Harsk

Elmar Thonsson's page

694 posts. Alias of thunderbeard.


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Hmm. Picking holy symbols and favored weapons is going to be an odd challenge.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar already bought a really, really big castle. I guess now he's rich enough to buy a few more. Let's buy a few Wish spells to turn ourselves into Shabtis, and start our own desert nation where we rule forever as immortal warlords of virtue!


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Hmm... our games shop here has tons of PF books, including all the APs.

Meanwhile, @Zuberu: The next campaign I run (if I *ever* have the time to GM again) will be a mid-level monks-only campaign (based off Journey to the West; I've worked out a bunch of the stuff). Should I let you know if I ever run recruiting for that?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Oh, right. Just because I wanted to roll it anyway...

Perception (Tremorsense): 1d20 + 51 ⇒ (11) + 51 = 62


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Assuming Hakotep is undead...

Elmar starts the battle off by riding his wolf off in one direction, then marking his strongest enemies with a few of the special arrows he recently bought.

Swift casting Instant Enemy on the Devil and using Quarry on Hakotep; assume

Attack 1 (Greater Dispelling Arrow vs Hakotep): 1d20 + 40 + 2 + 8 - 6 + 4 ⇒ (19) + 40 + 2 + 8 - 6 + 4 = 67
Damage 1: 2d8 + 20 + 4 + 16 + 24 + 10d6 ⇒ (7, 2) + 20 + 4 + 16 + 24 + (4, 5, 2, 4, 6, 3, 2, 3, 3, 1) = 106 (Last 2d6 is Frost damage)

Crit Damage 1 (Auto-confirmed): 4d8 + 40 + 8 + 32 + 48 ⇒ (3, 6, 6, 3) + 40 + 8 + 32 + 48 = 146

Greater Dispel Arrow now makes a dispel check at 1d20+20 against every spell affecting every enemy, I'll let you roll them since I don't know what these effects are.

Attack 2 (Greater Dispelling Arrow vs Hakotep): 1d20 + 40 + 2 + 8 - 6 + 4 ⇒ (9) + 40 + 2 + 8 - 6 + 4 = 57
Damage 2: 1d8 + 10 + 2 + 8 + 12 + 5d6 ⇒ (1) + 10 + 2 + 8 + 12 + (5, 1, 4, 4, 2) = 49 (Last 1d6 is Frost damage, ignores all DR)

Attack 3 (Silence Arrow vs Hakotep): 1d20 + 40 + 2 + 8 - 6 + 4 ⇒ (6) + 40 + 2 + 8 - 6 + 4 = 54
Damage 3: 1d8 + 10 + 2 + 8 + 12 + 5d6 ⇒ (2) + 10 + 2 + 8 + 12 + (3, 6, 3, 6, 3) = 55 (Last 1d6 is Frost damage, ignores all DR) (Zuberu gets to "cast" Silence on Hakotep, if he fails the save, he becomes the center of the spell)

Attack 4 (Greater Named Silence Arrow vs Hakotep) vs touch: 1d20 + 35 + 2 + 8 - 6 + 4 ⇒ (20) + 35 + 2 + 8 - 6 + 4 = 63
Damage 4: 1d8 + 10 + 2 + 8 + 12 + 5d6 + 38 ⇒ (2) + 10 + 2 + 8 + 12 + (1, 3, 1, 1, 3) + 38 = 81 (Last 1d6 is Frost damage, ignores all DR) (Zuberu gets to "cast" Silence on Hakotep AGAIN, if he fails the save, he becomes the center of the spell)

Crit Damage 4 (Auto-confirmed): 2d8 + 20 + 4 + 16 + 24 + 76 ⇒ (3, 3) + 20 + 4 + 16 + 24 + 76 = 146

Attack 5 (Greater Named Silence Arrow vs Demon King) vs touch: 1d20 + 30 + 2 + 8 - 6 ⇒ (18) + 30 + 2 + 8 - 6 = 52
Damage 5: 1d8 + 10 + 2 + 8 + 12 + 5d6 + 38 ⇒ (2) + 10 + 2 + 8 + 12 + (6, 2, 2, 4, 1) + 38 = 87 (Last 1d6 is Frost damage) (Zuberu gets to "cast" Silence on the Demon, if he fails the save, he becomes the center of the spell)

Auto-Threaten Confirm 5 vs touch: 1d20 + 30 + 2 + 8 - 6 ⇒ (5) + 30 + 2 + 8 - 6 = 39
Crit Damage 5: 2d8 + 20 + 4 + 16 + 24 ⇒ (3, 3) + 20 + 4 + 16 + 24 = 70

Attack 6 (Named Silence Arrow vs Hakotep) vs touch: 1d20 + 25 + 2 + 8 - 6 + 4 ⇒ (5) + 25 + 2 + 8 - 6 + 4 = 38
Damage 5: 1d8 + 10 + 2 + 8 + 12 + 5d6 + 19 ⇒ (2) + 10 + 2 + 8 + 12 + (5, 3, 1, 3, 5) + 19 = 70 (Last 1d6 is Frost damage, ignores all DR) (Zuberu gets to "cast" Silence on Hakotep YET AGAIN, if he fails the save, he becomes the center of the spell)

So that should be... 604 damage to Hakotep (or if he's dead, carry the extra attacks over to the Demon King at identical bonuses)... 157 damage to the Demon, and two Greater Dispels centered on Hakotep, followed by four Silence spells, three targeting Hakotep and one targeting the Demon


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Okay, I'm not going to bother with leveling skills or feats, and I could only find 180k gp of gear I wanted. So let's do this.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

5d10 ⇒ (5, 8, 1, 9, 3) = 26


1 charisma isn't bad. It's horrific—you're an oozing, hideous, shy mass of flesh barely resembling a humanoid.

That said, I've had a lot of fun building a Str 3 Inquisitor. So let's see what we can do...

1) You cannot trade away spellcasting. You will never get spells. But you can still use wands/scrolls. Have fun with that.

2) You start out with no bardic performance; you get more eventually, making it decent at higher levels. Performer of the Society and Extra Performance feats will put you over the edge if you want to perform earlier. DCs will be too low for you to ever use offensive performances effectively.

3) Dervish Dancer is decent; you trade away a bunch of your performance for bonus combat feats and perks. Not GOOD, of course.

4) Thundercaller can get a few spells off without needing charisma. They're not especially good with the terrible DC, though. Thundercaller can also give herself rage, which is decent.

5) Arcane Duelist gives some combat feats, and is also okay. Not great, though.

6) Daredevil winds up half-decent at combat maneuvers.

7) Can you get away with playing a skald?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Right, let's do this.

Attack 1: 1d20 + 34 + 1 - 2 - 5 ⇒ (2) + 34 + 1 - 2 - 5 = 30 (+2 if humanoid)
Damage: 2d8 + 14 + 2 + 20 ⇒ (7, 4) + 14 + 2 + 20 = 47 (+4 if humanoid)

Attack 2: 1d20 + 34 + 1 - 2 - 5 ⇒ (18) + 34 + 1 - 2 - 5 = 46 (+2 if humanoid)
Damage: 1d8 + 7 + 1 + 10 ⇒ (8) + 7 + 1 + 10 = 26 (+2 if humanoid)

Attack 3: 1d20 + 34 + 1 - 2 - 5 ⇒ (1) + 34 + 1 - 2 - 5 = 29 (+2 if humanoid)
Damage: 1d8 + 7 + 1 + 10 ⇒ (6) + 7 + 1 + 10 = 24 (+2 if humanoid)

Attack 4: 1d20 + 29 + 1 - 2 - 5 ⇒ (11) + 29 + 1 - 2 - 5 = 34 (+2 if humanoid)
Damage: 1d8 + 7 + 1 + 10 ⇒ (2) + 7 + 1 + 10 = 20 (+2 if humanoid)

Attack 5: 1d20 + 24 + 1 - 2 - 5 ⇒ (7) + 24 + 1 - 2 - 5 = 25 (+2 if humanoid)
Damage: 1d8 + 7 + 1 + 10 ⇒ (3) + 7 + 1 + 10 = 21 (+2 if humanoid)


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar casually shoots a few arrows into the water.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"If yer whole life is guardin' a damned decanter of water, surely you can find something more interestin' to do with it—like, literally anything I can possibly reckon."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"We've come here to destroy the accurs'd undead that are trying to destroy Osirion. I suggest that you get out of the way if yer don't want to be part of that."


Beast Rider Cavalier with the Undersized Mount feat. You can now ride a dog that fits through hallways, while still using your Charge.

At level 4, you can ride a Cheetah, or a Pig, or a Giant Gecko. At level 7, you can ride a VELOCIRAPTOR (and those things are basically unkillable).


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Let's go right first, then.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Err, not really sure where we are...


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"Any reason we can't swim?" Elmar asks, gruffly. "Seems like ye don't get a lot of customers seein' as this is an ancient abandoned crypt, and maybe you wanna negotiate a bit so we don't jus' ignore you."

Knowledge (religion) to determine if the Ferrymen are undead: 1d20 + 4 + 6 ⇒ (3) + 4 + 6 = 13


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"If you're going to keep killing monsters in our path, feel free ta follow us."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"Alright, but... even I could answer this one. Back in my youth, I spent a lotta time guarding caravans, traveling performers, that sort'f thing, and those lot love telling riddles to pass the time. Never one for it m'self, but I've heard this one at least a dozen times, and the answer is you ask which door the other brother would tell you leads t' happiness."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"Who ARE you, and why are you using your great and vast powers of summoning to call forth mighty demons and then kill 'em?" Elmar asks.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Unless Kaylor wants to give an answer, Elmar will start attacking.

Initiative: 1d20 + 21 ⇒ (13) + 21 = 34


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Noooo I posted in gameplay by mistake, and now it's too late to edit. :'(

Oh, and P.S.: To anyone who gives constant passive party buffs (since there are so many of us), I encourage you to list them in a statbar spoiler so other players can look them up when making attacks/saves

Lexarius: Combat Expertise is actually a really good feat, though. Also, if you take two levels of Lore Warden Fighter, you get it for free on top of a bunch of great class skills and the two normal fighter feats, which you could use for something like mounted combat.

Also, I can already grant Shake It Off, and at level 13 I'll be able to get two more, one of which will be the awe-inspiring Coordinated Charge. So I guess don't take Coordinated Charge or Shake it Off, but Outflank would be a good option, and I believe there's one that helps ranged attackers as well.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Maybe ask if anyone's opposed to just killing these things? The world would be a better place without them.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar's response to the horrifying devil beasts is to attempt to subtly hide in the shadows while casting Named Bullet. Stealth: 1d20 + 32 ⇒ (20) + 32 = 52


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Sure...


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"We are in a real right old, incredibly powerful flyin' warship. I'm thinking there might be a bit more to the defenses than this."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])
DoubleGold wrote:
But there is no cure or medication for phobias, and I have the strangest ones

I dunno, man... I've got a pretty crippling phobia of fish that keeps me from swimming in lakes.

"That's an illusion."

Knowledge (religion) to check if undead: 1d20 + 4 + 6 ⇒ (18) + 4 + 6 = 28


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"South, then? Damn bugs."


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

So how much damage do we take?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar... shoots his bows through the air, I guess?

Attack 1: 1d20 + 34 + 1 - 2 - 5 ⇒ (1) + 34 + 1 - 2 - 5 = 29
Damage: 2d8 + 2 + 14 + 20 ⇒ (4, 5) + 2 + 14 + 20 = 45

Attack 2: 1d20 + 34 + 1 - 2 - 5 ⇒ (14) + 34 + 1 - 2 - 5 = 42
Damage: 1d8 + 1 + 7 + 10 ⇒ (6) + 1 + 7 + 10 = 24

Attack 3: 1d20 + 34 + 1 - 2 - 5 ⇒ (1) + 34 + 1 - 2 - 5 = 29
Damage: 1d8 + 1 + 7 + 10 ⇒ (5) + 1 + 7 + 10 = 23

Attack 4: 1d20 + 29 + 1 - 2 - 5 ⇒ (4) + 29 + 1 - 2 - 5 = 27
Damage: 1d8 + 1 + 7 + 10 ⇒ (2) + 1 + 7 + 10 = 20

Attack 5: 1d20 + 24 + 1 - 2 - 5 ⇒ (15) + 24 + 1 - 2 - 5 = 33
Damage: 1d8 + 1 + 7 + 10 ⇒ (4) + 1 + 7 + 10 = 22


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I'm just waiting to see if Elmar can cast defensive spells before we fight the swarm or not, but I think everyone else has questions as well.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Do we go first? Does Barkskin cut down damage?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I think everyone's fine with heading back and taking the next direction at the fork.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Yep.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"Not that I'm aware of." Unless Perception +46 says otherwise...


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

"Sure." Any traps?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Left-hand rule suggests South if we have no reason to go anywhere else.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

[b]"Tying a few ropes together could be smart. Maybe lower me down first?"


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

If it's a problem, Zub, Elmar should be able to haul you across.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar activates his armor for one round and flies across.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

If there are no better suggestions, Elmar will suggest continuing to walk down the hallway.


Hore Lord archetype Ranger (from APG) has everything you're looking for, including flavor. Don't know about Tien subculture in specific, but I'd worry more about the role you want to fill and then give it the personality you want.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar does not fail perception checks. "These sky mummies had terrible sense in art," he remarks, frowning.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar follows, seeing everything very clearly.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

P.S. Kaylor, I'm coming for your invisibility.

Calardan: If you want a dip (and we're going to 13), consider three levels in Cavalier (although Chevalier is also cool). It'll continue your mount and banner progression, give you more skills, etc.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Guys, Terrain Blessing is the most broken spell ever. For reals. Elmar now gets a constant untyped +6 to Perception, Stealth, Initiative and Survival. With Instant Enemy, I can throw Perception +48, which I think is essentially True Seeing?

Also: +46 to detect traps, and tremorsense.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

HD: 1d10 + 3 ⇒ (4) + 3 = 7 so PFSA it is then.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

They're definitely colossal...

Elmar sees if he can live up to Kaylor's request this time.

Rolls:

Attack 1: 1d20 + 32 - 2 - 4 + 1 ⇒ (10) + 32 - 2 - 4 + 1 = 37
Damage: 2d8 + 14 + 2 + 16 ⇒ (8, 4) + 14 + 2 + 16 = 44

Attack 2: 1d20 + 32 - 2 - 4 + 1 ⇒ (6) + 32 - 2 - 4 + 1 = 33
Damage: 1d8 + 7 + 1 + 8 ⇒ (5) + 7 + 1 + 8 = 21

Attack 3: 1d20 + 32 - 2 - 4 + 1 ⇒ (20) + 32 - 2 - 4 + 1 = 47
Damage: 1d8 + 7 + 1 + 8 ⇒ (2) + 7 + 1 + 8 = 18

Attack 3 (confirm): 1d20 + 32 - 2 - 4 + 1 ⇒ (15) + 32 - 2 - 4 + 1 = 42
Bonus Damage: 2d8 + 14 + 2 + 16 ⇒ (5, 7) + 14 + 2 + 16 = 44

Attack 4: 1d20 + 27 - 2 - 4 + 1 ⇒ (18) + 27 - 2 - 4 + 1 = 40
Damage: 1d8 + 7 + 1 + 8 ⇒ (2) + 7 + 1 + 8 = 18

Attack 5: 1d20 + 22 - 2 - 4 + 1 ⇒ (19) + 22 - 2 - 4 + 1 = 36
Damage: 1d8 + 7 + 1 + 8 ⇒ (7) + 7 + 1 + 8 = 23

Attack 5 (confirm): 1d20 + 22 - 2 - 4 + 1 ⇒ (19) + 22 - 2 - 4 + 1 = 36
Bonus Damage: 2d8 + 14 + 2 + 16 ⇒ (3, 8) + 14 + 2 + 16 = 43

Two crits, and 211 total damage.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Yeah... with a little careful planning, Elmar can easily make 10-15 attacks per round, but there's never been a situation that demanded it. "Tactics" for us have mostly been figuring out how to avoid AoOs and what enemies to target, although Kaylor did have a particular excellent tactical moment in a fight against 30 vampires, back when we had our pitfall-spawning wizard.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

The adamantine thing is probably not necessary... I don't think I even bothered to use any adamantine arrows in book 5.

Also, everybody loves Rakshasas!


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Sorry! That should have been in the discussion, not gameplay thread. Otherwise looks good. Also: Elmar has some decent single-target buffs too. Everyone in this party has items giving 10 rounds/day of haste, the occasional Blessing of Fervor on top of that pretty much means swiftness forever.

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