sword dangles from it's weapon cord as he grips one scimitar in two hands and slashes down at kirk. Then retrieves his sword with a quick flick of his wrist.

Arbiter:
move action to k11, free action rage, standard action scimitar.attack: 1d20 + 8 ⇒ (1) + 8 = 9damage: 1d6 + 8 ⇒ (6) + 8 = 14

attack 21
damage 9
If I am not interrupted Elmer is in K11


male

that's fine I just wanted to be clear


male

arbiter:
So how exactly does arena freeze work?


lvl. 1 ?

edit: sorry wrong alias


male

saw that coming

Arbiter:
1d20 + 6 ⇒ (13) + 6 = 19

will save 19


male

Elmer takes out a vial of liquid and downs it. he bares his fangs and snarls.
Elmer moves to A10 (5 ft step).

arbiter:
expeditious retreat


SpoCk0nd0pe wrote:

Whoot? I got a fight? I did not update my equipment and thought I could work on Kirk for the real arena. I only have a half edited Samsaran Kirk :(

But I could use my last submission on Google docs. I would like to add an acid bolt though.

this isn't the full arena yet just a last test round.


male

A hulking six armed humanoid in brutally scarred full plate enters the arena. large claws protrude from his feet and his helmet is open around his jaw to reveal rows of razor sharp fangs.
a scimitar is gripped in each of his six hands.

arbiter:
intiative: 1d1d20 + 1 ⇒ (4) + 1 = 5

initiative 5


male

A small human boy looking to be around 14 walks into the hall. A heavy white scarf covers his lower face and most of his ragged purple robe. He sits down alone in the corner and starts humming softly to him self.


male

dot


ready to play